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engage/generated/combat/
characterfactoryasync.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterfactoryasync-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterfactoryasync/CharacterFactoryAsync.md"))]
11    #[::unity::class(namespace = "Combat", name = "CharacterFactoryAsync")]
12    #[parent(crate::system::object::Object)]
13    pub struct CharacterFactoryAsync {}
14}
15
16#[cfg(feature = "combat-characterfactoryasync-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-characterfactoryasync")]
20impl CharacterFactoryAsync {
21    #[doc = "`Create(crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool)` overload"]
22    pub fn create(
23        appearance: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
24        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
25        invisible: impl ::core::convert::Into<bool>,
26    ) -> crate::combat::character::Character {
27        unsafe {
28            ::unity::il2cpp_call!((::unity::module_base()+0x27de810usize)as*mut u8,crate::combat::character::Character;
29(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(appearance),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent),(bool)::core::convert::Into::into(invisible))
30        }
31    }
32
33    #[doc = "`CreateForTalk(crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool)` overload"]
34    pub fn create_for_talk(
35        appearance: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
36        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
37        invisible: impl ::core::convert::Into<bool>,
38    ) -> crate::combat::character::Character {
39        unsafe {
40            ::unity::il2cpp_call!((::unity::module_base()+0x27de200usize)as*mut u8,crate::combat::character::Character;
41(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(appearance),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent),(bool)::core::convert::Into::into(invisible))
42        }
43    }
44
45    #[doc = "`CreateImpl(::unity::Il2CppString, crate::combat::characterappearance::CharacterAppearance, crate::unity_engine::transform::Transform, bool)` overload"]
46    pub fn create_impl(
47        asset_path: impl ::core::convert::Into<::unity::Il2CppString>,
48        appearance: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
49        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
50        invisible: impl ::core::convert::Into<bool>,
51    ) -> crate::combat::character::Character {
52        unsafe {
53            ::unity::il2cpp_call!((::unity::module_base()+0x27de880usize)as*mut u8,crate::combat::character::Character;
54(::unity::Il2CppString)::core::convert::Into::into(asset_path),(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(appearance),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent),(bool)::core::convert::Into::into(invisible))
55        }
56    }
57}
58
59#[cfg(feature = "combat-characterfactoryasync")]
60impl CharacterFactoryAsync {
61    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
62        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
63    }
64
65    pub fn create_for_talk_method_info() -> &'static ::unity::il2cpp::MethodInfo {
66        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
67    }
68
69    pub fn create_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
70        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
71    }
72}
73
74#[cfg(feature = "combat-characterfactoryasync")]
75#[doc(hidden)]
76pub mod prelude {
77    pub use super::{CharacterFactoryAsync, ICharacterFactoryAsync};
78    pub use crate::system::object::IObject;
79    #[cfg(feature = "system-object")]
80    pub use crate::system::object::IObjectMethods;
81}