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engage/generated/combat/
cameracontrollerunitdetail.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-cameracontrollerunitdetail-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::basecameracontroller::{BaseCameraController, IBaseCameraController},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameracontrollerunitdetail/CameraControllerUnitDetail.md"))]
20    #[::unity::class(namespace = "Combat", name = "CameraControllerUnitDetail")]
21    #[parent(crate::combat::basecameracontroller::BaseCameraController)]
22    pub struct CameraControllerUnitDetail {
23        #[offset(168)]
24        #[rename(name = "SpeedDistance")]
25        pub speed_distance: f32,
26        #[offset(172)]
27        #[rename(name = "SpeedRotate")]
28        pub speed_rotate: f32,
29        #[offset(176)]
30        #[rename(name = "AccelRotate")]
31        pub accel_rotate: f32,
32        #[offset(180)]
33        #[rename(name = "BrakeRotate")]
34        pub brake_rotate: f32,
35        #[offset(184)]
36        #[rename(name = "TargetEmblemSpeed")]
37        pub target_emblem_speed: f32,
38        #[offset(188)]
39        #[rename(name = "DistanceEmblemHideNormal")]
40        pub distance_emblem_hide_normal: f32,
41        #[offset(192)]
42        #[rename(name = "DistanceEmblemHideSigurd")]
43        pub distance_emblem_hide_sigurd: f32,
44        #[offset(196)]
45        #[rename(name = "FlyingEmblemUpDown")]
46        pub flying_emblem_up_down: bool,
47        #[offset(200)]
48        #[rename(name = "AutoSpeed")]
49        pub auto_speed: f32,
50        #[offset(204)]
51        #[rename(name = "DefaultCameraPosIndex")]
52        pub default_camera_pos_index: i32,
53        #[offset(208)]
54        #[rename(name = "CameraPos")]
55        pub camera_pos: ::unity::Array<crate::combat::unitdetailcameraposition::UnitDetailCameraPosition>,
56        #[offset(216)]
57        #[rename(name = "m_Front")]
58        pub m_front: f32,
59        #[offset(220)]
60        #[rename(name = "m_Direction")]
61        pub m_direction: f32,
62        #[offset(228)]
63        #[rename(name = "m_LastRotateSpeed")]
64        pub m_last_rotate_speed: f32,
65        #[offset(232)]
66        #[rename(name = "m_AutoRotate")]
67        pub m_auto_rotate: bool,
68        #[offset(236)]
69        #[rename(name = "m_EmblemAlpha")]
70        pub m_emblem_alpha: f32,
71        #[offset(240)]
72        #[rename(name = "m_EmblemAlphaStep")]
73        pub m_emblem_alpha_step: f32,
74        #[offset(244)]
75        #[rename(name = "m_LookEmblem")]
76        pub m_look_emblem: bool,
77        #[offset(248)]
78        #[rename(name = "m_LookEmblemRate")]
79        pub m_look_emblem_rate: f32,
80    }
81}
82
83#[cfg(feature = "combat-cameracontrollerunitdetail-types")]
84pub use __types::*;
85
86#[cfg(feature = "combat-cameracontrollerunitdetail")]
87pub trait ICameraControllerUnitDetailMethods: ICameraControllerUnitDetail {
88    #[doc = "`get_Distance()` overload"]
89    fn get_distance(self) -> f32 {
90        unsafe {
91            let __receiver =
92                <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93            ::unity::il2cpp_call!((::unity::module_base()+0x25b5880usize)as*mut u8,f32;
94(CameraControllerUnitDetail)__receiver)
95        }
96    }
97    #[doc = "`set_Distance(f32)` overload"]
98    fn set_distance(self, value: impl ::core::convert::Into<f32>) -> () {
99        unsafe {
100            let __receiver =
101                <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102            ::unity::il2cpp_call!((::unity::module_base()+0x25b5890usize)as*mut u8,();
103(CameraControllerUnitDetail)__receiver,(f32)::core::convert::Into::into(value))
104        }
105    }
106    #[doc = "`get_IsJointLoaded()` overload"]
107    fn get_is_joint_loaded(self) -> bool {
108        unsafe {
109            let __receiver =
110                <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111            ::unity::il2cpp_call!((::unity::module_base()+0x25b58a0usize)as*mut u8,bool;
112(CameraControllerUnitDetail)__receiver)
113        }
114    }
115    #[doc = "`Activate()` overload"]
116    fn activate(self) -> () {
117        unsafe {
118            let __receiver =
119                <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120            {
121                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
122                let __vi = *__vt.get(10usize).unwrap_or_else(|| {
123                    panic!(
124                        "unity: virtual slot {}
125 out of range (vtable len {}
126) on the runtime class behind {}
127 (method `{}
128`)",
129                        10usize,
130                        __vt.len(),
131                        <CameraControllerUnitDetail as ::unity::ClassIdentity>::NAME,
132                        "Activate",
133                    )
134                });
135                let __inner: extern "C" fn(CameraControllerUnitDetail, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
136                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
137                __inner(__receiver, __mi)
138            }
139        }
140    }
141    #[doc = "`GetCameraTargets()` overload"]
142    fn get_camera_targets(self) -> ::unity::Array<i32> {
143        unsafe {
144            let __receiver =
145                <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
146            {
147                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
148                let __vi = *__vt.get(12usize).unwrap_or_else(|| {
149                    panic!(
150                        "unity: virtual slot {}
151 out of range (vtable len {}
152) on the runtime class behind {}
153 (method `{}
154`)",
155                        12usize,
156                        __vt.len(),
157                        <CameraControllerUnitDetail as ::unity::ClassIdentity>::NAME,
158                        "GetCameraTargets",
159                    )
160                });
161                let __inner: extern "C" fn(CameraControllerUnitDetail, ::unity::OptionalMethod) -> ::unity::Array<i32> =
162                    ::core::mem::transmute(__vi.method_ptr);
163                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
164                __inner(__receiver, __mi)
165            }
166        }
167    }
168    #[doc = "`.ctor()` overload"]
169    fn ctor(self) -> () {
170        unsafe {
171            let __receiver =
172                <CameraControllerUnitDetail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
173            ::unity::il2cpp_call!((::unity::module_base()+0x25b7000usize)as*mut u8,();
174(CameraControllerUnitDetail)__receiver)
175        }
176    }
177}
178
179#[cfg(feature = "combat-cameracontrollerunitdetail")]
180impl<__T: ICameraControllerUnitDetail> ICameraControllerUnitDetailMethods for __T {}
181
182#[cfg(feature = "combat-cameracontrollerunitdetail")]
183impl CameraControllerUnitDetail {
184    pub fn get_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
186    }
187
188    pub fn set_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
189        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
190    }
191
192    pub fn get_is_joint_loaded_method_info() -> &'static ::unity::il2cpp::MethodInfo {
193        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
194    }
195
196    pub fn activate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
198    }
199
200    pub fn get_camera_targets_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
202    }
203
204    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
205        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
206    }
207}
208
209#[cfg(feature = "combat-cameracontrollerunitdetail")]
210impl CameraControllerUnitDetail {
211    #[doc = "Direct (non-virtual) call to `CameraControllerUnitDetail`'s own `Activate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
212    pub unsafe fn activate(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
213        let __mi = Self::activate_method_info();
214        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
215        __inner(this.into(), ::core::option::Option::None)
216    }
217
218    #[doc = "Direct (non-virtual) call to `CameraControllerUnitDetail`'s own `GetCameraTargets`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
219    pub unsafe fn get_camera_targets(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Array<i32> {
220        let __mi = Self::get_camera_targets_method_info();
221        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Array<i32> = ::core::mem::transmute(__mi.method_ptr);
222        __inner(this.into(), ::core::option::Option::None)
223    }
224}
225
226#[cfg(feature = "combat-cameracontrollerunitdetail")]
227impl CameraControllerUnitDetail {
228    #[doc = "`.ctor()` — no args"]
229    pub fn new() -> Self {
230        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
231            panic!(
232                "{}
233::{}
234 failed to instantiate",
235                ::core::stringify!(CameraControllerUnitDetail),
236                ::core::stringify!(new),
237            )
238        });
239        <Self as ICameraControllerUnitDetailMethods>::ctor(this);
240        this
241    }
242}
243
244#[cfg(feature = "combat-cameracontrollerunitdetail")]
245#[doc(hidden)]
246pub mod prelude {
247    pub use super::{CameraControllerUnitDetail, ICameraControllerUnitDetail, ICameraControllerUnitDetailMethods};
248    #[cfg(feature = "combat-basecameracontroller")]
249    pub use crate::combat::basecameracontroller::IBaseCameraControllerMethods;
250    #[cfg(feature = "system-object")]
251    pub use crate::system::object::IObjectMethods;
252    #[cfg(feature = "unity_engine-behaviour")]
253    pub use crate::unity_engine::behaviour::IBehaviourMethods;
254    #[cfg(feature = "unity_engine-component")]
255    pub use crate::unity_engine::component::IComponentMethods;
256    #[cfg(feature = "unity_engine-monobehaviour")]
257    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
258    #[cfg(feature = "unity_engine-object_2")]
259    pub use crate::unity_engine::object_2::IObject_2Methods;
260    pub use crate::{
261        combat::basecameracontroller::IBaseCameraController,
262        system::object::IObject,
263        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
264    };
265}