1#[cfg(feature = "combat-characterassetform-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterassetform/CharacterAssetForm.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterAssetForm")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterAssetForm {
22 #[offset(24)]
23 #[rename(name = "Appearance")]
24 pub appearance: crate::combat::characterappearance::CharacterAppearance,
25 #[offset(32)]
26 #[rename(name = "m_bSelfAppearance")]
27 pub m_b_self_appearance: bool,
28 #[offset(36)]
29 #[rename(name = "ViewerPresetIndex")]
30 pub viewer_preset_index: i32,
31 #[offset(40)]
32 #[rename(name = "ViewerPersonIndex")]
33 pub viewer_person_index: i32,
34 #[offset(44)]
35 #[rename(name = "ViewerJobIndex")]
36 pub viewer_job_index: i32,
37 #[offset(48)]
38 #[rename(name = "ViewerWeaponIndex")]
39 pub viewer_weapon_index: i32,
40 #[offset(54)]
41 #[rename(name = "isBuilding_WatchFromCharacterAssetForm")]
42 pub is_building_watch_from_character_asset_form: bool,
43 }
44}
45
46#[cfg(feature = "combat-characterassetform-types")]
47pub use __types::*;
48
49#[cfg(feature = "combat-characterassetform")]
50impl CharacterAssetForm {
51 #[doc = "`Attach(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform)` overload"]
52 pub fn attach(
53 me: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
54 parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
55 ) -> () {
56 unsafe {
57 ::unity::il2cpp_call!((::unity::module_base()+0x27d3f30usize)as*mut u8,();
58(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(me),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
59 }
60 }
61
62 #[doc = "`LoadDatabase()` overload"]
63 pub fn load_database() -> () {
64 unsafe {
65 ::unity::il2cpp_call!((::unity::module_base()+0x27d3da0usize)as*mut u8,();
66 )
67 }
68 }
69}
70
71#[cfg(feature = "combat-characterassetform")]
72pub trait ICharacterAssetFormMethods: ICharacterAssetForm {
73 #[doc = "`get_Item(i32)` overload"]
74 fn get_item(self, index: impl ::core::convert::Into<i32>) -> crate::combat::characterasset::CharacterAsset {
75 unsafe {
76 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x27d3a40usize)as*mut u8,crate::combat::characterasset::CharacterAsset;
78(CharacterAssetForm)__receiver,(i32)::core::convert::Into::into(index))
79 }
80 }
81 #[doc = "`get_Item(crate::combat::assettype::AssetType)` overload"]
82 fn get_item_2(self, r#type: impl ::core::convert::Into<crate::combat::assettype::AssetType>) -> crate::combat::characterasset::CharacterAsset {
83 unsafe {
84 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85 ::unity::il2cpp_call!((::unity::module_base()+0x27d3a50usize)as*mut u8,crate::combat::characterasset::CharacterAsset;
86(CharacterAssetForm)__receiver,(crate::combat::assettype::AssetType)::core::convert::Into::into(r#type))
87 }
88 }
89 #[doc = "`get_InitialInvisibility()` overload"]
90 fn get_initial_invisibility(self) -> bool {
91 unsafe {
92 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x27d3a60usize)as*mut u8,bool;
94(CharacterAssetForm)__receiver)
95 }
96 }
97 #[doc = "`set_InitialInvisibility(bool)` overload"]
98 fn set_initial_invisibility(self, value: impl ::core::convert::Into<bool>) -> () {
99 unsafe {
100 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101 ::unity::il2cpp_call!((::unity::module_base()+0x27d3a70usize)as*mut u8,();
102(CharacterAssetForm)__receiver,(bool)::core::convert::Into::into(value))
103 }
104 }
105 #[doc = "`get_IsDone()` overload"]
106 fn get_is_done(self) -> bool {
107 unsafe {
108 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109 ::unity::il2cpp_call!((::unity::module_base()+0x27d3a80usize)as*mut u8,bool;
110(CharacterAssetForm)__receiver)
111 }
112 }
113 #[doc = "`set_IsDone(bool)` overload"]
114 fn set_is_done(self, value: impl ::core::convert::Into<bool>) -> () {
115 unsafe {
116 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117 ::unity::il2cpp_call!((::unity::module_base()+0x27d3a90usize)as*mut u8,();
118(CharacterAssetForm)__receiver,(bool)::core::convert::Into::into(value))
119 }
120 }
121 #[doc = "`Build(crate::combat::characterappearance::CharacterAppearance, bool)` overload"]
122 fn build(
123 self,
124 appearance: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
125 invisible: impl ::core::convert::Into<bool>,
126 ) -> () {
127 unsafe {
128 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129 ::unity::il2cpp_call!((::unity::module_base()+0x27d3aa0usize)as*mut u8,();
130(CharacterAssetForm)__receiver,(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(appearance),(bool)::core::convert::Into::into(invisible))
131 }
132 }
133 #[doc = "`BuildForTest()` overload"]
134 fn build_for_test(self) -> crate::system::collections::ienumerator::IEnumerator {
135 unsafe {
136 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137 ::unity::il2cpp_call!((::unity::module_base()+0x27d3bf0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
138(CharacterAssetForm)__receiver)
139 }
140 }
141 #[doc = "`BuildCoroutine()` overload"]
142 fn build_coroutine(self) -> crate::system::collections::ienumerator::IEnumerator {
143 unsafe {
144 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145 ::unity::il2cpp_call!((::unity::module_base()+0x27d3c70usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
146(CharacterAssetForm)__receiver)
147 }
148 }
149 #[doc = "`BuildHierarchy()` overload"]
150 fn build_hierarchy(self) -> () {
151 unsafe {
152 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153 {
154 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
155 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
156 panic!(
157 "unity: virtual slot {}
158 out of range (vtable len {}
159) on the runtime class behind {}
160 (method `{}
161`)",
162 4usize,
163 __vt.len(),
164 <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
165 "BuildHierarchy",
166 )
167 });
168 let __inner: extern "C" fn(CharacterAssetForm, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
169 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
170 __inner(__receiver, __mi)
171 }
172 }
173 }
174 #[doc = "`CoBuildHierarchy()` overload"]
175 fn co_build_hierarchy(self) -> crate::system::collections::ienumerator::IEnumerator {
176 unsafe {
177 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178 {
179 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
180 let __vi = *__vt.get(5usize).unwrap_or_else(|| {
181 panic!(
182 "unity: virtual slot {}
183 out of range (vtable len {}
184) on the runtime class behind {}
185 (method `{}
186`)",
187 5usize,
188 __vt.len(),
189 <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
190 "CoBuildHierarchy",
191 )
192 });
193 let __inner: extern "C" fn(CharacterAssetForm, ::unity::OptionalMethod) -> crate::system::collections::ienumerator::IEnumerator =
194 ::core::mem::transmute(__vi.method_ptr);
195 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
196 __inner(__receiver, __mi)
197 }
198 }
199 }
200 #[doc = "`BeginContentsChange()` overload"]
201 fn begin_contents_change(self) -> () {
202 unsafe {
203 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
204 ::unity::il2cpp_call!((::unity::module_base()+0x27d3cf0usize)as*mut u8,();
205(CharacterAssetForm)__receiver)
206 }
207 }
208 #[doc = "`EndContentsChange()` overload"]
209 fn end_contents_change(self) -> () {
210 unsafe {
211 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
212 ::unity::il2cpp_call!((::unity::module_base()+0x27d3d00usize)as*mut u8,();
213(CharacterAssetForm)__receiver)
214 }
215 }
216 #[doc = "`SetViaTableResult(crate::app::assettable::AssetTable_Result)` overload"]
217 fn set_via_table_result(self, r: impl ::core::convert::Into<crate::app::assettable::AssetTable_Result>) -> () {
218 unsafe {
219 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
220 {
221 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
222 let __vi = *__vt.get(6usize).unwrap_or_else(|| {
223 panic!(
224 "unity: virtual slot {}
225 out of range (vtable len {}
226) on the runtime class behind {}
227 (method `{}
228`)",
229 6usize,
230 __vt.len(),
231 <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
232 "SetViaTableResult",
233 )
234 });
235 let __inner: extern "C" fn(CharacterAssetForm, crate::app::assettable::AssetTable_Result, ::unity::OptionalMethod) -> () =
236 ::core::mem::transmute(__vi.method_ptr);
237 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
238 __inner(__receiver, ::core::convert::Into::into(r), __mi)
239 }
240 }
241 }
242 #[doc = "`UnloadD(crate::unity_engine::transform::Transform)` overload"]
243 fn unload_d(self, chr: impl ::core::convert::Into<crate::unity_engine::transform::Transform>) -> () {
244 unsafe {
245 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
246 {
247 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
248 let __vi = *__vt.get(7usize).unwrap_or_else(|| {
249 panic!(
250 "unity: virtual slot {}
251 out of range (vtable len {}
252) on the runtime class behind {}
253 (method `{}
254`)",
255 7usize,
256 __vt.len(),
257 <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
258 "UnloadD",
259 )
260 });
261 let __inner: extern "C" fn(CharacterAssetForm, crate::unity_engine::transform::Transform, ::unity::OptionalMethod) -> () =
262 ::core::mem::transmute(__vi.method_ptr);
263 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
264 __inner(__receiver, ::core::convert::Into::into(chr), __mi)
265 }
266 }
267 }
268 #[doc = "`Attach(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
269 fn attach_2(
270 self,
271 me: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
272 parent: impl ::core::convert::Into<::unity::Il2CppString>,
273 ) -> () {
274 unsafe {
275 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
276 ::unity::il2cpp_call!((::unity::module_base()+0x27d4020usize)as*mut u8,();
277(CharacterAssetForm)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(me),(::unity::Il2CppString)::core::convert::Into::into(parent))
278 }
279 }
280 #[doc = "`FindInChildren(::unity::Il2CppString)` overload"]
281 fn find_in_children(self, parent: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::unity_engine::transform::Transform {
282 unsafe {
283 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
284 ::unity::il2cpp_call!((::unity::module_base()+0x27d4190usize)as*mut u8,crate::unity_engine::transform::Transform;
285(CharacterAssetForm)__receiver,(::unity::Il2CppString)::core::convert::Into::into(parent))
286 }
287 }
288 #[doc = "`GetAccessories()` overload"]
289 fn get_accessories(self) -> crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::combat::characterasset::CharacterAsset> {
290 unsafe {
291 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
292 ::unity::il2cpp_call!((::unity::module_base()+0x27d4220usize)as*mut u8,crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::combat::characterasset::CharacterAsset> ;
293(CharacterAssetForm)__receiver)
294 }
295 }
296 #[doc = "`OnDestroy()` overload"]
297 fn on_destroy(self) -> () {
298 unsafe {
299 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
300 ::unity::il2cpp_call!((::unity::module_base()+0x27d42a0usize)as*mut u8,();
301(CharacterAssetForm)__receiver)
302 }
303 }
304 #[doc = "`.ctor()` overload"]
305 fn ctor(self) -> () {
306 unsafe {
307 let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
308 ::unity::il2cpp_call!((::unity::module_base()+0x27d42c0usize)as*mut u8,();
309(CharacterAssetForm)__receiver)
310 }
311 }
312}
313
314#[cfg(feature = "combat-characterassetform")]
315impl<__T: ICharacterAssetForm> ICharacterAssetFormMethods for __T {}
316
317#[cfg(feature = "combat-characterassetform")]
318impl CharacterAssetForm {
319 pub fn get_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
320 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
321 }
322
323 pub fn get_item_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
324 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
325 }
326
327 pub fn get_initial_invisibility_method_info() -> &'static ::unity::il2cpp::MethodInfo {
328 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
329 }
330
331 pub fn set_initial_invisibility_method_info() -> &'static ::unity::il2cpp::MethodInfo {
332 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
333 }
334
335 pub fn get_is_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
336 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
337 }
338
339 pub fn set_is_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
340 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
341 }
342
343 pub fn build_method_info() -> &'static ::unity::il2cpp::MethodInfo {
344 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
345 }
346
347 pub fn build_for_test_method_info() -> &'static ::unity::il2cpp::MethodInfo {
348 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
349 }
350
351 pub fn build_coroutine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
352 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
353 }
354
355 pub fn build_hierarchy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
356 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
357 }
358
359 pub fn co_build_hierarchy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
360 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
361 }
362
363 pub fn begin_contents_change_method_info() -> &'static ::unity::il2cpp::MethodInfo {
364 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
365 }
366
367 pub fn end_contents_change_method_info() -> &'static ::unity::il2cpp::MethodInfo {
368 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
369 }
370
371 pub fn set_via_table_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
372 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
373 }
374
375 pub fn unload_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
376 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
377 }
378
379 pub fn attach_method_info() -> &'static ::unity::il2cpp::MethodInfo {
380 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
381 }
382
383 pub fn attach_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
384 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
385 }
386
387 pub fn find_in_children_method_info() -> &'static ::unity::il2cpp::MethodInfo {
388 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
389 }
390
391 pub fn get_accessories_method_info() -> &'static ::unity::il2cpp::MethodInfo {
392 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
393 }
394
395 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
396 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
397 }
398
399 pub fn load_database_method_info() -> &'static ::unity::il2cpp::MethodInfo {
400 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
401 }
402
403 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
404 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
405 }
406}
407
408#[cfg(feature = "combat-characterassetform")]
409impl CharacterAssetForm {
410 #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `BuildHierarchy`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
411 pub unsafe fn build_hierarchy(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
412 let __mi = Self::build_hierarchy_method_info();
413 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
414 __inner(this.into(), ::core::option::Option::None)
415 }
416
417 #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `CoBuildHierarchy`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
418 pub unsafe fn co_build_hierarchy(this: impl ::core::convert::Into<::unity::IlInstance>) -> crate::system::collections::ienumerator::IEnumerator {
419 let __mi = Self::co_build_hierarchy_method_info();
420 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> crate::system::collections::ienumerator::IEnumerator =
421 ::core::mem::transmute(__mi.method_ptr);
422 __inner(this.into(), ::core::option::Option::None)
423 }
424
425 #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `SetViaTableResult`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
426 pub unsafe fn set_via_table_result(this: impl ::core::convert::Into<::unity::IlInstance>, r: crate::app::assettable::AssetTable_Result) -> () {
427 let __mi = Self::set_via_table_result_method_info();
428 let __inner: extern "C" fn(::unity::IlInstance, crate::app::assettable::AssetTable_Result, ::unity::OptionalMethod) -> () =
429 ::core::mem::transmute(__mi.method_ptr);
430 __inner(this.into(), r, ::core::option::Option::None)
431 }
432
433 #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `UnloadD`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
434 pub unsafe fn unload_d(this: impl ::core::convert::Into<::unity::IlInstance>, chr: crate::unity_engine::transform::Transform) -> () {
435 let __mi = Self::unload_d_method_info();
436 let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::transform::Transform, ::unity::OptionalMethod) -> () =
437 ::core::mem::transmute(__mi.method_ptr);
438 __inner(this.into(), chr, ::core::option::Option::None)
439 }
440}
441
442#[cfg(feature = "combat-characterassetform")]
443impl CharacterAssetForm {
444 #[doc = "`.ctor()` — no args"]
445 pub fn new() -> Self {
446 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
447 panic!(
448 "{}
449::{}
450 failed to instantiate",
451 ::core::stringify!(CharacterAssetForm),
452 ::core::stringify!(new),
453 )
454 });
455 <Self as ICharacterAssetFormMethods>::ctor(this);
456 this
457 }
458}
459
460#[cfg(feature = "combat-characterassetform")]
461#[doc(hidden)]
462pub mod prelude {
463 pub use super::{CharacterAssetForm, ICharacterAssetForm, ICharacterAssetFormMethods};
464 #[cfg(feature = "system-object")]
465 pub use crate::system::object::IObjectMethods;
466 #[cfg(feature = "unity_engine-behaviour")]
467 pub use crate::unity_engine::behaviour::IBehaviourMethods;
468 #[cfg(feature = "unity_engine-component")]
469 pub use crate::unity_engine::component::IComponentMethods;
470 #[cfg(feature = "unity_engine-monobehaviour")]
471 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
472 #[cfg(feature = "unity_engine-object_2")]
473 pub use crate::unity_engine::object_2::IObject_2Methods;
474 pub use crate::{
475 system::object::IObject,
476 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
477 };
478}