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engage/generated/combat/
cameramanager.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-cameramanager-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameramanager/CameraManager.md"))]
20    #[::unity::class(namespace = "Combat", name = "CameraManager")]
21    #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::combat::cameramanager::CameraManager>)]
22    pub struct CameraManager {
23        #[offset(32)]
24        #[rename(name = "Switch")]
25        pub switch: crate::combat::cameraswitch::CameraSwitch,
26        #[offset(40)]
27        #[rename(name = "PosData")]
28        pub pos_data: crate::combat::camerapositiondata::CameraPositionData,
29        #[offset(48)]
30        #[rename(name = "Selector")]
31        pub selector: crate::combat::camerasituationconverter::CameraSituationConverter,
32        #[offset(56)]
33        #[rename(name = "m_LastUnusedTime")]
34        pub m_last_unused_time: f32,
35        #[offset(60)]
36        #[rename(name = "m_IsTemporaryCamera")]
37        pub m_is_temporary_camera: bool,
38        #[offset(64)]
39        #[rename(name = "m_LastChangeTime")]
40        pub m_last_change_time: f32,
41    }
42}
43
44#[cfg(feature = "combat-cameramanager-types")]
45pub use __types::*;
46
47#[cfg(feature = "combat-cameramanager")]
48pub trait ICameraManagerMethods: ICameraManager {
49    #[doc = "`get_TransitionProgress()` overload"]
50    fn get_transition_progress(self) -> f32 {
51        unsafe {
52            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
53            ::unity::il2cpp_call!((::unity::module_base()+0x25b3a00usize)as*mut u8,f32;
54(CameraManager)__receiver)
55        }
56    }
57    #[doc = "`set_TransitionProgress(f32)` overload"]
58    fn set_transition_progress(self, value: impl ::core::convert::Into<f32>) -> () {
59        unsafe {
60            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61            ::unity::il2cpp_call!((::unity::module_base()+0x25b70c0usize)as*mut u8,();
62(CameraManager)__receiver,(f32)::core::convert::Into::into(value))
63        }
64    }
65    #[doc = "`get_IsPositionCrossed()` overload"]
66    fn get_is_position_crossed(self) -> bool {
67        unsafe {
68            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x25b71e0usize)as*mut u8,bool;
70(CameraManager)__receiver)
71        }
72    }
73    #[doc = "`IsTargeting(i32)` overload"]
74    fn is_targeting(self, side: impl ::core::convert::Into<i32>) -> bool {
75        unsafe {
76            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x25b71f0usize)as*mut u8,bool;
78(CameraManager)__receiver,(i32)::core::convert::Into::into(side))
79        }
80    }
81    #[doc = "`Start()` overload"]
82    fn start(self) -> () {
83        unsafe {
84            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85            ::unity::il2cpp_call!((::unity::module_base()+0x25b72b0usize)as*mut u8,();
86(CameraManager)__receiver)
87        }
88    }
89    #[doc = "`LateUpdate()` overload"]
90    fn late_update(self) -> () {
91        unsafe {
92            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93            ::unity::il2cpp_call!((::unity::module_base()+0x25b7350usize)as*mut u8,();
94(CameraManager)__receiver)
95        }
96    }
97    #[doc = "`BeginCamera(crate::combat::combatrecord::CombatRecord, bool)` overload"]
98    fn begin_camera(
99        self,
100        record: impl ::core::convert::Into<crate::combat::combatrecord::CombatRecord>,
101        transition: impl ::core::convert::Into<bool>,
102    ) -> () {
103        unsafe {
104            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            ::unity::il2cpp_call!((::unity::module_base()+0x25b7d60usize)as*mut u8,();
106(CameraManager)__receiver,(crate::combat::combatrecord::CombatRecord)::core::convert::Into::into(record),(bool)::core::convert::Into::into(transition))
107        }
108    }
109    #[doc = "`BeginCamera(::unity::Array<crate::combat::character::Character>, bool)` overload"]
110    fn begin_camera_2(
111        self,
112        chara: impl ::core::convert::Into<::unity::Array<crate::combat::character::Character>>,
113        transition: impl ::core::convert::Into<bool>,
114    ) -> () {
115        unsafe {
116            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x25b8a60usize)as*mut u8,();
118(CameraManager)__receiver,(::unity::Array<crate::combat::character::Character>)::core::convert::Into::into(chara),(bool)::core::convert::Into::into(transition))
119        }
120    }
121    #[doc = "`EndCamera(bool, crate::app::viewmode::ViewMode_Mode)` overload"]
122    fn end_camera(
123        self,
124        transition: impl ::core::convert::Into<bool>,
125        camera_mode: impl ::core::convert::Into<crate::app::viewmode::ViewMode_Mode>,
126    ) -> () {
127        unsafe {
128            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129            ::unity::il2cpp_call!((::unity::module_base()+0x25b8d40usize)as*mut u8,();
130(CameraManager)__receiver,(bool)::core::convert::Into::into(transition),(crate::app::viewmode::ViewMode_Mode)::core::convert::Into::into(camera_mode))
131        }
132    }
133    #[doc = "`ReverseCamera()` overload"]
134    fn reverse_camera(self) -> crate::system::collections::ienumerator::IEnumerator {
135        unsafe {
136            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137            ::unity::il2cpp_call!((::unity::module_base()+0x25b90e0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
138(CameraManager)__receiver)
139        }
140    }
141    #[doc = "`ReverseMainCamera()` overload"]
142    fn reverse_main_camera(self) -> () {
143        unsafe {
144            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145            ::unity::il2cpp_call!((::unity::module_base()+0x25b9020usize)as*mut u8,();
146(CameraManager)__receiver)
147        }
148    }
149    #[doc = "`UpdateSituation(crate::combat::camerasituation::CameraSituation, bool)` overload"]
150    fn update_situation(
151        self,
152        change_style: impl ::core::convert::Into<crate::combat::camerasituation::CameraSituation>,
153        change_force: impl ::core::convert::Into<bool>,
154    ) -> () {
155        unsafe {
156            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
157            ::unity::il2cpp_call!((::unity::module_base()+0x25b7ae0usize)as*mut u8,();
158(CameraManager)__receiver,(crate::combat::camerasituation::CameraSituation)::core::convert::Into::into(change_style),(bool)::core::convert::Into::into(change_force))
159        }
160    }
161    #[doc = "`UpdateSituation(crate::unity_engine::animationevent::AnimationEvent, i32)` overload"]
162    fn update_situation_2(
163        self,
164        ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
165        call_side: impl ::core::convert::Into<i32>,
166    ) -> () {
167        unsafe {
168            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
169            ::unity::il2cpp_call!((::unity::module_base()+0x25b9170usize)as*mut u8,();
170(CameraManager)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev),(i32)::core::convert::Into::into(call_side))
171        }
172    }
173    #[doc = "`SwitchCamera(crate::combat::cameraposition::CameraPosition)` overload"]
174    fn switch_camera(self, pos: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>) -> () {
175        unsafe {
176            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
177            ::unity::il2cpp_call!((::unity::module_base()+0x25b92b0usize)as*mut u8,();
178(CameraManager)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(pos))
179        }
180    }
181    #[doc = "`StartShake(f32, crate::unity_engine::vector3::Vector3, bool)` overload"]
182    fn start_shake(
183        self,
184        magnitude: impl ::core::convert::Into<f32>,
185        source_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
186        is_critical: impl ::core::convert::Into<bool>,
187    ) -> () {
188        unsafe {
189            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
190            ::unity::il2cpp_call!((::unity::module_base()+0x25b92c0usize)as*mut u8,();
191(CameraManager)__receiver,(f32)::core::convert::Into::into(magnitude),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(source_pos),(bool)::core::convert::Into::into(is_critical))
192        }
193    }
194    #[doc = "`ArmorShake(f32, crate::unity_engine::vector3::Vector3)` overload"]
195    fn armor_shake(
196        self,
197        magnitude: impl ::core::convert::Into<f32>,
198        source_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
199    ) -> () {
200        unsafe {
201            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
202            ::unity::il2cpp_call!((::unity::module_base()+0x25b9440usize)as*mut u8,();
203(CameraManager)__receiver,(f32)::core::convert::Into::into(magnitude),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(source_pos))
204        }
205    }
206    #[doc = "`Stabilize()` overload"]
207    fn stabilize(self) -> () {
208        unsafe {
209            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
210            ::unity::il2cpp_call!((::unity::module_base()+0x25b95b0usize)as*mut u8,();
211(CameraManager)__receiver)
212        }
213    }
214    #[doc = "`BeginTransition(crate::combat::cameraposition::CameraPosition)` overload"]
215    fn begin_transition(self, camera_pos: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>) -> () {
216        unsafe {
217            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
218            ::unity::il2cpp_call!((::unity::module_base()+0x25b8990usize)as*mut u8,();
219(CameraManager)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(camera_pos))
220        }
221    }
222    #[doc = "`.ctor()` overload"]
223    fn ctor(self) -> () {
224        unsafe {
225            let __receiver = <CameraManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
226            ::unity::il2cpp_call!((::unity::module_base()+0x25b96c0usize)as*mut u8,();
227(CameraManager)__receiver)
228        }
229    }
230}
231
232#[cfg(feature = "combat-cameramanager")]
233impl<__T: ICameraManager> ICameraManagerMethods for __T {}
234
235#[cfg(feature = "combat-cameramanager")]
236impl CameraManager {
237    pub fn get_transition_progress_method_info() -> &'static ::unity::il2cpp::MethodInfo {
238        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
239    }
240
241    pub fn set_transition_progress_method_info() -> &'static ::unity::il2cpp::MethodInfo {
242        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
243    }
244
245    pub fn get_is_position_crossed_method_info() -> &'static ::unity::il2cpp::MethodInfo {
246        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
247    }
248
249    pub fn is_targeting_method_info() -> &'static ::unity::il2cpp::MethodInfo {
250        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
251    }
252
253    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
254        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
255    }
256
257    pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
258        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
259    }
260
261    pub fn begin_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
262        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
263    }
264
265    pub fn begin_camera_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
266        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
267    }
268
269    pub fn end_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
270        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
271    }
272
273    pub fn reverse_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
274        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
275    }
276
277    pub fn reverse_main_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
278        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
279    }
280
281    pub fn update_situation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
282        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
283    }
284
285    pub fn update_situation_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
286        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
287    }
288
289    pub fn switch_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
290        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
291    }
292
293    pub fn start_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
294        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
295    }
296
297    pub fn armor_shake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
298        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
299    }
300
301    pub fn stabilize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
302        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
303    }
304
305    pub fn begin_transition_method_info() -> &'static ::unity::il2cpp::MethodInfo {
306        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
307    }
308
309    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
310        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
311    }
312}
313
314#[cfg(feature = "combat-cameramanager")]
315impl CameraManager {
316    #[doc = "`.ctor()` — no args"]
317    pub fn new() -> Self {
318        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
319            panic!(
320                "{}
321::{}
322 failed to instantiate",
323                ::core::stringify!(CameraManager),
324                ::core::stringify!(new),
325            )
326        });
327        <Self as ICameraManagerMethods>::ctor(this);
328        this
329    }
330}
331
332#[cfg(feature = "combat-cameramanager")]
333#[doc(hidden)]
334pub mod prelude {
335    pub use super::{CameraManager, ICameraManager, ICameraManagerMethods};
336    #[cfg(feature = "app-singletonmonobehaviour_1")]
337    pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
338    #[cfg(feature = "system-object")]
339    pub use crate::system::object::IObjectMethods;
340    #[cfg(feature = "unity_engine-behaviour")]
341    pub use crate::unity_engine::behaviour::IBehaviourMethods;
342    #[cfg(feature = "unity_engine-component")]
343    pub use crate::unity_engine::component::IComponentMethods;
344    #[cfg(feature = "unity_engine-monobehaviour")]
345    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
346    #[cfg(feature = "unity_engine-object_2")]
347    pub use crate::unity_engine::object_2::IObject_2Methods;
348    pub use crate::{
349        app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
350        system::object::IObject,
351        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
352    };
353}