engage/generated/combat/
characterconfig.rs1#[cfg(feature = "combat-characterconfig-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterconfig/CharacterConfig.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterConfig")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterConfig {
22 #[offset(24)]
23 #[rename(name = "InitialDebugPlaybackRate")]
24 pub initial_debug_playback_rate: f32,
25 #[offset(28)]
26 #[rename(name = "InitialBackwardCancelRatio")]
27 pub initial_backward_cancel_ratio: f32,
28 #[offset(32)]
29 #[rename(name = "InitialHeavinessFactor")]
30 pub initial_heaviness_factor: f32,
31 #[offset(36)]
32 #[rename(name = "InitialAgilityFactor")]
33 pub initial_agility_factor: f32,
34 #[offset(40)]
35 #[rename(name = "InitialHitRatio")]
36 pub initial_hit_ratio: f32,
37 #[offset(44)]
38 #[rename(name = "InitialCriticalRatio")]
39 pub initial_critical_ratio: f32,
40 #[offset(48)]
41 #[rename(name = "InitialGuardRatio")]
42 pub initial_guard_ratio: f32,
43 #[offset(52)]
44 #[rename(name = "InitialDamageRatio")]
45 pub initial_damage_ratio: f32,
46 #[offset(56)]
47 #[rename(name = "InitialAttackRatio")]
48 pub initial_attack_ratio: f32,
49 #[offset(136)]
50 #[rename(name = "_cp")]
51 pub cp: crate::combat::character::Character,
52 }
53}
54
55#[cfg(feature = "combat-characterconfig-types")]
56pub use __types::*;
57
58#[cfg(feature = "combat-characterconfig")]
59impl CharacterConfig {
60 #[doc = "`IN(f32)` overload"]
61 pub fn r#in(value: impl ::core::convert::Into<f32>) -> bool {
62 unsafe {
63 ::unity::il2cpp_call!((::unity::module_base()+0x27db310usize)as*mut u8,bool;
64(f32)::core::convert::Into::into(value))
65 }
66 }
67}
68
69#[cfg(feature = "combat-characterconfig")]
70pub trait ICharacterConfigMethods: ICharacterConfig {
71 #[doc = "`set_DebugPlaybackRate(f32)` overload"]
72 fn set_debug_playback_rate(self, value: impl ::core::convert::Into<f32>) -> () {
73 unsafe {
74 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x27d9b20usize)as*mut u8,();
76(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
77 }
78 }
79 #[doc = "`get_DebugPlaybackRate()` overload"]
80 fn get_debug_playback_rate(self) -> f32 {
81 unsafe {
82 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x27d9b90usize)as*mut u8,f32;
84(CharacterConfig)__receiver)
85 }
86 }
87 #[doc = "`set_BackwardCancelRatio(f32)` overload"]
88 fn set_backward_cancel_ratio(self, value: impl ::core::convert::Into<f32>) -> () {
89 unsafe {
90 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x27d9be0usize)as*mut u8,();
92(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
93 }
94 }
95 #[doc = "`get_BackwardCancelRatio()` overload"]
96 fn get_backward_cancel_ratio(self) -> f32 {
97 unsafe {
98 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x27d9c50usize)as*mut u8,f32;
100(CharacterConfig)__receiver)
101 }
102 }
103 #[doc = "`set_HeavinessFactor(f32)` overload"]
104 fn set_heaviness_factor(self, value: impl ::core::convert::Into<f32>) -> () {
105 unsafe {
106 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x27d9ca0usize)as*mut u8,();
108(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
109 }
110 }
111 #[doc = "`get_HeavinessFactor()` overload"]
112 fn get_heaviness_factor(self) -> f32 {
113 unsafe {
114 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115 ::unity::il2cpp_call!((::unity::module_base()+0x27d9d10usize)as*mut u8,f32;
116(CharacterConfig)__receiver)
117 }
118 }
119 #[doc = "`set_AgilityFactor(f32)` overload"]
120 fn set_agility_factor(self, value: impl ::core::convert::Into<f32>) -> () {
121 unsafe {
122 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123 ::unity::il2cpp_call!((::unity::module_base()+0x27d9d60usize)as*mut u8,();
124(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
125 }
126 }
127 #[doc = "`get_AgilityFactor()` overload"]
128 fn get_agility_factor(self) -> f32 {
129 unsafe {
130 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131 ::unity::il2cpp_call!((::unity::module_base()+0x27d9dd0usize)as*mut u8,f32;
132(CharacterConfig)__receiver)
133 }
134 }
135 #[doc = "`set_HitRatio(f32)` overload"]
136 fn set_hit_ratio(self, value: impl ::core::convert::Into<f32>) -> () {
137 unsafe {
138 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139 ::unity::il2cpp_call!((::unity::module_base()+0x27d9e20usize)as*mut u8,();
140(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
141 }
142 }
143 #[doc = "`get_HitRatio()` overload"]
144 fn get_hit_ratio(self) -> f32 {
145 unsafe {
146 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
147 ::unity::il2cpp_call!((::unity::module_base()+0x27d9e90usize)as*mut u8,f32;
148(CharacterConfig)__receiver)
149 }
150 }
151 #[doc = "`set_CriticalRatio(f32)` overload"]
152 fn set_critical_ratio(self, value: impl ::core::convert::Into<f32>) -> () {
153 unsafe {
154 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
155 ::unity::il2cpp_call!((::unity::module_base()+0x27d9ee0usize)as*mut u8,();
156(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
157 }
158 }
159 #[doc = "`get_CriticalRatio()` overload"]
160 fn get_critical_ratio(self) -> f32 {
161 unsafe {
162 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
163 ::unity::il2cpp_call!((::unity::module_base()+0x27d9f50usize)as*mut u8,f32;
164(CharacterConfig)__receiver)
165 }
166 }
167 #[doc = "`set_GuardRatio(f32)` overload"]
168 fn set_guard_ratio(self, value: impl ::core::convert::Into<f32>) -> () {
169 unsafe {
170 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
171 ::unity::il2cpp_call!((::unity::module_base()+0x27d9fa0usize)as*mut u8,();
172(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
173 }
174 }
175 #[doc = "`get_GuardRatio()` overload"]
176 fn get_guard_ratio(self) -> f32 {
177 unsafe {
178 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
179 ::unity::il2cpp_call!((::unity::module_base()+0x27da010usize)as*mut u8,f32;
180(CharacterConfig)__receiver)
181 }
182 }
183 #[doc = "`set_DamageRatio(f32)` overload"]
184 fn set_damage_ratio(self, value: impl ::core::convert::Into<f32>) -> () {
185 unsafe {
186 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
187 ::unity::il2cpp_call!((::unity::module_base()+0x27da060usize)as*mut u8,();
188(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
189 }
190 }
191 #[doc = "`get_DamageRatio()` overload"]
192 fn get_damage_ratio(self) -> f32 {
193 unsafe {
194 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
195 ::unity::il2cpp_call!((::unity::module_base()+0x27da0d0usize)as*mut u8,f32;
196(CharacterConfig)__receiver)
197 }
198 }
199 #[doc = "`set_AttackRatio(f32)` overload"]
200 fn set_attack_ratio(self, value: impl ::core::convert::Into<f32>) -> () {
201 unsafe {
202 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
203 ::unity::il2cpp_call!((::unity::module_base()+0x27da120usize)as*mut u8,();
204(CharacterConfig)__receiver,(f32)::core::convert::Into::into(value))
205 }
206 }
207 #[doc = "`get_AttackRatio()` overload"]
208 fn get_attack_ratio(self) -> f32 {
209 unsafe {
210 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
211 ::unity::il2cpp_call!((::unity::module_base()+0x27da190usize)as*mut u8,f32;
212(CharacterConfig)__receiver)
213 }
214 }
215 #[doc = "`Reset()` overload"]
216 fn reset(self) -> () {
217 unsafe {
218 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
219 ::unity::il2cpp_call!((::unity::module_base()+0x27da1e0usize)as*mut u8,();
220(CharacterConfig)__receiver)
221 }
222 }
223 #[doc = "`Load()` overload"]
224 fn load(self) -> () {
225 unsafe {
226 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
227 ::unity::il2cpp_call!((::unity::module_base()+0x27da3f0usize)as*mut u8,();
228(CharacterConfig)__receiver)
229 }
230 }
231 #[doc = "`Save()` overload"]
232 fn save(self) -> () {
233 unsafe {
234 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
235 ::unity::il2cpp_call!((::unity::module_base()+0x27da610usize)as*mut u8,();
236(CharacterConfig)__receiver)
237 }
238 }
239 #[doc = "`get_CP()` overload"]
240 fn get_cp(self) -> crate::combat::character::Character {
241 unsafe {
242 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
243 ::unity::il2cpp_call!((::unity::module_base()+0x27da7c0usize)as*mut u8,crate::combat::character::Character;
244(CharacterConfig)__receiver)
245 }
246 }
247 #[doc = "`Start()` overload"]
248 fn start(self) -> () {
249 unsafe {
250 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
251 ::unity::il2cpp_call!((::unity::module_base()+0x27da880usize)as*mut u8,();
252(CharacterConfig)__receiver)
253 }
254 }
255 #[doc = "`StartImpl()` overload"]
256 fn start_impl(self) -> () {
257 unsafe {
258 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
259 ::unity::il2cpp_call!((::unity::module_base()+0x27da920usize)as*mut u8,();
260(CharacterConfig)__receiver)
261 }
262 }
263 #[doc = "`OnDestroy()` overload"]
264 fn on_destroy(self) -> () {
265 unsafe {
266 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
267 ::unity::il2cpp_call!((::unity::module_base()+0x27da930usize)as*mut u8,();
268(CharacterConfig)__receiver)
269 }
270 }
271 #[doc = "`InternalGUI()` overload"]
272 fn internal_gui(self) -> () {
273 unsafe {
274 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
275 ::unity::il2cpp_call!((::unity::module_base()+0x27dae10usize)as*mut u8,();
276(CharacterConfig)__receiver)
277 }
278 }
279 #[doc = "`GetAttackSideByDice()` overload"]
280 fn get_attack_side_by_dice(self) -> i32 {
281 unsafe {
282 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
283 ::unity::il2cpp_call!((::unity::module_base()+0x27db250usize)as*mut u8,i32;
284(CharacterConfig)__receiver)
285 }
286 }
287 #[doc = "`MakePhaseD()` overload"]
288 fn make_phase_d(self) -> crate::combat::phase::Phase {
289 unsafe {
290 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
291 ::unity::il2cpp_call!((::unity::module_base()+0x27db340usize)as*mut u8,crate::combat::phase::Phase;
292(CharacterConfig)__receiver)
293 }
294 }
295 #[doc = "`.ctor()` overload"]
296 fn ctor(self) -> () {
297 unsafe {
298 let __receiver = <CharacterConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
299 ::unity::il2cpp_call!((::unity::module_base()+0x27db630usize)as*mut u8,();
300(CharacterConfig)__receiver)
301 }
302 }
303}
304
305#[cfg(feature = "combat-characterconfig")]
306impl<__T: ICharacterConfig> ICharacterConfigMethods for __T {}
307
308#[cfg(feature = "combat-characterconfig")]
309impl CharacterConfig {
310 pub fn set_debug_playback_rate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
311 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
312 }
313
314 pub fn get_debug_playback_rate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
315 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
316 }
317
318 pub fn set_backward_cancel_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
319 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
320 }
321
322 pub fn get_backward_cancel_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
323 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
324 }
325
326 pub fn set_heaviness_factor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
327 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
328 }
329
330 pub fn get_heaviness_factor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
331 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
332 }
333
334 pub fn set_agility_factor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
335 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
336 }
337
338 pub fn get_agility_factor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
339 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
340 }
341
342 pub fn set_hit_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
343 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
344 }
345
346 pub fn get_hit_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
347 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
348 }
349
350 pub fn set_critical_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
351 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
352 }
353
354 pub fn get_critical_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
355 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
356 }
357
358 pub fn set_guard_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
359 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
360 }
361
362 pub fn get_guard_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
363 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
364 }
365
366 pub fn set_damage_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
367 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
368 }
369
370 pub fn get_damage_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
371 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
372 }
373
374 pub fn set_attack_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
375 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
376 }
377
378 pub fn get_attack_ratio_method_info() -> &'static ::unity::il2cpp::MethodInfo {
379 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
380 }
381
382 pub fn reset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
383 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
384 }
385
386 pub fn load_method_info() -> &'static ::unity::il2cpp::MethodInfo {
387 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
388 }
389
390 pub fn save_method_info() -> &'static ::unity::il2cpp::MethodInfo {
391 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
392 }
393
394 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
395 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
396 }
397
398 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
399 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
400 }
401
402 pub fn start_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
403 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
404 }
405
406 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
407 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
408 }
409
410 pub fn internal_gui_method_info() -> &'static ::unity::il2cpp::MethodInfo {
411 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
412 }
413
414 pub fn get_attack_side_by_dice_method_info() -> &'static ::unity::il2cpp::MethodInfo {
415 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
416 }
417
418 pub fn make_phase_d_method_info() -> &'static ::unity::il2cpp::MethodInfo {
419 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
420 }
421
422 pub fn in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
423 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
424 }
425
426 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
427 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
428 }
429}
430
431#[cfg(feature = "combat-characterconfig")]
432impl CharacterConfig {
433 #[doc = "`.ctor()` — no args"]
434 pub fn new() -> Self {
435 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
436 panic!(
437 "{}
438::{}
439 failed to instantiate",
440 ::core::stringify!(CharacterConfig),
441 ::core::stringify!(new),
442 )
443 });
444 <Self as ICharacterConfigMethods>::ctor(this);
445 this
446 }
447}
448
449#[cfg(feature = "combat-characterconfig")]
450#[doc(hidden)]
451pub mod prelude {
452 pub use super::{CharacterConfig, ICharacterConfig, ICharacterConfigMethods};
453 #[cfg(feature = "system-object")]
454 pub use crate::system::object::IObjectMethods;
455 #[cfg(feature = "unity_engine-behaviour")]
456 pub use crate::unity_engine::behaviour::IBehaviourMethods;
457 #[cfg(feature = "unity_engine-component")]
458 pub use crate::unity_engine::component::IComponentMethods;
459 #[cfg(feature = "unity_engine-monobehaviour")]
460 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
461 #[cfg(feature = "unity_engine-object_2")]
462 pub use crate::unity_engine::object_2::IObject_2Methods;
463 pub use crate::{
464 system::object::IObject,
465 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
466 };
467}