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engage/generated/combat/
characteraura.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characteraura-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characteraura/CharacterAura.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterAura")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterAura {
22        #[offset(24)]
23        #[rename(name = "m_AppearEffect")]
24        pub m_appear_effect: crate::unity_engine::gameobject::GameObject,
25        #[offset(32)]
26        #[rename(name = "m_DisappearEffect")]
27        pub m_disappear_effect: crate::unity_engine::gameobject::GameObject,
28        #[offset(40)]
29        #[rename(name = "AppearDuration")]
30        pub appear_duration: f32,
31        #[offset(44)]
32        #[rename(name = "DisappearDuration")]
33        pub disappear_duration: f32,
34        #[offset(48)]
35        #[rename(name = "_cp")]
36        pub cp: crate::combat::character::Character,
37        #[offset(64)]
38        #[rename(name = "m_IsAppear")]
39        pub m_is_appear: bool,
40        #[offset(68)]
41        #[rename(name = "m_DisappearDelayTime")]
42        pub m_disappear_delay_time: f32,
43    }
44}
45
46#[cfg(feature = "combat-characteraura-types")]
47pub use __types::*;
48
49#[cfg(feature = "combat-characteraura")]
50pub trait ICharacterAuraMethods: ICharacterAura {
51    #[doc = "`get_CP()` overload"]
52    fn get_cp(self) -> crate::combat::character::Character {
53        unsafe {
54            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
55            ::unity::il2cpp_call!((::unity::module_base()+0x27d43c0usize)as*mut u8,crate::combat::character::Character;
56(CharacterAura)__receiver)
57        }
58    }
59    #[doc = "`get_fader()` overload"]
60    fn get_fader(self) -> crate::root::iron19characterfader::Iron19CharacterFader {
61        unsafe {
62            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
63            ::unity::il2cpp_call!((::unity::module_base()+0x27d4480usize)as*mut u8,crate::root::iron19characterfader::Iron19CharacterFader;
64(CharacterAura)__receiver)
65        }
66    }
67    #[doc = "`get_IsVisible()` overload"]
68    fn get_is_visible(self) -> bool {
69        unsafe {
70            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
71            ::unity::il2cpp_call!((::unity::module_base()+0x27d44a0usize)as*mut u8,bool;
72(CharacterAura)__receiver)
73        }
74    }
75    #[doc = "`get_LastDisappearPosition()` overload"]
76    fn get_last_disappear_position(self) -> crate::combat::fxz::FXZ {
77        unsafe {
78            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79            ::unity::il2cpp_call!((::unity::module_base()+0x27d44b0usize)as*mut u8,crate::combat::fxz::FXZ;
80(CharacterAura)__receiver)
81        }
82    }
83    #[doc = "`set_LastDisappearPosition(crate::combat::fxz::FXZ)` overload"]
84    fn set_last_disappear_position(self, value: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
85        unsafe {
86            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87            ::unity::il2cpp_call!((::unity::module_base()+0x27d44c0usize)as*mut u8,();
88(CharacterAura)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(value))
89        }
90    }
91    #[doc = "`Start()` overload"]
92    fn start(self) -> () {
93        unsafe {
94            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
95            ::unity::il2cpp_call!((::unity::module_base()+0x27d44d0usize)as*mut u8,();
96(CharacterAura)__receiver)
97        }
98    }
99    #[doc = "`MyStart()` overload"]
100    fn my_start(self) -> () {
101        unsafe {
102            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
103            ::unity::il2cpp_call!((::unity::module_base()+0x27d4570usize)as*mut u8,();
104(CharacterAura)__receiver)
105        }
106    }
107    #[doc = "`SetAppear(bool)` overload"]
108    fn set_appear(self, visible: impl ::core::convert::Into<bool>) -> () {
109        unsafe {
110            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111            ::unity::il2cpp_call!((::unity::module_base()+0x27d4630usize)as*mut u8,();
112(CharacterAura)__receiver,(bool)::core::convert::Into::into(visible))
113        }
114    }
115    #[doc = "`Appear(bool)` overload"]
116    fn appear(self, is_end_of_combat: impl ::core::convert::Into<bool>) -> () {
117        unsafe {
118            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119            ::unity::il2cpp_call!((::unity::module_base()+0x27d4790usize)as*mut u8,();
120(CharacterAura)__receiver,(bool)::core::convert::Into::into(is_end_of_combat))
121        }
122    }
123    #[doc = "`RelocateToSpace()` overload"]
124    fn relocate_to_space(self) -> () {
125        unsafe {
126            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127            ::unity::il2cpp_call!((::unity::module_base()+0x27d4b70usize)as*mut u8,();
128(CharacterAura)__receiver)
129        }
130    }
131    #[doc = "`RelocateForCombatEnd()` overload"]
132    fn relocate_for_combat_end(self) -> () {
133        unsafe {
134            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135            ::unity::il2cpp_call!((::unity::module_base()+0x27d4e30usize)as*mut u8,();
136(CharacterAura)__receiver)
137        }
138    }
139    #[doc = "`Disappear(f32, bool)` overload"]
140    fn disappear(self, delay_time: impl ::core::convert::Into<f32>, silent: impl ::core::convert::Into<bool>) -> () {
141        unsafe {
142            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
143            ::unity::il2cpp_call!((::unity::module_base()+0x27d4fa0usize)as*mut u8,();
144(CharacterAura)__receiver,(f32)::core::convert::Into::into(delay_time),(bool)::core::convert::Into::into(silent))
145        }
146    }
147    #[doc = "`PlayTriggerEffect(crate::unity_engine::gameobject::GameObject)` overload"]
148    fn play_trigger_effect(self, fx: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
149        unsafe {
150            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151            ::unity::il2cpp_call!((::unity::module_base()+0x27d4950usize)as*mut u8,();
152(CharacterAura)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(fx))
153        }
154    }
155    #[doc = "`Update()` overload"]
156    fn update(self) -> () {
157        unsafe {
158            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159            ::unity::il2cpp_call!((::unity::module_base()+0x27d5470usize)as*mut u8,();
160(CharacterAura)__receiver)
161        }
162    }
163    #[doc = "`.ctor()` overload"]
164    fn ctor(self) -> () {
165        unsafe {
166            let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
167            ::unity::il2cpp_call!((::unity::module_base()+0x27d54f0usize)as*mut u8,();
168(CharacterAura)__receiver)
169        }
170    }
171}
172
173#[cfg(feature = "combat-characteraura")]
174impl<__T: ICharacterAura> ICharacterAuraMethods for __T {}
175
176#[cfg(feature = "combat-characteraura")]
177impl CharacterAura {
178    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
180    }
181
182    pub fn get_fader_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
184    }
185
186    pub fn get_is_visible_method_info() -> &'static ::unity::il2cpp::MethodInfo {
187        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
188    }
189
190    pub fn get_last_disappear_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
191        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
192    }
193
194    pub fn set_last_disappear_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
195        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
196    }
197
198    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
199        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
200    }
201
202    pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
203        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
204    }
205
206    pub fn set_appear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
207        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
208    }
209
210    pub fn appear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
211        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
212    }
213
214    pub fn relocate_to_space_method_info() -> &'static ::unity::il2cpp::MethodInfo {
215        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
216    }
217
218    pub fn relocate_for_combat_end_method_info() -> &'static ::unity::il2cpp::MethodInfo {
219        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
220    }
221
222    pub fn disappear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
223        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
224    }
225
226    pub fn play_trigger_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
227        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
228    }
229
230    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
231        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
232    }
233
234    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
235        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
236    }
237}
238
239#[cfg(feature = "combat-characteraura")]
240impl CharacterAura {
241    #[doc = "`.ctor()` — no args"]
242    pub fn new() -> Self {
243        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
244            panic!(
245                "{}
246::{}
247 failed to instantiate",
248                ::core::stringify!(CharacterAura),
249                ::core::stringify!(new),
250            )
251        });
252        <Self as ICharacterAuraMethods>::ctor(this);
253        this
254    }
255}
256
257#[cfg(feature = "combat-characteraura")]
258#[doc(hidden)]
259pub mod prelude {
260    pub use super::{CharacterAura, ICharacterAura, ICharacterAuraMethods};
261    #[cfg(feature = "system-object")]
262    pub use crate::system::object::IObjectMethods;
263    #[cfg(feature = "unity_engine-behaviour")]
264    pub use crate::unity_engine::behaviour::IBehaviourMethods;
265    #[cfg(feature = "unity_engine-component")]
266    pub use crate::unity_engine::component::IComponentMethods;
267    #[cfg(feature = "unity_engine-monobehaviour")]
268    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
269    #[cfg(feature = "unity_engine-object_2")]
270    pub use crate::unity_engine::object_2::IObject_2Methods;
271    pub use crate::{
272        system::object::IObject,
273        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
274    };
275}