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engage/generated/combat/
charactergamestatus.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-charactergamestatus-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactergamestatus/CharacterGameStatus.md"))]
11    #[::unity::class(namespace = "Combat", name = "CharacterGameStatus")]
12    #[parent(crate::system::object::Object)]
13    pub struct CharacterGameStatus {
14        #[offset(16)]
15        #[rename(name = "Appearance")]
16        pub appearance: crate::combat::characterappearance::CharacterAppearance,
17        #[offset(32)]
18        #[rename(name = "m_Side")]
19        pub m_side: i32,
20        #[offset(36)]
21        #[rename(name = "m_bStun")]
22        pub m_b_stun: bool,
23    }
24}
25
26#[cfg(feature = "combat-charactergamestatus-types")]
27pub use __types::*;
28
29#[cfg(feature = "combat-charactergamestatus")]
30impl CharacterGameStatus {
31    #[doc = "`op_Implicit(crate::combat::charactergamestatus::CharacterGameStatus)` overload"]
32    pub fn op_implicit(a: impl ::core::convert::Into<crate::combat::charactergamestatus::CharacterGameStatus>) -> bool {
33        unsafe {
34            ::unity::il2cpp_call!((::unity::module_base()+0x27def10usize)as*mut u8,bool;
35(crate::combat::charactergamestatus::CharacterGameStatus)::core::convert::Into::into(a))
36        }
37    }
38}
39
40#[cfg(feature = "combat-charactergamestatus")]
41pub trait ICharacterGameStatusMethods: ICharacterGameStatus {
42    #[doc = "`get_DebuggerDisplay()` overload"]
43    fn get_debugger_display(self) -> ::unity::Il2CppString {
44        unsafe {
45            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46            ::unity::il2cpp_call!((::unity::module_base()+0x27de9b0usize)as*mut u8, ::unity::Il2CppString;
47(CharacterGameStatus)__receiver)
48        }
49    }
50    #[doc = "`get_IsEmpty()` overload"]
51    fn get_is_empty(self) -> bool {
52        unsafe {
53            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54            ::unity::il2cpp_call!((::unity::module_base()+0x27def20usize)as*mut u8,bool;
55(CharacterGameStatus)__receiver)
56        }
57    }
58    #[doc = "`get_EmblemIdentifier()` overload"]
59    fn get_emblem_identifier(self) -> ::unity::Il2CppString {
60        unsafe {
61            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62            ::unity::il2cpp_call!((::unity::module_base()+0x27def70usize)as*mut u8, ::unity::Il2CppString;
63(CharacterGameStatus)__receiver)
64        }
65    }
66    #[doc = "`set_EmblemIdentifier(::unity::Il2CppString)` overload"]
67    fn set_emblem_identifier(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
68        unsafe {
69            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70            ::unity::il2cpp_call!((::unity::module_base()+0x27def80usize)as*mut u8,();
71(CharacterGameStatus)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
72        }
73    }
74    #[doc = "`Stun()` overload"]
75    fn stun(self) -> () {
76        unsafe {
77            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x27def90usize)as*mut u8,();
79(CharacterGameStatus)__receiver)
80        }
81    }
82    #[doc = "`get_Unit()` overload"]
83    fn get_unit(self) -> crate::app::unit::Unit {
84        unsafe {
85            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86            ::unity::il2cpp_call!((::unity::module_base()+0x27defa0usize)as*mut u8,crate::app::unit::Unit;
87(CharacterGameStatus)__receiver)
88        }
89    }
90    #[doc = "`set_Unit(crate::app::unit::Unit)` overload"]
91    fn set_unit(self, value: impl ::core::convert::Into<crate::app::unit::Unit>) -> () {
92        unsafe {
93            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94            ::unity::il2cpp_call!((::unity::module_base()+0x27defb0usize)as*mut u8,();
95(CharacterGameStatus)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(value))
96        }
97    }
98    #[doc = "`get_Person()` overload"]
99    fn get_person(self) -> crate::app::persondata::PersonData {
100        unsafe {
101            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102            ::unity::il2cpp_call!((::unity::module_base()+0x27defc0usize)as*mut u8,crate::app::persondata::PersonData;
103(CharacterGameStatus)__receiver)
104        }
105    }
106    #[doc = "`set_Person(crate::app::persondata::PersonData)` overload"]
107    fn set_person(self, value: impl ::core::convert::Into<crate::app::persondata::PersonData>) -> () {
108        unsafe {
109            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110            ::unity::il2cpp_call!((::unity::module_base()+0x27defd0usize)as*mut u8,();
111(CharacterGameStatus)__receiver,(crate::app::persondata::PersonData)::core::convert::Into::into(value))
112        }
113    }
114    #[doc = "`get_Job()` overload"]
115    fn get_job(self) -> crate::app::jobdata::JobData {
116        unsafe {
117            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118            ::unity::il2cpp_call!((::unity::module_base()+0x27defe0usize)as*mut u8,crate::app::jobdata::JobData;
119(CharacterGameStatus)__receiver)
120        }
121    }
122    #[doc = "`set_Job(crate::app::jobdata::JobData)` overload"]
123    fn set_job(self, value: impl ::core::convert::Into<crate::app::jobdata::JobData>) -> () {
124        unsafe {
125            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126            ::unity::il2cpp_call!((::unity::module_base()+0x27deff0usize)as*mut u8,();
127(CharacterGameStatus)__receiver,(crate::app::jobdata::JobData)::core::convert::Into::into(value))
128        }
129    }
130    #[doc = "`get_Force()` overload"]
131    fn get_force(self) -> crate::app::force::Force {
132        unsafe {
133            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134            ::unity::il2cpp_call!((::unity::module_base()+0x27df000usize)as*mut u8,crate::app::force::Force;
135(CharacterGameStatus)__receiver)
136        }
137    }
138    #[doc = "`set_Force(crate::app::force::Force)` overload"]
139    fn set_force(self, value: impl ::core::convert::Into<crate::app::force::Force>) -> () {
140        unsafe {
141            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
142            ::unity::il2cpp_call!((::unity::module_base()+0x27df010usize)as*mut u8,();
143(CharacterGameStatus)__receiver,(crate::app::force::Force)::core::convert::Into::into(value))
144        }
145    }
146    #[doc = "`get_Name()` overload"]
147    fn get_name(self) -> ::unity::Il2CppString {
148        unsafe {
149            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150            ::unity::il2cpp_call!((::unity::module_base()+0x27df020usize)as*mut u8, ::unity::Il2CppString;
151(CharacterGameStatus)__receiver)
152        }
153    }
154    #[doc = "`set_Name(::unity::Il2CppString)` overload"]
155    fn set_name(self, value: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
156        unsafe {
157            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
158            ::unity::il2cpp_call!((::unity::module_base()+0x27df030usize)as*mut u8,();
159(CharacterGameStatus)__receiver,(::unity::Il2CppString)::core::convert::Into::into(value))
160        }
161    }
162    #[doc = "`get_MaxHP()` overload"]
163    fn get_max_hp(self) -> i32 {
164        unsafe {
165            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
166            ::unity::il2cpp_call!((::unity::module_base()+0x27df040usize)as*mut u8,i32;
167(CharacterGameStatus)__receiver)
168        }
169    }
170    #[doc = "`set_MaxHP(i32)` overload"]
171    fn set_max_hp(self, value: impl ::core::convert::Into<i32>) -> () {
172        unsafe {
173            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
174            ::unity::il2cpp_call!((::unity::module_base()+0x27df050usize)as*mut u8,();
175(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
176        }
177    }
178    #[doc = "`get_HP()` overload"]
179    fn get_hp(self) -> i32 {
180        unsafe {
181            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
182            ::unity::il2cpp_call!((::unity::module_base()+0x27df060usize)as*mut u8,i32;
183(CharacterGameStatus)__receiver)
184        }
185    }
186    #[doc = "`set_HP(i32)` overload"]
187    fn set_hp(self, value: impl ::core::convert::Into<i32>) -> () {
188        unsafe {
189            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
190            ::unity::il2cpp_call!((::unity::module_base()+0x27df070usize)as*mut u8,();
191(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
192        }
193    }
194    #[doc = "`get_MaxStun()` overload"]
195    fn get_max_stun(self) -> i32 {
196        unsafe {
197            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
198            ::unity::il2cpp_call!((::unity::module_base()+0x27df080usize)as*mut u8,i32;
199(CharacterGameStatus)__receiver)
200        }
201    }
202    #[doc = "`set_MaxStun(i32)` overload"]
203    fn set_max_stun(self, value: impl ::core::convert::Into<i32>) -> () {
204        unsafe {
205            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
206            ::unity::il2cpp_call!((::unity::module_base()+0x27df090usize)as*mut u8,();
207(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
208        }
209    }
210    #[doc = "`get_StunValue()` overload"]
211    fn get_stun_value(self) -> i32 {
212        unsafe {
213            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
214            ::unity::il2cpp_call!((::unity::module_base()+0x27df0a0usize)as*mut u8,i32;
215(CharacterGameStatus)__receiver)
216        }
217    }
218    #[doc = "`set_StunValue(i32)` overload"]
219    fn set_stun_value(self, value: impl ::core::convert::Into<i32>) -> () {
220        unsafe {
221            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
222            ::unity::il2cpp_call!((::unity::module_base()+0x27df0b0usize)as*mut u8,();
223(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
224        }
225    }
226    #[doc = "`get_IsStun()` overload"]
227    fn get_is_stun(self) -> bool {
228        unsafe {
229            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
230            ::unity::il2cpp_call!((::unity::module_base()+0x27df0c0usize)as*mut u8,bool;
231(CharacterGameStatus)__receiver)
232        }
233    }
234    #[doc = "`get_EngageCount()` overload"]
235    fn get_engage_count(self) -> i32 {
236        unsafe {
237            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
238            ::unity::il2cpp_call!((::unity::module_base()+0x27df0d0usize)as*mut u8,i32;
239(CharacterGameStatus)__receiver)
240        }
241    }
242    #[doc = "`set_EngageCount(i32)` overload"]
243    fn set_engage_count(self, value: impl ::core::convert::Into<i32>) -> () {
244        unsafe {
245            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
246            ::unity::il2cpp_call!((::unity::module_base()+0x27df0e0usize)as*mut u8,();
247(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
248        }
249    }
250    #[doc = "`get_MapX()` overload"]
251    fn get_map_x(self) -> i32 {
252        unsafe {
253            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
254            ::unity::il2cpp_call!((::unity::module_base()+0x27df0f0usize)as*mut u8,i32;
255(CharacterGameStatus)__receiver)
256        }
257    }
258    #[doc = "`set_MapX(i32)` overload"]
259    fn set_map_x(self, value: impl ::core::convert::Into<i32>) -> () {
260        unsafe {
261            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
262            ::unity::il2cpp_call!((::unity::module_base()+0x27df100usize)as*mut u8,();
263(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
264        }
265    }
266    #[doc = "`get_MapY()` overload"]
267    fn get_map_y(self) -> i32 {
268        unsafe {
269            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
270            ::unity::il2cpp_call!((::unity::module_base()+0x27df110usize)as*mut u8,i32;
271(CharacterGameStatus)__receiver)
272        }
273    }
274    #[doc = "`set_MapY(i32)` overload"]
275    fn set_map_y(self, value: impl ::core::convert::Into<i32>) -> () {
276        unsafe {
277            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
278            ::unity::il2cpp_call!((::unity::module_base()+0x27df120usize)as*mut u8,();
279(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
280        }
281    }
282    #[doc = "`get_BattleX()` overload"]
283    fn get_battle_x(self) -> i32 {
284        unsafe {
285            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
286            ::unity::il2cpp_call!((::unity::module_base()+0x27df130usize)as*mut u8,i32;
287(CharacterGameStatus)__receiver)
288        }
289    }
290    #[doc = "`set_BattleX(i32)` overload"]
291    fn set_battle_x(self, value: impl ::core::convert::Into<i32>) -> () {
292        unsafe {
293            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
294            ::unity::il2cpp_call!((::unity::module_base()+0x27df140usize)as*mut u8,();
295(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
296        }
297    }
298    #[doc = "`get_BattleY()` overload"]
299    fn get_battle_y(self) -> i32 {
300        unsafe {
301            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
302            ::unity::il2cpp_call!((::unity::module_base()+0x27df150usize)as*mut u8,i32;
303(CharacterGameStatus)__receiver)
304        }
305    }
306    #[doc = "`set_BattleY(i32)` overload"]
307    fn set_battle_y(self, value: impl ::core::convert::Into<i32>) -> () {
308        unsafe {
309            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
310            ::unity::il2cpp_call!((::unity::module_base()+0x27df160usize)as*mut u8,();
311(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
312        }
313    }
314    #[doc = "`get_Weapon()` overload"]
315    fn get_weapon(self) -> crate::app::unititem::UnitItem {
316        unsafe {
317            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
318            ::unity::il2cpp_call!((::unity::module_base()+0x27df170usize)as*mut u8,crate::app::unititem::UnitItem;
319(CharacterGameStatus)__receiver)
320        }
321    }
322    #[doc = "`set_Weapon(crate::app::unititem::UnitItem)` overload"]
323    fn set_weapon(self, value: impl ::core::convert::Into<crate::app::unititem::UnitItem>) -> () {
324        unsafe {
325            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
326            ::unity::il2cpp_call!((::unity::module_base()+0x27df180usize)as*mut u8,();
327(CharacterGameStatus)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(value))
328        }
329    }
330    #[doc = "`get_WeaponStyle()` overload"]
331    fn get_weapon_style(self) -> crate::combat::weaponstyle::WeaponStyle {
332        unsafe {
333            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
334            ::unity::il2cpp_call!((::unity::module_base()+0x27deee0usize)as*mut u8,crate::combat::weaponstyle::WeaponStyle;
335(CharacterGameStatus)__receiver)
336        }
337    }
338    #[doc = "`get_EngageStyle()` overload"]
339    fn get_engage_style(self) -> crate::combat::engagestyle::EngageStyle {
340        unsafe {
341            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
342            ::unity::il2cpp_call!((::unity::module_base()+0x27df190usize)as*mut u8,crate::combat::engagestyle::EngageStyle;
343(CharacterGameStatus)__receiver)
344        }
345    }
346    #[doc = "`set_EngageStyle(crate::combat::engagestyle::EngageStyle)` overload"]
347    fn set_engage_style(self, value: impl ::core::convert::Into<crate::combat::engagestyle::EngageStyle>) -> () {
348        unsafe {
349            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
350            ::unity::il2cpp_call!((::unity::module_base()+0x27df1a0usize)as*mut u8,();
351(CharacterGameStatus)__receiver,(crate::combat::engagestyle::EngageStyle)::core::convert::Into::into(value))
352        }
353    }
354    #[doc = "`SetEngageStyleAsEngAttackPairedGrandew()` overload"]
355    fn set_engage_style_as_eng_attack_paired_grandew(self) -> () {
356        unsafe {
357            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
358            ::unity::il2cpp_call!((::unity::module_base()+0x27df1b0usize)as*mut u8,();
359(CharacterGameStatus)__receiver)
360        }
361    }
362    #[doc = "`get_IsEngaging()` overload"]
363    fn get_is_engaging(self) -> bool {
364        unsafe {
365            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
366            ::unity::il2cpp_call!((::unity::module_base()+0x27df1c0usize)as*mut u8,bool;
367(CharacterGameStatus)__receiver)
368        }
369    }
370    #[doc = "`get_IsGrandew()` overload"]
371    fn get_is_grandew(self) -> bool {
372        unsafe {
373            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
374            ::unity::il2cpp_call!((::unity::module_base()+0x27def00usize)as*mut u8,bool;
375(CharacterGameStatus)__receiver)
376        }
377    }
378    #[doc = "`get_IsDying()` overload"]
379    fn get_is_dying(self) -> bool {
380        unsafe {
381            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
382            ::unity::il2cpp_call!((::unity::module_base()+0x27df1e0usize)as*mut u8,bool;
383(CharacterGameStatus)__receiver)
384        }
385    }
386    #[doc = "`get_IsDead()` overload"]
387    fn get_is_dead(self) -> bool {
388        unsafe {
389            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
390            ::unity::il2cpp_call!((::unity::module_base()+0x27df210usize)as*mut u8,bool;
391(CharacterGameStatus)__receiver)
392        }
393    }
394    #[doc = "`get_IsHPMax()` overload"]
395    fn get_is_hp_max(self) -> bool {
396        unsafe {
397            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
398            ::unity::il2cpp_call!((::unity::module_base()+0x27df240usize)as*mut u8,bool;
399(CharacterGameStatus)__receiver)
400        }
401    }
402    #[doc = "`get_StarRushComboCount789()` overload"]
403    fn get_star_rush_combo_count789(self) -> i32 {
404        unsafe {
405            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
406            ::unity::il2cpp_call!((::unity::module_base()+0x27df270usize)as*mut u8,i32;
407(CharacterGameStatus)__receiver)
408        }
409    }
410    #[doc = "`set_StarRushComboCount789(i32)` overload"]
411    fn set_star_rush_combo_count789(self, value: impl ::core::convert::Into<i32>) -> () {
412        unsafe {
413            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
414            ::unity::il2cpp_call!((::unity::module_base()+0x27df280usize)as*mut u8,();
415(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(value))
416        }
417    }
418    #[doc = "`get_後キャン発動位置()` overload"]
419    fn get_後キャン発動位置(self) -> f32 {
420        unsafe {
421            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
422            ::unity::il2cpp_call!((::unity::module_base()+0x27df290usize)as*mut u8,f32;
423(CharacterGameStatus)__receiver)
424        }
425    }
426    #[doc = "`set_後キャン発動位置(f32)` overload"]
427    fn set_後キャン発動位置(self, value: impl ::core::convert::Into<f32>) -> () {
428        unsafe {
429            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
430            ::unity::il2cpp_call!((::unity::module_base()+0x27df2a0usize)as*mut u8,();
431(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
432        }
433    }
434    #[doc = "`get_ブレイク時後キャン発動位置()` overload"]
435    fn get_ブレイク時後キャン発動位置(self) -> f32 {
436        unsafe {
437            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
438            ::unity::il2cpp_call!((::unity::module_base()+0x27df2b0usize)as*mut u8,f32;
439(CharacterGameStatus)__receiver)
440        }
441    }
442    #[doc = "`set_ブレイク時後キャン発動位置(f32)` overload"]
443    fn set_ブレイク時後キャン発動位置(self, value: impl ::core::convert::Into<f32>) -> () {
444        unsafe {
445            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
446            ::unity::il2cpp_call!((::unity::module_base()+0x27df2c0usize)as*mut u8,();
447(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
448        }
449    }
450    #[doc = "`get_重い動作速度()` overload"]
451    fn get_重い動作速度(self) -> f32 {
452        unsafe {
453            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
454            ::unity::il2cpp_call!((::unity::module_base()+0x27df2d0usize)as*mut u8,f32;
455(CharacterGameStatus)__receiver)
456        }
457    }
458    #[doc = "`set_重い動作速度(f32)` overload"]
459    fn set_重い動作速度(self, value: impl ::core::convert::Into<f32>) -> () {
460        unsafe {
461            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
462            ::unity::il2cpp_call!((::unity::module_base()+0x27df2e0usize)as*mut u8,();
463(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
464        }
465    }
466    #[doc = "`get_素早い動作速度()` overload"]
467    fn get_素早い動作速度(self) -> f32 {
468        unsafe {
469            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
470            ::unity::il2cpp_call!((::unity::module_base()+0x27df2f0usize)as*mut u8,f32;
471(CharacterGameStatus)__receiver)
472        }
473    }
474    #[doc = "`set_素早い動作速度(f32)` overload"]
475    fn set_素早い動作速度(self, value: impl ::core::convert::Into<f32>) -> () {
476        unsafe {
477            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
478            ::unity::il2cpp_call!((::unity::module_base()+0x27df300usize)as*mut u8,();
479(CharacterGameStatus)__receiver,(f32)::core::convert::Into::into(value))
480        }
481    }
482    #[doc = "`get_WorldPos()` overload"]
483    fn get_world_pos(self) -> crate::combat::fxz::FXZ {
484        unsafe {
485            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
486            ::unity::il2cpp_call!((::unity::module_base()+0x27df310usize)as*mut u8,crate::combat::fxz::FXZ;
487(CharacterGameStatus)__receiver)
488        }
489    }
490    #[doc = "`set_WorldPos(crate::combat::fxz::FXZ)` overload"]
491    fn set_world_pos(self, value: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
492        unsafe {
493            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
494            ::unity::il2cpp_call!((::unity::module_base()+0x27df320usize)as*mut u8,();
495(CharacterGameStatus)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(value))
496        }
497    }
498    #[doc = "`get_RodUseType()` overload"]
499    fn get_rod_use_type(self) -> crate::app::itemdata::ItemData_UseTypes {
500        unsafe {
501            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
502            ::unity::il2cpp_call!((::unity::module_base()+0x27df330usize)as*mut u8,crate::app::itemdata::ItemData_UseTypes;
503(CharacterGameStatus)__receiver)
504        }
505    }
506    #[doc = "`Clear()` overload"]
507    fn clear(self) -> () {
508        unsafe {
509            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
510            ::unity::il2cpp_call!((::unity::module_base()+0x27df350usize)as*mut u8,();
511(CharacterGameStatus)__receiver)
512        }
513    }
514    #[doc = "`Import(crate::app::unit::Unit, bool, ::unity::Array<::unity::Il2CppString>)` overload"]
515    fn import(
516        self,
517        unit: impl ::core::convert::Into<crate::app::unit::Unit>,
518        is_hp_max: impl ::core::convert::Into<bool>,
519        conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
520    ) -> () {
521        unsafe {
522            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
523            ::unity::il2cpp_call!((::unity::module_base()+0x27df3e0usize)as*mut u8,();
524(CharacterGameStatus)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit),(bool)::core::convert::Into::into(is_hp_max),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
525        }
526    }
527    #[doc = "`Import(crate::app::unit::Unit, crate::app::unititem::UnitItem, ::unity::Array<::unity::Il2CppString>)` overload"]
528    fn import_2(
529        self,
530        unit: impl ::core::convert::Into<crate::app::unit::Unit>,
531        weapon: impl ::core::convert::Into<crate::app::unititem::UnitItem>,
532        conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
533    ) -> () {
534        unsafe {
535            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
536            ::unity::il2cpp_call!((::unity::module_base()+0x27df440usize)as*mut u8,();
537(CharacterGameStatus)__receiver,(crate::app::unit::Unit)::core::convert::Into::into(unit),(crate::app::unititem::UnitItem)::core::convert::Into::into(weapon),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
538        }
539    }
540    #[doc = "`Import(crate::app::godunit::GodUnit, ::unity::Array<::unity::Il2CppString>)` overload"]
541    fn import_3(
542        self,
543        god: impl ::core::convert::Into<crate::app::godunit::GodUnit>,
544        conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
545    ) -> () {
546        unsafe {
547            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
548            ::unity::il2cpp_call!((::unity::module_base()+0x27e05f0usize)as*mut u8,();
549(CharacterGameStatus)__receiver,(crate::app::godunit::GodUnit)::core::convert::Into::into(god),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
550        }
551    }
552    #[doc = "`Import(i32, crate::app::battlecalculator::BattleCalculator, crate::app::battleside::BattleSide_Type, i32)` overload"]
553    fn import_4(
554        self,
555        side: impl ::core::convert::Into<i32>,
556        calc: impl ::core::convert::Into<crate::app::battlecalculator::BattleCalculator>,
557        side_type: impl ::core::convert::Into<crate::app::battleside::BattleSide_Type>,
558        map_distance: impl ::core::convert::Into<i32>,
559    ) -> () {
560        unsafe {
561            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
562            ::unity::il2cpp_call!((::unity::module_base()+0x27e0880usize)as*mut u8,();
563(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(side),(crate::app::battlecalculator::BattleCalculator)::core::convert::Into::into(calc),(crate::app::battleside::BattleSide_Type)::core::convert::Into::into(side_type),(i32)::core::convert::Into::into(map_distance))
564        }
565    }
566    #[doc = "`Import(i32, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString, i32, i32, ::unity::Array<::unity::Il2CppString>)` overload"]
567    fn import_5(
568        self,
569        side: impl ::core::convert::Into<i32>,
570        pid: impl ::core::convert::Into<::unity::Il2CppString>,
571        jid: impl ::core::convert::Into<::unity::Il2CppString>,
572        iid: impl ::core::convert::Into<::unity::Il2CppString>,
573        x: impl ::core::convert::Into<i32>,
574        z: impl ::core::convert::Into<i32>,
575        conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
576    ) -> () {
577        unsafe {
578            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
579            ::unity::il2cpp_call!((::unity::module_base()+0x27e1e40usize)as*mut u8,();
580(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(side),(::unity::Il2CppString)::core::convert::Into::into(pid),(::unity::Il2CppString)::core::convert::Into::into(jid),(::unity::Il2CppString)::core::convert::Into::into(iid),(i32)::core::convert::Into::into(x),(i32)::core::convert::Into::into(z),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
581        }
582    }
583    #[doc = "`ImportEmpty()` overload"]
584    fn import_empty(self) -> () {
585        unsafe {
586            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
587            ::unity::il2cpp_call!((::unity::module_base()+0x27e2050usize)as*mut u8,();
588(CharacterGameStatus)__receiver)
589        }
590    }
591    #[doc = "`ImportImpl(crate::app::unititem::UnitItem, i32, ::unity::Array<::unity::Il2CppString>)` overload"]
592    fn import_impl(
593        self,
594        weapon: impl ::core::convert::Into<crate::app::unititem::UnitItem>,
595        map_distance: impl ::core::convert::Into<i32>,
596        conditions: impl ::core::convert::Into<::unity::Array<::unity::Il2CppString>>,
597    ) -> () {
598        unsafe {
599            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
600            ::unity::il2cpp_call!((::unity::module_base()+0x27e0c80usize)as*mut u8,();
601(CharacterGameStatus)__receiver,(crate::app::unititem::UnitItem)::core::convert::Into::into(weapon),(i32)::core::convert::Into::into(map_distance),(::unity::Array< ::unity::Il2CppString>)::core::convert::Into::into(conditions))
602        }
603    }
604    #[doc = "`UpdatePos()` overload"]
605    fn update_pos(self) -> () {
606        unsafe {
607            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
608            ::unity::il2cpp_call!((::unity::module_base()+0x27e22c0usize)as*mut u8,();
609(CharacterGameStatus)__receiver)
610        }
611    }
612    #[doc = "`CalcEngageStyle()` overload"]
613    fn calc_engage_style(self) -> crate::combat::engagestyle::EngageStyle {
614        unsafe {
615            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
616            ::unity::il2cpp_call!((::unity::module_base()+0x27e04f0usize)as*mut u8,crate::combat::engagestyle::EngageStyle;
617(CharacterGameStatus)__receiver)
618        }
619    }
620    #[doc = "`ImportGrandew(crate::combat::charactergamestatus::CharacterGameStatus)` overload"]
621    fn import_grandew(self, master: impl ::core::convert::Into<crate::combat::charactergamestatus::CharacterGameStatus>) -> () {
622        unsafe {
623            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
624            ::unity::il2cpp_call!((::unity::module_base()+0x27e2ff0usize)as*mut u8,();
625(CharacterGameStatus)__receiver,(crate::combat::charactergamestatus::CharacterGameStatus)::core::convert::Into::into(master))
626        }
627    }
628    #[doc = "`InitForViewer(i32, crate::combat::characterappearance::CharacterAppearance, crate::combat::engagestyle::EngageStyle)` overload"]
629    fn init_for_viewer(
630        self,
631        side: impl ::core::convert::Into<i32>,
632        ap: impl ::core::convert::Into<crate::combat::characterappearance::CharacterAppearance>,
633        engage_style: impl ::core::convert::Into<crate::combat::engagestyle::EngageStyle>,
634    ) -> () {
635        unsafe {
636            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
637            ::unity::il2cpp_call!((::unity::module_base()+0x27e3340usize)as*mut u8,();
638(CharacterGameStatus)__receiver,(i32)::core::convert::Into::into(side),(crate::combat::characterappearance::CharacterAppearance)::core::convert::Into::into(ap),(crate::combat::engagestyle::EngageStyle)::core::convert::Into::into(engage_style))
639        }
640    }
641    #[doc = "`SyncParams(crate::combat::phase::Phase)` overload"]
642    fn sync_params(self, phase: impl ::core::convert::Into<crate::combat::phase::Phase>) -> () {
643        unsafe {
644            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
645            ::unity::il2cpp_call!((::unity::module_base()+0x27e35d0usize)as*mut u8,();
646(CharacterGameStatus)__receiver,(crate::combat::phase::Phase)::core::convert::Into::into(phase))
647        }
648    }
649    #[doc = "`RemoveWeapons()` overload"]
650    fn remove_weapons(self) -> () {
651        unsafe {
652            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
653            ::unity::il2cpp_call!((::unity::module_base()+0x27e3760usize)as*mut u8,();
654(CharacterGameStatus)__receiver)
655        }
656    }
657    #[doc = "`.ctor()` overload"]
658    fn ctor(self) -> () {
659        unsafe {
660            let __receiver = <CharacterGameStatus as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
661            ::unity::il2cpp_call!((::unity::module_base()+0x27e38c0usize)as*mut u8,();
662(CharacterGameStatus)__receiver)
663        }
664    }
665}
666
667#[cfg(feature = "combat-charactergamestatus")]
668impl<__T: ICharacterGameStatus> ICharacterGameStatusMethods for __T {}
669
670#[cfg(feature = "combat-charactergamestatus")]
671impl CharacterGameStatus {
672    pub fn get_debugger_display_method_info() -> &'static ::unity::il2cpp::MethodInfo {
673        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
674    }
675
676    pub fn op_implicit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
677        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
678    }
679
680    pub fn get_is_empty_method_info() -> &'static ::unity::il2cpp::MethodInfo {
681        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
682    }
683
684    pub fn get_emblem_identifier_method_info() -> &'static ::unity::il2cpp::MethodInfo {
685        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
686    }
687
688    pub fn set_emblem_identifier_method_info() -> &'static ::unity::il2cpp::MethodInfo {
689        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
690    }
691
692    pub fn stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
693        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
694    }
695
696    pub fn get_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
697        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
698    }
699
700    pub fn set_unit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
701        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
702    }
703
704    pub fn get_person_method_info() -> &'static ::unity::il2cpp::MethodInfo {
705        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
706    }
707
708    pub fn set_person_method_info() -> &'static ::unity::il2cpp::MethodInfo {
709        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
710    }
711
712    pub fn get_job_method_info() -> &'static ::unity::il2cpp::MethodInfo {
713        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
714    }
715
716    pub fn set_job_method_info() -> &'static ::unity::il2cpp::MethodInfo {
717        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
718    }
719
720    pub fn get_force_method_info() -> &'static ::unity::il2cpp::MethodInfo {
721        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
722    }
723
724    pub fn set_force_method_info() -> &'static ::unity::il2cpp::MethodInfo {
725        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
726    }
727
728    pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
729        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
730    }
731
732    pub fn set_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
733        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
734    }
735
736    pub fn get_max_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
737        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
738    }
739
740    pub fn set_max_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
741        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
742    }
743
744    pub fn get_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
745        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
746    }
747
748    pub fn set_hp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
749        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
750    }
751
752    pub fn get_max_stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
753        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
754    }
755
756    pub fn set_max_stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
757        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
758    }
759
760    pub fn get_stun_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
761        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
762    }
763
764    pub fn set_stun_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
765        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
766    }
767
768    pub fn get_is_stun_method_info() -> &'static ::unity::il2cpp::MethodInfo {
769        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
770    }
771
772    pub fn get_engage_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
773        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
774    }
775
776    pub fn set_engage_count_method_info() -> &'static ::unity::il2cpp::MethodInfo {
777        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
778    }
779
780    pub fn get_map_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
781        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
782    }
783
784    pub fn set_map_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
785        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
786    }
787
788    pub fn get_map_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
789        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
790    }
791
792    pub fn set_map_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
793        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[30]
794    }
795
796    pub fn get_battle_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
797        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[31]
798    }
799
800    pub fn set_battle_x_method_info() -> &'static ::unity::il2cpp::MethodInfo {
801        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
802    }
803
804    pub fn get_battle_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
805        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[33]
806    }
807
808    pub fn set_battle_y_method_info() -> &'static ::unity::il2cpp::MethodInfo {
809        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[34]
810    }
811
812    pub fn get_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
813        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
814    }
815
816    pub fn set_weapon_method_info() -> &'static ::unity::il2cpp::MethodInfo {
817        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[36]
818    }
819
820    pub fn get_weapon_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
821        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[37]
822    }
823
824    pub fn get_engage_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
825        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
826    }
827
828    pub fn set_engage_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
829        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[39]
830    }
831
832    pub fn set_engage_style_as_eng_attack_paired_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
833        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[40]
834    }
835
836    pub fn get_is_engaging_method_info() -> &'static ::unity::il2cpp::MethodInfo {
837        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
838    }
839
840    pub fn get_is_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
841        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[42]
842    }
843
844    pub fn get_is_dying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
845        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[43]
846    }
847
848    pub fn get_is_dead_method_info() -> &'static ::unity::il2cpp::MethodInfo {
849        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
850    }
851
852    pub fn get_is_hp_max_method_info() -> &'static ::unity::il2cpp::MethodInfo {
853        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[45]
854    }
855
856    pub fn get_star_rush_combo_count789_method_info() -> &'static ::unity::il2cpp::MethodInfo {
857        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[46]
858    }
859
860    pub fn set_star_rush_combo_count789_method_info() -> &'static ::unity::il2cpp::MethodInfo {
861        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
862    }
863
864    pub fn get_後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
865        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[48]
866    }
867
868    pub fn set_後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
869        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[49]
870    }
871
872    pub fn get_ブレイク時後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
873        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
874    }
875
876    pub fn set_ブレイク時後キャン発動位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
877        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[51]
878    }
879
880    pub fn get_重い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
881        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[52]
882    }
883
884    pub fn set_重い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
885        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
886    }
887
888    pub fn get_素早い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
889        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[54]
890    }
891
892    pub fn set_素早い動作速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
893        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[55]
894    }
895
896    pub fn get_world_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
897        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
898    }
899
900    pub fn set_world_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
901        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[57]
902    }
903
904    pub fn get_rod_use_type_method_info() -> &'static ::unity::il2cpp::MethodInfo {
905        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[58]
906    }
907
908    pub fn clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
909        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
910    }
911
912    pub fn import_method_info() -> &'static ::unity::il2cpp::MethodInfo {
913        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[60]
914    }
915
916    pub fn import_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
917        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[61]
918    }
919
920    pub fn import_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
921        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
922    }
923
924    pub fn import_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
925        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[63]
926    }
927
928    pub fn import_5_method_info() -> &'static ::unity::il2cpp::MethodInfo {
929        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[64]
930    }
931
932    pub fn import_empty_method_info() -> &'static ::unity::il2cpp::MethodInfo {
933        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
934    }
935
936    pub fn import_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
937        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[66]
938    }
939
940    pub fn update_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
941        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[67]
942    }
943
944    pub fn calc_engage_style_method_info() -> &'static ::unity::il2cpp::MethodInfo {
945        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
946    }
947
948    pub fn import_grandew_method_info() -> &'static ::unity::il2cpp::MethodInfo {
949        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[69]
950    }
951
952    pub fn init_for_viewer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
953        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[70]
954    }
955
956    pub fn sync_params_method_info() -> &'static ::unity::il2cpp::MethodInfo {
957        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
958    }
959
960    pub fn remove_weapons_method_info() -> &'static ::unity::il2cpp::MethodInfo {
961        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[72]
962    }
963
964    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
965        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[73]
966    }
967}
968
969#[cfg(feature = "combat-charactergamestatus")]
970impl CharacterGameStatus {
971    #[doc = "`.ctor()` — no args"]
972    pub fn new() -> Self {
973        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
974            panic!(
975                "{}
976::{}
977 failed to instantiate",
978                ::core::stringify!(CharacterGameStatus),
979                ::core::stringify!(new),
980            )
981        });
982        <Self as ICharacterGameStatusMethods>::ctor(this);
983        this
984    }
985}
986
987#[cfg(feature = "combat-charactergamestatus")]
988#[doc(hidden)]
989pub mod prelude {
990    pub use super::{CharacterGameStatus, ICharacterGameStatus, ICharacterGameStatusMethods};
991    pub use crate::system::object::IObject;
992    #[cfg(feature = "system-object")]
993    pub use crate::system::object::IObjectMethods;
994}