1#[cfg(feature = "combat-character-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/character/Character.md"))]
19 #[::unity::class(namespace = "Combat", name = "Character")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct Character {
22 #[offset(48)]
23 #[rename(name = "_observable")]
24 pub observable: crate::combat::characterobservable::CharacterObservable,
25 #[offset(64)]
26 #[rename(name = "FSM")]
27 pub fsm: crate::combat::fsm::FSM,
28 #[offset(72)]
29 #[rename(name = "m_Brain")]
30 pub m_brain: crate::combat::grandewbrain::GrandewBrain,
31 #[offset(80)]
32 #[rename(name = "_gs")]
33 pub gs: crate::combat::charactergamestatus::CharacterGameStatus,
34 #[offset(96)]
35 #[rename(name = "_headLookAtIK")]
36 pub head_look_at_ik: crate::root_motion::final_ik::lookatik::LookAtIK,
37 #[offset(104)]
38 #[rename(name = "_bodyLookAtIK")]
39 pub body_look_at_ik: crate::root_motion::final_ik::lookatik::LookAtIK,
40 #[offset(112)]
41 #[rename(name = "m_EnemySide")]
42 pub m_enemy_side: i32,
43 #[offset(132)]
44 #[rename(name = "rushDir")]
45 pub rush_dir: crate::combat::fxz::FXZ,
46 #[offset(152)]
47 #[rename(name = "_bodyAnimator")]
48 pub body_animator: crate::unity_engine::animator::Animator,
49 #[offset(160)]
50 #[rename(name = "_rideAnimator")]
51 pub ride_animator: crate::unity_engine::animator::Animator,
52 #[offset(168)]
53 #[rename(name = "_faceAnimator")]
54 pub face_animator: crate::unity_engine::animator::Animator,
55 #[offset(176)]
56 #[rename(name = "Play直後Idle誤判断防止フレーム数")]
57 pub play直後_idle誤判断防止フレーム数: i32,
58 #[offset(180)]
59 #[rename(name = "同じアニメ再生時の前回の再生時刻")]
60 pub 同じアニメ再生時の前回の再生時刻: f32,
61 #[offset(208)]
62 #[rename(name = "m_PlayEndWorldPos")]
63 pub m_play_end_world_pos: crate::combat::fxz::FXZ,
64 #[offset(216)]
65 #[rename(name = "_DitherFade")]
66 pub dither_fade: crate::root::iron19characterfader::Iron19CharacterFader,
67 #[offset(224)]
68 #[rename(name = "cached_DitherFade")]
69 pub cached_dither_fade: bool,
70 #[offset(232)]
71 #[rename(name = "_MaterialEngage")]
72 pub material_engage: crate::root::iron19charactersuperengage::Iron19CharacterSuperEngage,
73 #[offset(240)]
74 #[rename(name = "cached_MaterialEngage")]
75 pub cached_material_engage: bool,
76 #[offset(248)]
77 #[rename(name = "_Signal")]
78 pub signal: crate::combat::charactersignal::CharacterSignal,
79 #[offset(256)]
80 #[rename(name = "_Lying")]
81 pub lying: crate::combat::characterlying::CharacterLying,
82 #[offset(264)]
83 #[rename(name = "_Joint")]
84 pub joint: crate::combat::characterjoint::CharacterJoint,
85 #[offset(272)]
86 #[rename(name = "cached_Joint")]
87 pub cached_joint: bool,
88 #[offset(280)]
89 #[rename(name = "_Proportion")]
90 pub proportion: crate::combat::characterproportion::CharacterProportion,
91 #[offset(288)]
92 #[rename(name = "cached_Proportion")]
93 pub cached_proportion: bool,
94 #[offset(296)]
95 #[rename(name = "_Config")]
96 pub config: crate::combat::characterconfig::CharacterConfig,
97 #[offset(304)]
98 #[rename(name = "cached_Config")]
99 pub cached_config: bool,
100 #[offset(312)]
101 #[rename(name = "_Move")]
102 pub r#move: crate::combat::charactermove::CharacterMove,
103 #[offset(320)]
104 #[rename(name = "cached_Move")]
105 pub cached_move: bool,
106 #[offset(328)]
107 #[rename(name = "_Turn")]
108 pub turn: crate::combat::characterturn::CharacterTurn,
109 #[offset(336)]
110 #[rename(name = "cached_Turn")]
111 pub cached_turn: bool,
112 #[offset(344)]
113 #[rename(name = "_Timespace")]
114 pub timespace: crate::combat::charactertimespace::CharacterTimespace,
115 #[offset(352)]
116 #[rename(name = "cached_Timespace")]
117 pub cached_timespace: bool,
118 #[offset(360)]
119 #[rename(name = "_HUD")]
120 pub hud: crate::combat::characterhud::CharacterHUD,
121 #[offset(368)]
122 #[rename(name = "cached_HUD")]
123 pub cached_hud: bool,
124 #[offset(376)]
125 #[rename(name = "_Sound")]
126 pub sound: crate::combat::charactersound::CharacterSound,
127 #[offset(384)]
128 #[rename(name = "cached_Sound")]
129 pub cached_sound: bool,
130 #[offset(392)]
131 #[rename(name = "_Builder")]
132 pub builder: crate::combat::characterbuilder::CharacterBuilder,
133 #[offset(400)]
134 #[rename(name = "cached_Builder")]
135 pub cached_builder: bool,
136 #[offset(408)]
137 #[rename(name = "_Aura")]
138 pub aura: crate::combat::characteraura::CharacterAura,
139 #[offset(416)]
140 #[rename(name = "cached_Aura")]
141 pub cached_aura: bool,
142 #[offset(424)]
143 #[rename(name = "_Illusion")]
144 pub illusion: crate::combat::characterillusion::CharacterIllusion,
145 #[offset(432)]
146 #[rename(name = "cached_Illusion")]
147 pub cached_illusion: bool,
148 #[offset(440)]
149 #[rename(name = "_IKFoot")]
150 pub ik_foot: crate::combat::characterikfoot::CharacterIKFoot,
151 #[offset(448)]
152 #[rename(name = "cached_IKFoot")]
153 pub cached_ik_foot: bool,
154 #[offset(456)]
155 #[rename(name = "_IKLookAt")]
156 pub ik_look_at: crate::combat::characteriklookat::CharacterIKLookAt,
157 #[offset(464)]
158 #[rename(name = "cached_IKLookAt")]
159 pub cached_ik_look_at: bool,
160 #[offset(472)]
161 #[rename(name = "_IKAim")]
162 pub ik_aim: crate::combat::characterikaim::CharacterIKAim,
163 #[offset(480)]
164 #[rename(name = "cached_IKAim")]
165 pub cached_ik_aim: bool,
166 #[offset(488)]
167 #[rename(name = "_Weapon")]
168 pub weapon: crate::combat::characterweapon::CharacterWeapon,
169 #[offset(496)]
170 #[rename(name = "cached_Weapon")]
171 pub cached_weapon: bool,
172 #[offset(504)]
173 #[rename(name = "_SignalObserver")]
174 pub signal_observer: crate::combat::charactersignalobserver::CharacterSignalObserver,
175 #[offset(512)]
176 #[rename(name = "cached_SignalObserver")]
177 pub cached_signal_observer: bool,
178 }
179}
180
181#[cfg(feature = "combat-character-types")]
182pub use __types::*;
183
184#[cfg(feature = "combat-character")]
185impl Character {
186 #[doc = "`registerRegularHanderOnSetupDone(crate::unity_engine::monobehaviour::MonoBehaviour, crate::system::action::Action, crate::system::action::Action, crate::system::action::Action)` overload"]
187 pub fn register_regular_hander_on_setup_done(
188 component: impl ::core::convert::Into<crate::unity_engine::monobehaviour::MonoBehaviour>,
189 my_start: impl ::core::convert::Into<crate::system::action::Action>,
190 my_update: impl ::core::convert::Into<crate::system::action::Action>,
191 my_late_update: impl ::core::convert::Into<crate::system::action::Action>,
192 ) -> () {
193 unsafe {
194 ::unity::il2cpp_call!((::unity::module_base()+0x2b04b40usize)as*mut u8,();
195(crate::unity_engine::monobehaviour::MonoBehaviour)::core::convert::Into::into(component),(crate::system::action::Action)::core::convert::Into::into(my_start),(crate::system::action::Action)::core::convert::Into::into(my_update),(crate::system::action::Action)::core::convert::Into::into(my_late_update))
196 }
197 }
198}
199
200#[cfg(feature = "combat-character")]
201pub trait ICharacterMethods: ICharacter {
202 #[doc = "`get_Side()` overload"]
203 fn get_side(self) -> i32 {
204 unsafe {
205 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
206 ::unity::il2cpp_call!((::unity::module_base()+0x2afc5a0usize)as*mut u8,i32;
207(Character)__receiver)
208 }
209 }
210 #[doc = "`set_Side(i32)` overload"]
211 fn set_side(self, value: impl ::core::convert::Into<i32>) -> () {
212 unsafe {
213 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
214 ::unity::il2cpp_call!((::unity::module_base()+0x2afc5b0usize)as*mut u8,();
215(Character)__receiver,(i32)::core::convert::Into::into(value))
216 }
217 }
218 #[doc = "`get_ChainId()` overload"]
219 fn get_chain_id(self) -> i32 {
220 unsafe {
221 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
222 ::unity::il2cpp_call!((::unity::module_base()+0x2afc5c0usize)as*mut u8,i32;
223(Character)__receiver)
224 }
225 }
226 #[doc = "`set_ChainId(i32)` overload"]
227 fn set_chain_id(self, value: impl ::core::convert::Into<i32>) -> () {
228 unsafe {
229 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
230 ::unity::il2cpp_call!((::unity::module_base()+0x2afc5d0usize)as*mut u8,();
231(Character)__receiver,(i32)::core::convert::Into::into(value))
232 }
233 }
234 #[doc = "`get_Prefetched()` overload"]
235 fn get_prefetched(self) -> crate::combat::prefetchedsignalstore::PrefetchedSignalStore {
236 unsafe {
237 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
238 ::unity::il2cpp_call!((::unity::module_base()+0x2afc5e0usize)as*mut u8,crate::combat::prefetchedsignalstore::PrefetchedSignalStore;
239(Character)__receiver)
240 }
241 }
242 #[doc = "`set_Prefetched(crate::combat::prefetchedsignalstore::PrefetchedSignalStore)` overload"]
243 fn set_prefetched(self, value: impl ::core::convert::Into<crate::combat::prefetchedsignalstore::PrefetchedSignalStore>) -> () {
244 unsafe {
245 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
246 ::unity::il2cpp_call!((::unity::module_base()+0x2afc5f0usize)as*mut u8,();
247(Character)__receiver,(crate::combat::prefetchedsignalstore::PrefetchedSignalStore)::core::convert::Into::into(value))
248 }
249 }
250 #[doc = "`get_Launcher()` overload"]
251 fn get_launcher(self) -> crate::combat::launchbehaviour::LaunchBehaviour {
252 unsafe {
253 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
254 ::unity::il2cpp_call!((::unity::module_base()+0x2afc600usize)as*mut u8,crate::combat::launchbehaviour::LaunchBehaviour;
255(Character)__receiver)
256 }
257 }
258 #[doc = "`get_Magic()` overload"]
259 fn get_magic(self) -> crate::combat::magic::Magic {
260 unsafe {
261 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
262 ::unity::il2cpp_call!((::unity::module_base()+0x2afc710usize)as*mut u8,crate::combat::magic::Magic;
263(Character)__receiver)
264 }
265 }
266 #[doc = "`get_Throwing()` overload"]
267 fn get_throwing(self) -> crate::combat::throwing::Throwing {
268 unsafe {
269 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
270 ::unity::il2cpp_call!((::unity::module_base()+0x2afc820usize)as*mut u8,crate::combat::throwing::Throwing;
271(Character)__receiver)
272 }
273 }
274 #[doc = "`get_Effect()` overload"]
275 fn get_effect(self) -> crate::combat::charactereffect::CharacterEffect {
276 unsafe {
277 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
278 ::unity::il2cpp_call!((::unity::module_base()+0x2afc930usize)as*mut u8,crate::combat::charactereffect::CharacterEffect;
279(Character)__receiver)
280 }
281 }
282 #[doc = "`set_Effect(crate::combat::charactereffect::CharacterEffect)` overload"]
283 fn set_effect(self, value: impl ::core::convert::Into<crate::combat::charactereffect::CharacterEffect>) -> () {
284 unsafe {
285 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
286 ::unity::il2cpp_call!((::unity::module_base()+0x2afc940usize)as*mut u8,();
287(Character)__receiver,(crate::combat::charactereffect::CharacterEffect)::core::convert::Into::into(value))
288 }
289 }
290 #[doc = "`get_Observable()` overload"]
291 fn get_observable(self) -> crate::combat::characterobservable::CharacterObservable {
292 unsafe {
293 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
294 ::unity::il2cpp_call!((::unity::module_base()+0x2afc950usize)as*mut u8,crate::combat::characterobservable::CharacterObservable;
295(Character)__receiver)
296 }
297 }
298 #[doc = "`get_IdleSMB()` overload"]
299 fn get_idle_smb(self) -> crate::combat::characteridlesmb::CharacterIdleSMB {
300 unsafe {
301 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
302 ::unity::il2cpp_call!((::unity::module_base()+0x2afc9f0usize)as*mut u8,crate::combat::characteridlesmb::CharacterIdleSMB;
303(Character)__receiver)
304 }
305 }
306 #[doc = "`set_IdleSMB(crate::combat::characteridlesmb::CharacterIdleSMB)` overload"]
307 fn set_idle_smb(self, value: impl ::core::convert::Into<crate::combat::characteridlesmb::CharacterIdleSMB>) -> () {
308 unsafe {
309 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
310 ::unity::il2cpp_call!((::unity::module_base()+0x2afca00usize)as*mut u8,();
311(Character)__receiver,(crate::combat::characteridlesmb::CharacterIdleSMB)::core::convert::Into::into(value))
312 }
313 }
314 #[doc = "`StartGrandewBrain()` overload"]
315 fn start_grandew_brain(self) -> () {
316 unsafe {
317 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
318 ::unity::il2cpp_call!((::unity::module_base()+0x2afca10usize)as*mut u8,();
319(Character)__receiver)
320 }
321 }
322 #[doc = "`DisposeGrandewBrain()` overload"]
323 fn dispose_grandew_brain(self) -> () {
324 unsafe {
325 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
326 ::unity::il2cpp_call!((::unity::module_base()+0x2afca80usize)as*mut u8,();
327(Character)__receiver)
328 }
329 }
330 #[doc = "`get_World()` overload"]
331 fn get_world(self) -> crate::combat::combatworld::CombatWorld {
332 unsafe {
333 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
334 ::unity::il2cpp_call!((::unity::module_base()+0x2afcad0usize)as*mut u8,crate::combat::combatworld::CombatWorld;
335(Character)__receiver)
336 }
337 }
338 #[doc = "`get_Record()` overload"]
339 fn get_record(self) -> crate::combat::combatrecord::CombatRecord {
340 unsafe {
341 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
342 ::unity::il2cpp_call!((::unity::module_base()+0x2afcae0usize)as*mut u8,crate::combat::combatrecord::CombatRecord;
343(Character)__receiver)
344 }
345 }
346 #[doc = "`get_Phase()` overload"]
347 fn get_phase(self) -> crate::combat::phase::Phase {
348 unsafe {
349 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
350 ::unity::il2cpp_call!((::unity::module_base()+0x2afcb70usize)as*mut u8,crate::combat::phase::Phase;
351(Character)__receiver)
352 }
353 }
354 #[doc = "`get_GameStatus()` overload"]
355 fn get_game_status(self) -> crate::combat::charactergamestatus::CharacterGameStatus {
356 unsafe {
357 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
358 ::unity::il2cpp_call!((::unity::module_base()+0x2afccc0usize)as*mut u8,crate::combat::charactergamestatus::CharacterGameStatus;
359(Character)__receiver)
360 }
361 }
362 #[doc = "`set_GameStatus(crate::combat::charactergamestatus::CharacterGameStatus)` overload"]
363 fn set_game_status(self, value: impl ::core::convert::Into<crate::combat::charactergamestatus::CharacterGameStatus>) -> () {
364 unsafe {
365 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
366 ::unity::il2cpp_call!((::unity::module_base()+0x2afcdd0usize)as*mut u8,();
367(Character)__receiver,(crate::combat::charactergamestatus::CharacterGameStatus)::core::convert::Into::into(value))
368 }
369 }
370 #[doc = "`get_IsSetupDone()` overload"]
371 fn get_is_setup_done(self) -> bool {
372 unsafe {
373 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
374 ::unity::il2cpp_call!((::unity::module_base()+0x2afcde0usize)as*mut u8,bool;
375(Character)__receiver)
376 }
377 }
378 #[doc = "`set_IsSetupDone(bool)` overload"]
379 fn set_is_setup_done(self, value: impl ::core::convert::Into<bool>) -> () {
380 unsafe {
381 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
382 ::unity::il2cpp_call!((::unity::module_base()+0x2afcdf0usize)as*mut u8,();
383(Character)__receiver,(bool)::core::convert::Into::into(value))
384 }
385 }
386 #[doc = "`get_IsVisible()` overload"]
387 fn get_is_visible(self) -> bool {
388 unsafe {
389 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
390 ::unity::il2cpp_call!((::unity::module_base()+0x2afce00usize)as*mut u8,bool;
391(Character)__receiver)
392 }
393 }
394 #[doc = "`set_IsVisible(bool)` overload"]
395 fn set_is_visible(self, value: impl ::core::convert::Into<bool>) -> () {
396 unsafe {
397 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
398 ::unity::il2cpp_call!((::unity::module_base()+0x2afce80usize)as*mut u8,();
399(Character)__receiver,(bool)::core::convert::Into::into(value))
400 }
401 }
402 #[doc = "`get_LookAtIK_Head()` overload"]
403 fn get_look_at_ik_head(self) -> crate::root_motion::final_ik::lookatik::LookAtIK {
404 unsafe {
405 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
406 ::unity::il2cpp_call!((::unity::module_base()+0x2afcf10usize)as*mut u8,crate::root_motion::final_ik::lookatik::LookAtIK;
407(Character)__receiver)
408 }
409 }
410 #[doc = "`get_LookAtIK_Body()` overload"]
411 fn get_look_at_ik_body(self) -> crate::root_motion::final_ik::lookatik::LookAtIK {
412 unsafe {
413 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
414 ::unity::il2cpp_call!((::unity::module_base()+0x2afd130usize)as*mut u8,crate::root_motion::final_ik::lookatik::LookAtIK;
415(Character)__receiver)
416 }
417 }
418 #[doc = "`get_Grandew()` overload"]
419 fn get_grandew(self) -> crate::combat::character::Character {
420 unsafe {
421 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
422 ::unity::il2cpp_call!((::unity::module_base()+0x2afd1f0usize)as*mut u8,crate::combat::character::Character;
423(Character)__receiver)
424 }
425 }
426 #[doc = "`get_Master()` overload"]
427 fn get_master(self) -> crate::combat::character::Character {
428 unsafe {
429 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
430 ::unity::il2cpp_call!((::unity::module_base()+0x2afd200usize)as*mut u8,crate::combat::character::Character;
431(Character)__receiver)
432 }
433 }
434 #[doc = "`get_EnemyGrandew()` overload"]
435 fn get_enemy_grandew(self) -> crate::combat::character::Character {
436 unsafe {
437 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
438 ::unity::il2cpp_call!((::unity::module_base()+0x2afd210usize)as*mut u8,crate::combat::character::Character;
439(Character)__receiver)
440 }
441 }
442 #[doc = "`get_Enemy()` overload"]
443 fn get_enemy(self) -> crate::combat::character::Character {
444 unsafe {
445 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
446 ::unity::il2cpp_call!((::unity::module_base()+0x2afd220usize)as*mut u8,crate::combat::character::Character;
447(Character)__receiver)
448 }
449 }
450 #[doc = "`SetEnemyForChainGuard(crate::combat::character::Character)` overload"]
451 fn set_enemy_for_chain_guard(self, c: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
452 unsafe {
453 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
454 ::unity::il2cpp_call!((::unity::module_base()+0x2afd300usize)as*mut u8,();
455(Character)__receiver,(crate::combat::character::Character)::core::convert::Into::into(c))
456 }
457 }
458 #[doc = "`SetEnemyToDefault()` overload"]
459 fn set_enemy_to_default(self) -> () {
460 unsafe {
461 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
462 ::unity::il2cpp_call!((::unity::module_base()+0x2afd3b0usize)as*mut u8,();
463(Character)__receiver)
464 }
465 }
466 #[doc = "`get_GroundLevel()` overload"]
467 fn get_ground_level(self) -> f32 {
468 unsafe {
469 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
470 ::unity::il2cpp_call!((::unity::module_base()+0x2afd460usize)as*mut u8,f32;
471(Character)__receiver)
472 }
473 }
474 #[doc = "`set_GroundLevel(f32)` overload"]
475 fn set_ground_level(self, value: impl ::core::convert::Into<f32>) -> () {
476 unsafe {
477 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
478 ::unity::il2cpp_call!((::unity::module_base()+0x2afd470usize)as*mut u8,();
479(Character)__receiver,(f32)::core::convert::Into::into(value))
480 }
481 }
482 #[doc = "`AdjustGroundLevelTo(i32)` overload"]
483 fn adjust_ground_level_to(self, target_side: impl ::core::convert::Into<i32>) -> () {
484 unsafe {
485 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
486 ::unity::il2cpp_call!((::unity::module_base()+0x2afd480usize)as*mut u8,();
487(Character)__receiver,(i32)::core::convert::Into::into(target_side))
488 }
489 }
490 #[doc = "`get_Pos2D()` overload"]
491 fn get_pos2_d(self) -> crate::combat::fxz::FXZ {
492 unsafe {
493 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
494 ::unity::il2cpp_call!((::unity::module_base()+0x2afd580usize)as*mut u8,crate::combat::fxz::FXZ;
495(Character)__receiver)
496 }
497 }
498 #[doc = "`get_Pos3D()` overload"]
499 fn get_pos3_d(self) -> crate::unity_engine::vector3::Vector3 {
500 unsafe {
501 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
502 ::unity::il2cpp_call!((::unity::module_base()+0x2afd5d0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
503(Character)__receiver)
504 }
505 }
506 #[doc = "`ToXHZ(crate::unity_engine::vector3::Vector3)` overload"]
507 fn to_xhz(self, pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
508 unsafe {
509 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
510 ::unity::il2cpp_call!((::unity::module_base()+0x2afd6a0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
511(Character)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
512 }
513 }
514 #[doc = "`ToABCD(crate::unity_engine::vector3::Vector3)` overload"]
515 fn to_abcd(self, pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector4::Vector4 {
516 unsafe {
517 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
518 ::unity::il2cpp_call!((::unity::module_base()+0x2afd760usize)as*mut u8,crate::unity_engine::vector4::Vector4;
519(Character)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
520 }
521 }
522 #[doc = "`TransformToWorld(crate::unity_engine::vector3::Vector3)` overload"]
523 fn transform_to_world(
524 self,
525 local_offset: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
526 ) -> crate::unity_engine::vector3::Vector3 {
527 unsafe {
528 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
529 ::unity::il2cpp_call!((::unity::module_base()+0x2afd860usize)as*mut u8,crate::unity_engine::vector3::Vector3;
530(Character)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(local_offset))
531 }
532 }
533 #[doc = "`get_Dir2D()` overload"]
534 fn get_dir2_d(self) -> crate::combat::fxz::FXZ {
535 unsafe {
536 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
537 ::unity::il2cpp_call!((::unity::module_base()+0x2afd940usize)as*mut u8,crate::combat::fxz::FXZ;
538(Character)__receiver)
539 }
540 }
541 #[doc = "`get_DirToEnemy2D()` overload"]
542 fn get_dir_to_enemy2_d(self) -> crate::combat::fxz::FXZ {
543 unsafe {
544 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
545 ::unity::il2cpp_call!((::unity::module_base()+0x2afd9a0usize)as*mut u8,crate::combat::fxz::FXZ;
546(Character)__receiver)
547 }
548 }
549 #[doc = "`get_SqDistToEnemy2D()` overload"]
550 fn get_sq_dist_to_enemy2_d(self) -> f32 {
551 unsafe {
552 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
553 ::unity::il2cpp_call!((::unity::module_base()+0x2afdb40usize)as*mut u8,f32;
554(Character)__receiver)
555 }
556 }
557 #[doc = "`get_SqDistToPartner2D()` overload"]
558 fn get_sq_dist_to_partner2_d(self) -> f32 {
559 unsafe {
560 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
561 ::unity::il2cpp_call!((::unity::module_base()+0x2afdc90usize)as*mut u8,f32;
562(Character)__receiver)
563 }
564 }
565 #[doc = "`get_DistToEnemy2D()` overload"]
566 fn get_dist_to_enemy2_d(self) -> f32 {
567 unsafe {
568 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
569 ::unity::il2cpp_call!((::unity::module_base()+0x2afde10usize)as*mut u8,f32;
570(Character)__receiver)
571 }
572 }
573 #[doc = "`get_WorldHitDir()` overload"]
574 fn get_world_hit_dir(self) -> crate::unity_engine::vector3::Vector3 {
575 unsafe {
576 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
577 ::unity::il2cpp_call!((::unity::module_base()+0x2afde40usize)as*mut u8,crate::unity_engine::vector3::Vector3;
578(Character)__receiver)
579 }
580 }
581 #[doc = "`set_WorldHitDir(crate::unity_engine::vector3::Vector3)` overload"]
582 fn set_world_hit_dir(self, value: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> () {
583 unsafe {
584 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
585 ::unity::il2cpp_call!((::unity::module_base()+0x2afde50usize)as*mut u8,();
586(Character)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(value))
587 }
588 }
589 #[doc = "`get_AttackBeatenDir()` overload"]
590 fn get_attack_beaten_dir(self) -> crate::combat::fxz::FXZ {
591 unsafe {
592 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
593 ::unity::il2cpp_call!((::unity::module_base()+0x2afde60usize)as*mut u8,crate::combat::fxz::FXZ;
594(Character)__receiver)
595 }
596 }
597 #[doc = "`set_AttackBeatenDir(crate::combat::fxz::FXZ)` overload"]
598 fn set_attack_beaten_dir(self, value: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
599 unsafe {
600 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
601 ::unity::il2cpp_call!((::unity::module_base()+0x2afdef0usize)as*mut u8,();
602(Character)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(value))
603 }
604 }
605 #[doc = "`GetTall()` overload"]
606 fn get_tall(self) -> f32 {
607 unsafe {
608 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
609 ::unity::il2cpp_call!((::unity::module_base()+0x2afdf00usize)as*mut u8,f32;
610(Character)__receiver)
611 }
612 }
613 #[doc = "`OnEnable()` overload"]
614 fn on_enable(self) -> () {
615 unsafe {
616 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
617 ::unity::il2cpp_call!((::unity::module_base()+0x2afdf80usize)as*mut u8,();
618(Character)__receiver)
619 }
620 }
621 #[doc = "`OnDestroy()` overload"]
622 fn on_destroy(self) -> () {
623 unsafe {
624 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
625 ::unity::il2cpp_call!((::unity::module_base()+0x2afe020usize)as*mut u8,();
626(Character)__receiver)
627 }
628 }
629 #[doc = "`Start()` overload"]
630 fn start(self) -> () {
631 unsafe {
632 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
633 ::unity::il2cpp_call!((::unity::module_base()+0x2afe2a0usize)as*mut u8,();
634(Character)__receiver)
635 }
636 }
637 #[doc = "`MyUpdate()` overload"]
638 fn my_update(self) -> () {
639 unsafe {
640 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
641 ::unity::il2cpp_call!((::unity::module_base()+0x2afe590usize)as*mut u8,();
642(Character)__receiver)
643 }
644 }
645 #[doc = "`IsAppearedFromBeginning()` overload"]
646 fn is_appeared_from_beginning(self) -> bool {
647 unsafe {
648 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
649 ::unity::il2cpp_call!((::unity::module_base()+0x2afe5b0usize)as*mut u8,bool;
650(Character)__receiver)
651 }
652 }
653 #[doc = "`ManualAwakeForCombat(i32, i32)` overload"]
654 fn manual_awake_for_combat(self, my_side: impl ::core::convert::Into<i32>, chain_id: impl ::core::convert::Into<i32>) -> () {
655 unsafe {
656 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
657 ::unity::il2cpp_call!((::unity::module_base()+0x2afe740usize)as*mut u8,();
658(Character)__receiver,(i32)::core::convert::Into::into(my_side),(i32)::core::convert::Into::into(chain_id))
659 }
660 }
661 #[doc = "`SetupForCombat(i32)` overload"]
662 fn setup_for_combat(self, my_side: impl ::core::convert::Into<i32>) -> () {
663 unsafe {
664 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
665 ::unity::il2cpp_call!((::unity::module_base()+0x2afeae0usize)as*mut u8,();
666(Character)__receiver,(i32)::core::convert::Into::into(my_side))
667 }
668 }
669 #[doc = "`SetupByRace()` overload"]
670 fn setup_by_race(self) -> () {
671 unsafe {
672 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
673 ::unity::il2cpp_call!((::unity::module_base()+0x2aff760usize)as*mut u8,();
674(Character)__receiver)
675 }
676 }
677 #[doc = "`SetCollisionOffset(::unity::Il2CppString, f32, f32)` overload"]
678 fn set_collision_offset(
679 self,
680 name: impl ::core::convert::Into<::unity::Il2CppString>,
681 move_offset: impl ::core::convert::Into<f32>,
682 size_offset: impl ::core::convert::Into<f32>,
683 ) -> () {
684 unsafe {
685 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
686 ::unity::il2cpp_call!((::unity::module_base()+0x2b004c0usize)as*mut u8,();
687(Character)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name),(f32)::core::convert::Into::into(move_offset),(f32)::core::convert::Into::into(size_offset))
688 }
689 }
690 #[doc = "`SetCollisionOffset(f32, f32, f32)` overload"]
691 fn set_collision_offset_2(
692 self,
693 scale: impl ::core::convert::Into<f32>,
694 move_offset: impl ::core::convert::Into<f32>,
695 size_offset: impl ::core::convert::Into<f32>,
696 ) -> () {
697 unsafe {
698 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
699 ::unity::il2cpp_call!((::unity::module_base()+0x2b005b0usize)as*mut u8,();
700(Character)__receiver,(f32)::core::convert::Into::into(scale),(f32)::core::convert::Into::into(move_offset),(f32)::core::convert::Into::into(size_offset))
701 }
702 }
703 #[doc = "`AddAndGetRBAndCollider(crate::unity_engine::transform::Transform)` overload"]
704 fn add_and_get_rb_and_collider(self, t: impl ::core::convert::Into<crate::unity_engine::transform::Transform>) -> () {
705 unsafe {
706 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
707 ::unity::il2cpp_call!((::unity::module_base()+0x2b000a0usize)as*mut u8,();
708(Character)__receiver,(crate::unity_engine::transform::Transform)::core::convert::Into::into(t))
709 }
710 }
711 #[doc = "`SetupForGrandew()` overload"]
712 fn setup_for_grandew(self) -> () {
713 unsafe {
714 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
715 ::unity::il2cpp_call!((::unity::module_base()+0x2affcf0usize)as*mut u8,();
716(Character)__receiver)
717 }
718 }
719 #[doc = "`HideWholeShadow()` overload"]
720 fn hide_whole_shadow(self) -> () {
721 unsafe {
722 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
723 ::unity::il2cpp_call!((::unity::module_base()+0x2b00d60usize)as*mut u8,();
724(Character)__receiver)
725 }
726 }
727 #[doc = "`TeardownForCombat()` overload"]
728 fn teardown_for_combat(self) -> () {
729 unsafe {
730 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
731 ::unity::il2cpp_call!((::unity::module_base()+0x2b00e80usize)as*mut u8,();
732(Character)__receiver)
733 }
734 }
735 #[doc = "`SetupForTalk()` overload"]
736 fn setup_for_talk(self) -> () {
737 unsafe {
738 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
739 ::unity::il2cpp_call!((::unity::module_base()+0x2b00fb0usize)as*mut u8,();
740(Character)__receiver)
741 }
742 }
743 #[doc = "`SetupForHub()` overload"]
744 fn setup_for_hub(self) -> () {
745 unsafe {
746 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
747 ::unity::il2cpp_call!((::unity::module_base()+0x2b01160usize)as*mut u8,();
748(Character)__receiver)
749 }
750 }
751 #[doc = "`get_IsLeftInScreenSpace()` overload"]
752 fn get_is_left_in_screen_space(self) -> bool {
753 unsafe {
754 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
755 ::unity::il2cpp_call!((::unity::module_base()+0x2b01340usize)as*mut u8,bool;
756(Character)__receiver)
757 }
758 }
759 #[doc = "`get_BodyAnimator()` overload"]
760 fn get_body_animator(self) -> crate::unity_engine::animator::Animator {
761 unsafe {
762 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
763 ::unity::il2cpp_call!((::unity::module_base()+0x2aff1d0usize)as*mut u8,crate::unity_engine::animator::Animator;
764(Character)__receiver)
765 }
766 }
767 #[doc = "`get_RideAnimator()` overload"]
768 fn get_ride_animator(self) -> crate::unity_engine::animator::Animator {
769 unsafe {
770 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
771 ::unity::il2cpp_call!((::unity::module_base()+0x2aff430usize)as*mut u8,crate::unity_engine::animator::Animator;
772(Character)__receiver)
773 }
774 }
775 #[doc = "`get_FaceAnimator()` overload"]
776 fn get_face_animator(self) -> crate::unity_engine::animator::Animator {
777 unsafe {
778 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
779 ::unity::il2cpp_call!((::unity::module_base()+0x2b01460usize)as*mut u8,crate::unity_engine::animator::Animator;
780(Character)__receiver)
781 }
782 }
783 #[doc = "`get_ConstantSpeedPlayback()` overload"]
784 fn get_constant_speed_playback(self) -> bool {
785 unsafe {
786 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
787 ::unity::il2cpp_call!((::unity::module_base()+0x2b015c0usize)as*mut u8,bool;
788(Character)__receiver)
789 }
790 }
791 #[doc = "`set_ConstantSpeedPlayback(bool)` overload"]
792 fn set_constant_speed_playback(self, value: impl ::core::convert::Into<bool>) -> () {
793 unsafe {
794 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
795 ::unity::il2cpp_call!((::unity::module_base()+0x2b015d0usize)as*mut u8,();
796(Character)__receiver,(bool)::core::convert::Into::into(value))
797 }
798 }
799 #[doc = "`get_PlayingHash()` overload"]
800 fn get_playing_hash(self) -> i32 {
801 unsafe {
802 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
803 ::unity::il2cpp_call!((::unity::module_base()+0x2b015e0usize)as*mut u8,i32;
804(Character)__receiver)
805 }
806 }
807 #[doc = "`set_PlayingHash(i32)` overload"]
808 fn set_playing_hash(self, value: impl ::core::convert::Into<i32>) -> () {
809 unsafe {
810 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
811 ::unity::il2cpp_call!((::unity::module_base()+0x2b015f0usize)as*mut u8,();
812(Character)__receiver,(i32)::core::convert::Into::into(value))
813 }
814 }
815 #[doc = "`get_PlayingStore()` overload"]
816 fn get_playing_store(self) -> crate::combat::prefetchedsignal::PrefetchedSignal {
817 unsafe {
818 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
819 ::unity::il2cpp_call!((::unity::module_base()+0x2b01600usize)as*mut u8,crate::combat::prefetchedsignal::PrefetchedSignal;
820(Character)__receiver)
821 }
822 }
823 #[doc = "`set_PlayingStore(crate::combat::prefetchedsignal::PrefetchedSignal)` overload"]
824 fn set_playing_store(self, value: impl ::core::convert::Into<crate::combat::prefetchedsignal::PrefetchedSignal>) -> () {
825 unsafe {
826 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
827 ::unity::il2cpp_call!((::unity::module_base()+0x2b01610usize)as*mut u8,();
828(Character)__receiver,(crate::combat::prefetchedsignal::PrefetchedSignal)::core::convert::Into::into(value))
829 }
830 }
831 #[doc = "`SetPlayingHashAndStore(i32)` overload"]
832 fn set_playing_hash_and_store(self, hash: impl ::core::convert::Into<i32>) -> () {
833 unsafe {
834 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
835 ::unity::il2cpp_call!((::unity::module_base()+0x2b01620usize)as*mut u8,();
836(Character)__receiver,(i32)::core::convert::Into::into(hash))
837 }
838 }
839 #[doc = "`get_PlayingEvent()` overload"]
840 fn get_playing_event(self) -> crate::unity_engine::animationevent::AnimationEvent {
841 unsafe {
842 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
843 ::unity::il2cpp_call!((::unity::module_base()+0x2b01660usize)as*mut u8,crate::unity_engine::animationevent::AnimationEvent;
844(Character)__receiver)
845 }
846 }
847 #[doc = "`set_PlayingEvent(crate::unity_engine::animationevent::AnimationEvent)` overload"]
848 fn set_playing_event(self, value: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
849 unsafe {
850 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
851 ::unity::il2cpp_call!((::unity::module_base()+0x2b01670usize)as*mut u8,();
852(Character)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(value))
853 }
854 }
855 #[doc = "`get_PlayEndWorldPos()` overload"]
856 fn get_play_end_world_pos(self) -> crate::combat::fxz::FXZ {
857 unsafe {
858 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
859 ::unity::il2cpp_call!((::unity::module_base()+0x2b01680usize)as*mut u8,crate::combat::fxz::FXZ;
860(Character)__receiver)
861 }
862 }
863 #[doc = "`SetAnimatorParameter(i32, f32)` overload"]
864 fn set_animator_parameter(self, parameter_hash: impl ::core::convert::Into<i32>, value: impl ::core::convert::Into<f32>) -> () {
865 unsafe {
866 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
867 ::unity::il2cpp_call!((::unity::module_base()+0x2b018d0usize)as*mut u8,();
868(Character)__receiver,(i32)::core::convert::Into::into(parameter_hash),(f32)::core::convert::Into::into(value))
869 }
870 }
871 #[doc = "`SetAnimatorParameter(i32, bool)` overload"]
872 fn set_animator_parameter_2(self, parameter_hash: impl ::core::convert::Into<i32>, value: impl ::core::convert::Into<bool>) -> () {
873 unsafe {
874 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
875 ::unity::il2cpp_call!((::unity::module_base()+0x2b019f0usize)as*mut u8,();
876(Character)__receiver,(i32)::core::convert::Into::into(parameter_hash),(bool)::core::convert::Into::into(value))
877 }
878 }
879 #[doc = "`SetPlayingAnimationTime(f32)` overload"]
880 fn set_playing_animation_time(self, fixed_time: impl ::core::convert::Into<f32>) -> () {
881 unsafe {
882 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
883 ::unity::il2cpp_call!((::unity::module_base()+0x2b01b10usize)as*mut u8,();
884(Character)__receiver,(f32)::core::convert::Into::into(fixed_time))
885 }
886 }
887 #[doc = "`GetAnimatorStateInfo()` overload"]
888 fn get_animator_state_info(self) -> crate::unity_engine::animatorstateinfo::AnimatorStateInfo {
889 unsafe {
890 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
891 ::unity::il2cpp_call!((::unity::module_base()+0x2b01c30usize)as*mut u8,crate::unity_engine::animatorstateinfo::AnimatorStateInfo;
892(Character)__receiver)
893 }
894 }
895 #[doc = "`GetPlayingTime()` overload"]
896 fn get_playing_time(self) -> f32 {
897 unsafe {
898 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
899 ::unity::il2cpp_call!((::unity::module_base()+0x2b01d10usize)as*mut u8,f32;
900(Character)__receiver)
901 }
902 }
903 #[doc = "`GetPlaybackRate()` overload"]
904 fn get_playback_rate(self) -> f32 {
905 unsafe {
906 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
907 ::unity::il2cpp_call!((::unity::module_base()+0x2b01e10usize)as*mut u8,f32;
908(Character)__receiver)
909 }
910 }
911 #[doc = "`SetPlaybackRate(f32)` overload"]
912 fn set_playback_rate(self, value: impl ::core::convert::Into<f32>) -> () {
913 unsafe {
914 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
915 ::unity::il2cpp_call!((::unity::module_base()+0x2b01e30usize)as*mut u8,();
916(Character)__receiver,(f32)::core::convert::Into::into(value))
917 }
918 }
919 #[doc = "`get_WeaponStyle()` overload"]
920 fn get_weapon_style(self) -> crate::combat::weaponstyle::WeaponStyle {
921 unsafe {
922 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
923 ::unity::il2cpp_call!((::unity::module_base()+0x2b01ef0usize)as*mut u8,crate::combat::weaponstyle::WeaponStyle;
924(Character)__receiver)
925 }
926 }
927 #[doc = "`WillPlay(i32)` overload"]
928 fn will_play(self, hash: impl ::core::convert::Into<i32>) -> () {
929 unsafe {
930 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
931 ::unity::il2cpp_call!((::unity::module_base()+0x2b01f40usize)as*mut u8,();
932(Character)__receiver,(i32)::core::convert::Into::into(hash))
933 }
934 }
935 #[doc = "`WillNotPlay(i32)` overload"]
936 fn will_not_play(self, hash: impl ::core::convert::Into<i32>) -> () {
937 unsafe {
938 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
939 ::unity::il2cpp_call!((::unity::module_base()+0x2b02010usize)as*mut u8,();
940(Character)__receiver,(i32)::core::convert::Into::into(hash))
941 }
942 }
943 #[doc = "`PlayDyingInstant()` overload"]
944 fn play_dying_instant(self) -> () {
945 unsafe {
946 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
947 ::unity::il2cpp_call!((::unity::module_base()+0x2b020d0usize)as*mut u8,();
948(Character)__receiver)
949 }
950 }
951 #[doc = "`PlayIdleNormalInstant()` overload"]
952 fn play_idle_normal_instant(self) -> () {
953 unsafe {
954 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
955 ::unity::il2cpp_call!((::unity::module_base()+0x2b022d0usize)as*mut u8,();
956(Character)__receiver)
957 }
958 }
959 #[doc = "`Play(::unity::Il2CppString, crate::combat::playflags::PlayFlags, f32, f32)` overload"]
960 fn play(
961 self,
962 target_name: impl ::core::convert::Into<::unity::Il2CppString>,
963 flags: impl ::core::convert::Into<crate::combat::playflags::PlayFlags>,
964 transition_duration: impl ::core::convert::Into<f32>,
965 start_time: impl ::core::convert::Into<f32>,
966 ) -> f32 {
967 unsafe {
968 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
969 ::unity::il2cpp_call!((::unity::module_base()+0x2b02430usize)as*mut u8,f32;
970(Character)__receiver,(::unity::Il2CppString)::core::convert::Into::into(target_name),(crate::combat::playflags::PlayFlags)::core::convert::Into::into(flags),(f32)::core::convert::Into::into(transition_duration),(f32)::core::convert::Into::into(start_time))
971 }
972 }
973 #[doc = "`PlayInstant(i32)` overload"]
974 fn play_instant(self, hash: impl ::core::convert::Into<i32>) -> () {
975 unsafe {
976 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
977 ::unity::il2cpp_call!((::unity::module_base()+0x2b022c0usize)as*mut u8,();
978(Character)__receiver,(i32)::core::convert::Into::into(hash))
979 }
980 }
981 #[doc = "`Play(i32, crate::combat::playflags::PlayFlags, f32, f32)` overload"]
982 fn play_2(
983 self,
984 hash: impl ::core::convert::Into<i32>,
985 flags: impl ::core::convert::Into<crate::combat::playflags::PlayFlags>,
986 transition_duration: impl ::core::convert::Into<f32>,
987 start_time: impl ::core::convert::Into<f32>,
988 ) -> f32 {
989 unsafe {
990 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
991 ::unity::il2cpp_call!((::unity::module_base()+0x2b02480usize)as*mut u8,f32;
992(Character)__receiver,(i32)::core::convert::Into::into(hash),(crate::combat::playflags::PlayFlags)::core::convert::Into::into(flags),(f32)::core::convert::Into::into(transition_duration),(f32)::core::convert::Into::into(start_time))
993 }
994 }
995 #[doc = "`get_IsIdle()` overload"]
996 fn get_is_idle(self) -> bool {
997 unsafe {
998 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
999 ::unity::il2cpp_call!((::unity::module_base()+0x2b01760usize)as*mut u8,bool;
1000(Character)__receiver)
1001 }
1002 }
1003 #[doc = "`get_IsPhysicalAttacking()` overload"]
1004 fn get_is_physical_attacking(self) -> bool {
1005 unsafe {
1006 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1007 ::unity::il2cpp_call!((::unity::module_base()+0x2b02aa0usize)as*mut u8,bool;
1008(Character)__receiver)
1009 }
1010 }
1011 #[doc = "`PlayFacial(::unity::Il2CppString)` overload"]
1012 fn play_facial(self, state_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
1013 unsafe {
1014 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1015 ::unity::il2cpp_call!((::unity::module_base()+0x2b02ac0usize)as*mut u8,();
1016(Character)__receiver,(::unity::Il2CppString)::core::convert::Into::into(state_name))
1017 }
1018 }
1019 #[doc = "`PlayFacial(i32, f32)` overload"]
1020 fn play_facial_2(self, state_hash: impl ::core::convert::Into<i32>, fixed_transition_duration: impl ::core::convert::Into<f32>) -> () {
1021 unsafe {
1022 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1023 ::unity::il2cpp_call!((::unity::module_base()+0x2b011f0usize)as*mut u8,();
1024(Character)__receiver,(i32)::core::convert::Into::into(state_hash),(f32)::core::convert::Into::into(fixed_transition_duration))
1025 }
1026 }
1027 #[doc = "`SkipCombat()` overload"]
1028 fn skip_combat(self) -> bool {
1029 unsafe {
1030 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1031 ::unity::il2cpp_call!((::unity::module_base()+0x2b02b00usize)as*mut u8,bool;
1032(Character)__receiver)
1033 }
1034 }
1035 #[doc = "`Hide()` overload"]
1036 fn hide(self) -> () {
1037 unsafe {
1038 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1039 ::unity::il2cpp_call!((::unity::module_base()+0x2b04150usize)as*mut u8,();
1040(Character)__receiver)
1041 }
1042 }
1043 #[doc = "`get_DitherFade()` overload"]
1044 fn get_dither_fade(self) -> crate::root::iron19characterfader::Iron19CharacterFader {
1045 unsafe {
1046 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1047 ::unity::il2cpp_call!((::unity::module_base()+0x2afe810usize)as*mut u8,crate::root::iron19characterfader::Iron19CharacterFader;
1048(Character)__receiver)
1049 }
1050 }
1051 #[doc = "`get_MaterialEngage()` overload"]
1052 fn get_material_engage(self) -> crate::root::iron19charactersuperengage::Iron19CharacterSuperEngage {
1053 unsafe {
1054 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1055 ::unity::il2cpp_call!((::unity::module_base()+0x2b04960usize)as*mut u8,crate::root::iron19charactersuperengage::Iron19CharacterSuperEngage;
1056(Character)__receiver)
1057 }
1058 }
1059 #[doc = "`get_Signal()` overload"]
1060 fn get_signal(self) -> crate::combat::charactersignal::CharacterSignal {
1061 unsafe {
1062 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1063 ::unity::il2cpp_call!((::unity::module_base()+0x2b049f0usize)as*mut u8,crate::combat::charactersignal::CharacterSignal;
1064(Character)__receiver)
1065 }
1066 }
1067 #[doc = "`get_Lying()` overload"]
1068 fn get_lying(self) -> crate::combat::characterlying::CharacterLying {
1069 unsafe {
1070 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1071 ::unity::il2cpp_call!((::unity::module_base()+0x2b047f0usize)as*mut u8,crate::combat::characterlying::CharacterLying;
1072(Character)__receiver)
1073 }
1074 }
1075 #[doc = "`get_Joint()` overload"]
1076 fn get_joint(self) -> crate::combat::characterjoint::CharacterJoint {
1077 unsafe {
1078 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1079 ::unity::il2cpp_call!((::unity::module_base()+0x2afd0a0usize)as*mut u8,crate::combat::characterjoint::CharacterJoint;
1080(Character)__receiver)
1081 }
1082 }
1083 #[doc = "`get_Proportion()` overload"]
1084 fn get_proportion(self) -> crate::combat::characterproportion::CharacterProportion {
1085 unsafe {
1086 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1087 ::unity::il2cpp_call!((::unity::module_base()+0x2b02a10usize)as*mut u8,crate::combat::characterproportion::CharacterProportion;
1088(Character)__receiver)
1089 }
1090 }
1091 #[doc = "`get_Config()` overload"]
1092 fn get_config(self) -> crate::combat::characterconfig::CharacterConfig {
1093 unsafe {
1094 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1095 ::unity::il2cpp_call!((::unity::module_base()+0x2affa60usize)as*mut u8,crate::combat::characterconfig::CharacterConfig;
1096(Character)__receiver)
1097 }
1098 }
1099 #[doc = "`get_Move()` overload"]
1100 fn get_move(self) -> crate::combat::charactermove::CharacterMove {
1101 unsafe {
1102 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1103 ::unity::il2cpp_call!((::unity::module_base()+0x2aff5d0usize)as*mut u8,crate::combat::charactermove::CharacterMove;
1104(Character)__receiver)
1105 }
1106 }
1107 #[doc = "`get_Turn()` overload"]
1108 fn get_turn(self) -> crate::combat::characterturn::CharacterTurn {
1109 unsafe {
1110 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1111 ::unity::il2cpp_call!((::unity::module_base()+0x2b03e80usize)as*mut u8,crate::combat::characterturn::CharacterTurn;
1112(Character)__receiver)
1113 }
1114 }
1115 #[doc = "`get_Timespace()` overload"]
1116 fn get_timespace(self) -> crate::combat::charactertimespace::CharacterTimespace {
1117 unsafe {
1118 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1119 ::unity::il2cpp_call!((::unity::module_base()+0x2b02230usize)as*mut u8,crate::combat::charactertimespace::CharacterTimespace;
1120(Character)__receiver)
1121 }
1122 }
1123 #[doc = "`get_HUD()` overload"]
1124 fn get_hud(self) -> crate::combat::characterhud::CharacterHUD {
1125 unsafe {
1126 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1127 ::unity::il2cpp_call!((::unity::module_base()+0x2afe210usize)as*mut u8,crate::combat::characterhud::CharacterHUD;
1128(Character)__receiver)
1129 }
1130 }
1131 #[doc = "`get_Sound()` overload"]
1132 fn get_sound(self) -> crate::combat::charactersound::CharacterSound {
1133 unsafe {
1134 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1135 ::unity::il2cpp_call!((::unity::module_base()+0x2b00c40usize)as*mut u8,crate::combat::charactersound::CharacterSound;
1136(Character)__receiver)
1137 }
1138 }
1139 #[doc = "`get_Builder()` overload"]
1140 fn get_builder(self) -> crate::combat::characterbuilder::CharacterBuilder {
1141 unsafe {
1142 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1143 ::unity::il2cpp_call!((::unity::module_base()+0x2afc680usize)as*mut u8,crate::combat::characterbuilder::CharacterBuilder;
1144(Character)__receiver)
1145 }
1146 }
1147 #[doc = "`get_Aura()` overload"]
1148 fn get_aura(self) -> crate::combat::characteraura::CharacterAura {
1149 unsafe {
1150 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1151 ::unity::il2cpp_call!((::unity::module_base()+0x2b00cd0usize)as*mut u8,crate::combat::characteraura::CharacterAura;
1152(Character)__receiver)
1153 }
1154 }
1155 #[doc = "`get_Illusion()` overload"]
1156 fn get_illusion(self) -> crate::combat::characterillusion::CharacterIllusion {
1157 unsafe {
1158 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1159 ::unity::il2cpp_call!((::unity::module_base()+0x2b040c0usize)as*mut u8,crate::combat::characterillusion::CharacterIllusion;
1160(Character)__receiver)
1161 }
1162 }
1163 #[doc = "`get_IKFoot()` overload"]
1164 fn get_ik_foot(self) -> crate::combat::characterikfoot::CharacterIKFoot {
1165 unsafe {
1166 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1167 ::unity::il2cpp_call!((::unity::module_base()+0x2aff660usize)as*mut u8,crate::combat::characterikfoot::CharacterIKFoot;
1168(Character)__receiver)
1169 }
1170 }
1171 #[doc = "`get_IKLookAt()` overload"]
1172 fn get_ik_look_at(self) -> crate::combat::characteriklookat::CharacterIKLookAt {
1173 unsafe {
1174 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1175 ::unity::il2cpp_call!((::unity::module_base()+0x2b03fa0usize)as*mut u8,crate::combat::characteriklookat::CharacterIKLookAt;
1176(Character)__receiver)
1177 }
1178 }
1179 #[doc = "`get_IKAim()` overload"]
1180 fn get_ik_aim(self) -> crate::combat::characterikaim::CharacterIKAim {
1181 unsafe {
1182 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1183 ::unity::il2cpp_call!((::unity::module_base()+0x2b04030usize)as*mut u8,crate::combat::characterikaim::CharacterIKAim;
1184(Character)__receiver)
1185 }
1186 }
1187 #[doc = "`get_Weapon()` overload"]
1188 fn get_weapon(self) -> crate::combat::characterweapon::CharacterWeapon {
1189 unsafe {
1190 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1191 ::unity::il2cpp_call!((::unity::module_base()+0x2b03f10usize)as*mut u8,crate::combat::characterweapon::CharacterWeapon;
1192(Character)__receiver)
1193 }
1194 }
1195 #[doc = "`get_SignalObserver()` overload"]
1196 fn get_signal_observer(self) -> crate::combat::charactersignalobserver::CharacterSignalObserver {
1197 unsafe {
1198 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1199 ::unity::il2cpp_call!((::unity::module_base()+0x2b04ab0usize)as*mut u8,crate::combat::charactersignalobserver::CharacterSignalObserver;
1200(Character)__receiver)
1201 }
1202 }
1203 #[doc = "`CallOnSetupDone(crate::system::action::Action)` overload"]
1204 fn call_on_setup_done(self, func: impl ::core::convert::Into<crate::system::action::Action>) -> () {
1205 unsafe {
1206 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1207 ::unity::il2cpp_call!((::unity::module_base()+0x2afe8e0usize)as*mut u8,();
1208(Character)__receiver,(crate::system::action::Action)::core::convert::Into::into(func))
1209 }
1210 }
1211 #[doc = "`CallOnSetupDone(crate::unity_engine::monobehaviour::MonoBehaviour, crate::system::action::Action, crate::system::action::Action, crate::system::action::Action)` overload"]
1212 fn call_on_setup_done_2(
1213 self,
1214 component: impl ::core::convert::Into<crate::unity_engine::monobehaviour::MonoBehaviour>,
1215 my_start: impl ::core::convert::Into<crate::system::action::Action>,
1216 my_update: impl ::core::convert::Into<crate::system::action::Action>,
1217 my_late_update: impl ::core::convert::Into<crate::system::action::Action>,
1218 ) -> () {
1219 unsafe {
1220 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1221 ::unity::il2cpp_call!((::unity::module_base()+0x2afe330usize)as*mut u8,();
1222(Character)__receiver,(crate::unity_engine::monobehaviour::MonoBehaviour)::core::convert::Into::into(component),(crate::system::action::Action)::core::convert::Into::into(my_start),(crate::system::action::Action)::core::convert::Into::into(my_update),(crate::system::action::Action)::core::convert::Into::into(my_late_update))
1223 }
1224 }
1225 #[doc = "`.ctor()` overload"]
1226 fn ctor(self) -> () {
1227 unsafe {
1228 let __receiver = <Character as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
1229 ::unity::il2cpp_call!((::unity::module_base()+0x2b04d60usize)as*mut u8,();
1230(Character)__receiver)
1231 }
1232 }
1233}
1234
1235#[cfg(feature = "combat-character")]
1236impl<__T: ICharacter> ICharacterMethods for __T {}
1237
1238#[cfg(feature = "combat-character")]
1239impl Character {
1240 pub fn get_side_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1241 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
1242 }
1243
1244 pub fn set_side_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1245 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
1246 }
1247
1248 pub fn get_chain_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1249 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
1250 }
1251
1252 pub fn set_chain_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1253 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
1254 }
1255
1256 pub fn get_prefetched_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1257 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
1258 }
1259
1260 pub fn set_prefetched_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1261 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
1262 }
1263
1264 pub fn get_launcher_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1265 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
1266 }
1267
1268 pub fn get_magic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1269 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
1270 }
1271
1272 pub fn get_throwing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1273 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
1274 }
1275
1276 pub fn get_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1277 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
1278 }
1279
1280 pub fn set_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1281 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
1282 }
1283
1284 pub fn get_observable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1285 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
1286 }
1287
1288 pub fn get_idle_smb_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1289 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
1290 }
1291
1292 pub fn set_idle_smb_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1293 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
1294 }
1295
1296 pub fn start_grandew_brain_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1297 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
1298 }
1299
1300 pub fn dispose_grandew_brain_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1301 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
1302 }
1303
1304 pub fn get_world_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1305 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
1306 }
1307
1308 pub fn get_record_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1309 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
1310 }
1311
1312 pub fn get_phase_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1313 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
1314 }
1315
1316 pub fn get_game_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1317 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
1318 }
1319
1320 pub fn set_game_status_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1321 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
1322 }
1323
1324 pub fn get_is_setup_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1325 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
1326 }
1327
1328 pub fn set_is_setup_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1329 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
1330 }
1331
1332 pub fn get_is_visible_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1333 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
1334 }
1335
1336 pub fn set_is_visible_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1337 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
1338 }
1339
1340 pub fn get_look_at_ik_head_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1341 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
1342 }
1343
1344 pub fn get_look_at_ik_body_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1345 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
1346 }
1347
1348 pub fn get_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1349 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
1350 }
1351
1352 pub fn get_master_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1353 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
1354 }
1355
1356 pub fn get_enemy_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1357 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
1358 }
1359
1360 pub fn get_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1361 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
1362 }
1363
1364 pub fn set_enemy_for_chain_guard_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1365 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
1366 }
1367
1368 pub fn set_enemy_to_default_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1369 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
1370 }
1371
1372 pub fn get_ground_level_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1373 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
1374 }
1375
1376 pub fn set_ground_level_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1377 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
1378 }
1379
1380 pub fn adjust_ground_level_to_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1381 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
1382 }
1383
1384 pub fn get_pos2_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1385 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
1386 }
1387
1388 pub fn get_pos3_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1389 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
1390 }
1391
1392 pub fn to_xhz_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1393 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
1394 }
1395
1396 pub fn to_abcd_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1397 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
1398 }
1399
1400 pub fn transform_to_world_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1401 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
1402 }
1403
1404 pub fn get_dir2_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1405 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
1406 }
1407
1408 pub fn get_dir_to_enemy2_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1409 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
1410 }
1411
1412 pub fn get_sq_dist_to_enemy2_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1413 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
1414 }
1415
1416 pub fn get_sq_dist_to_partner2_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1417 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
1418 }
1419
1420 pub fn get_dist_to_enemy2_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1421 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
1422 }
1423
1424 pub fn get_world_hit_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1425 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
1426 }
1427
1428 pub fn set_world_hit_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1429 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
1430 }
1431
1432 pub fn get_attack_beaten_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1433 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
1434 }
1435
1436 pub fn set_attack_beaten_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1437 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
1438 }
1439
1440 pub fn get_tall_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1441 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
1442 }
1443
1444 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1445 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
1446 }
1447
1448 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1449 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
1450 }
1451
1452 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1453 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
1454 }
1455
1456 pub fn my_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1457 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
1458 }
1459
1460 pub fn is_appeared_from_beginning_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1461 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
1462 }
1463
1464 pub fn manual_awake_for_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1465 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
1466 }
1467
1468 pub fn setup_for_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1469 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
1470 }
1471
1472 pub fn setup_by_race_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1473 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
1474 }
1475
1476 pub fn set_collision_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1477 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
1478 }
1479
1480 pub fn set_collision_offset_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1481 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
1482 }
1483
1484 pub fn add_and_get_rb_and_collider_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1485 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
1486 }
1487
1488 pub fn setup_for_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1489 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
1490 }
1491
1492 pub fn hide_whole_shadow_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1493 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
1494 }
1495
1496 pub fn teardown_for_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1497 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
1498 }
1499
1500 pub fn setup_for_talk_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1501 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
1502 }
1503
1504 pub fn setup_for_hub_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1505 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
1506 }
1507
1508 pub fn get_is_left_in_screen_space_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1509 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
1510 }
1511
1512 pub fn get_body_animator_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1513 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
1514 }
1515
1516 pub fn get_ride_animator_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1517 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
1518 }
1519
1520 pub fn get_face_animator_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1521 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
1522 }
1523
1524 pub fn get_constant_speed_playback_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1525 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
1526 }
1527
1528 pub fn set_constant_speed_playback_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1529 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
1530 }
1531
1532 pub fn get_playing_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1533 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[75]
1534 }
1535
1536 pub fn set_playing_hash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1537 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[76]
1538 }
1539
1540 pub fn get_playing_store_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1541 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
1542 }
1543
1544 pub fn set_playing_store_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1545 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[78]
1546 }
1547
1548 pub fn set_playing_hash_and_store_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1549 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[79]
1550 }
1551
1552 pub fn get_playing_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1553 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
1554 }
1555
1556 pub fn set_playing_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1557 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[81]
1558 }
1559
1560 pub fn get_play_end_world_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1561 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[82]
1562 }
1563
1564 pub fn set_animator_parameter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1565 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
1566 }
1567
1568 pub fn set_animator_parameter_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1569 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[84]
1570 }
1571
1572 pub fn set_playing_animation_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1573 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[85]
1574 }
1575
1576 pub fn get_animator_state_info_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1577 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[86]
1578 }
1579
1580 pub fn get_playing_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1581 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[87]
1582 }
1583
1584 pub fn get_playback_rate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1585 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[88]
1586 }
1587
1588 pub fn set_playback_rate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1589 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[89]
1590 }
1591
1592 pub fn get_weapon_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1593 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[90]
1594 }
1595
1596 pub fn will_play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1597 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[91]
1598 }
1599
1600 pub fn will_not_play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1601 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[92]
1602 }
1603
1604 pub fn play_dying_instant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1605 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[93]
1606 }
1607
1608 pub fn play_idle_normal_instant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1609 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[94]
1610 }
1611
1612 pub fn play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1613 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[95]
1614 }
1615
1616 pub fn play_instant_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1617 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[96]
1618 }
1619
1620 pub fn play_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1621 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[97]
1622 }
1623
1624 pub fn get_is_idle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1625 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[98]
1626 }
1627
1628 pub fn get_is_physical_attacking_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1629 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[99]
1630 }
1631
1632 pub fn play_facial_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1633 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[100]
1634 }
1635
1636 pub fn play_facial_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1637 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[101]
1638 }
1639
1640 pub fn skip_combat_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1641 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[102]
1642 }
1643
1644 pub fn hide_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1645 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[103]
1646 }
1647
1648 pub fn get_dither_fade_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1649 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[104]
1650 }
1651
1652 pub fn get_material_engage_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1653 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[105]
1654 }
1655
1656 pub fn get_signal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1657 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[106]
1658 }
1659
1660 pub fn get_lying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1661 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[107]
1662 }
1663
1664 pub fn get_joint_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1665 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[108]
1666 }
1667
1668 pub fn get_proportion_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1669 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[109]
1670 }
1671
1672 pub fn get_config_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1673 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[110]
1674 }
1675
1676 pub fn get_move_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1677 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[111]
1678 }
1679
1680 pub fn get_turn_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1681 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[112]
1682 }
1683
1684 pub fn get_timespace_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1685 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[113]
1686 }
1687
1688 pub fn get_hud_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1689 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[114]
1690 }
1691
1692 pub fn get_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1693 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[115]
1694 }
1695
1696 pub fn get_builder_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1697 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[116]
1698 }
1699
1700 pub fn get_aura_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1701 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[117]
1702 }
1703
1704 pub fn get_illusion_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1705 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[118]
1706 }
1707
1708 pub fn get_ik_foot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1709 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[119]
1710 }
1711
1712 pub fn get_ik_look_at_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1713 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[120]
1714 }
1715
1716 pub fn get_ik_aim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1717 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[121]
1718 }
1719
1720 pub fn get_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1721 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[122]
1722 }
1723
1724 pub fn get_signal_observer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1725 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[123]
1726 }
1727
1728 pub fn call_on_setup_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1729 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[124]
1730 }
1731
1732 pub fn call_on_setup_done_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1733 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[125]
1734 }
1735
1736 pub fn register_regular_hander_on_setup_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1737 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[126]
1738 }
1739
1740 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1741 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[127]
1742 }
1743}
1744
1745#[cfg(feature = "combat-character")]
1746impl Character {
1747 #[doc = "`.ctor()` — no args"]
1748 pub fn new() -> Self {
1749 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1750 panic!(
1751 "{}
1752::{}
1753 failed to instantiate",
1754 ::core::stringify!(Character),
1755 ::core::stringify!(new),
1756 )
1757 });
1758 <Self as ICharacterMethods>::ctor(this);
1759 this
1760 }
1761}
1762
1763#[cfg(feature = "combat-character")]
1764#[doc(hidden)]
1765pub mod prelude {
1766 pub use super::{Character, ICharacter, ICharacterMethods};
1767 #[cfg(feature = "system-object")]
1768 pub use crate::system::object::IObjectMethods;
1769 #[cfg(feature = "unity_engine-behaviour")]
1770 pub use crate::unity_engine::behaviour::IBehaviourMethods;
1771 #[cfg(feature = "unity_engine-component")]
1772 pub use crate::unity_engine::component::IComponentMethods;
1773 #[cfg(feature = "unity_engine-monobehaviour")]
1774 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
1775 #[cfg(feature = "unity_engine-object_2")]
1776 pub use crate::unity_engine::object_2::IObject_2Methods;
1777 pub use crate::{
1778 system::object::IObject,
1779 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
1780 };
1781}