1#[cfg(feature = "combat-cameramanager-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameramanager/CameraManager.md"))]
20 #[::unity::class(namespace = "Combat", name = "CameraManager")]
21 #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::combat::cameramanager::CameraManager>)]
22 pub struct CameraManager {
23 #[offset(32)]
24 #[rename(name = "Switch")]
25 pub switch: crate::combat::cameraswitch::CameraSwitch,
26 #[offset(40)]
27 #[rename(name = "PosData")]
28 pub pos_data: crate::combat::camerapositiondata::CameraPositionData,
29 #[offset(48)]
30 #[rename(name = "Selector")]
31 pub selector: crate::combat::camerasituationconverter::CameraSituationConverter,
32 #[offset(56)]
33 #[rename(name = "m_LastUnusedTime")]
34 pub m_last_unused_time: f32,
35 #[offset(60)]
36 #[rename(name = "m_IsTemporaryCamera")]
37 pub m_is_temporary_camera: bool,
38 #[offset(64)]
39 #[rename(name = "m_LastChangeTime")]
40 pub m_last_change_time: f32,
41 }
42}
43
44#[cfg(feature = "combat-cameramanager-types")]
45pub use __types::*;
46
47#[cfg(feature = "combat-cameramanager")]
48pub trait ICameraManagerMethods: ICameraManager {
49 #[doc = "`get_TransitionProgress()` overload"]
50 fn get_transition_progress(self) -> f32 {
51 unsafe {
52 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
53 ::unity::il2cpp_call!((::unity::module_base()+0x25b3a00usize)as*mut u8,f32;
54(CameraManager)__receiver)
55 }
56 }
57 #[doc = "`set_TransitionProgress(f32)` overload"]
58 fn set_transition_progress(self, value: impl ::core::convert::Into<f32>) -> () {
59 unsafe {
60 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61 ::unity::il2cpp_call!((::unity::module_base()+0x25b70c0usize)as*mut u8,();
62(CameraManager)__receiver,(f32)::core::convert::Into::into(value))
63 }
64 }
65 #[doc = "`get_IsPositionCrossed()` overload"]
66 fn get_is_position_crossed(self) -> bool {
67 unsafe {
68 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69 ::unity::il2cpp_call!((::unity::module_base()+0x25b71e0usize)as*mut u8,bool;
70(CameraManager)__receiver)
71 }
72 }
73 #[doc = "`IsTargeting(i32)` overload"]
74 fn is_targeting(self, side: impl ::core::convert::Into<i32>) -> bool {
75 unsafe {
76 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x25b71f0usize)as*mut u8,bool;
78(CameraManager)__receiver,(i32)::core::convert::Into::into(side))
79 }
80 }
81 #[doc = "`Start()` overload"]
82 fn start(self) -> () {
83 unsafe {
84 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85 ::unity::il2cpp_call!((::unity::module_base()+0x25b72b0usize)as*mut u8,();
86(CameraManager)__receiver)
87 }
88 }
89 #[doc = "`LateUpdate()` overload"]
90 fn late_update(self) -> () {
91 unsafe {
92 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x25b7350usize)as*mut u8,();
94(CameraManager)__receiver)
95 }
96 }
97 #[doc = "`BeginCamera(crate::combat::combatrecord::CombatRecord, bool)` overload"]
98 fn begin_camera(
99 self,
100 record: impl ::core::convert::Into<crate::combat::combatrecord::CombatRecord>,
101 transition: impl ::core::convert::Into<bool>,
102 ) -> () {
103 unsafe {
104 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 ::unity::il2cpp_call!((::unity::module_base()+0x25b7d60usize)as*mut u8,();
106(CameraManager)__receiver,(crate::combat::combatrecord::CombatRecord)::core::convert::Into::into(record),(bool)::core::convert::Into::into(transition))
107 }
108 }
109 #[doc = "`BeginCamera(::unity::Array<crate::combat::character::Character>, bool)` overload"]
110 fn begin_camera_2(
111 self,
112 chara: impl ::core::convert::Into<::unity::Array<crate::combat::character::Character>>,
113 transition: impl ::core::convert::Into<bool>,
114 ) -> () {
115 unsafe {
116 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117 ::unity::il2cpp_call!((::unity::module_base()+0x25b8a60usize)as*mut u8,();
118(CameraManager)__receiver,(::unity::Array<crate::combat::character::Character>)::core::convert::Into::into(chara),(bool)::core::convert::Into::into(transition))
119 }
120 }
121 #[doc = "`EndCamera(bool, crate::app::viewmode::ViewMode_Mode)` overload"]
122 fn end_camera(
123 self,
124 transition: impl ::core::convert::Into<bool>,
125 camera_mode: impl ::core::convert::Into<crate::app::viewmode::ViewMode_Mode>,
126 ) -> () {
127 unsafe {
128 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129 ::unity::il2cpp_call!((::unity::module_base()+0x25b8d40usize)as*mut u8,();
130(CameraManager)__receiver,(bool)::core::convert::Into::into(transition),(crate::app::viewmode::ViewMode_Mode)::core::convert::Into::into(camera_mode))
131 }
132 }
133 #[doc = "`ReverseCamera()` overload"]
134 fn reverse_camera(self) -> crate::system::collections::ienumerator::IEnumerator {
135 unsafe {
136 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137 ::unity::il2cpp_call!((::unity::module_base()+0x25b90e0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
138(CameraManager)__receiver)
139 }
140 }
141 #[doc = "`ReverseMainCamera()` overload"]
142 fn reverse_main_camera(self) -> () {
143 unsafe {
144 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145 ::unity::il2cpp_call!((::unity::module_base()+0x25b9020usize)as*mut u8,();
146(CameraManager)__receiver)
147 }
148 }
149 #[doc = "`UpdateSituation(crate::combat::camerasituation::CameraSituation, bool)` overload"]
150 fn update_situation(
151 self,
152 change_style: impl ::core::convert::Into<crate::combat::camerasituation::CameraSituation>,
153 change_force: impl ::core::convert::Into<bool>,
154 ) -> () {
155 unsafe {
156 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
157 ::unity::il2cpp_call!((::unity::module_base()+0x25b7ae0usize)as*mut u8,();
158(CameraManager)__receiver,(crate::combat::camerasituation::CameraSituation)::core::convert::Into::into(change_style),(bool)::core::convert::Into::into(change_force))
159 }
160 }
161 #[doc = "`UpdateSituation(crate::unity_engine::animationevent::AnimationEvent, i32)` overload"]
162 fn update_situation_2(
163 self,
164 ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
165 call_side: impl ::core::convert::Into<i32>,
166 ) -> () {
167 unsafe {
168 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
169 ::unity::il2cpp_call!((::unity::module_base()+0x25b9170usize)as*mut u8,();
170(CameraManager)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev),(i32)::core::convert::Into::into(call_side))
171 }
172 }
173 #[doc = "`SwitchCamera(crate::combat::cameraposition::CameraPosition)` overload"]
174 fn switch_camera(self, pos: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>) -> () {
175 unsafe {
176 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
177 ::unity::il2cpp_call!((::unity::module_base()+0x25b92b0usize)as*mut u8,();
178(CameraManager)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(pos))
179 }
180 }
181 #[doc = "`StartShake(f32, crate::unity_engine::vector3::Vector3, bool)` overload"]
182 fn start_shake(
183 self,
184 magnitude: impl ::core::convert::Into<f32>,
185 source_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
186 is_critical: impl ::core::convert::Into<bool>,
187 ) -> () {
188 unsafe {
189 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
190 ::unity::il2cpp_call!((::unity::module_base()+0x25b92c0usize)as*mut u8,();
191(CameraManager)__receiver,(f32)::core::convert::Into::into(magnitude),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(source_pos),(bool)::core::convert::Into::into(is_critical))
192 }
193 }
194 #[doc = "`ArmorShake(f32, crate::unity_engine::vector3::Vector3)` overload"]
195 fn armor_shake(
196 self,
197 magnitude: impl ::core::convert::Into<f32>,
198 source_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
199 ) -> () {
200 unsafe {
201 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
202 ::unity::il2cpp_call!((::unity::module_base()+0x25b9440usize)as*mut u8,();
203(CameraManager)__receiver,(f32)::core::convert::Into::into(magnitude),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(source_pos))
204 }
205 }
206 #[doc = "`Stabilize()` overload"]
207 fn stabilize(self) -> () {
208 unsafe {
209 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
210 ::unity::il2cpp_call!((::unity::module_base()+0x25b95b0usize)as*mut u8,();
211(CameraManager)__receiver)
212 }
213 }
214 #[doc = "`BeginTransition(crate::combat::cameraposition::CameraPosition)` overload"]
215 fn begin_transition(self, camera_pos: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>) -> () {
216 unsafe {
217 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
218 ::unity::il2cpp_call!((::unity::module_base()+0x25b8990usize)as*mut u8,();
219(CameraManager)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(camera_pos))
220 }
221 }
222 #[doc = "`.ctor()` overload"]
223 fn ctor(self) -> () {
224 unsafe {
225 let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
226 ::unity::il2cpp_call!((::unity::module_base()+0x25b96c0usize)as*mut u8,();
227(CameraManager)__receiver)
228 }
229 }
230}
231
232#[cfg(feature = "combat-cameramanager")]
233impl<__T: ICameraManager> ICameraManagerMethods for __T {}
234
235#[cfg(feature = "combat-cameramanager")]
236impl CameraManager {
237 pub fn get_transition_progress_method_info() -> &'static ::unity::il2cpp::MethodInfo {
238 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
239 }
240
241 pub fn set_transition_progress_method_info() -> &'static ::unity::il2cpp::MethodInfo {
242 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
243 }
244
245 pub fn get_is_position_crossed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
246 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
247 }
248
249 pub fn is_targeting_method_info() -> &'static ::unity::il2cpp::MethodInfo {
250 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
251 }
252
253 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
254 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
255 }
256
257 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
258 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
259 }
260
261 pub fn begin_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
262 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
263 }
264
265 pub fn begin_camera_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
266 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
267 }
268
269 pub fn end_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
270 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
271 }
272
273 pub fn reverse_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
274 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
275 }
276
277 pub fn reverse_main_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
278 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
279 }
280
281 pub fn update_situation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
282 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
283 }
284
285 pub fn update_situation_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
286 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
287 }
288
289 pub fn switch_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
290 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
291 }
292
293 pub fn start_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
294 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
295 }
296
297 pub fn armor_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
298 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
299 }
300
301 pub fn stabilize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
302 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
303 }
304
305 pub fn begin_transition_method_info() -> &'static ::unity::il2cpp::MethodInfo {
306 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
307 }
308
309 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
310 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
311 }
312}
313
314#[cfg(feature = "combat-cameramanager")]
315impl CameraManager {
316 #[doc = "`.ctor()` — no args"]
317 pub fn new() -> Self {
318 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
319 panic!(
320 "{}
321::{}
322 failed to instantiate",
323 ::core::stringify!(CameraManager),
324 ::core::stringify!(new),
325 )
326 });
327 <Self as ICameraManagerMethods>::ctor(this);
328 this
329 }
330}
331
332#[cfg(feature = "combat-cameramanager")]
333#[doc(hidden)]
334pub mod prelude {
335 pub use super::{CameraManager, ICameraManager, ICameraManagerMethods};
336 #[cfg(feature = "app-singletonmonobehaviour_1")]
337 pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
338 #[cfg(feature = "system-object")]
339 pub use crate::system::object::IObjectMethods;
340 #[cfg(feature = "unity_engine-behaviour")]
341 pub use crate::unity_engine::behaviour::IBehaviourMethods;
342 #[cfg(feature = "unity_engine-component")]
343 pub use crate::unity_engine::component::IComponentMethods;
344 #[cfg(feature = "unity_engine-monobehaviour")]
345 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
346 #[cfg(feature = "unity_engine-object_2")]
347 pub use crate::unity_engine::object_2::IObject_2Methods;
348 pub use crate::{
349 app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
350 system::object::IObject,
351 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
352 };
353}