engage/generated/combat/
assettableitem.rs1#[cfg(feature = "combat-assettableitem-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/assettableitem/AssetTableItem.md"))]
11 #[::unity::class(namespace = "Combat", name = "AssetTableItem")]
12 #[parent(crate::system::object::Object)]
13 pub struct AssetTableItem {
14 #[offset(16)]
15 #[rename(name = "PresetName")]
16 pub preset_name: ::unity::Il2CppString,
17 #[offset(24)]
18 #[rename(name = "Mode")]
19 pub mode: u8,
20 #[offset(32)]
21 #[rename(name = "Conditions")]
22 pub conditions: ::unity::Il2CppString,
23 #[offset(40)]
24 #[rename(name = "BodyModel")]
25 pub body_model: ::unity::Il2CppString,
26 #[offset(48)]
27 #[rename(name = "BodyTexture")]
28 pub body_texture: ::unity::Il2CppString,
29 #[offset(56)]
30 #[rename(name = "DressModel")]
31 pub dress_model: ::unity::Il2CppString,
32 #[offset(64)]
33 #[rename(name = "DressTexture")]
34 pub dress_texture: ::unity::Il2CppString,
35 }
36}
37
38#[cfg(feature = "combat-assettableitem-types")]
39pub use __types::*;
40
41#[cfg(feature = "combat-assettableitem")]
42pub trait IAssetTableItemMethods: IAssetTableItem {
43 #[doc = "`.ctor()` overload"]
44 fn ctor(self) -> () {
45 unsafe {
46 let __receiver = <AssetTableItem as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47 ::unity::il2cpp_call!((::unity::module_base()+0x211d760usize)as*mut u8,();
48(AssetTableItem)__receiver)
49 }
50 }
51}
52
53#[cfg(feature = "combat-assettableitem")]
54impl<__T: IAssetTableItem> IAssetTableItemMethods for __T {}
55
56#[cfg(feature = "combat-assettableitem")]
57impl AssetTableItem {
58 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
60 }
61}
62
63#[cfg(feature = "combat-assettableitem")]
64impl AssetTableItem {
65 #[doc = "`.ctor()` — no args"]
66 pub fn new() -> Self {
67 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
68 panic!(
69 "{}
70::{}
71 failed to instantiate",
72 ::core::stringify!(AssetTableItem),
73 ::core::stringify!(new),
74 )
75 });
76 <Self as IAssetTableItemMethods>::ctor(this);
77 this
78 }
79}
80
81#[cfg(feature = "combat-assettableitem")]
82#[doc(hidden)]
83pub mod prelude {
84 pub use super::{AssetTableItem, IAssetTableItem, IAssetTableItemMethods};
85 pub use crate::system::object::IObject;
86 #[cfg(feature = "system-object")]
87 pub use crate::system::object::IObjectMethods;
88}