engage/generated/combat/
cameracontrolleroverhead.rs1#[cfg(feature = "combat-cameracontrolleroverhead-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrolleroverhead/CameraControllerOverHead.md"))]
20 #[::unity::class(namespace = "Combat", name = "CameraControllerOverHead")]
21 #[parent(crate::combat::basecameracontroller::BaseCameraController)]
22 pub struct CameraControllerOverHead {
23 #[static_field]
24 #[rename(name = "VDegree")]
25 pub v_degree: f32,
26 #[static_field]
27 #[rename(name = "HDegree")]
28 pub h_degree: f32,
29 #[offset(168)]
30 #[rename(name = "m_Time")]
31 pub m_time: f32,
32 }
33}
34
35#[cfg(feature = "combat-cameracontrolleroverhead-types")]
36pub use __types::*;
37
38#[cfg(feature = "combat-cameracontrolleroverhead")]
39pub trait ICameraControllerOverHeadMethods: ICameraControllerOverHead {
40 #[doc = "`CheckUsable(bool)` overload"]
41 fn check_usable(self, is_routine: impl ::core::convert::Into<bool>) -> () {
42 unsafe {
43 let __receiver =
44 <CameraControllerOverHead as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
45 {
46 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
47 let __vi = *__vt.get(9usize).unwrap_or_else(|| {
48 panic!(
49 "unity: virtual slot {}
50 out of range (vtable len {}
51) on the runtime class behind {}
52 (method `{}
53`)",
54 9usize,
55 __vt.len(),
56 <CameraControllerOverHead as ::unity::ClassIdentity>::NAME,
57 "CheckUsable",
58 )
59 });
60 let __inner: extern "C" fn(CameraControllerOverHead, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
61 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
62 __inner(__receiver, ::core::convert::Into::into(is_routine), __mi)
63 }
64 }
65 }
66 #[doc = "`Activate()` overload"]
67 fn activate(self) -> () {
68 unsafe {
69 let __receiver =
70 <CameraControllerOverHead as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
71 {
72 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
73 let __vi = *__vt.get(10usize).unwrap_or_else(|| {
74 panic!(
75 "unity: virtual slot {}
76 out of range (vtable len {}
77) on the runtime class behind {}
78 (method `{}
79`)",
80 10usize,
81 __vt.len(),
82 <CameraControllerOverHead as ::unity::ClassIdentity>::NAME,
83 "Activate",
84 )
85 });
86 let __inner: extern "C" fn(CameraControllerOverHead, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
87 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
88 __inner(__receiver, __mi)
89 }
90 }
91 }
92 #[doc = "`GetCameraTargets()` overload"]
93 fn get_camera_targets(self) -> ::unity::Array<i32> {
94 unsafe {
95 let __receiver =
96 <CameraControllerOverHead as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 {
98 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
99 let __vi = *__vt.get(12usize).unwrap_or_else(|| {
100 panic!(
101 "unity: virtual slot {}
102 out of range (vtable len {}
103) on the runtime class behind {}
104 (method `{}
105`)",
106 12usize,
107 __vt.len(),
108 <CameraControllerOverHead as ::unity::ClassIdentity>::NAME,
109 "GetCameraTargets",
110 )
111 });
112 let __inner: extern "C" fn(CameraControllerOverHead, ::unity::OptionalMethod) -> ::unity::Array<i32> =
113 ::core::mem::transmute(__vi.method_ptr);
114 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
115 __inner(__receiver, __mi)
116 }
117 }
118 }
119 #[doc = "`.ctor()` overload"]
120 fn ctor(self) -> () {
121 unsafe {
122 let __receiver =
123 <CameraControllerOverHead as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
124 ::unity::il2cpp_call!((::unity::module_base()+0x25b25b0usize)as*mut u8,();
125(CameraControllerOverHead)__receiver)
126 }
127 }
128}
129
130#[cfg(feature = "combat-cameracontrolleroverhead")]
131impl<__T: ICameraControllerOverHead> ICameraControllerOverHeadMethods for __T {}
132
133#[cfg(feature = "combat-cameracontrolleroverhead")]
134impl CameraControllerOverHead {
135 pub fn check_usable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
137 }
138
139 pub fn activate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
141 }
142
143 pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
145 }
146
147 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
149 }
150}
151
152#[cfg(feature = "combat-cameracontrolleroverhead")]
153impl CameraControllerOverHead {
154 #[doc = "Direct (non-virtual) call to `CameraControllerOverHead`'s own `CheckUsable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
155 pub unsafe fn check_usable(this: impl ::core::convert::Into<::unity::IlInstance>, is_routine: bool) -> () {
156 let __mi = Self::check_usable_method_info();
157 let __inner: extern "C" fn(::unity::IlInstance, bool, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
158 __inner(this.into(), is_routine, ::core::option::Option::None)
159 }
160
161 #[doc = "Direct (non-virtual) call to `CameraControllerOverHead`'s own `Activate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
162 pub unsafe fn activate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
163 let __mi = Self::activate_method_info();
164 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
165 __inner(this.into(), ::core::option::Option::None)
166 }
167
168 #[doc = "Direct (non-virtual) call to `CameraControllerOverHead`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
169 pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
170 let __mi = Self::get_camera_targets_method_info();
171 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
172 __inner(this.into(), ::core::option::Option::None)
173 }
174}
175
176#[cfg(feature = "combat-cameracontrolleroverhead")]
177impl CameraControllerOverHead {
178 #[doc = "`.ctor()` — no args"]
179 pub fn new() -> Self {
180 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
181 panic!(
182 "{}
183::{}
184 failed to instantiate",
185 ::core::stringify!(CameraControllerOverHead),
186 ::core::stringify!(new),
187 )
188 });
189 <Self as ICameraControllerOverHeadMethods>::ctor(this);
190 this
191 }
192}
193
194#[cfg(feature = "combat-cameracontrolleroverhead")]
195#[doc(hidden)]
196pub mod prelude {
197 pub use super::{CameraControllerOverHead, ICameraControllerOverHead, ICameraControllerOverHeadMethods};
198 #[cfg(feature = "combat-basecameracontroller")]
199 pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
200 #[cfg(feature = "system-object")]
201 pub use crate::system::object::IObjectMethods;
202 #[cfg(feature = "unity_engine-behaviour")]
203 pub use crate::unity_engine::behaviour::IBehaviourMethods;
204 #[cfg(feature = "unity_engine-component")]
205 pub use crate::unity_engine::component::IComponentMethods;
206 #[cfg(feature = "unity_engine-monobehaviour")]
207 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
208 #[cfg(feature = "unity_engine-object_2")]
209 pub use crate::unity_engine::object_2::IObject_2Methods;
210 pub use crate::{
211 combat::basecameracontroller::IBaseCameraController,
212 system::object::IObject,
213 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
214 };
215}