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engage/generated/combat/
charactergamestatusex.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-charactergamestatusex-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactergamestatusex/CharacterGameStatusEx.md"))]
11    #[::unity::class(namespace = "Combat", name = "CharacterGameStatusEx")]
12    #[parent(crate::system::object::Object)]
13    pub struct CharacterGameStatusEx {}
14}
15
16#[cfg(feature = "combat-charactergamestatusex-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-charactergamestatusex")]
20impl CharacterGameStatusEx {
21    #[doc = "`IsValid(crate::combat::charactergamestatus::CharacterGameStatus)` overload"]
22    pub fn is_valid(gs: impl ::core::convert::Into<crate::combat::charactergamestatus::CharacterGameStatus>) -> bool {
23        unsafe {
24            ::unity::il2cpp_call!((::unity::module_base()+0x27def50usize)as*mut u8,bool;
25(crate::combat::charactergamestatus::CharacterGameStatus)::core::convert::Into::into(gs))
26        }
27    }
28}
29
30#[cfg(feature = "combat-charactergamestatusex")]
31impl CharacterGameStatusEx {
32    pub fn is_valid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
33        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
34    }
35}
36
37#[cfg(feature = "combat-charactergamestatusex")]
38#[doc(hidden)]
39pub mod prelude {
40    pub use super::{CharacterGameStatusEx, ICharacterGameStatusEx};
41    pub use crate::system::object::IObject;
42    #[cfg(feature = "system-object")]
43    pub use crate::system::object::IObjectMethods;
44}