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engage/generated/combat/
characterassetform.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterassetform-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterassetform/CharacterAssetForm.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterAssetForm")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterAssetForm {
22        #[offset(24)]
23        #[rename(name = "Appearance")]
24        pub appearance: crate::combat::characterappearance::CharacterAppearance,
25        #[offset(32)]
26        #[rename(name = "m_bSelfAppearance")]
27        pub m_b_self_appearance: bool,
28        #[offset(36)]
29        #[rename(name = "ViewerPresetIndex")]
30        pub viewer_preset_index: i32,
31        #[offset(40)]
32        #[rename(name = "ViewerPersonIndex")]
33        pub viewer_person_index: i32,
34        #[offset(44)]
35        #[rename(name = "ViewerJobIndex")]
36        pub viewer_job_index: i32,
37        #[offset(48)]
38        #[rename(name = "ViewerWeaponIndex")]
39        pub viewer_weapon_index: i32,
40        #[offset(54)]
41        #[rename(name = "isBuilding_WatchFromCharacterAssetForm")]
42        pub is_building_watch_from_character_asset_form: bool,
43    }
44}
45
46#[cfg(feature = "combat-characterassetform-types")]
47pub use __types::*;
48
49#[cfg(feature = "combat-characterassetform")]
50impl CharacterAssetForm {
51    #[doc = "`Attach(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform)` overload"]
52    pub fn attach(
53        me: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
54        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
55    ) -> () {
56        unsafe {
57            ::unity::il2cpp_call!((::unity::module_base()+0x27d3f30usize)as*mut u8,();
58(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(me),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
59        }
60    }
61
62    #[doc = "`LoadDatabase()` overload"]
63    pub fn load_database() -> () {
64        unsafe {
65            ::unity::il2cpp_call!((::unity::module_base()+0x27d3da0usize)as*mut u8,();
66            )
67        }
68    }
69}
70
71#[cfg(feature = "combat-characterassetform")]
72pub trait ICharacterAssetFormMethods: ICharacterAssetForm {
73    #[doc = "`get_Item(i32)` overload"]
74    fn get_item(self, index: impl ::core::convert::Into<i32>) -> crate::combat::characterasset::CharacterAsset {
75        unsafe {
76            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x27d3a40usize)as*mut u8,crate::combat::characterasset::CharacterAsset;
78(CharacterAssetForm)__receiver,(i32)::core::convert::Into::into(index))
79        }
80    }
81    #[doc = "`get_Item(crate::combat::assettype::AssetType)` overload"]
82    fn get_item_2(self, r#type: impl ::core::convert::Into<crate::combat::assettype::AssetType>) -> crate::combat::characterasset::CharacterAsset {
83        unsafe {
84            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85            ::unity::il2cpp_call!((::unity::module_base()+0x27d3a50usize)as*mut u8,crate::combat::characterasset::CharacterAsset;
86(CharacterAssetForm)__receiver,(crate::combat::assettype::AssetType)::core::convert::Into::into(r#type))
87        }
88    }
89    #[doc = "`get_InitialInvisibility()` overload"]
90    fn get_initial_invisibility(self) -> bool {
91        unsafe {
92            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93            ::unity::il2cpp_call!((::unity::module_base()+0x27d3a60usize)as*mut u8,bool;
94(CharacterAssetForm)__receiver)
95        }
96    }
97    #[doc = "`set_InitialInvisibility(bool)` overload"]
98    fn set_initial_invisibility(self, value: impl ::core::convert::Into<bool>) -> () {
99        unsafe {
100            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101            ::unity::il2cpp_call!((::unity::module_base()+0x27d3a70usize)as*mut u8,();
102(CharacterAssetForm)__receiver,(bool)::core::convert::Into::into(value))
103        }
104    }
105    #[doc = "`get_IsDone()` overload"]
106    fn get_is_done(self) -> bool {
107        unsafe {
108            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x27d3a80usize)as*mut u8,bool;
110(CharacterAssetForm)__receiver)
111        }
112    }
113    #[doc = "`set_IsDone(bool)` overload"]
114    fn set_is_done(self, value: impl ::core::convert::Into<bool>) -> () {
115        unsafe {
116            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x27d3a90usize)as*mut u8,();
118(CharacterAssetForm)__receiver,(bool)::core::convert::Into::into(value))
119        }
120    }
121    #[doc = "`Build(crate::combat::characterappearance::CharacterAppearance, bool)` overload"]
122    fn build(
123        self,
124        appearance: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
125        invisible: impl ::core::convert::Into<bool>,
126    ) -> () {
127        unsafe {
128            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129            ::unity::il2cpp_call!((::unity::module_base()+0x27d3aa0usize)as*mut u8,();
130(CharacterAssetForm)__receiver,(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(appearance),(bool)::core::convert::Into::into(invisible))
131        }
132    }
133    #[doc = "`BuildForTest()` overload"]
134    fn build_for_test(self) -> crate::system::collections::ienumerator::IEnumerator {
135        unsafe {
136            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137            ::unity::il2cpp_call!((::unity::module_base()+0x27d3bf0usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
138(CharacterAssetForm)__receiver)
139        }
140    }
141    #[doc = "`BuildCoroutine()` overload"]
142    fn build_coroutine(self) -> crate::system::collections::ienumerator::IEnumerator {
143        unsafe {
144            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145            ::unity::il2cpp_call!((::unity::module_base()+0x27d3c70usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
146(CharacterAssetForm)__receiver)
147        }
148    }
149    #[doc = "`BuildHierarchy()` overload"]
150    fn build_hierarchy(self) -> () {
151        unsafe {
152            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153            {
154                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
155                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
156                    panic!(
157                        "unity: virtual slot {}
158 out of range (vtable len {}
159) on the runtime class behind {}
160 (method `{}
161`)",
162                        4usize,
163                        __vt.len(),
164                        <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
165                        "BuildHierarchy",
166                    )
167                });
168                let __inner: extern "C" fn(CharacterAssetForm, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
169                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
170                __inner(__receiver, __mi)
171            }
172        }
173    }
174    #[doc = "`CoBuildHierarchy()` overload"]
175    fn co_build_hierarchy(self) -> crate::system::collections::ienumerator::IEnumerator {
176        unsafe {
177            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178            {
179                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
180                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
181                    panic!(
182                        "unity: virtual slot {}
183 out of range (vtable len {}
184) on the runtime class behind {}
185 (method `{}
186`)",
187                        5usize,
188                        __vt.len(),
189                        <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
190                        "CoBuildHierarchy",
191                    )
192                });
193                let __inner: extern "C" fn(CharacterAssetForm, ::unity::OptionalMethod) -> crate::system::collections::ienumerator::IEnumerator =
194                    ::core::mem::transmute(__vi.method_ptr);
195                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
196                __inner(__receiver, __mi)
197            }
198        }
199    }
200    #[doc = "`BeginContentsChange()` overload"]
201    fn begin_contents_change(self) -> () {
202        unsafe {
203            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
204            ::unity::il2cpp_call!((::unity::module_base()+0x27d3cf0usize)as*mut u8,();
205(CharacterAssetForm)__receiver)
206        }
207    }
208    #[doc = "`EndContentsChange()` overload"]
209    fn end_contents_change(self) -> () {
210        unsafe {
211            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
212            ::unity::il2cpp_call!((::unity::module_base()+0x27d3d00usize)as*mut u8,();
213(CharacterAssetForm)__receiver)
214        }
215    }
216    #[doc = "`SetViaTableResult(crate::app::assettable::AssetTable_Result)` overload"]
217    fn set_via_table_result(self, r: impl ::core::convert::Into<crate::app::assettable::AssetTable_Result>) -> () {
218        unsafe {
219            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
220            {
221                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
222                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
223                    panic!(
224                        "unity: virtual slot {}
225 out of range (vtable len {}
226) on the runtime class behind {}
227 (method `{}
228`)",
229                        6usize,
230                        __vt.len(),
231                        <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
232                        "SetViaTableResult",
233                    )
234                });
235                let __inner: extern "C" fn(CharacterAssetForm, crate::app::assettable::AssetTable_Result, ::unity::OptionalMethod) -> () =
236                    ::core::mem::transmute(__vi.method_ptr);
237                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
238                __inner(__receiver, ::core::convert::Into::into(r), __mi)
239            }
240        }
241    }
242    #[doc = "`UnloadD(crate::unity_engine::transform::Transform)` overload"]
243    fn unload_d(self, chr: impl ::core::convert::Into<crate::unity_engine::transform::Transform>) -> () {
244        unsafe {
245            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
246            {
247                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
248                let __vi = *__vt.get(7usize).unwrap_or_else(|| {
249                    panic!(
250                        "unity: virtual slot {}
251 out of range (vtable len {}
252) on the runtime class behind {}
253 (method `{}
254`)",
255                        7usize,
256                        __vt.len(),
257                        <CharacterAssetForm as ::unity::ClassIdentity>::NAME,
258                        "UnloadD",
259                    )
260                });
261                let __inner: extern "C" fn(CharacterAssetForm, crate::unity_engine::transform::Transform, ::unity::OptionalMethod) -> () =
262                    ::core::mem::transmute(__vi.method_ptr);
263                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
264                __inner(__receiver, ::core::convert::Into::into(chr), __mi)
265            }
266        }
267    }
268    #[doc = "`Attach(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
269    fn attach_2(
270        self,
271        me: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
272        parent: impl ::core::convert::Into<::unity::Il2CppString>,
273    ) -> () {
274        unsafe {
275            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
276            ::unity::il2cpp_call!((::unity::module_base()+0x27d4020usize)as*mut u8,();
277(CharacterAssetForm)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(me),(::unity::Il2CppString)::core::convert::Into::into(parent))
278        }
279    }
280    #[doc = "`FindInChildren(::unity::Il2CppString)` overload"]
281    fn find_in_children(self, parent: impl ::core::convert::Into<::unity::Il2CppString>) -> crate::unity_engine::transform::Transform {
282        unsafe {
283            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
284            ::unity::il2cpp_call!((::unity::module_base()+0x27d4190usize)as*mut u8,crate::unity_engine::transform::Transform;
285(CharacterAssetForm)__receiver,(::unity::Il2CppString)::core::convert::Into::into(parent))
286        }
287    }
288    #[doc = "`GetAccessories()` overload"]
289    fn get_accessories(self) -> crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::combat::characterasset::CharacterAsset> {
290        unsafe {
291            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
292            ::unity::il2cpp_call!((::unity::module_base()+0x27d4220usize)as*mut u8,crate::system::collections::generic::ienumerable_1::IEnumerable_1<crate::combat::characterasset::CharacterAsset> ;
293(CharacterAssetForm)__receiver)
294        }
295    }
296    #[doc = "`OnDestroy()` overload"]
297    fn on_destroy(self) -> () {
298        unsafe {
299            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
300            ::unity::il2cpp_call!((::unity::module_base()+0x27d42a0usize)as*mut u8,();
301(CharacterAssetForm)__receiver)
302        }
303    }
304    #[doc = "`.ctor()` overload"]
305    fn ctor(self) -> () {
306        unsafe {
307            let __receiver = <CharacterAssetForm as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
308            ::unity::il2cpp_call!((::unity::module_base()+0x27d42c0usize)as*mut u8,();
309(CharacterAssetForm)__receiver)
310        }
311    }
312}
313
314#[cfg(feature = "combat-characterassetform")]
315impl<__T: ICharacterAssetForm> ICharacterAssetFormMethods for __T {}
316
317#[cfg(feature = "combat-characterassetform")]
318impl CharacterAssetForm {
319    pub fn get_item_method_info() -> &'static ::unity::il2cpp::MethodInfo {
320        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
321    }
322
323    pub fn get_item_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
324        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
325    }
326
327    pub fn get_initial_invisibility_method_info() -> &'static ::unity::il2cpp::MethodInfo {
328        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
329    }
330
331    pub fn set_initial_invisibility_method_info() -> &'static ::unity::il2cpp::MethodInfo {
332        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
333    }
334
335    pub fn get_is_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
336        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
337    }
338
339    pub fn set_is_done_method_info() -> &'static ::unity::il2cpp::MethodInfo {
340        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
341    }
342
343    pub fn build_method_info() -> &'static ::unity::il2cpp::MethodInfo {
344        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
345    }
346
347    pub fn build_for_test_method_info() -> &'static ::unity::il2cpp::MethodInfo {
348        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
349    }
350
351    pub fn build_coroutine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
352        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
353    }
354
355    pub fn build_hierarchy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
356        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
357    }
358
359    pub fn co_build_hierarchy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
360        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
361    }
362
363    pub fn begin_contents_change_method_info() -> &'static ::unity::il2cpp::MethodInfo {
364        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
365    }
366
367    pub fn end_contents_change_method_info() -> &'static ::unity::il2cpp::MethodInfo {
368        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
369    }
370
371    pub fn set_via_table_result_method_info() -> &'static ::unity::il2cpp::MethodInfo {
372        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
373    }
374
375    pub fn unload_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
376        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
377    }
378
379    pub fn attach_method_info() -> &'static ::unity::il2cpp::MethodInfo {
380        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
381    }
382
383    pub fn attach_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
384        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
385    }
386
387    pub fn find_in_children_method_info() -> &'static ::unity::il2cpp::MethodInfo {
388        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
389    }
390
391    pub fn get_accessories_method_info() -> &'static ::unity::il2cpp::MethodInfo {
392        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
393    }
394
395    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
396        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
397    }
398
399    pub fn load_database_method_info() -> &'static ::unity::il2cpp::MethodInfo {
400        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
401    }
402
403    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
404        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
405    }
406}
407
408#[cfg(feature = "combat-characterassetform")]
409impl CharacterAssetForm {
410    #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `BuildHierarchy`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
411    pub unsafe fn build_hierarchy(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
412        let __mi = Self::build_hierarchy_method_info();
413        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
414        __inner(this.into(), ::core::option::Option::None)
415    }
416
417    #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `CoBuildHierarchy`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
418    pub unsafe fn co_build_hierarchy(this: impl ::core::convert::Into<::unity::IlInstance>) -> crate::system::collections::ienumerator::IEnumerator {
419        let __mi = Self::co_build_hierarchy_method_info();
420        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> crate::system::collections::ienumerator::IEnumerator =
421            ::core::mem::transmute(__mi.method_ptr);
422        __inner(this.into(), ::core::option::Option::None)
423    }
424
425    #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `SetViaTableResult`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
426    pub unsafe fn set_via_table_result(this: impl ::core::convert::Into<::unity::IlInstance>, r: crate::app::assettable::AssetTable_Result) -> () {
427        let __mi = Self::set_via_table_result_method_info();
428        let __inner: extern "C" fn(::unity::IlInstance, crate::app::assettable::AssetTable_Result, ::unity::OptionalMethod) -> () =
429            ::core::mem::transmute(__mi.method_ptr);
430        __inner(this.into(), r, ::core::option::Option::None)
431    }
432
433    #[doc = "Direct (non-virtual) call to `CharacterAssetForm`'s own `UnloadD`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
434    pub unsafe fn unload_d(this: impl ::core::convert::Into<::unity::IlInstance>, chr: crate::unity_engine::transform::Transform) -> () {
435        let __mi = Self::unload_d_method_info();
436        let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::transform::Transform, ::unity::OptionalMethod) -> () =
437            ::core::mem::transmute(__mi.method_ptr);
438        __inner(this.into(), chr, ::core::option::Option::None)
439    }
440}
441
442#[cfg(feature = "combat-characterassetform")]
443impl CharacterAssetForm {
444    #[doc = "`.ctor()` — no args"]
445    pub fn new() -> Self {
446        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
447            panic!(
448                "{}
449::{}
450 failed to instantiate",
451                ::core::stringify!(CharacterAssetForm),
452                ::core::stringify!(new),
453            )
454        });
455        <Self as ICharacterAssetFormMethods>::ctor(this);
456        this
457    }
458}
459
460#[cfg(feature = "combat-characterassetform")]
461#[doc(hidden)]
462pub mod prelude {
463    pub use super::{CharacterAssetForm, ICharacterAssetForm, ICharacterAssetFormMethods};
464    #[cfg(feature = "system-object")]
465    pub use crate::system::object::IObjectMethods;
466    #[cfg(feature = "unity_engine-behaviour")]
467    pub use crate::unity_engine::behaviour::IBehaviourMethods;
468    #[cfg(feature = "unity_engine-component")]
469    pub use crate::unity_engine::component::IComponentMethods;
470    #[cfg(feature = "unity_engine-monobehaviour")]
471    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
472    #[cfg(feature = "unity_engine-object_2")]
473    pub use crate::unity_engine::object_2::IObject_2Methods;
474    pub use crate::{
475        system::object::IObject,
476        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
477    };
478}