Skip to main content

engage/generated/combat/
cameracontrollerauto.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-cameracontrollerauto-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10        system::{
11            object::{IObject, Object},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerauto/CameraControllerAuto_CamRotate.md"))]
23    #[repr(C)]
24    #[derive(::core::clone::Clone, ::core::marker::Copy)]
25    pub struct CameraControllerAuto_CamRotate {
26        pub start_degree: f32,
27        pub end_degree: f32,
28        pub speed: f32,
29    }
30    impl ::unity::ClassIdentity for CameraControllerAuto_CamRotate {
31        const NAME: &'static str = "CameraControllerAuto.CamRotate";
32        const NAMESPACE: &'static str = "Combat";
33
34        fn class() -> ::unity::Class {
35            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
36            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
37        }
38    }
39    impl ::unity::IlType for CameraControllerAuto_CamRotate {
40        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
41            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
42        }
43    }
44
45    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerauto/CameraControllerAuto.md"))]
46    #[::unity::class(namespace = "Combat", name = "CameraControllerAuto")]
47    #[parent(crate::combat::basecameracontroller::BaseCameraController)]
48    pub struct CameraControllerAuto {
49        #[offset(168)]
50        #[rename(name = "DistanceCurve")]
51        pub distance_curve: crate::unity_engine::animationcurve::AnimationCurve,
52        #[offset(176)]
53        #[rename(name = "VirticalMinMax")]
54        pub virtical_min_max: crate::unity_engine::vector2::Vector2,
55        #[offset(184)]
56        #[rename(name = "HorizontalMinMax")]
57        pub horizontal_min_max: crate::unity_engine::vector2::Vector2,
58        #[offset(220)]
59        #[rename(name = "m_Time")]
60        pub m_time: f32,
61    }
62}
63
64#[cfg(feature = "combat-cameracontrollerauto-types")]
65pub use __types::*;
66
67#[cfg(feature = "combat-cameracontrollerauto")]
68impl CameraControllerAuto_CamRotate {
69    #[doc = "`Get(f32)` overload"]
70    pub fn get(&mut self, rate: impl ::core::convert::Into<f32>) -> f32 {
71        unsafe {
72            ::unity::il2cpp_call!((::unity::module_base()+0x19bd7b0usize)as*mut u8,f32;
73(*mut CameraControllerAuto_CamRotate)self as*mut CameraControllerAuto_CamRotate,(f32)::core::convert::Into::into(rate))
74        }
75    }
76}
77
78#[cfg(feature = "combat-cameracontrollerauto")]
79impl CameraControllerAuto_CamRotate {
80    pub fn get_method_info() -> &'static ::unity::il2cpp::MethodInfo {
81        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
82    }
83}
84
85#[cfg(feature = "combat-cameracontrollerauto")]
86pub trait ICameraControllerAutoMethods: ICameraControllerAuto {
87    #[doc = "`get_TimeLength()` overload"]
88    fn get_time_length(self) -> f32 {
89        unsafe {
90            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x2995a90usize)as*mut u8,f32;
92(CameraControllerAuto)__receiver)
93        }
94    }
95    #[doc = "`set_TimeLength(f32)` overload"]
96    fn set_time_length(self, value: impl ::core::convert::Into<f32>) -> () {
97        unsafe {
98            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99            ::unity::il2cpp_call!((::unity::module_base()+0x2995aa0usize)as*mut u8,();
100(CameraControllerAuto)__receiver,(f32)::core::convert::Into::into(value))
101        }
102    }
103    #[doc = "`get_Vertical()` overload"]
104    fn get_vertical(self) -> crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate {
105        unsafe {
106            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107            ::unity::il2cpp_call!((::unity::module_base()+0x2995ab0usize)as*mut u8,crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate;
108(CameraControllerAuto)__receiver)
109        }
110    }
111    #[doc = "`set_Vertical(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate)` overload"]
112    fn set_vertical(self, value: impl ::core::convert::Into<crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate>) -> () {
113        unsafe {
114            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115            ::unity::il2cpp_call!((::unity::module_base()+0x2995ac0usize)as*mut u8,();
116(CameraControllerAuto)__receiver,(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate)::core::convert::Into::into(value))
117        }
118    }
119    #[doc = "`get_Horizontal()` overload"]
120    fn get_horizontal(self) -> crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate {
121        unsafe {
122            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x2995ad0usize)as*mut u8,crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate;
124(CameraControllerAuto)__receiver)
125        }
126    }
127    #[doc = "`set_Horizontal(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate)` overload"]
128    fn set_horizontal(self, value: impl ::core::convert::Into<crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate>) -> () {
129        unsafe {
130            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131            ::unity::il2cpp_call!((::unity::module_base()+0x2995ae0usize)as*mut u8,();
132(CameraControllerAuto)__receiver,(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate)::core::convert::Into::into(value))
133        }
134    }
135    #[doc = "`CheckUsable(bool)` overload"]
136    fn check_usable(self, is_routine: impl ::core::convert::Into<bool>) -> () {
137        unsafe {
138            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139            {
140                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
141                let __vi = *__vt.get(9usize).unwrap_or_else(|| {
142                    panic!(
143                        "unity: virtual slot {}
144 out of range (vtable len {}
145) on the runtime class behind {}
146 (method `{}
147`)",
148                        9usize,
149                        __vt.len(),
150                        <CameraControllerAuto as ::unity::ClassIdentity>::NAME,
151                        "CheckUsable",
152                    )
153                });
154                let __inner: extern "C" fn(CameraControllerAuto, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
155                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
156                __inner(__receiver, ::core::convert::Into::into(is_routine), __mi)
157            }
158        }
159    }
160    #[doc = "`Activate()` overload"]
161    fn activate(self) -> () {
162        unsafe {
163            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
164            {
165                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
166                let __vi = *__vt.get(10usize).unwrap_or_else(|| {
167                    panic!(
168                        "unity: virtual slot {}
169 out of range (vtable len {}
170) on the runtime class behind {}
171 (method `{}
172`)",
173                        10usize,
174                        __vt.len(),
175                        <CameraControllerAuto as ::unity::ClassIdentity>::NAME,
176                        "Activate",
177                    )
178                });
179                let __inner: extern "C" fn(CameraControllerAuto, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
180                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
181                __inner(__receiver, __mi)
182            }
183        }
184    }
185    #[doc = "`Initialize()` overload"]
186    fn initialize(self) -> () {
187        unsafe {
188            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
189            ::unity::il2cpp_call!((::unity::module_base()+0x2995f80usize)as*mut u8,();
190(CameraControllerAuto)__receiver)
191        }
192    }
193    #[doc = "`Deactivate()` overload"]
194    fn deactivate(self) -> () {
195        unsafe {
196            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
197            {
198                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
199                let __vi = *__vt.get(11usize).unwrap_or_else(|| {
200                    panic!(
201                        "unity: virtual slot {}
202 out of range (vtable len {}
203) on the runtime class behind {}
204 (method `{}
205`)",
206                        11usize,
207                        __vt.len(),
208                        <CameraControllerAuto as ::unity::ClassIdentity>::NAME,
209                        "Deactivate",
210                    )
211                });
212                let __inner: extern "C" fn(CameraControllerAuto, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
213                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
214                __inner(__receiver, __mi)
215            }
216        }
217    }
218    #[doc = "`CreateRandom(f32, f32, f32)` overload"]
219    fn create_random(
220        self,
221        time: impl ::core::convert::Into<f32>,
222        min: impl ::core::convert::Into<f32>,
223        max: impl ::core::convert::Into<f32>,
224    ) -> crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate {
225        unsafe {
226            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
227            ::unity::il2cpp_call!((::unity::module_base()+0x2996230usize)as*mut u8,crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate;
228(CameraControllerAuto)__receiver,(f32)::core::convert::Into::into(time),(f32)::core::convert::Into::into(min),(f32)::core::convert::Into::into(max))
229        }
230    }
231    #[doc = "`GetCameraTargets()` overload"]
232    fn get_camera_targets(self) -> ::unity::Array<i32> {
233        unsafe {
234            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
235            {
236                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
237                let __vi = *__vt.get(12usize).unwrap_or_else(|| {
238                    panic!(
239                        "unity: virtual slot {}
240 out of range (vtable len {}
241) on the runtime class behind {}
242 (method `{}
243`)",
244                        12usize,
245                        __vt.len(),
246                        <CameraControllerAuto as ::unity::ClassIdentity>::NAME,
247                        "GetCameraTargets",
248                    )
249                });
250                let __inner: extern "C" fn(CameraControllerAuto, ::unity::OptionalMethod) -> ::unity::Array<i32> =
251                    ::core::mem::transmute(__vi.method_ptr);
252                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
253                __inner(__receiver, __mi)
254            }
255        }
256    }
257    #[doc = "`.ctor()` overload"]
258    fn ctor(self) -> () {
259        unsafe {
260            let __receiver = <CameraControllerAuto as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
261            ::unity::il2cpp_call!((::unity::module_base()+0x2996320usize)as*mut u8,();
262(CameraControllerAuto)__receiver)
263        }
264    }
265}
266
267#[cfg(feature = "combat-cameracontrollerauto")]
268impl<__T: ICameraControllerAuto> ICameraControllerAutoMethods for __T {}
269
270#[cfg(feature = "combat-cameracontrollerauto")]
271impl CameraControllerAuto {
272    pub fn get_time_length_method_info() -> &'static ::unity::il2cpp::MethodInfo {
273        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
274    }
275
276    pub fn set_time_length_method_info() -> &'static ::unity::il2cpp::MethodInfo {
277        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
278    }
279
280    pub fn get_vertical_method_info() -> &'static ::unity::il2cpp::MethodInfo {
281        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
282    }
283
284    pub fn set_vertical_method_info() -> &'static ::unity::il2cpp::MethodInfo {
285        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
286    }
287
288    pub fn get_horizontal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
289        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
290    }
291
292    pub fn set_horizontal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
293        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
294    }
295
296    pub fn check_usable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
297        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
298    }
299
300    pub fn activate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
301        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
302    }
303
304    pub fn initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
305        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
306    }
307
308    pub fn deactivate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
309        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
310    }
311
312    pub fn create_random_method_info() -> &'static ::unity::il2cpp::MethodInfo {
313        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
314    }
315
316    pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
317        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
318    }
319
320    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
321        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
322    }
323}
324
325#[cfg(feature = "combat-cameracontrollerauto")]
326impl CameraControllerAuto {
327    #[doc = "Direct (non-virtual) call to `CameraControllerAuto`'s own `CheckUsable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
328    pub unsafe fn check_usable(this: impl ::core::convert::Into<::unity::IlInstance>, is_routine: bool) -> () {
329        let __mi = Self::check_usable_method_info();
330        let __inner: extern "C" fn(::unity::IlInstance, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
331        __inner(this.into(), is_routine, ::core::option::Option::None)
332    }
333
334    #[doc = "Direct (non-virtual) call to `CameraControllerAuto`'s own `Activate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
335    pub unsafe fn activate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
336        let __mi = Self::activate_method_info();
337        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
338        __inner(this.into(), ::core::option::Option::None)
339    }
340
341    #[doc = "Direct (non-virtual) call to `CameraControllerAuto`'s own `Deactivate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
342    pub unsafe fn deactivate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
343        let __mi = Self::deactivate_method_info();
344        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
345        __inner(this.into(), ::core::option::Option::None)
346    }
347
348    #[doc = "Direct (non-virtual) call to `CameraControllerAuto`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
349    pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
350        let __mi = Self::get_camera_targets_method_info();
351        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
352        __inner(this.into(), ::core::option::Option::None)
353    }
354}
355
356#[cfg(feature = "combat-cameracontrollerauto")]
357impl CameraControllerAuto {
358    #[doc = "`.ctor()` — no args"]
359    pub fn new() -> Self {
360        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
361            panic!(
362                "{}
363::{}
364 failed to instantiate",
365                ::core::stringify!(CameraControllerAuto),
366                ::core::stringify!(new),
367            )
368        });
369        <Self as ICameraControllerAutoMethods>::ctor(this);
370        this
371    }
372}
373
374#[cfg(feature = "combat-cameracontrollerauto")]
375#[doc(hidden)]
376pub mod prelude {
377    pub use super::{CameraControllerAuto, CameraControllerAuto_CamRotate, ICameraControllerAuto, ICameraControllerAutoMethods};
378    #[cfg(feature = "combat-basecameracontroller")]
379    pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
380    #[cfg(feature = "system-object")]
381    pub use crate::system::object::IObjectMethods;
382    #[cfg(feature = "system-valuetype")]
383    pub use crate::system::valuetype::IValueTypeMethods;
384    #[cfg(feature = "unity_engine-behaviour")]
385    pub use crate::unity_engine::behaviour::IBehaviourMethods;
386    #[cfg(feature = "unity_engine-component")]
387    pub use crate::unity_engine::component::IComponentMethods;
388    #[cfg(feature = "unity_engine-monobehaviour")]
389    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
390    #[cfg(feature = "unity_engine-object_2")]
391    pub use crate::unity_engine::object_2::IObject_2Methods;
392    pub use crate::{
393        combat::basecameracontroller::IBaseCameraController,
394        system::{object::IObject, valuetype::IValueType},
395        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
396    };
397}