engage/generated/combat/
charactereffect.rs1#[cfg(feature = "combat-charactereffect-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactereffect/CharacterEffect.md"))]
11 #[::unity::class(namespace = "Combat", name = "CharacterEffect")]
12 #[parent(crate::system::object::Object)]
13 pub struct CharacterEffect {
14 #[offset(16)]
15 #[rename(name = "CP")]
16 pub cp: crate::combat::character::Character,
17 }
18}
19
20#[cfg(feature = "combat-charactereffect-types")]
21pub use __types::*;
22
23#[cfg(feature = "combat-charactereffect")]
24impl CharacterEffect {
25 #[doc = "`GetTransform(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent)` overload"]
26 pub fn get_transform(
27 chr: impl ::core::convert::Into<crate::combat::character::Character>,
28 ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
29 ) -> crate::unity_engine::transform::Transform {
30 unsafe {
31 ::unity::il2cpp_call!((::unity::module_base()+0x27db7f0usize)as*mut u8,crate::unity_engine::transform::Transform;
32(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
33 }
34 }
35
36 #[doc = "`GetParticle(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent)` overload"]
37 pub fn get_particle(
38 chr: impl ::core::convert::Into<crate::combat::character::Character>,
39 ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
40 ) -> crate::unity_engine::particlesystem::ParticleSystem {
41 unsafe {
42 ::unity::il2cpp_call!((::unity::module_base()+0x27dbb60usize)as*mut u8,crate::unity_engine::particlesystem::ParticleSystem;
43(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
44 }
45 }
46
47 #[doc = "`SignalEffect(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent)` overload"]
48 pub fn signal_effect(
49 chr: impl ::core::convert::Into<crate::combat::character::Character>,
50 ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
51 ) -> () {
52 unsafe {
53 ::unity::il2cpp_call!((::unity::module_base()+0x27dc0a0usize)as*mut u8,();
54(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
55 }
56 }
57}
58
59#[cfg(feature = "combat-charactereffect")]
60pub trait ICharacterEffectMethods: ICharacterEffect {
61 #[doc = "`.ctor(crate::combat::character::Character)` overload"]
62 fn ctor(self, chr: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
63 unsafe {
64 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65 ::unity::il2cpp_call!((::unity::module_base()+0x27dbd00usize)as*mut u8,();
66(CharacterEffect)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr))
67 }
68 }
69 #[doc = "`Create(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform)` overload"]
70 fn create(
71 self,
72 prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
73 parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
74 ) -> crate::unity_engine::gameobject::GameObject {
75 unsafe {
76 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x27d51a0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
78(CharacterEffect)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(prefab),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
79 }
80 }
81 #[doc = "`CreateHit(*mutcrate::combat::tr::TR, crate::combat::slashtype::SlashType, i32)` overload"]
82 fn create_hit(
83 self,
84 slash_type: impl ::core::convert::Into<crate::combat::slashtype::SlashType>,
85 effect_level: impl ::core::convert::Into<i32>,
86 ) -> crate::combat::tr::TR {
87 unsafe {
88 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89 let mut __out_0 = ::core::mem::MaybeUninit::<crate::combat::tr::TR>::uninit();
90 ::unity::il2cpp_call!((::unity::module_base()+0x27dc950usize)as*mut u8,();
91(CharacterEffect)__receiver,(*mut crate::combat::tr::TR)__out_0.as_mut_ptr(),(crate::combat::slashtype::SlashType)::core::convert::Into::into(slash_type),(i32)::core::convert::Into::into(effect_level));
92 __out_0.assume_init()
93 }
94 }
95 #[doc = "`CreatePairingHit(crate::unity_engine::gameobject::GameObject, *mutcrate::combat::tr::TR)` overload"]
96 fn create_pairing_hit(self, prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> crate::combat::tr::TR {
97 unsafe {
98 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 let mut __out_0 = ::core::mem::MaybeUninit::<crate::combat::tr::TR>::uninit();
100 ::unity::il2cpp_call!((::unity::module_base()+0x27dcba0usize)as*mut u8,();
101(CharacterEffect)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(prefab),(*mut crate::combat::tr::TR)__out_0.as_mut_ptr());
102 __out_0.assume_init()
103 }
104 }
105 #[doc = "`GetHitEffectName(crate::combat::slashtype::SlashType, i32)` overload"]
106 fn get_hit_effect_name(
107 self,
108 slash_type: impl ::core::convert::Into<crate::combat::slashtype::SlashType>,
109 level: impl ::core::convert::Into<i32>,
110 ) -> ::unity::Il2CppString {
111 unsafe {
112 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
113 ::unity::il2cpp_call!((::unity::module_base()+0x27dca70usize)as*mut u8, ::unity::Il2CppString;
114(CharacterEffect)__receiver,(crate::combat::slashtype::SlashType)::core::convert::Into::into(slash_type),(i32)::core::convert::Into::into(level))
115 }
116 }
117 #[doc = "`CreateGuard()` overload"]
118 fn create_guard(self) -> () {
119 unsafe {
120 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
121 ::unity::il2cpp_call!((::unity::module_base()+0x27dcc70usize)as*mut u8,();
122(CharacterEffect)__receiver)
123 }
124 }
125 #[doc = "`CreateParry()` overload"]
126 fn create_parry(self) -> () {
127 unsafe {
128 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129 ::unity::il2cpp_call!((::unity::module_base()+0x27dcd70usize)as*mut u8,();
130(CharacterEffect)__receiver)
131 }
132 }
133 #[doc = "`CreateEfficacyHit()` overload"]
134 fn create_efficacy_hit(self) -> () {
135 unsafe {
136 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137 ::unity::il2cpp_call!((::unity::module_base()+0x27dce60usize)as*mut u8,();
138(CharacterEffect)__receiver)
139 }
140 }
141 #[doc = "`CreateBreak()` overload"]
142 fn create_break(self) -> () {
143 unsafe {
144 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145 ::unity::il2cpp_call!((::unity::module_base()+0x27dcf10usize)as*mut u8,();
146(CharacterEffect)__receiver)
147 }
148 }
149 #[doc = "`CreateSmash()` overload"]
150 fn create_smash(self) -> () {
151 unsafe {
152 let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153 ::unity::il2cpp_call!((::unity::module_base()+0x27dcfb0usize)as*mut u8,();
154(CharacterEffect)__receiver)
155 }
156 }
157}
158
159#[cfg(feature = "combat-charactereffect")]
160impl<__T: ICharacterEffect> ICharacterEffectMethods for __T {}
161
162#[cfg(feature = "combat-charactereffect")]
163impl CharacterEffect {
164 pub fn get_transform_method_info() -> &'static ::unity::il2cpp::MethodInfo {
165 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
166 }
167
168 pub fn get_particle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
169 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
170 }
171
172 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
173 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
174 }
175
176 pub fn signal_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
177 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
178 }
179
180 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
181 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
182 }
183
184 pub fn create_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
186 }
187
188 pub fn create_pairing_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
189 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
190 }
191
192 pub fn get_hit_effect_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
193 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
194 }
195
196 pub fn create_guard_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
198 }
199
200 pub fn create_parry_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
202 }
203
204 pub fn create_efficacy_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
205 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
206 }
207
208 pub fn create_break_method_info() -> &'static ::unity::il2cpp::MethodInfo {
209 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
210 }
211
212 pub fn create_smash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
213 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
214 }
215}
216
217#[cfg(feature = "combat-charactereffect")]
218impl CharacterEffect {
219 #[doc = "`.ctor(crate::combat::character::Character)` — overload selector"]
220 pub fn new(chr: crate::combat::character::Character) -> Self {
221 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
222 panic!(
223 "{}
224::{}
225 failed to instantiate",
226 ::core::stringify!(CharacterEffect),
227 ::core::stringify!(new),
228 )
229 });
230 <Self as ICharacterEffectMethods>::ctor(this, chr);
231 this
232 }
233}
234
235#[cfg(feature = "combat-charactereffect")]
236#[doc(hidden)]
237pub mod prelude {
238 pub use super::{CharacterEffect, ICharacterEffect, ICharacterEffectMethods};
239 pub use crate::system::object::IObject;
240 #[cfg(feature = "system-object")]
241 pub use crate::system::object::IObjectMethods;
242}