engage/generated/combat/
cameracontrollerfreecamera.rs1#[cfg(feature = "combat-cameracontrollerfreecamera-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerfreecamera/CameraControllerFreeCamera.md"))]
20 #[::unity::class(namespace = "Combat", name = "CameraControllerFreeCamera")]
21 #[parent(crate::combat::basecameracontroller::BaseCameraController)]
22 pub struct CameraControllerFreeCamera {
23 #[offset(168)]
24 #[rename(name = "CameraPosFromChara")]
25 pub camera_pos_from_chara: crate::unity_engine::vector3::Vector3,
26 #[offset(180)]
27 #[rename(name = "LookDirection")]
28 pub look_direction: crate::unity_engine::vector3::Vector3,
29 }
30}
31
32#[cfg(feature = "combat-cameracontrollerfreecamera-types")]
33pub use __types::*;
34
35#[cfg(feature = "combat-cameracontrollerfreecamera")]
36pub trait ICameraControllerFreeCameraMethods: ICameraControllerFreeCamera {
37 #[doc = "`Activate()` overload"]
38 fn activate(self) -> () {
39 unsafe {
40 let __receiver =
41 <CameraControllerFreeCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
42 {
43 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
44 let __vi = *__vt.get(10usize).unwrap_or_else(|| {
45 panic!(
46 "unity: virtual slot {}
47 out of range (vtable len {}
48) on the runtime class behind {}
49 (method `{}
50`)",
51 10usize,
52 __vt.len(),
53 <CameraControllerFreeCamera as ::unity::ClassIdentity>::NAME,
54 "Activate",
55 )
56 });
57 let __inner: extern "C" fn(CameraControllerFreeCamera, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
58 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
59 __inner(__receiver, __mi)
60 }
61 }
62 }
63 #[doc = "`GetCameraTargets()` overload"]
64 fn get_camera_targets(self) -> ::unity::Array<i32> {
65 unsafe {
66 let __receiver =
67 <CameraControllerFreeCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68 {
69 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
70 let __vi = *__vt.get(12usize).unwrap_or_else(|| {
71 panic!(
72 "unity: virtual slot {}
73 out of range (vtable len {}
74) on the runtime class behind {}
75 (method `{}
76`)",
77 12usize,
78 __vt.len(),
79 <CameraControllerFreeCamera as ::unity::ClassIdentity>::NAME,
80 "GetCameraTargets",
81 )
82 });
83 let __inner: extern "C" fn(CameraControllerFreeCamera, ::unity::OptionalMethod) -> ::unity::Array<i32> =
84 ::core::mem::transmute(__vi.method_ptr);
85 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
86 __inner(__receiver, __mi)
87 }
88 }
89 }
90 #[doc = "`.ctor()` overload"]
91 fn ctor(self) -> () {
92 unsafe {
93 let __receiver =
94 <CameraControllerFreeCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
95 ::unity::il2cpp_call!((::unity::module_base()+0x25b15c0usize)as*mut u8,();
96(CameraControllerFreeCamera)__receiver)
97 }
98 }
99}
100
101#[cfg(feature = "combat-cameracontrollerfreecamera")]
102impl<__T: ICameraControllerFreeCamera> ICameraControllerFreeCameraMethods for __T {}
103
104#[cfg(feature = "combat-cameracontrollerfreecamera")]
105impl CameraControllerFreeCamera {
106 pub fn activate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
107 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
108 }
109
110 pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
111 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
112 }
113
114 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
115 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
116 }
117}
118
119#[cfg(feature = "combat-cameracontrollerfreecamera")]
120impl CameraControllerFreeCamera {
121 #[doc = "Direct (non-virtual) call to `CameraControllerFreeCamera`'s own `Activate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
122 pub unsafe fn activate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
123 let __mi = Self::activate_method_info();
124 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
125 __inner(this.into(), ::core::option::Option::None)
126 }
127
128 #[doc = "Direct (non-virtual) call to `CameraControllerFreeCamera`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
129 pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
130 let __mi = Self::get_camera_targets_method_info();
131 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
132 __inner(this.into(), ::core::option::Option::None)
133 }
134}
135
136#[cfg(feature = "combat-cameracontrollerfreecamera")]
137impl CameraControllerFreeCamera {
138 #[doc = "`.ctor()` — no args"]
139 pub fn new() -> Self {
140 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
141 panic!(
142 "{}
143::{}
144 failed to instantiate",
145 ::core::stringify!(CameraControllerFreeCamera),
146 ::core::stringify!(new),
147 )
148 });
149 <Self as ICameraControllerFreeCameraMethods>::ctor(this);
150 this
151 }
152}
153
154#[cfg(feature = "combat-cameracontrollerfreecamera")]
155#[doc(hidden)]
156pub mod prelude {
157 pub use super::{CameraControllerFreeCamera, ICameraControllerFreeCamera, ICameraControllerFreeCameraMethods};
158 #[cfg(feature = "combat-basecameracontroller")]
159 pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
160 #[cfg(feature = "system-object")]
161 pub use crate::system::object::IObjectMethods;
162 #[cfg(feature = "unity_engine-behaviour")]
163 pub use crate::unity_engine::behaviour::IBehaviourMethods;
164 #[cfg(feature = "unity_engine-component")]
165 pub use crate::unity_engine::component::IComponentMethods;
166 #[cfg(feature = "unity_engine-monobehaviour")]
167 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
168 #[cfg(feature = "unity_engine-object_2")]
169 pub use crate::unity_engine::object_2::IObject_2Methods;
170 pub use crate::{
171 combat::basecameracontroller::IBaseCameraController,
172 system::object::IObject,
173 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
174 };
175}