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engage/generated/combat/
charactereyedart.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-charactereyedart-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            object::{IObject, Object},
11            r#enum::{Enum, IEnum},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactereyedart/CharacterEyeDart_State.md"))]
23    #[repr(C)]
24    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25    pub struct CharacterEyeDart_State {
26        pub value: i32,
27    }
28    impl ::unity::ClassIdentity for CharacterEyeDart_State {
29        const NAME: &'static str = "CharacterEyeDart.State";
30        const NAMESPACE: &'static str = "Combat";
31
32        fn class() -> ::unity::Class {
33            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35        }
36    }
37    impl ::unity::IlType for CharacterEyeDart_State {
38        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40        }
41    }
42    impl CharacterEyeDart_State {
43        pub fn stay() -> Self {
44            Self { value: 0 }
45        }
46
47        pub fn transition() -> Self {
48            Self { value: 1 }
49        }
50    }
51
52    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactereyedart/CharacterEyeDart.md"))]
53    #[::unity::class(namespace = "Combat", name = "CharacterEyeDart")]
54    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
55    pub struct CharacterEyeDart {
56        #[offset(24)]
57        #[rename(name = "m_AmplitudeMin")]
58        pub m_amplitude_min: f32,
59        #[offset(28)]
60        #[rename(name = "m_AmplitudeMax")]
61        pub m_amplitude_max: f32,
62        #[offset(32)]
63        #[rename(name = "m_IntervalMin")]
64        pub m_interval_min: f32,
65        #[offset(36)]
66        #[rename(name = "m_IntervalMax")]
67        pub m_interval_max: f32,
68        #[offset(40)]
69        #[rename(name = "m_TransitionTime")]
70        pub m_transition_time: f32,
71        #[offset(44)]
72        #[rename(name = "m_State")]
73        pub m_state: crate::combat::charactereyedart::CharacterEyeDart_State,
74        #[offset(48)]
75        #[rename(name = "m_IK")]
76        pub m_ik: crate::root_motion::final_ik::lookatik::LookAtIK,
77        #[offset(56)]
78        #[rename(name = "m_StayTime")]
79        pub m_stay_time: f32,
80        #[offset(60)]
81        #[rename(name = "m_NowTime")]
82        pub m_now_time: f32,
83        #[offset(64)]
84        #[rename(name = "m_PrevWeight")]
85        pub m_prev_weight: f32,
86        #[offset(68)]
87        #[rename(name = "m_NextWeight")]
88        pub m_next_weight: f32,
89    }
90}
91
92#[cfg(feature = "combat-charactereyedart-types")]
93pub use __types::*;
94
95#[cfg(feature = "combat-charactereyedart")]
96pub trait ICharacterEyeDartMethods: ICharacterEyeDart {
97    #[doc = "`Start()` overload"]
98    fn start(self) -> () {
99        unsafe {
100            let __receiver = <CharacterEyeDart as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
101            ::unity::il2cpp_call!((::unity::module_base()+0x27dd220usize)as*mut u8,();
102(CharacterEyeDart)__receiver)
103        }
104    }
105    #[doc = "`Update()` overload"]
106    fn update(self) -> () {
107        unsafe {
108            let __receiver = <CharacterEyeDart as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x27dd2e0usize)as*mut u8,();
110(CharacterEyeDart)__receiver)
111        }
112    }
113    #[doc = "`ToStay()` overload"]
114    fn to_stay(self) -> () {
115        unsafe {
116            let __receiver = <CharacterEyeDart as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x27dd490usize)as*mut u8,();
118(CharacterEyeDart)__receiver)
119        }
120    }
121    #[doc = "`ToTransition()` overload"]
122    fn to_transition(self) -> () {
123        unsafe {
124            let __receiver = <CharacterEyeDart as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
125            ::unity::il2cpp_call!((::unity::module_base()+0x27dd440usize)as*mut u8,();
126(CharacterEyeDart)__receiver)
127        }
128    }
129    #[doc = "`.ctor()` overload"]
130    fn ctor(self) -> () {
131        unsafe {
132            let __receiver = <CharacterEyeDart as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
133            ::unity::il2cpp_call!((::unity::module_base()+0x27dd4d0usize)as*mut u8,();
134(CharacterEyeDart)__receiver)
135        }
136    }
137}
138
139#[cfg(feature = "combat-charactereyedart")]
140impl<__T: ICharacterEyeDart> ICharacterEyeDartMethods for __T {}
141
142#[cfg(feature = "combat-charactereyedart")]
143impl CharacterEyeDart {
144    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
145        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
146    }
147
148    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
149        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
150    }
151
152    pub fn to_stay_method_info() -> &'static ::unity::il2cpp::MethodInfo {
153        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
154    }
155
156    pub fn to_transition_method_info() -> &'static ::unity::il2cpp::MethodInfo {
157        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
158    }
159
160    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
161        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
162    }
163}
164
165#[cfg(feature = "combat-charactereyedart")]
166impl CharacterEyeDart {
167    #[doc = "`.ctor()` — no args"]
168    pub fn new() -> Self {
169        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
170            panic!(
171                "{}
172::{}
173 failed to instantiate",
174                ::core::stringify!(CharacterEyeDart),
175                ::core::stringify!(new),
176            )
177        });
178        <Self as ICharacterEyeDartMethods>::ctor(this);
179        this
180    }
181}
182
183#[cfg(feature = "combat-charactereyedart")]
184#[doc(hidden)]
185pub mod prelude {
186    pub use super::{CharacterEyeDart, CharacterEyeDart_State, ICharacterEyeDart, ICharacterEyeDartMethods};
187    #[cfg(feature = "system-object")]
188    pub use crate::system::object::IObjectMethods;
189    #[cfg(feature = "system-enum")]
190    pub use crate::system::r#enum::IEnumMethods;
191    #[cfg(feature = "system-valuetype")]
192    pub use crate::system::valuetype::IValueTypeMethods;
193    #[cfg(feature = "unity_engine-behaviour")]
194    pub use crate::unity_engine::behaviour::IBehaviourMethods;
195    #[cfg(feature = "unity_engine-component")]
196    pub use crate::unity_engine::component::IComponentMethods;
197    #[cfg(feature = "unity_engine-monobehaviour")]
198    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
199    #[cfg(feature = "unity_engine-object_2")]
200    pub use crate::unity_engine::object_2::IObject_2Methods;
201    pub use crate::{
202        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
203        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
204    };
205}