engage/generated/combat/
cameracontrollerbehindlastboss.rs1#[cfg(feature = "combat-cameracontrollerbehindlastboss-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerbehindlastboss/CameraControllerBehindLastBoss.md"))]
20 #[::unity::class(namespace = "Combat", name = "CameraControllerBehindLastBoss")]
21 #[parent(crate::combat::basecameracontroller::BaseCameraController)]
22 pub struct CameraControllerBehindLastBoss {
23 #[offset(168)]
24 #[rename(name = "FollowVectorH")]
25 pub follow_vector_h: crate::unity_engine::vector3::Vector3,
26 #[offset(180)]
27 #[rename(name = "LookAtVectorH")]
28 pub look_at_vector_h: crate::unity_engine::vector3::Vector3,
29 #[offset(192)]
30 #[rename(name = "FOVH")]
31 pub fovh: f32,
32 #[offset(196)]
33 #[rename(name = "FollowVectorL")]
34 pub follow_vector_l: crate::unity_engine::vector3::Vector3,
35 #[offset(208)]
36 #[rename(name = "LookAtVectorL")]
37 pub look_at_vector_l: crate::unity_engine::vector3::Vector3,
38 #[offset(220)]
39 #[rename(name = "FOVL")]
40 pub fovl: f32,
41 #[offset(224)]
42 #[rename(name = "FollowVectorD")]
43 pub follow_vector_d: crate::unity_engine::vector3::Vector3,
44 #[offset(236)]
45 #[rename(name = "SpeedThresholdUp")]
46 pub speed_threshold_up: f32,
47 #[offset(240)]
48 #[rename(name = "SpeedThresholdDown")]
49 pub speed_threshold_down: f32,
50 #[offset(244)]
51 #[rename(name = "FollowVectorMulti")]
52 pub follow_vector_multi: crate::unity_engine::vector3::Vector3,
53 #[offset(256)]
54 #[rename(name = "LookAtVectorMulti")]
55 pub look_at_vector_multi: crate::unity_engine::vector3::Vector3,
56 #[offset(268)]
57 #[rename(name = "m_IsHeadHigh")]
58 pub m_is_head_high: bool,
59 #[offset(272)]
60 #[rename(name = "m_HeadHight")]
61 pub m_head_hight: ::unity::Array<f32>,
62 #[offset(280)]
63 #[rename(name = "m_WorldTime")]
64 pub m_world_time: ::unity::Array<f32>,
65 #[offset(288)]
66 #[rename(name = "m_IsCharacterLoaded")]
67 pub m_is_character_loaded: bool,
68 }
69}
70
71#[cfg(feature = "combat-cameracontrollerbehindlastboss-types")]
72pub use __types::*;
73
74#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
75pub trait ICameraControllerBehindLastBossMethods: ICameraControllerBehindLastBoss {
76 #[doc = "`GetCombatVector(crate::unity_engine::vector3::Vector3)` overload"]
77 fn get_combat_vector(self, vec: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
78 unsafe {
79 let __receiver =
80 <CameraControllerBehindLastBoss as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
81 ::unity::il2cpp_call!((::unity::module_base()+0x2997db0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
82(CameraControllerBehindLastBoss)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(vec))
83 }
84 }
85 #[doc = "`GetCameraTargets()` overload"]
86 fn get_camera_targets(self) -> ::unity::Array<i32> {
87 unsafe {
88 let __receiver =
89 <CameraControllerBehindLastBoss as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
90 {
91 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
92 let __vi = *__vt.get(12usize).unwrap_or_else(|| {
93 panic!(
94 "unity: virtual slot {}
95 out of range (vtable len {}
96) on the runtime class behind {}
97 (method `{}
98`)",
99 12usize,
100 __vt.len(),
101 <CameraControllerBehindLastBoss as ::unity::ClassIdentity>::NAME,
102 "GetCameraTargets",
103 )
104 });
105 let __inner: extern "C" fn(CameraControllerBehindLastBoss, ::unity::OptionalMethod) -> ::unity::Array<i32> =
106 ::core::mem::transmute(__vi.method_ptr);
107 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
108 __inner(__receiver, __mi)
109 }
110 }
111 }
112 #[doc = "`.ctor()` overload"]
113 fn ctor(self) -> () {
114 unsafe {
115 let __receiver =
116 <CameraControllerBehindLastBoss as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117 ::unity::il2cpp_call!((::unity::module_base()+0x2997ec0usize)as*mut u8,();
118(CameraControllerBehindLastBoss)__receiver)
119 }
120 }
121}
122
123#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
124impl<__T: ICameraControllerBehindLastBoss> ICameraControllerBehindLastBossMethods for __T {}
125
126#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
127impl CameraControllerBehindLastBoss {
128 pub fn get_combat_vector_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
130 }
131
132 pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
134 }
135
136 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
138 }
139}
140
141#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
142impl CameraControllerBehindLastBoss {
143 #[doc = "Direct (non-virtual) call to `CameraControllerBehindLastBoss`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
144 pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
145 let __mi = Self::get_camera_targets_method_info();
146 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
147 __inner(this.into(), ::core::option::Option::None)
148 }
149}
150
151#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
152impl CameraControllerBehindLastBoss {
153 #[doc = "`.ctor()` — no args"]
154 pub fn new() -> Self {
155 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
156 panic!(
157 "{}
158::{}
159 failed to instantiate",
160 ::core::stringify!(CameraControllerBehindLastBoss),
161 ::core::stringify!(new),
162 )
163 });
164 <Self as ICameraControllerBehindLastBossMethods>::ctor(this);
165 this
166 }
167}
168
169#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
170#[doc(hidden)]
171pub mod prelude {
172 pub use super::{CameraControllerBehindLastBoss, ICameraControllerBehindLastBoss, ICameraControllerBehindLastBossMethods};
173 #[cfg(feature = "combat-basecameracontroller")]
174 pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
175 #[cfg(feature = "system-object")]
176 pub use crate::system::object::IObjectMethods;
177 #[cfg(feature = "unity_engine-behaviour")]
178 pub use crate::unity_engine::behaviour::IBehaviourMethods;
179 #[cfg(feature = "unity_engine-component")]
180 pub use crate::unity_engine::component::IComponentMethods;
181 #[cfg(feature = "unity_engine-monobehaviour")]
182 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
183 #[cfg(feature = "unity_engine-object_2")]
184 pub use crate::unity_engine::object_2::IObject_2Methods;
185 pub use crate::{
186 combat::basecameracontroller::IBaseCameraController,
187 system::object::IObject,
188 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
189 };
190}