Skip to main content

engage/generated/combat/
cameraswitch.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-cameraswitch-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/cameraswitch/CameraSwitch.md"))]
19    #[::unity::class(namespace = "Combat", name = "CameraSwitch")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CameraSwitch {
22        #[offset(24)]
23        #[rename(name = "MainCamera")]
24        pub main_camera: crate::unity_engine::camera::Camera,
25        #[offset(32)]
26        #[rename(name = "VCameras")]
27        pub v_cameras: crate::system::collections::generic::list_1::List_1<crate::combat::camerainfo::CameraInfo>,
28        #[offset(56)]
29        #[rename(name = "m_MaxPriprity")]
30        pub m_max_priprity: i32,
31    }
32}
33
34#[cfg(feature = "combat-cameraswitch-types")]
35pub use __types::*;
36
37#[cfg(feature = "combat-cameraswitch")]
38pub trait ICameraSwitchMethods: ICameraSwitch {
39    #[doc = "`get_SourceCamera()` overload"]
40    fn get_source_camera(self) -> crate::unity_engine::camera::Camera {
41        unsafe {
42            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43            ::unity::il2cpp_call!((::unity::module_base()+0x25ba860usize)as*mut u8,crate::unity_engine::camera::Camera;
44(CameraSwitch)__receiver)
45        }
46    }
47    #[doc = "`set_SourceCamera(crate::unity_engine::camera::Camera)` overload"]
48    fn set_source_camera(self, value: impl ::core::convert::Into<crate::unity_engine::camera::Camera>) -> () {
49        unsafe {
50            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x25ba870usize)as*mut u8,();
52(CameraSwitch)__receiver,(crate::unity_engine::camera::Camera)::core::convert::Into::into(value))
53        }
54    }
55    #[doc = "`get_CurrentCamera()` overload"]
56    fn get_current_camera(self) -> crate::combat::cameraposition::CameraPosition {
57        unsafe {
58            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            ::unity::il2cpp_call!((::unity::module_base()+0x25ba880usize)as*mut u8,crate::combat::cameraposition::CameraPosition;
60(CameraSwitch)__receiver)
61        }
62    }
63    #[doc = "`set_CurrentCamera(crate::combat::cameraposition::CameraPosition)` overload"]
64    fn set_current_camera(self, value: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>) -> () {
65        unsafe {
66            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x25ba890usize)as*mut u8,();
68(CameraSwitch)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(value))
69        }
70    }
71    #[doc = "`get_CurrentInterruptCamera()` overload"]
72    fn get_current_interrupt_camera(self) -> crate::combat::cameraposition::CameraPosition {
73        unsafe {
74            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75            ::unity::il2cpp_call!((::unity::module_base()+0x25ba8a0usize)as*mut u8,crate::combat::cameraposition::CameraPosition;
76(CameraSwitch)__receiver)
77        }
78    }
79    #[doc = "`set_CurrentInterruptCamera(crate::combat::cameraposition::CameraPosition)` overload"]
80    fn set_current_interrupt_camera(self, value: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>) -> () {
81        unsafe {
82            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x25ba8b0usize)as*mut u8,();
84(CameraSwitch)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(value))
85        }
86    }
87    #[doc = "`get_IsInterrupting()` overload"]
88    fn get_is_interrupting(self) -> bool {
89        unsafe {
90            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x25ba8c0usize)as*mut u8,bool;
92(CameraSwitch)__receiver)
93        }
94    }
95    #[doc = "`get_Item(crate::combat::cameraposition::CameraPosition)` overload"]
96    fn get_item(
97        self,
98        pos: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>,
99    ) -> crate::combat::basecameracontroller::BaseCameraController {
100        unsafe {
101            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102            ::unity::il2cpp_call!((::unity::module_base()+0x25b1970usize)as*mut u8,crate::combat::basecameracontroller::BaseCameraController;
103(CameraSwitch)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(pos))
104        }
105    }
106    #[doc = "`Start()` overload"]
107    fn start(self) -> () {
108        unsafe {
109            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110            ::unity::il2cpp_call!((::unity::module_base()+0x25ba8d0usize)as*mut u8,();
111(CameraSwitch)__receiver)
112        }
113    }
114    #[doc = "`Update()` overload"]
115    fn update(self) -> () {
116        unsafe {
117            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118            ::unity::il2cpp_call!((::unity::module_base()+0x25bab70usize)as*mut u8,();
119(CameraSwitch)__receiver)
120        }
121    }
122    #[doc = "`LateUpdate()` overload"]
123    fn late_update(self) -> () {
124        unsafe {
125            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126            ::unity::il2cpp_call!((::unity::module_base()+0x25bacc0usize)as*mut u8,();
127(CameraSwitch)__receiver)
128        }
129    }
130    #[doc = "`SwitchCamera(crate::combat::cameraposition::CameraPosition, bool)` overload"]
131    fn switch_camera(
132        self,
133        next_camera: impl ::core::convert::Into<crate::combat::cameraposition::CameraPosition>,
134        force: impl ::core::convert::Into<bool>,
135    ) -> () {
136        unsafe {
137            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
138            ::unity::il2cpp_call!((::unity::module_base()+0x25b7710usize)as*mut u8,();
139(CameraSwitch)__receiver,(crate::combat::cameraposition::CameraPosition)::core::convert::Into::into(next_camera),(bool)::core::convert::Into::into(force))
140        }
141    }
142    #[doc = "`StartTransition(crate::combat::basecameracontroller::BaseCameraController)` overload"]
143    fn start_transition(self, next_camera: impl ::core::convert::Into<crate::combat::basecameracontroller::BaseCameraController>) -> () {
144        unsafe {
145            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
146            ::unity::il2cpp_call!((::unity::module_base()+0x25b95f0usize)as*mut u8,();
147(CameraSwitch)__receiver,(crate::combat::basecameracontroller::BaseCameraController)::core::convert::Into::into(next_camera))
148        }
149    }
150    #[doc = "`.ctor()` overload"]
151    fn ctor(self) -> () {
152        unsafe {
153            let __receiver = <CameraSwitch as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
154            ::unity::il2cpp_call!((::unity::module_base()+0x25bacd0usize)as*mut u8,();
155(CameraSwitch)__receiver)
156        }
157    }
158}
159
160#[cfg(feature = "combat-cameraswitch")]
161impl<__T: ICameraSwitch> ICameraSwitchMethods for __T {}
162
163#[cfg(feature = "combat-cameraswitch")]
164impl CameraSwitch {
165    pub fn get_source_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
166        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
167    }
168
169    pub fn set_source_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
170        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
171    }
172
173    pub fn get_current_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
174        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
175    }
176
177    pub fn set_current_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
178        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
179    }
180
181    pub fn get_current_interrupt_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
182        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
183    }
184
185    pub fn set_current_interrupt_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
186        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
187    }
188
189    pub fn get_is_interrupting_method_info() -> &'static ::unity::il2cpp::MethodInfo {
190        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
191    }
192
193    pub fn get_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
194        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
195    }
196
197    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
199    }
200
201    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
203    }
204
205    pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
206        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
207    }
208
209    pub fn switch_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
211    }
212
213    pub fn start_transition_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
215    }
216
217    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
219    }
220}
221
222#[cfg(feature = "combat-cameraswitch")]
223impl CameraSwitch {
224    #[doc = "`.ctor()` — no args"]
225    pub fn new() -> Self {
226        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
227            panic!(
228                "{}
229::{}
230 failed to instantiate",
231                ::core::stringify!(CameraSwitch),
232                ::core::stringify!(new),
233            )
234        });
235        <Self as ICameraSwitchMethods>::ctor(this);
236        this
237    }
238}
239
240#[cfg(feature = "combat-cameraswitch")]
241#[doc(hidden)]
242pub mod prelude {
243    pub use super::{CameraSwitch, ICameraSwitch, ICameraSwitchMethods};
244    #[cfg(feature = "system-object")]
245    pub use crate::system::object::IObjectMethods;
246    #[cfg(feature = "unity_engine-behaviour")]
247    pub use crate::unity_engine::behaviour::IBehaviourMethods;
248    #[cfg(feature = "unity_engine-component")]
249    pub use crate::unity_engine::component::IComponentMethods;
250    #[cfg(feature = "unity_engine-monobehaviour")]
251    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
252    #[cfg(feature = "unity_engine-object_2")]
253    pub use crate::unity_engine::object_2::IObject_2Methods;
254    pub use crate::{
255        system::object::IObject,
256        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
257    };
258}