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engage/generated/combat/
charactereffect.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-charactereffect-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactereffect/CharacterEffect.md"))]
11    #[::unity::class(namespace = "Combat", name = "CharacterEffect")]
12    #[parent(crate::system::object::Object)]
13    pub struct CharacterEffect {
14        #[offset(16)]
15        #[rename(name = "CP")]
16        pub cp: crate::combat::character::Character,
17    }
18}
19
20#[cfg(feature = "combat-charactereffect-types")]
21pub use __types::*;
22
23#[cfg(feature = "combat-charactereffect")]
24impl CharacterEffect {
25    #[doc = "`GetTransform(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent)` overload"]
26    pub fn get_transform(
27        chr: impl ::core::convert::Into<crate::combat::character::Character>,
28        ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
29    ) -> crate::unity_engine::transform::Transform {
30        unsafe {
31            ::unity::il2cpp_call!((::unity::module_base()+0x27db7f0usize)as*mut u8,crate::unity_engine::transform::Transform;
32(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
33        }
34    }
35
36    #[doc = "`GetParticle(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent)` overload"]
37    pub fn get_particle(
38        chr: impl ::core::convert::Into<crate::combat::character::Character>,
39        ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
40    ) -> crate::unity_engine::particlesystem::ParticleSystem {
41        unsafe {
42            ::unity::il2cpp_call!((::unity::module_base()+0x27dbb60usize)as*mut u8,crate::unity_engine::particlesystem::ParticleSystem;
43(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
44        }
45    }
46
47    #[doc = "`SignalEffect(crate::combat::character::Character, crate::unity_engine::animationevent::AnimationEvent)` overload"]
48    pub fn signal_effect(
49        chr: impl ::core::convert::Into<crate::combat::character::Character>,
50        ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>,
51    ) -> () {
52        unsafe {
53            ::unity::il2cpp_call!((::unity::module_base()+0x27dc0a0usize)as*mut u8,();
54(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
55        }
56    }
57}
58
59#[cfg(feature = "combat-charactereffect")]
60pub trait ICharacterEffectMethods: ICharacterEffect {
61    #[doc = "`.ctor(crate::combat::character::Character)` overload"]
62    fn ctor(self, chr: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
63        unsafe {
64            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65            ::unity::il2cpp_call!((::unity::module_base()+0x27dbd00usize)as*mut u8,();
66(CharacterEffect)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr))
67        }
68    }
69    #[doc = "`Create(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform)` overload"]
70    fn create(
71        self,
72        prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
73        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
74    ) -> crate::unity_engine::gameobject::GameObject {
75        unsafe {
76            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x27d51a0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
78(CharacterEffect)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(prefab),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
79        }
80    }
81    #[doc = "`CreateHit(*mutcrate::combat::tr::TR, crate::combat::slashtype::SlashType, i32)` overload"]
82    fn create_hit(
83        self,
84        slash_type: impl ::core::convert::Into<crate::combat::slashtype::SlashType>,
85        effect_level: impl ::core::convert::Into<i32>,
86    ) -> crate::combat::tr::TR {
87        unsafe {
88            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89            let mut __out_0 = ::core::mem::MaybeUninit::<crate::combat::tr::TR>::uninit();
90            ::unity::il2cpp_call!((::unity::module_base()+0x27dc950usize)as*mut u8,();
91(CharacterEffect)__receiver,(*mut crate::combat::tr::TR)__out_0.as_mut_ptr(),(crate::combat::slashtype::SlashType)::core::convert::Into::into(slash_type),(i32)::core::convert::Into::into(effect_level));
92            __out_0.assume_init()
93        }
94    }
95    #[doc = "`CreatePairingHit(crate::unity_engine::gameobject::GameObject, *mutcrate::combat::tr::TR)` overload"]
96    fn create_pairing_hit(self, prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> crate::combat::tr::TR {
97        unsafe {
98            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99            let mut __out_0 = ::core::mem::MaybeUninit::<crate::combat::tr::TR>::uninit();
100            ::unity::il2cpp_call!((::unity::module_base()+0x27dcba0usize)as*mut u8,();
101(CharacterEffect)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(prefab),(*mut crate::combat::tr::TR)__out_0.as_mut_ptr());
102            __out_0.assume_init()
103        }
104    }
105    #[doc = "`GetHitEffectName(crate::combat::slashtype::SlashType, i32)` overload"]
106    fn get_hit_effect_name(
107        self,
108        slash_type: impl ::core::convert::Into<crate::combat::slashtype::SlashType>,
109        level: impl ::core::convert::Into<i32>,
110    ) -> ::unity::Il2CppString {
111        unsafe {
112            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
113            ::unity::il2cpp_call!((::unity::module_base()+0x27dca70usize)as*mut u8, ::unity::Il2CppString;
114(CharacterEffect)__receiver,(crate::combat::slashtype::SlashType)::core::convert::Into::into(slash_type),(i32)::core::convert::Into::into(level))
115        }
116    }
117    #[doc = "`CreateGuard()` overload"]
118    fn create_guard(self) -> () {
119        unsafe {
120            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
121            ::unity::il2cpp_call!((::unity::module_base()+0x27dcc70usize)as*mut u8,();
122(CharacterEffect)__receiver)
123        }
124    }
125    #[doc = "`CreateParry()` overload"]
126    fn create_parry(self) -> () {
127        unsafe {
128            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129            ::unity::il2cpp_call!((::unity::module_base()+0x27dcd70usize)as*mut u8,();
130(CharacterEffect)__receiver)
131        }
132    }
133    #[doc = "`CreateEfficacyHit()` overload"]
134    fn create_efficacy_hit(self) -> () {
135        unsafe {
136            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137            ::unity::il2cpp_call!((::unity::module_base()+0x27dce60usize)as*mut u8,();
138(CharacterEffect)__receiver)
139        }
140    }
141    #[doc = "`CreateBreak()` overload"]
142    fn create_break(self) -> () {
143        unsafe {
144            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145            ::unity::il2cpp_call!((::unity::module_base()+0x27dcf10usize)as*mut u8,();
146(CharacterEffect)__receiver)
147        }
148    }
149    #[doc = "`CreateSmash()` overload"]
150    fn create_smash(self) -> () {
151        unsafe {
152            let __receiver = <CharacterEffect as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153            ::unity::il2cpp_call!((::unity::module_base()+0x27dcfb0usize)as*mut u8,();
154(CharacterEffect)__receiver)
155        }
156    }
157}
158
159#[cfg(feature = "combat-charactereffect")]
160impl<__T: ICharacterEffect> ICharacterEffectMethods for __T {}
161
162#[cfg(feature = "combat-charactereffect")]
163impl CharacterEffect {
164    pub fn get_transform_method_info() -> &'static ::unity::il2cpp::MethodInfo {
165        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
166    }
167
168    pub fn get_particle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
169        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
170    }
171
172    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
173        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
174    }
175
176    pub fn signal_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
177        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
178    }
179
180    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
181        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
182    }
183
184    pub fn create_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
186    }
187
188    pub fn create_pairing_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
189        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
190    }
191
192    pub fn get_hit_effect_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
193        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
194    }
195
196    pub fn create_guard_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
198    }
199
200    pub fn create_parry_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
202    }
203
204    pub fn create_efficacy_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
205        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
206    }
207
208    pub fn create_break_method_info() -> &'static ::unity::il2cpp::MethodInfo {
209        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
210    }
211
212    pub fn create_smash_method_info() -> &'static ::unity::il2cpp::MethodInfo {
213        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
214    }
215}
216
217#[cfg(feature = "combat-charactereffect")]
218impl CharacterEffect {
219    #[doc = "`.ctor(crate::combat::character::Character)` — overload selector"]
220    pub fn new(chr: crate::combat::character::Character) -> Self {
221        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
222            panic!(
223                "{}
224::{}
225 failed to instantiate",
226                ::core::stringify!(CharacterEffect),
227                ::core::stringify!(new),
228            )
229        });
230        <Self as ICharacterEffectMethods>::ctor(this, chr);
231        this
232    }
233}
234
235#[cfg(feature = "combat-charactereffect")]
236#[doc(hidden)]
237pub mod prelude {
238    pub use super::{CharacterEffect, ICharacterEffect, ICharacterEffectMethods};
239    pub use crate::system::object::IObject;
240    #[cfg(feature = "system-object")]
241    pub use crate::system::object::IObjectMethods;
242}