1#[cfg(feature = "combat-charactergamestatus-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactergamestatus/CharacterGameStatus.md"))]
11 #[::unity::class(namespace = "Combat", name = "CharacterGameStatus")]
12 #[parent(crate::system::object::Object)]
13 pub struct CharacterGameStatus {
14 #[offset(16)]
15 #[rename(name = "Appearance")]
16 pub appearance: crate::combat::characterappearance::CharacterAppearance,
17 #[offset(32)]
18 #[rename(name = "m_Side")]
19 pub m_side: i32,
20 #[offset(36)]
21 #[rename(name = "m_bStun")]
22 pub m_b_stun: bool,
23 }
24}
25
26#[cfg(feature = "combat-charactergamestatus-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-charactergamestatus")]
30impl CharacterGameStatus {
31 #[doc = "`op_Implicit(crate::combat::charactergamestatus::CharacterGameStatus)` overload"]
32 pub fn op_implicit(a: impl ::core::convert::Into<crate::combat::charactergamestatus::CharacterGameStatus>) -> bool {
33 unsafe {
34 ::unity::il2cpp_call!((::unity::module_base()+0x27def10usize)as*mut u8,bool;
35(crate::combat::charactergamestatus::CharacterGameStatus)::core::convert::Into::into(a))
36 }
37 }
38}
39
40#[cfg(feature = "combat-charactergamestatus")]
41pub trait ICharacterGameStatusMethods: ICharacterGameStatus {
42 #[doc = "`get_DebuggerDisplay()` overload"]
43 fn get_debugger_display(self) -> ::unity::Il2CppString {
44 unsafe {
45 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46 ::unity::il2cpp_call!((::unity::module_base()+0x27de9b0usize)as*mut u8, ::unity::Il2CppString;
47(CharacterGameStatus)__receiver)
48 }
49 }
50 #[doc = "`get_IsEmpty()` overload"]
51 fn get_is_empty(self) -> bool {
52 unsafe {
53 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54 ::unity::il2cpp_call!((::unity::module_base()+0x27def20usize)as*mut u8,bool;
55(CharacterGameStatus)__receiver)
56 }
57 }
58 #[doc = "`get_EmblemIdentifier()` overload"]
59 fn get_emblem_identifier(self) -> ::unity::Il2CppString {
60 unsafe {
61 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62 ::unity::il2cpp_call!((::unity::module_base()+0x27def70usize)as*mut u8, ::unity::Il2CppString;
63(CharacterGameStatus)__receiver)
64 }
65 }
66 #[doc = "`set_EmblemIdentifier(::unity::Il2CppString)` overload"]
67 fn set_emblem_identifier(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
68 unsafe {
69 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70 ::unity::il2cpp_call!((::unity::module_base()+0x27def80usize)as*mut u8,();
71(CharacterGameStatus)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
72 }
73 }
74 #[doc = "`Stun()` overload"]
75 fn stun(self) -> () {
76 unsafe {
77 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78 ::unity::il2cpp_call!((::unity::module_base()+0x27def90usize)as*mut u8,();
79(CharacterGameStatus)__receiver)
80 }
81 }
82 #[doc = "`get_Unit()` overload"]
83 fn get_unit(self) -> crate::app::unit::Unit {
84 unsafe {
85 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86 ::unity::il2cpp_call!((::unity::module_base()+0x27defa0usize)as*mut u8,crate::app::unit::Unit;
87(CharacterGameStatus)__receiver)
88 }
89 }
90 #[doc = "`set_Unit(crate::app::unit::Unit)` overload"]
91 fn set_unit(self, value: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
92 unsafe {
93 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94 ::unity::il2cpp_call!((::unity::module_base()+0x27defb0usize)as*mut u8,();
95(CharacterGameStatus)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(value))
96 }
97 }
98 #[doc = "`get_Person()` overload"]
99 fn get_person(self) -> crate::app::persondata::PersonData {
100 unsafe {
101 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x27defc0usize)as*mut u8,crate::app::persondata::PersonData;
103(CharacterGameStatus)__receiver)
104 }
105 }
106 #[doc = "`set_Person(crate::app::persondata::PersonData)` overload"]
107 fn set_person(self, value: impl ::core::convert::Into<crate::app::persondata::PersonData>) -> () {
108 unsafe {
109 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110 ::unity::il2cpp_call!((::unity::module_base()+0x27defd0usize)as*mut u8,();
111(CharacterGameStatus)__receiver,(crate::app::persondata::PersonData)::core::convert::Into::into(value))
112 }
113 }
114 #[doc = "`get_Job()` overload"]
115 fn get_job(self) -> crate::app::jobdata::JobData {
116 unsafe {
117 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118 ::unity::il2cpp_call!((::unity::module_base()+0x27defe0usize)as*mut u8,crate::app::jobdata::JobData;
119(CharacterGameStatus)__receiver)
120 }
121 }
122 #[doc = "`set_Job(crate::app::jobdata::JobData)` overload"]
123 fn set_job(self, value: impl ::core::convert::Into<crate::app::jobdata::JobData>) -> () {
124 unsafe {
125 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126 ::unity::il2cpp_call!((::unity::module_base()+0x27deff0usize)as*mut u8,();
127(CharacterGameStatus)__receiver,(crate::app::jobdata::JobData)::core::convert::Into::into(value))
128 }
129 }
130 #[doc = "`get_Force()` overload"]
131 fn get_force(self) -> crate::app::force::Force {
132 unsafe {
133 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134 ::unity::il2cpp_call!((::unity::module_base()+0x27df000usize)as*mut u8,crate::app::force::Force;
135(CharacterGameStatus)__receiver)
136 }
137 }
138 #[doc = "`set_Force(crate::app::force::Force)` overload"]
139 fn set_force(self, value: impl ::core::convert::Into<crate::app::force::Force>) -> () {
140 unsafe {
141 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
142 ::unity::il2cpp_call!((::unity::module_base()+0x27df010usize)as*mut u8,();
143(CharacterGameStatus)__receiver,(crate::app::force::Force)::core::convert::Into::into(value))
144 }
145 }
146 #[doc = "`get_Name()` overload"]
147 fn get_name(self) -> ::unity::Il2CppString {
148 unsafe {
149 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150 ::unity::il2cpp_call!((::unity::module_base()+0x27df020usize)as*mut u8, ::unity::Il2CppString;
151(CharacterGameStatus)__receiver)
152 }
153 }
154 #[doc = "`set_Name(::unity::Il2CppString)` overload"]
155 fn set_name(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
156 unsafe {
157 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
158 ::unity::il2cpp_call!((::unity::module_base()+0x27df030usize)as*mut u8,();
159(CharacterGameStatus)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
160 }
161 }
162 #[doc = "`get_MaxHP()` overload"]
163 fn get_max_hp(self) -> i32 {
164 unsafe {
165 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
166 ::unity::il2cpp_call!((::unity::module_base()+0x27df040usize)as*mut u8,i32;
167(CharacterGameStatus)__receiver)
168 }
169 }
170 #[doc = "`set_MaxHP(i32)` overload"]
171 fn set_max_hp(self, value: impl ::core::convert::Into<i32>) -> () {
172 unsafe {
173 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
174 ::unity::il2cpp_call!((::unity::module_base()+0x27df050usize)as*mut u8,();
175(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
176 }
177 }
178 #[doc = "`get_HP()` overload"]
179 fn get_hp(self) -> i32 {
180 unsafe {
181 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
182 ::unity::il2cpp_call!((::unity::module_base()+0x27df060usize)as*mut u8,i32;
183(CharacterGameStatus)__receiver)
184 }
185 }
186 #[doc = "`set_HP(i32)` overload"]
187 fn set_hp(self, value: impl ::core::convert::Into<i32>) -> () {
188 unsafe {
189 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
190 ::unity::il2cpp_call!((::unity::module_base()+0x27df070usize)as*mut u8,();
191(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
192 }
193 }
194 #[doc = "`get_MaxStun()` overload"]
195 fn get_max_stun(self) -> i32 {
196 unsafe {
197 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
198 ::unity::il2cpp_call!((::unity::module_base()+0x27df080usize)as*mut u8,i32;
199(CharacterGameStatus)__receiver)
200 }
201 }
202 #[doc = "`set_MaxStun(i32)` overload"]
203 fn set_max_stun(self, value: impl ::core::convert::Into<i32>) -> () {
204 unsafe {
205 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
206 ::unity::il2cpp_call!((::unity::module_base()+0x27df090usize)as*mut u8,();
207(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
208 }
209 }
210 #[doc = "`get_StunValue()` overload"]
211 fn get_stun_value(self) -> i32 {
212 unsafe {
213 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
214 ::unity::il2cpp_call!((::unity::module_base()+0x27df0a0usize)as*mut u8,i32;
215(CharacterGameStatus)__receiver)
216 }
217 }
218 #[doc = "`set_StunValue(i32)` overload"]
219 fn set_stun_value(self, value: impl ::core::convert::Into<i32>) -> () {
220 unsafe {
221 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
222 ::unity::il2cpp_call!((::unity::module_base()+0x27df0b0usize)as*mut u8,();
223(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
224 }
225 }
226 #[doc = "`get_IsStun()` overload"]
227 fn get_is_stun(self) -> bool {
228 unsafe {
229 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
230 ::unity::il2cpp_call!((::unity::module_base()+0x27df0c0usize)as*mut u8,bool;
231(CharacterGameStatus)__receiver)
232 }
233 }
234 #[doc = "`get_EngageCount()` overload"]
235 fn get_engage_count(self) -> i32 {
236 unsafe {
237 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
238 ::unity::il2cpp_call!((::unity::module_base()+0x27df0d0usize)as*mut u8,i32;
239(CharacterGameStatus)__receiver)
240 }
241 }
242 #[doc = "`set_EngageCount(i32)` overload"]
243 fn set_engage_count(self, value: impl ::core::convert::Into<i32>) -> () {
244 unsafe {
245 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
246 ::unity::il2cpp_call!((::unity::module_base()+0x27df0e0usize)as*mut u8,();
247(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
248 }
249 }
250 #[doc = "`get_MapX()` overload"]
251 fn get_map_x(self) -> i32 {
252 unsafe {
253 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
254 ::unity::il2cpp_call!((::unity::module_base()+0x27df0f0usize)as*mut u8,i32;
255(CharacterGameStatus)__receiver)
256 }
257 }
258 #[doc = "`set_MapX(i32)` overload"]
259 fn set_map_x(self, value: impl ::core::convert::Into<i32>) -> () {
260 unsafe {
261 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
262 ::unity::il2cpp_call!((::unity::module_base()+0x27df100usize)as*mut u8,();
263(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
264 }
265 }
266 #[doc = "`get_MapY()` overload"]
267 fn get_map_y(self) -> i32 {
268 unsafe {
269 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
270 ::unity::il2cpp_call!((::unity::module_base()+0x27df110usize)as*mut u8,i32;
271(CharacterGameStatus)__receiver)
272 }
273 }
274 #[doc = "`set_MapY(i32)` overload"]
275 fn set_map_y(self, value: impl ::core::convert::Into<i32>) -> () {
276 unsafe {
277 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
278 ::unity::il2cpp_call!((::unity::module_base()+0x27df120usize)as*mut u8,();
279(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
280 }
281 }
282 #[doc = "`get_BattleX()` overload"]
283 fn get_battle_x(self) -> i32 {
284 unsafe {
285 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
286 ::unity::il2cpp_call!((::unity::module_base()+0x27df130usize)as*mut u8,i32;
287(CharacterGameStatus)__receiver)
288 }
289 }
290 #[doc = "`set_BattleX(i32)` overload"]
291 fn set_battle_x(self, value: impl ::core::convert::Into<i32>) -> () {
292 unsafe {
293 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
294 ::unity::il2cpp_call!((::unity::module_base()+0x27df140usize)as*mut u8,();
295(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
296 }
297 }
298 #[doc = "`get_BattleY()` overload"]
299 fn get_battle_y(self) -> i32 {
300 unsafe {
301 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
302 ::unity::il2cpp_call!((::unity::module_base()+0x27df150usize)as*mut u8,i32;
303(CharacterGameStatus)__receiver)
304 }
305 }
306 #[doc = "`set_BattleY(i32)` overload"]
307 fn set_battle_y(self, value: impl ::core::convert::Into<i32>) -> () {
308 unsafe {
309 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
310 ::unity::il2cpp_call!((::unity::module_base()+0x27df160usize)as*mut u8,();
311(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
312 }
313 }
314 #[doc = "`get_Weapon()` overload"]
315 fn get_weapon(self) -> crate::app::unititem::UnitItem {
316 unsafe {
317 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
318 ::unity::il2cpp_call!((::unity::module_base()+0x27df170usize)as*mut u8,crate::app::unititem::UnitItem;
319(CharacterGameStatus)__receiver)
320 }
321 }
322 #[doc = "`set_Weapon(crate::app::unititem::UnitItem)` overload"]
323 fn set_weapon(self, value: impl ::core::convert::Into<crate::app::unititem::UnitItem>) -> () {
324 unsafe {
325 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
326 ::unity::il2cpp_call!((::unity::module_base()+0x27df180usize)as*mut u8,();
327(CharacterGameStatus)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(value))
328 }
329 }
330 #[doc = "`get_WeaponStyle()` overload"]
331 fn get_weapon_style(self) -> crate::combat::weaponstyle::WeaponStyle {
332 unsafe {
333 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
334 ::unity::il2cpp_call!((::unity::module_base()+0x27deee0usize)as*mut u8,crate::combat::weaponstyle::WeaponStyle;
335(CharacterGameStatus)__receiver)
336 }
337 }
338 #[doc = "`get_EngageStyle()` overload"]
339 fn get_engage_style(self) -> crate::combat::engagestyle::EngageStyle {
340 unsafe {
341 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
342 ::unity::il2cpp_call!((::unity::module_base()+0x27df190usize)as*mut u8,crate::combat::engagestyle::EngageStyle;
343(CharacterGameStatus)__receiver)
344 }
345 }
346 #[doc = "`set_EngageStyle(crate::combat::engagestyle::EngageStyle)` overload"]
347 fn set_engage_style(self, value: impl ::core::convert::Into<crate::combat::engagestyle::EngageStyle>) -> () {
348 unsafe {
349 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
350 ::unity::il2cpp_call!((::unity::module_base()+0x27df1a0usize)as*mut u8,();
351(CharacterGameStatus)__receiver,(crate::combat::engagestyle::EngageStyle)::core::convert::Into::into(value))
352 }
353 }
354 #[doc = "`SetEngageStyleAsEngAttackPairedGrandew()` overload"]
355 fn set_engage_style_as_eng_attack_paired_grandew(self) -> () {
356 unsafe {
357 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
358 ::unity::il2cpp_call!((::unity::module_base()+0x27df1b0usize)as*mut u8,();
359(CharacterGameStatus)__receiver)
360 }
361 }
362 #[doc = "`get_IsEngaging()` overload"]
363 fn get_is_engaging(self) -> bool {
364 unsafe {
365 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
366 ::unity::il2cpp_call!((::unity::module_base()+0x27df1c0usize)as*mut u8,bool;
367(CharacterGameStatus)__receiver)
368 }
369 }
370 #[doc = "`get_IsGrandew()` overload"]
371 fn get_is_grandew(self) -> bool {
372 unsafe {
373 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
374 ::unity::il2cpp_call!((::unity::module_base()+0x27def00usize)as*mut u8,bool;
375(CharacterGameStatus)__receiver)
376 }
377 }
378 #[doc = "`get_IsDying()` overload"]
379 fn get_is_dying(self) -> bool {
380 unsafe {
381 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
382 ::unity::il2cpp_call!((::unity::module_base()+0x27df1e0usize)as*mut u8,bool;
383(CharacterGameStatus)__receiver)
384 }
385 }
386 #[doc = "`get_IsDead()` overload"]
387 fn get_is_dead(self) -> bool {
388 unsafe {
389 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
390 ::unity::il2cpp_call!((::unity::module_base()+0x27df210usize)as*mut u8,bool;
391(CharacterGameStatus)__receiver)
392 }
393 }
394 #[doc = "`get_IsHPMax()` overload"]
395 fn get_is_hp_max(self) -> bool {
396 unsafe {
397 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
398 ::unity::il2cpp_call!((::unity::module_base()+0x27df240usize)as*mut u8,bool;
399(CharacterGameStatus)__receiver)
400 }
401 }
402 #[doc = "`get_StarRushComboCount789()` overload"]
403 fn get_star_rush_combo_count789(self) -> i32 {
404 unsafe {
405 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
406 ::unity::il2cpp_call!((::unity::module_base()+0x27df270usize)as*mut u8,i32;
407(CharacterGameStatus)__receiver)
408 }
409 }
410 #[doc = "`set_StarRushComboCount789(i32)` overload"]
411 fn set_star_rush_combo_count789(self, value: impl ::core::convert::Into<i32>) -> () {
412 unsafe {
413 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
414 ::unity::il2cpp_call!((::unity::module_base()+0x27df280usize)as*mut u8,();
415(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
416 }
417 }
418 #[doc = "`get_後キャン発動位置()` overload"]
419 fn get_後キャン発動位置(self) -> f32 {
420 unsafe {
421 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
422 ::unity::il2cpp_call!((::unity::module_base()+0x27df290usize)as*mut u8,f32;
423(CharacterGameStatus)__receiver)
424 }
425 }
426 #[doc = "`set_後キャン発動位置(f32)` overload"]
427 fn set_後キャン発動位置(self, value: impl ::core::convert::Into<f32>) -> () {
428 unsafe {
429 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
430 ::unity::il2cpp_call!((::unity::module_base()+0x27df2a0usize)as*mut u8,();
431(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
432 }
433 }
434 #[doc = "`get_ブレイク時後キャン発動位置()` overload"]
435 fn get_ブレイク時後キャン発動位置(self) -> f32 {
436 unsafe {
437 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
438 ::unity::il2cpp_call!((::unity::module_base()+0x27df2b0usize)as*mut u8,f32;
439(CharacterGameStatus)__receiver)
440 }
441 }
442 #[doc = "`set_ブレイク時後キャン発動位置(f32)` overload"]
443 fn set_ブレイク時後キャン発動位置(self, value: impl ::core::convert::Into<f32>) -> () {
444 unsafe {
445 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
446 ::unity::il2cpp_call!((::unity::module_base()+0x27df2c0usize)as*mut u8,();
447(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
448 }
449 }
450 #[doc = "`get_重い動作速度()` overload"]
451 fn get_重い動作速度(self) -> f32 {
452 unsafe {
453 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
454 ::unity::il2cpp_call!((::unity::module_base()+0x27df2d0usize)as*mut u8,f32;
455(CharacterGameStatus)__receiver)
456 }
457 }
458 #[doc = "`set_重い動作速度(f32)` overload"]
459 fn set_重い動作速度(self, value: impl ::core::convert::Into<f32>) -> () {
460 unsafe {
461 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
462 ::unity::il2cpp_call!((::unity::module_base()+0x27df2e0usize)as*mut u8,();
463(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
464 }
465 }
466 #[doc = "`get_素早い動作速度()` overload"]
467 fn get_素早い動作速度(self) -> f32 {
468 unsafe {
469 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
470 ::unity::il2cpp_call!((::unity::module_base()+0x27df2f0usize)as*mut u8,f32;
471(CharacterGameStatus)__receiver)
472 }
473 }
474 #[doc = "`set_素早い動作速度(f32)` overload"]
475 fn set_素早い動作速度(self, value: impl ::core::convert::Into<f32>) -> () {
476 unsafe {
477 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
478 ::unity::il2cpp_call!((::unity::module_base()+0x27df300usize)as*mut u8,();
479(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
480 }
481 }
482 #[doc = "`get_WorldPos()` overload"]
483 fn get_world_pos(self) -> crate::combat::fxz::FXZ {
484 unsafe {
485 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
486 ::unity::il2cpp_call!((::unity::module_base()+0x27df310usize)as*mut u8,crate::combat::fxz::FXZ;
487(CharacterGameStatus)__receiver)
488 }
489 }
490 #[doc = "`set_WorldPos(crate::combat::fxz::FXZ)` overload"]
491 fn set_world_pos(self, value: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
492 unsafe {
493 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
494 ::unity::il2cpp_call!((::unity::module_base()+0x27df320usize)as*mut u8,();
495(CharacterGameStatus)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(value))
496 }
497 }
498 #[doc = "`get_RodUseType()` overload"]
499 fn get_rod_use_type(self) -> crate::app::itemdata::ItemData_UseTypes {
500 unsafe {
501 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
502 ::unity::il2cpp_call!((::unity::module_base()+0x27df330usize)as*mut u8,crate::app::itemdata::ItemData_UseTypes;
503(CharacterGameStatus)__receiver)
504 }
505 }
506 #[doc = "`Clear()` overload"]
507 fn clear(self) -> () {
508 unsafe {
509 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
510 ::unity::il2cpp_call!((::unity::module_base()+0x27df350usize)as*mut u8,();
511(CharacterGameStatus)__receiver)
512 }
513 }
514 #[doc = "`Import(crate::app::unit::Unit, bool, ::unity::Array<::unity::Il2CppString>)` overload"]
515 fn import(
516 self,
517 unit: impl ::core::convert::Into<crate::app::unit::Unit>,
518 is_hp_max: impl ::core::convert::Into<bool>,
519 conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
520 ) -> () {
521 unsafe {
522 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
523 ::unity::il2cpp_call!((::unity::module_base()+0x27df3e0usize)as*mut u8,();
524(CharacterGameStatus)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit),(bool)::core::convert::Into::into(is_hp_max),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
525 }
526 }
527 #[doc = "`Import(crate::app::unit::Unit, crate::app::unititem::UnitItem, ::unity::Array<::unity::Il2CppString>)` overload"]
528 fn import_2(
529 self,
530 unit: impl ::core::convert::Into<crate::app::unit::Unit>,
531 weapon: impl ::core::convert::Into<crate::app::unititem::UnitItem>,
532 conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
533 ) -> () {
534 unsafe {
535 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
536 ::unity::il2cpp_call!((::unity::module_base()+0x27df440usize)as*mut u8,();
537(CharacterGameStatus)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit),(crate::app::unititem::UnitItem)::core::convert::Into::into(weapon),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
538 }
539 }
540 #[doc = "`Import(crate::app::godunit::GodUnit, ::unity::Array<::unity::Il2CppString>)` overload"]
541 fn import_3(
542 self,
543 god: impl ::core::convert::Into<crate::app::godunit::GodUnit>,
544 conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
545 ) -> () {
546 unsafe {
547 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
548 ::unity::il2cpp_call!((::unity::module_base()+0x27e05f0usize)as*mut u8,();
549(CharacterGameStatus)__receiver,(crate::app::godunit::GodUnit)::core::convert::Into::into(god),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
550 }
551 }
552 #[doc = "`Import(i32, crate::app::battlecalculator::BattleCalculator, crate::app::battleside::BattleSide_Type, i32)` overload"]
553 fn import_4(
554 self,
555 side: impl ::core::convert::Into<i32>,
556 calc: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>,
557 side_type: impl ::core::convert::Into<crate::app::battleside::BattleSide_Type>,
558 map_distance: impl ::core::convert::Into<i32>,
559 ) -> () {
560 unsafe {
561 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
562 ::unity::il2cpp_call!((::unity::module_base()+0x27e0880usize)as*mut u8,();
563(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(side),(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calc),(crate::app::battleside::BattleSide_Type)::core::convert::Into::into(side_type),(i32)::core::convert::Into::into(map_distance))
564 }
565 }
566 #[doc = "`Import(i32, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, i32, i32, ::unity::Array<::unity::Il2CppString>)` overload"]
567 fn import_5(
568 self,
569 side: impl ::core::convert::Into<i32>,
570 pid: impl ::core::convert::Into<::unity::Il2CppString>,
571 jid: impl ::core::convert::Into<::unity::Il2CppString>,
572 iid: impl ::core::convert::Into<::unity::Il2CppString>,
573 x: impl ::core::convert::Into<i32>,
574 z: impl ::core::convert::Into<i32>,
575 conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
576 ) -> () {
577 unsafe {
578 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
579 ::unity::il2cpp_call!((::unity::module_base()+0x27e1e40usize)as*mut u8,();
580(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(side),(::unity::Il2CppString)::core::convert::Into::into(pid),(::unity::Il2CppString)::core::convert::Into::into(jid),(::unity::Il2CppString)::core::convert::Into::into(iid),(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
581 }
582 }
583 #[doc = "`ImportEmpty()` overload"]
584 fn import_empty(self) -> () {
585 unsafe {
586 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
587 ::unity::il2cpp_call!((::unity::module_base()+0x27e2050usize)as*mut u8,();
588(CharacterGameStatus)__receiver)
589 }
590 }
591 #[doc = "`ImportImpl(crate::app::unititem::UnitItem, i32, ::unity::Array<::unity::Il2CppString>)` overload"]
592 fn import_impl(
593 self,
594 weapon: impl ::core::convert::Into<crate::app::unititem::UnitItem>,
595 map_distance: impl ::core::convert::Into<i32>,
596 conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
597 ) -> () {
598 unsafe {
599 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
600 ::unity::il2cpp_call!((::unity::module_base()+0x27e0c80usize)as*mut u8,();
601(CharacterGameStatus)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(weapon),(i32)::core::convert::Into::into(map_distance),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
602 }
603 }
604 #[doc = "`UpdatePos()` overload"]
605 fn update_pos(self) -> () {
606 unsafe {
607 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
608 ::unity::il2cpp_call!((::unity::module_base()+0x27e22c0usize)as*mut u8,();
609(CharacterGameStatus)__receiver)
610 }
611 }
612 #[doc = "`CalcEngageStyle()` overload"]
613 fn calc_engage_style(self) -> crate::combat::engagestyle::EngageStyle {
614 unsafe {
615 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
616 ::unity::il2cpp_call!((::unity::module_base()+0x27e04f0usize)as*mut u8,crate::combat::engagestyle::EngageStyle;
617(CharacterGameStatus)__receiver)
618 }
619 }
620 #[doc = "`ImportGrandew(crate::combat::charactergamestatus::CharacterGameStatus)` overload"]
621 fn import_grandew(self, master: impl ::core::convert::Into<crate::combat::charactergamestatus::CharacterGameStatus>) -> () {
622 unsafe {
623 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
624 ::unity::il2cpp_call!((::unity::module_base()+0x27e2ff0usize)as*mut u8,();
625(CharacterGameStatus)__receiver,(crate::combat::charactergamestatus::CharacterGameStatus)::core::convert::Into::into(master))
626 }
627 }
628 #[doc = "`InitForViewer(i32, crate::combat::characterappearance::CharacterAppearance, crate::combat::engagestyle::EngageStyle)` overload"]
629 fn init_for_viewer(
630 self,
631 side: impl ::core::convert::Into<i32>,
632 ap: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
633 engage_style: impl ::core::convert::Into<crate::combat::engagestyle::EngageStyle>,
634 ) -> () {
635 unsafe {
636 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
637 ::unity::il2cpp_call!((::unity::module_base()+0x27e3340usize)as*mut u8,();
638(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(side),(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(ap),(crate::combat::engagestyle::EngageStyle)::core::convert::Into::into(engage_style))
639 }
640 }
641 #[doc = "`SyncParams(crate::combat::phase::Phase)` overload"]
642 fn sync_params(self, phase: impl ::core::convert::Into<crate::combat::phase::Phase>) -> () {
643 unsafe {
644 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
645 ::unity::il2cpp_call!((::unity::module_base()+0x27e35d0usize)as*mut u8,();
646(CharacterGameStatus)__receiver,(crate::combat::phase::Phase)::core::convert::Into::into(phase))
647 }
648 }
649 #[doc = "`RemoveWeapons()` overload"]
650 fn remove_weapons(self) -> () {
651 unsafe {
652 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
653 ::unity::il2cpp_call!((::unity::module_base()+0x27e3760usize)as*mut u8,();
654(CharacterGameStatus)__receiver)
655 }
656 }
657 #[doc = "`.ctor()` overload"]
658 fn ctor(self) -> () {
659 unsafe {
660 let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
661 ::unity::il2cpp_call!((::unity::module_base()+0x27e38c0usize)as*mut u8,();
662(CharacterGameStatus)__receiver)
663 }
664 }
665}
666
667#[cfg(feature = "combat-charactergamestatus")]
668impl<__T: ICharacterGameStatus> ICharacterGameStatusMethods for __T {}
669
670#[cfg(feature = "combat-charactergamestatus")]
671impl CharacterGameStatus {
672 pub fn get_debugger_display_method_info() -> &'static ::unity::il2cpp::MethodInfo {
673 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
674 }
675
676 pub fn op_implicit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
677 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
678 }
679
680 pub fn get_is_empty_method_info() -> &'static ::unity::il2cpp::MethodInfo {
681 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
682 }
683
684 pub fn get_emblem_identifier_method_info() -> &'static ::unity::il2cpp::MethodInfo {
685 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
686 }
687
688 pub fn set_emblem_identifier_method_info() -> &'static ::unity::il2cpp::MethodInfo {
689 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
690 }
691
692 pub fn stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
693 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
694 }
695
696 pub fn get_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
697 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
698 }
699
700 pub fn set_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
701 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
702 }
703
704 pub fn get_person_method_info() -> &'static ::unity::il2cpp::MethodInfo {
705 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
706 }
707
708 pub fn set_person_method_info() -> &'static ::unity::il2cpp::MethodInfo {
709 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
710 }
711
712 pub fn get_job_method_info() -> &'static ::unity::il2cpp::MethodInfo {
713 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
714 }
715
716 pub fn set_job_method_info() -> &'static ::unity::il2cpp::MethodInfo {
717 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
718 }
719
720 pub fn get_force_method_info() -> &'static ::unity::il2cpp::MethodInfo {
721 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
722 }
723
724 pub fn set_force_method_info() -> &'static ::unity::il2cpp::MethodInfo {
725 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
726 }
727
728 pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
729 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
730 }
731
732 pub fn set_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
733 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
734 }
735
736 pub fn get_max_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
737 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
738 }
739
740 pub fn set_max_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
741 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
742 }
743
744 pub fn get_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
745 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
746 }
747
748 pub fn set_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
749 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
750 }
751
752 pub fn get_max_stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
753 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
754 }
755
756 pub fn set_max_stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
757 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
758 }
759
760 pub fn get_stun_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
761 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
762 }
763
764 pub fn set_stun_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
765 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
766 }
767
768 pub fn get_is_stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
769 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
770 }
771
772 pub fn get_engage_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
773 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
774 }
775
776 pub fn set_engage_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
777 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
778 }
779
780 pub fn get_map_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
781 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
782 }
783
784 pub fn set_map_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
785 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
786 }
787
788 pub fn get_map_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
789 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
790 }
791
792 pub fn set_map_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
793 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
794 }
795
796 pub fn get_battle_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
797 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
798 }
799
800 pub fn set_battle_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
801 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
802 }
803
804 pub fn get_battle_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
805 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
806 }
807
808 pub fn set_battle_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
809 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
810 }
811
812 pub fn get_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
813 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
814 }
815
816 pub fn set_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
817 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
818 }
819
820 pub fn get_weapon_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
821 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
822 }
823
824 pub fn get_engage_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
825 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
826 }
827
828 pub fn set_engage_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
829 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
830 }
831
832 pub fn set_engage_style_as_eng_attack_paired_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
833 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
834 }
835
836 pub fn get_is_engaging_method_info() -> &'static ::unity::il2cpp::MethodInfo {
837 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
838 }
839
840 pub fn get_is_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
841 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
842 }
843
844 pub fn get_is_dying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
845 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
846 }
847
848 pub fn get_is_dead_method_info() -> &'static ::unity::il2cpp::MethodInfo {
849 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
850 }
851
852 pub fn get_is_hp_max_method_info() -> &'static ::unity::il2cpp::MethodInfo {
853 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
854 }
855
856 pub fn get_star_rush_combo_count789_method_info() -> &'static ::unity::il2cpp::MethodInfo {
857 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
858 }
859
860 pub fn set_star_rush_combo_count789_method_info() -> &'static ::unity::il2cpp::MethodInfo {
861 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
862 }
863
864 pub fn get_後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
865 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
866 }
867
868 pub fn set_後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
869 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
870 }
871
872 pub fn get_ブレイク時後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
873 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
874 }
875
876 pub fn set_ブレイク時後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
877 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
878 }
879
880 pub fn get_重い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
881 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
882 }
883
884 pub fn set_重い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
885 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
886 }
887
888 pub fn get_素早い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
889 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
890 }
891
892 pub fn set_素早い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
893 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
894 }
895
896 pub fn get_world_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
897 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
898 }
899
900 pub fn set_world_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
901 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
902 }
903
904 pub fn get_rod_use_type_method_info() -> &'static ::unity::il2cpp::MethodInfo {
905 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
906 }
907
908 pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
909 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
910 }
911
912 pub fn import_method_info() -> &'static ::unity::il2cpp::MethodInfo {
913 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
914 }
915
916 pub fn import_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
917 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
918 }
919
920 pub fn import_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
921 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
922 }
923
924 pub fn import_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
925 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
926 }
927
928 pub fn import_5_method_info() -> &'static ::unity::il2cpp::MethodInfo {
929 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
930 }
931
932 pub fn import_empty_method_info() -> &'static ::unity::il2cpp::MethodInfo {
933 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
934 }
935
936 pub fn import_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
937 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
938 }
939
940 pub fn update_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
941 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
942 }
943
944 pub fn calc_engage_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
945 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
946 }
947
948 pub fn import_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
949 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
950 }
951
952 pub fn init_for_viewer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
953 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
954 }
955
956 pub fn sync_params_method_info() -> &'static ::unity::il2cpp::MethodInfo {
957 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
958 }
959
960 pub fn remove_weapons_method_info() -> &'static ::unity::il2cpp::MethodInfo {
961 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
962 }
963
964 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
965 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
966 }
967}
968
969#[cfg(feature = "combat-charactergamestatus")]
970impl CharacterGameStatus {
971 #[doc = "`.ctor()` — no args"]
972 pub fn new() -> Self {
973 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
974 panic!(
975 "{}
976::{}
977 failed to instantiate",
978 ::core::stringify!(CharacterGameStatus),
979 ::core::stringify!(new),
980 )
981 });
982 <Self as ICharacterGameStatusMethods>::ctor(this);
983 this
984 }
985}
986
987#[cfg(feature = "combat-charactergamestatus")]
988#[doc(hidden)]
989pub mod prelude {
990 pub use super::{CharacterGameStatus, ICharacterGameStatus, ICharacterGameStatusMethods};
991 pub use crate::system::object::IObject;
992 #[cfg(feature = "system-object")]
993 pub use crate::system::object::IObjectMethods;
994}