engage/generated/combat/
characterasset.rs1#[cfg(feature = "combat-characterasset-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::characterassett_1::{CharacterAssetT_1, ICharacterAssetT_1},
10 system::object::{IObject, Object},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterasset/CharacterAsset.md"))]
14 #[::unity::class(namespace = "Combat", name = "CharacterAsset")]
15 #[parent(crate::combat::characterassett_1::CharacterAssetT_1<crate::unity_engine::object_2::Object_2>)]
16 pub struct CharacterAsset {}
17}
18
19#[cfg(feature = "combat-characterasset-types")]
20pub use __types::*;
21
22#[cfg(feature = "combat-characterasset")]
23pub trait ICharacterAssetMethods: ICharacterAsset {
24 #[doc = "`.ctor(crate::combat::assettype::AssetType)` overload"]
25 fn ctor(self, asset_type: impl ::core::convert::Into<crate::combat::assettype::AssetType>) -> () {
26 unsafe {
27 let __receiver = <CharacterAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28 ::unity::il2cpp_call!((::unity::module_base()+0x27d37d0usize)as*mut u8,();
29(CharacterAsset)__receiver,(crate::combat::assettype::AssetType)::core::convert::Into::into(asset_type))
30 }
31 }
32 #[doc = "`.ctor(crate::combat::characterasset::CharacterAsset)` overload"]
33 fn ctor_2(self, rhs: impl ::core::convert::Into<crate::combat::characterasset::CharacterAsset>) -> () {
34 unsafe {
35 let __receiver = <CharacterAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
36 ::unity::il2cpp_call!((::unity::module_base()+0x27d3830usize)as*mut u8,();
37(CharacterAsset)__receiver,(crate::combat::characterasset::CharacterAsset)::core::convert::Into::into(rhs))
38 }
39 }
40 #[doc = "`ChangeNML(u16)` overload"]
41 fn change_nml(self, mode: impl ::core::convert::Into<u16>) -> () {
42 unsafe {
43 let __receiver = <CharacterAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44 ::unity::il2cpp_call!((::unity::module_base()+0x27d3890usize)as*mut u8,();
45(CharacterAsset)__receiver,(u16)::core::convert::Into::into(mode))
46 }
47 }
48}
49
50#[cfg(feature = "combat-characterasset")]
51impl<__T: ICharacterAsset> ICharacterAssetMethods for __T {}
52
53#[cfg(feature = "combat-characterasset")]
54impl CharacterAsset {
55 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
56 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
57 }
58
59 pub fn ctor_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
60 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
61 }
62
63 pub fn change_nml_method_info() -> &'static ::unity::il2cpp::MethodInfo {
64 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
65 }
66}
67
68#[cfg(feature = "combat-characterasset")]
69impl CharacterAsset {
70 #[doc = "`.ctor(crate::combat::assettype::AssetType)` — overload selector"]
71 pub fn new(asset_type: crate::combat::assettype::AssetType) -> Self {
72 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
73 panic!(
74 "{}
75::{}
76 failed to instantiate",
77 ::core::stringify!(CharacterAsset),
78 ::core::stringify!(new),
79 )
80 });
81 <Self as ICharacterAssetMethods>::ctor(this, asset_type);
82 this
83 }
84
85 #[doc = "`.ctor(crate::combat::characterasset::CharacterAsset)` — overload selector"]
86 pub fn new_2(rhs: crate::combat::characterasset::CharacterAsset) -> Self {
87 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
88 panic!(
89 "{}
90::{}
91 failed to instantiate",
92 ::core::stringify!(CharacterAsset),
93 ::core::stringify!(new_2),
94 )
95 });
96 <Self as ICharacterAssetMethods>::ctor_2(this, rhs);
97 this
98 }
99}
100
101#[cfg(feature = "combat-characterasset")]
102#[doc(hidden)]
103pub mod prelude {
104 pub use super::{CharacterAsset, ICharacterAsset, ICharacterAssetMethods};
105 #[cfg(feature = "combat-characterassett_1")]
106 pub use crate::combat::characterassett_1::ICharacterAssetT_1Methods;
107 #[cfg(feature = "system-object")]
108 pub use crate::system::object::IObjectMethods;
109 pub use crate::{combat::characterassett_1::ICharacterAssetT_1, system::object::IObject};
110}