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engage/generated/combat/
assettableitem.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-assettableitem-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/assettableitem/AssetTableItem.md"))]
11    #[::unity::class(namespace = "Combat", name = "AssetTableItem")]
12    #[parent(crate::system::object::Object)]
13    pub struct AssetTableItem {
14        #[offset(16)]
15        #[rename(name = "PresetName")]
16        pub preset_name: ::unity::Il2CppString,
17        #[offset(24)]
18        #[rename(name = "Mode")]
19        pub mode: u8,
20        #[offset(32)]
21        #[rename(name = "Conditions")]
22        pub conditions: ::unity::Il2CppString,
23        #[offset(40)]
24        #[rename(name = "BodyModel")]
25        pub body_model: ::unity::Il2CppString,
26        #[offset(48)]
27        #[rename(name = "BodyTexture")]
28        pub body_texture: ::unity::Il2CppString,
29        #[offset(56)]
30        #[rename(name = "DressModel")]
31        pub dress_model: ::unity::Il2CppString,
32        #[offset(64)]
33        #[rename(name = "DressTexture")]
34        pub dress_texture: ::unity::Il2CppString,
35    }
36}
37
38#[cfg(feature = "combat-assettableitem-types")]
39pub use __types::*;
40
41#[cfg(feature = "combat-assettableitem")]
42pub trait IAssetTableItemMethods: IAssetTableItem {
43    #[doc = "`.ctor()` overload"]
44    fn ctor(self) -> () {
45        unsafe {
46            let __receiver = <AssetTableItem as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47            ::unity::il2cpp_call!((::unity::module_base()+0x211d760usize)as*mut u8,();
48(AssetTableItem)__receiver)
49        }
50    }
51}
52
53#[cfg(feature = "combat-assettableitem")]
54impl<__T: IAssetTableItem> IAssetTableItemMethods for __T {}
55
56#[cfg(feature = "combat-assettableitem")]
57impl AssetTableItem {
58    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
60    }
61}
62
63#[cfg(feature = "combat-assettableitem")]
64impl AssetTableItem {
65    #[doc = "`.ctor()` — no args"]
66    pub fn new() -> Self {
67        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
68            panic!(
69                "{}
70::{}
71 failed to instantiate",
72                ::core::stringify!(AssetTableItem),
73                ::core::stringify!(new),
74            )
75        });
76        <Self as IAssetTableItemMethods>::ctor(this);
77        this
78    }
79}
80
81#[cfg(feature = "combat-assettableitem")]
82#[doc(hidden)]
83pub mod prelude {
84    pub use super::{AssetTableItem, IAssetTableItem, IAssetTableItemMethods};
85    pub use crate::system::object::IObject;
86    #[cfg(feature = "system-object")]
87    pub use crate::system::object::IObjectMethods;
88}