engage/generated/combat/
characteraura.rs1#[cfg(feature = "combat-characteraura-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characteraura/CharacterAura.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterAura")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterAura {
22 #[offset(24)]
23 #[rename(name = "m_AppearEffect")]
24 pub m_appear_effect: crate::unity_engine::gameobject::GameObject,
25 #[offset(32)]
26 #[rename(name = "m_DisappearEffect")]
27 pub m_disappear_effect: crate::unity_engine::gameobject::GameObject,
28 #[offset(40)]
29 #[rename(name = "AppearDuration")]
30 pub appear_duration: f32,
31 #[offset(44)]
32 #[rename(name = "DisappearDuration")]
33 pub disappear_duration: f32,
34 #[offset(48)]
35 #[rename(name = "_cp")]
36 pub cp: crate::combat::character::Character,
37 #[offset(64)]
38 #[rename(name = "m_IsAppear")]
39 pub m_is_appear: bool,
40 #[offset(68)]
41 #[rename(name = "m_DisappearDelayTime")]
42 pub m_disappear_delay_time: f32,
43 }
44}
45
46#[cfg(feature = "combat-characteraura-types")]
47pub use __types::*;
48
49#[cfg(feature = "combat-characteraura")]
50pub trait ICharacterAuraMethods: ICharacterAura {
51 #[doc = "`get_CP()` overload"]
52 fn get_cp(self) -> crate::combat::character::Character {
53 unsafe {
54 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
55 ::unity::il2cpp_call!((::unity::module_base()+0x27d43c0usize)as*mut u8,crate::combat::character::Character;
56(CharacterAura)__receiver)
57 }
58 }
59 #[doc = "`get_fader()` overload"]
60 fn get_fader(self) -> crate::root::iron19characterfader::Iron19CharacterFader {
61 unsafe {
62 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
63 ::unity::il2cpp_call!((::unity::module_base()+0x27d4480usize)as*mut u8,crate::root::iron19characterfader::Iron19CharacterFader;
64(CharacterAura)__receiver)
65 }
66 }
67 #[doc = "`get_IsVisible()` overload"]
68 fn get_is_visible(self) -> bool {
69 unsafe {
70 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
71 ::unity::il2cpp_call!((::unity::module_base()+0x27d44a0usize)as*mut u8,bool;
72(CharacterAura)__receiver)
73 }
74 }
75 #[doc = "`get_LastDisappearPosition()` overload"]
76 fn get_last_disappear_position(self) -> crate::combat::fxz::FXZ {
77 unsafe {
78 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79 ::unity::il2cpp_call!((::unity::module_base()+0x27d44b0usize)as*mut u8,crate::combat::fxz::FXZ;
80(CharacterAura)__receiver)
81 }
82 }
83 #[doc = "`set_LastDisappearPosition(crate::combat::fxz::FXZ)` overload"]
84 fn set_last_disappear_position(self, value: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
85 unsafe {
86 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87 ::unity::il2cpp_call!((::unity::module_base()+0x27d44c0usize)as*mut u8,();
88(CharacterAura)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(value))
89 }
90 }
91 #[doc = "`Start()` overload"]
92 fn start(self) -> () {
93 unsafe {
94 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
95 ::unity::il2cpp_call!((::unity::module_base()+0x27d44d0usize)as*mut u8,();
96(CharacterAura)__receiver)
97 }
98 }
99 #[doc = "`MyStart()` overload"]
100 fn my_start(self) -> () {
101 unsafe {
102 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
103 ::unity::il2cpp_call!((::unity::module_base()+0x27d4570usize)as*mut u8,();
104(CharacterAura)__receiver)
105 }
106 }
107 #[doc = "`SetAppear(bool)` overload"]
108 fn set_appear(self, visible: impl ::core::convert::Into<bool>) -> () {
109 unsafe {
110 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111 ::unity::il2cpp_call!((::unity::module_base()+0x27d4630usize)as*mut u8,();
112(CharacterAura)__receiver,(bool)::core::convert::Into::into(visible))
113 }
114 }
115 #[doc = "`Appear(bool)` overload"]
116 fn appear(self, is_end_of_combat: impl ::core::convert::Into<bool>) -> () {
117 unsafe {
118 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119 ::unity::il2cpp_call!((::unity::module_base()+0x27d4790usize)as*mut u8,();
120(CharacterAura)__receiver,(bool)::core::convert::Into::into(is_end_of_combat))
121 }
122 }
123 #[doc = "`RelocateToSpace()` overload"]
124 fn relocate_to_space(self) -> () {
125 unsafe {
126 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127 ::unity::il2cpp_call!((::unity::module_base()+0x27d4b70usize)as*mut u8,();
128(CharacterAura)__receiver)
129 }
130 }
131 #[doc = "`RelocateForCombatEnd()` overload"]
132 fn relocate_for_combat_end(self) -> () {
133 unsafe {
134 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135 ::unity::il2cpp_call!((::unity::module_base()+0x27d4e30usize)as*mut u8,();
136(CharacterAura)__receiver)
137 }
138 }
139 #[doc = "`Disappear(f32, bool)` overload"]
140 fn disappear(self, delay_time: impl ::core::convert::Into<f32>, silent: impl ::core::convert::Into<bool>) -> () {
141 unsafe {
142 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
143 ::unity::il2cpp_call!((::unity::module_base()+0x27d4fa0usize)as*mut u8,();
144(CharacterAura)__receiver,(f32)::core::convert::Into::into(delay_time),(bool)::core::convert::Into::into(silent))
145 }
146 }
147 #[doc = "`PlayTriggerEffect(crate::unity_engine::gameobject::GameObject)` overload"]
148 fn play_trigger_effect(self, fx: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
149 unsafe {
150 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151 ::unity::il2cpp_call!((::unity::module_base()+0x27d4950usize)as*mut u8,();
152(CharacterAura)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(fx))
153 }
154 }
155 #[doc = "`Update()` overload"]
156 fn update(self) -> () {
157 unsafe {
158 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159 ::unity::il2cpp_call!((::unity::module_base()+0x27d5470usize)as*mut u8,();
160(CharacterAura)__receiver)
161 }
162 }
163 #[doc = "`.ctor()` overload"]
164 fn ctor(self) -> () {
165 unsafe {
166 let __receiver = <CharacterAura as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
167 ::unity::il2cpp_call!((::unity::module_base()+0x27d54f0usize)as*mut u8,();
168(CharacterAura)__receiver)
169 }
170 }
171}
172
173#[cfg(feature = "combat-characteraura")]
174impl<__T: ICharacterAura> ICharacterAuraMethods for __T {}
175
176#[cfg(feature = "combat-characteraura")]
177impl CharacterAura {
178 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
180 }
181
182 pub fn get_fader_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
184 }
185
186 pub fn get_is_visible_method_info() -> &'static ::unity::il2cpp::MethodInfo {
187 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
188 }
189
190 pub fn get_last_disappear_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
191 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
192 }
193
194 pub fn set_last_disappear_position_method_info() -> &'static ::unity::il2cpp::MethodInfo {
195 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
196 }
197
198 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
199 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
200 }
201
202 pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
203 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
204 }
205
206 pub fn set_appear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
207 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
208 }
209
210 pub fn appear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
211 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
212 }
213
214 pub fn relocate_to_space_method_info() -> &'static ::unity::il2cpp::MethodInfo {
215 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
216 }
217
218 pub fn relocate_for_combat_end_method_info() -> &'static ::unity::il2cpp::MethodInfo {
219 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
220 }
221
222 pub fn disappear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
223 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
224 }
225
226 pub fn play_trigger_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
227 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
228 }
229
230 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
231 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
232 }
233
234 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
235 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
236 }
237}
238
239#[cfg(feature = "combat-characteraura")]
240impl CharacterAura {
241 #[doc = "`.ctor()` — no args"]
242 pub fn new() -> Self {
243 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
244 panic!(
245 "{}
246::{}
247 failed to instantiate",
248 ::core::stringify!(CharacterAura),
249 ::core::stringify!(new),
250 )
251 });
252 <Self as ICharacterAuraMethods>::ctor(this);
253 this
254 }
255}
256
257#[cfg(feature = "combat-characteraura")]
258#[doc(hidden)]
259pub mod prelude {
260 pub use super::{CharacterAura, ICharacterAura, ICharacterAuraMethods};
261 #[cfg(feature = "system-object")]
262 pub use crate::system::object::IObjectMethods;
263 #[cfg(feature = "unity_engine-behaviour")]
264 pub use crate::unity_engine::behaviour::IBehaviourMethods;
265 #[cfg(feature = "unity_engine-component")]
266 pub use crate::unity_engine::component::IComponentMethods;
267 #[cfg(feature = "unity_engine-monobehaviour")]
268 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
269 #[cfg(feature = "unity_engine-object_2")]
270 pub use crate::unity_engine::object_2::IObject_2Methods;
271 pub use crate::{
272 system::object::IObject,
273 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
274 };
275}