engage/generated/combat/
cameracontrollerunitdetail.rs1#[cfg(feature = "combat-cameracontrollerunitdetail-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerunitdetail/CameraControllerUnitDetail.md"))]
20 #[::unity::class(namespace = "Combat", name = "CameraControllerUnitDetail")]
21 #[parent(crate::combat::basecameracontroller::BaseCameraController)]
22 pub struct CameraControllerUnitDetail {
23 #[offset(168)]
24 #[rename(name = "SpeedDistance")]
25 pub speed_distance: f32,
26 #[offset(172)]
27 #[rename(name = "SpeedRotate")]
28 pub speed_rotate: f32,
29 #[offset(176)]
30 #[rename(name = "AccelRotate")]
31 pub accel_rotate: f32,
32 #[offset(180)]
33 #[rename(name = "BrakeRotate")]
34 pub brake_rotate: f32,
35 #[offset(184)]
36 #[rename(name = "TargetEmblemSpeed")]
37 pub target_emblem_speed: f32,
38 #[offset(188)]
39 #[rename(name = "DistanceEmblemHideNormal")]
40 pub distance_emblem_hide_normal: f32,
41 #[offset(192)]
42 #[rename(name = "DistanceEmblemHideSigurd")]
43 pub distance_emblem_hide_sigurd: f32,
44 #[offset(196)]
45 #[rename(name = "FlyingEmblemUpDown")]
46 pub flying_emblem_up_down: bool,
47 #[offset(200)]
48 #[rename(name = "AutoSpeed")]
49 pub auto_speed: f32,
50 #[offset(204)]
51 #[rename(name = "DefaultCameraPosIndex")]
52 pub default_camera_pos_index: i32,
53 #[offset(208)]
54 #[rename(name = "CameraPos")]
55 pub camera_pos: ::unity::Array<crate::combat::unitdetailcameraposition::UnitDetailCameraPosition>,
56 #[offset(216)]
57 #[rename(name = "m_Front")]
58 pub m_front: f32,
59 #[offset(220)]
60 #[rename(name = "m_Direction")]
61 pub m_direction: f32,
62 #[offset(228)]
63 #[rename(name = "m_LastRotateSpeed")]
64 pub m_last_rotate_speed: f32,
65 #[offset(232)]
66 #[rename(name = "m_AutoRotate")]
67 pub m_auto_rotate: bool,
68 #[offset(236)]
69 #[rename(name = "m_EmblemAlpha")]
70 pub m_emblem_alpha: f32,
71 #[offset(240)]
72 #[rename(name = "m_EmblemAlphaStep")]
73 pub m_emblem_alpha_step: f32,
74 #[offset(244)]
75 #[rename(name = "m_LookEmblem")]
76 pub m_look_emblem: bool,
77 #[offset(248)]
78 #[rename(name = "m_LookEmblemRate")]
79 pub m_look_emblem_rate: f32,
80 }
81}
82
83#[cfg(feature = "combat-cameracontrollerunitdetail-types")]
84pub use __types::*;
85
86#[cfg(feature = "combat-cameracontrollerunitdetail")]
87pub trait ICameraControllerUnitDetailMethods: ICameraControllerUnitDetail {
88 #[doc = "`get_Distance()` overload"]
89 fn get_distance(self) -> f32 {
90 unsafe {
91 let __receiver =
92 <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x25b5880usize)as*mut u8,f32;
94(CameraControllerUnitDetail)__receiver)
95 }
96 }
97 #[doc = "`set_Distance(f32)` overload"]
98 fn set_distance(self, value: impl ::core::convert::Into<f32>) -> () {
99 unsafe {
100 let __receiver =
101 <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x25b5890usize)as*mut u8,();
103(CameraControllerUnitDetail)__receiver,(f32)::core::convert::Into::into(value))
104 }
105 }
106 #[doc = "`get_IsJointLoaded()` overload"]
107 fn get_is_joint_loaded(self) -> bool {
108 unsafe {
109 let __receiver =
110 <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111 ::unity::il2cpp_call!((::unity::module_base()+0x25b58a0usize)as*mut u8,bool;
112(CameraControllerUnitDetail)__receiver)
113 }
114 }
115 #[doc = "`Activate()` overload"]
116 fn activate(self) -> () {
117 unsafe {
118 let __receiver =
119 <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120 {
121 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
122 let __vi = *__vt.get(10usize).unwrap_or_else(|| {
123 panic!(
124 "unity: virtual slot {}
125 out of range (vtable len {}
126) on the runtime class behind {}
127 (method `{}
128`)",
129 10usize,
130 __vt.len(),
131 <CameraControllerUnitDetail as ::unity::ClassIdentity>::NAME,
132 "Activate",
133 )
134 });
135 let __inner: extern "C" fn(CameraControllerUnitDetail, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
136 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
137 __inner(__receiver, __mi)
138 }
139 }
140 }
141 #[doc = "`GetCameraTargets()` overload"]
142 fn get_camera_targets(self) -> ::unity::Array<i32> {
143 unsafe {
144 let __receiver =
145 <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
146 {
147 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
148 let __vi = *__vt.get(12usize).unwrap_or_else(|| {
149 panic!(
150 "unity: virtual slot {}
151 out of range (vtable len {}
152) on the runtime class behind {}
153 (method `{}
154`)",
155 12usize,
156 __vt.len(),
157 <CameraControllerUnitDetail as ::unity::ClassIdentity>::NAME,
158 "GetCameraTargets",
159 )
160 });
161 let __inner: extern "C" fn(CameraControllerUnitDetail, ::unity::OptionalMethod) -> ::unity::Array<i32> =
162 ::core::mem::transmute(__vi.method_ptr);
163 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
164 __inner(__receiver, __mi)
165 }
166 }
167 }
168 #[doc = "`.ctor()` overload"]
169 fn ctor(self) -> () {
170 unsafe {
171 let __receiver =
172 <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
173 ::unity::il2cpp_call!((::unity::module_base()+0x25b7000usize)as*mut u8,();
174(CameraControllerUnitDetail)__receiver)
175 }
176 }
177}
178
179#[cfg(feature = "combat-cameracontrollerunitdetail")]
180impl<__T: ICameraControllerUnitDetail> ICameraControllerUnitDetailMethods for __T {}
181
182#[cfg(feature = "combat-cameracontrollerunitdetail")]
183impl CameraControllerUnitDetail {
184 pub fn get_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
186 }
187
188 pub fn set_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
189 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
190 }
191
192 pub fn get_is_joint_loaded_method_info() -> &'static ::unity::il2cpp::MethodInfo {
193 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
194 }
195
196 pub fn activate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
198 }
199
200 pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
202 }
203
204 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
205 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
206 }
207}
208
209#[cfg(feature = "combat-cameracontrollerunitdetail")]
210impl CameraControllerUnitDetail {
211 #[doc = "Direct (non-virtual) call to `CameraControllerUnitDetail`'s own `Activate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
212 pub unsafe fn activate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
213 let __mi = Self::activate_method_info();
214 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
215 __inner(this.into(), ::core::option::Option::None)
216 }
217
218 #[doc = "Direct (non-virtual) call to `CameraControllerUnitDetail`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
219 pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
220 let __mi = Self::get_camera_targets_method_info();
221 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
222 __inner(this.into(), ::core::option::Option::None)
223 }
224}
225
226#[cfg(feature = "combat-cameracontrollerunitdetail")]
227impl CameraControllerUnitDetail {
228 #[doc = "`.ctor()` — no args"]
229 pub fn new() -> Self {
230 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
231 panic!(
232 "{}
233::{}
234 failed to instantiate",
235 ::core::stringify!(CameraControllerUnitDetail),
236 ::core::stringify!(new),
237 )
238 });
239 <Self as ICameraControllerUnitDetailMethods>::ctor(this);
240 this
241 }
242}
243
244#[cfg(feature = "combat-cameracontrollerunitdetail")]
245#[doc(hidden)]
246pub mod prelude {
247 pub use super::{CameraControllerUnitDetail, ICameraControllerUnitDetail, ICameraControllerUnitDetailMethods};
248 #[cfg(feature = "combat-basecameracontroller")]
249 pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
250 #[cfg(feature = "system-object")]
251 pub use crate::system::object::IObjectMethods;
252 #[cfg(feature = "unity_engine-behaviour")]
253 pub use crate::unity_engine::behaviour::IBehaviourMethods;
254 #[cfg(feature = "unity_engine-component")]
255 pub use crate::unity_engine::component::IComponentMethods;
256 #[cfg(feature = "unity_engine-monobehaviour")]
257 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
258 #[cfg(feature = "unity_engine-object_2")]
259 pub use crate::unity_engine::object_2::IObject_2Methods;
260 pub use crate::{
261 combat::basecameracontroller::IBaseCameraController,
262 system::object::IObject,
263 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
264 };
265}