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engage/generated/combat/
cameracontrollerbehindlastboss.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-cameracontrollerbehindlastboss-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerbehindlastboss/CameraControllerBehindLastBoss.md"))]
20    #[::unity::class(namespace = "Combat", name = "CameraControllerBehindLastBoss")]
21    #[parent(crate::combat::basecameracontroller::BaseCameraController)]
22    pub struct CameraControllerBehindLastBoss {
23        #[offset(168)]
24        #[rename(name = "FollowVectorH")]
25        pub follow_vector_h: crate::unity_engine::vector3::Vector3,
26        #[offset(180)]
27        #[rename(name = "LookAtVectorH")]
28        pub look_at_vector_h: crate::unity_engine::vector3::Vector3,
29        #[offset(192)]
30        #[rename(name = "FOVH")]
31        pub fovh: f32,
32        #[offset(196)]
33        #[rename(name = "FollowVectorL")]
34        pub follow_vector_l: crate::unity_engine::vector3::Vector3,
35        #[offset(208)]
36        #[rename(name = "LookAtVectorL")]
37        pub look_at_vector_l: crate::unity_engine::vector3::Vector3,
38        #[offset(220)]
39        #[rename(name = "FOVL")]
40        pub fovl: f32,
41        #[offset(224)]
42        #[rename(name = "FollowVectorD")]
43        pub follow_vector_d: crate::unity_engine::vector3::Vector3,
44        #[offset(236)]
45        #[rename(name = "SpeedThresholdUp")]
46        pub speed_threshold_up: f32,
47        #[offset(240)]
48        #[rename(name = "SpeedThresholdDown")]
49        pub speed_threshold_down: f32,
50        #[offset(244)]
51        #[rename(name = "FollowVectorMulti")]
52        pub follow_vector_multi: crate::unity_engine::vector3::Vector3,
53        #[offset(256)]
54        #[rename(name = "LookAtVectorMulti")]
55        pub look_at_vector_multi: crate::unity_engine::vector3::Vector3,
56        #[offset(268)]
57        #[rename(name = "m_IsHeadHigh")]
58        pub m_is_head_high: bool,
59        #[offset(272)]
60        #[rename(name = "m_HeadHight")]
61        pub m_head_hight: ::unity::Array<f32>,
62        #[offset(280)]
63        #[rename(name = "m_WorldTime")]
64        pub m_world_time: ::unity::Array<f32>,
65        #[offset(288)]
66        #[rename(name = "m_IsCharacterLoaded")]
67        pub m_is_character_loaded: bool,
68    }
69}
70
71#[cfg(feature = "combat-cameracontrollerbehindlastboss-types")]
72pub use __types::*;
73
74#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
75pub trait ICameraControllerBehindLastBossMethods: ICameraControllerBehindLastBoss {
76    #[doc = "`GetCombatVector(crate::unity_engine::vector3::Vector3)` overload"]
77    fn get_combat_vector(self, vec: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
78        unsafe {
79            let __receiver =
80                <CameraControllerBehindLastBoss as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
81            ::unity::il2cpp_call!((::unity::module_base()+0x2997db0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
82(CameraControllerBehindLastBoss)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(vec))
83        }
84    }
85    #[doc = "`GetCameraTargets()` overload"]
86    fn get_camera_targets(self) -> ::unity::Array<i32> {
87        unsafe {
88            let __receiver =
89                <CameraControllerBehindLastBoss as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
90            {
91                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
92                let __vi = *__vt.get(12usize).unwrap_or_else(|| {
93                    panic!(
94                        "unity: virtual slot {}
95 out of range (vtable len {}
96) on the runtime class behind {}
97 (method `{}
98`)",
99                        12usize,
100                        __vt.len(),
101                        <CameraControllerBehindLastBoss as ::unity::ClassIdentity>::NAME,
102                        "GetCameraTargets",
103                    )
104                });
105                let __inner: extern "C" fn(CameraControllerBehindLastBoss, ::unity::OptionalMethod) -> ::unity::Array<i32> =
106                    ::core::mem::transmute(__vi.method_ptr);
107                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
108                __inner(__receiver, __mi)
109            }
110        }
111    }
112    #[doc = "`.ctor()` overload"]
113    fn ctor(self) -> () {
114        unsafe {
115            let __receiver =
116                <CameraControllerBehindLastBoss as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x2997ec0usize)as*mut u8,();
118(CameraControllerBehindLastBoss)__receiver)
119        }
120    }
121}
122
123#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
124impl<__T: ICameraControllerBehindLastBoss> ICameraControllerBehindLastBossMethods for __T {}
125
126#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
127impl CameraControllerBehindLastBoss {
128    pub fn get_combat_vector_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
130    }
131
132    pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
134    }
135
136    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
138    }
139}
140
141#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
142impl CameraControllerBehindLastBoss {
143    #[doc = "Direct (non-virtual) call to `CameraControllerBehindLastBoss`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
144    pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
145        let __mi = Self::get_camera_targets_method_info();
146        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
147        __inner(this.into(), ::core::option::Option::None)
148    }
149}
150
151#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
152impl CameraControllerBehindLastBoss {
153    #[doc = "`.ctor()` — no args"]
154    pub fn new() -> Self {
155        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
156            panic!(
157                "{}
158::{}
159 failed to instantiate",
160                ::core::stringify!(CameraControllerBehindLastBoss),
161                ::core::stringify!(new),
162            )
163        });
164        <Self as ICameraControllerBehindLastBossMethods>::ctor(this);
165        this
166    }
167}
168
169#[cfg(feature = "combat-cameracontrollerbehindlastboss")]
170#[doc(hidden)]
171pub mod prelude {
172    pub use super::{CameraControllerBehindLastBoss, ICameraControllerBehindLastBoss, ICameraControllerBehindLastBossMethods};
173    #[cfg(feature = "combat-basecameracontroller")]
174    pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
175    #[cfg(feature = "system-object")]
176    pub use crate::system::object::IObjectMethods;
177    #[cfg(feature = "unity_engine-behaviour")]
178    pub use crate::unity_engine::behaviour::IBehaviourMethods;
179    #[cfg(feature = "unity_engine-component")]
180    pub use crate::unity_engine::component::IComponentMethods;
181    #[cfg(feature = "unity_engine-monobehaviour")]
182    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
183    #[cfg(feature = "unity_engine-object_2")]
184    pub use crate::unity_engine::object_2::IObject_2Methods;
185    pub use crate::{
186        combat::basecameracontroller::IBaseCameraController,
187        system::object::IObject,
188        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
189    };
190}