Skip to main content

engage/generated/combat/
assettabledemo.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-assettabledemo-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            scriptableobject::{IScriptableObject, ScriptableObject},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/assettabledemo/AssetTableDemo.md"))]
17    #[::unity::class(namespace = "Combat", name = "AssetTableDemo")]
18    #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19    pub struct AssetTableDemo {
20        #[offset(24)]
21        #[rename(name = "Items")]
22        pub items: crate::system::collections::generic::list_1::List_1<crate::combat::assettableitem::AssetTableItem>,
23    }
24}
25
26#[cfg(feature = "combat-assettabledemo-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-assettabledemo")]
30pub trait IAssetTableDemoMethods: IAssetTableDemo {
31    #[doc = "`Clear()` overload"]
32    fn clear(self) -> () {
33        unsafe {
34            let __receiver = <AssetTableDemo as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            ::unity::il2cpp_call!((::unity::module_base()+0x211d670usize)as*mut u8,();
36(AssetTableDemo)__receiver)
37        }
38    }
39    #[doc = "`.ctor()` overload"]
40    fn ctor(self) -> () {
41        unsafe {
42            let __receiver = <AssetTableDemo as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43            ::unity::il2cpp_call!((::unity::module_base()+0x211d6d0usize)as*mut u8,();
44(AssetTableDemo)__receiver)
45        }
46    }
47}
48
49#[cfg(feature = "combat-assettabledemo")]
50impl<__T: IAssetTableDemo> IAssetTableDemoMethods for __T {}
51
52#[cfg(feature = "combat-assettabledemo")]
53impl AssetTableDemo {
54    pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
55        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
56    }
57
58    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
60    }
61}
62
63#[cfg(feature = "combat-assettabledemo")]
64impl AssetTableDemo {
65    #[doc = "`.ctor()` — no args"]
66    pub fn new() -> Self {
67        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
68            panic!(
69                "{}
70::{}
71 failed to instantiate",
72                ::core::stringify!(AssetTableDemo),
73                ::core::stringify!(new),
74            )
75        });
76        <Self as IAssetTableDemoMethods>::ctor(this);
77        this
78    }
79}
80
81#[cfg(feature = "combat-assettabledemo")]
82#[doc(hidden)]
83pub mod prelude {
84    pub use super::{AssetTableDemo, IAssetTableDemo, IAssetTableDemoMethods};
85    #[cfg(feature = "system-object")]
86    pub use crate::system::object::IObjectMethods;
87    #[cfg(feature = "unity_engine-object_2")]
88    pub use crate::unity_engine::object_2::IObject_2Methods;
89    #[cfg(feature = "unity_engine-scriptableobject")]
90    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
91    pub use crate::{
92        system::object::IObject,
93        unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
94    };
95}