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engage/generated/combat/
characterhud.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterhud-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterhud/CharacterHUD.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterHUD")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterHUD {
22        #[offset(24)]
23        #[rename(name = "_cp")]
24        pub cp: crate::combat::character::Character,
25        #[offset(32)]
26        #[rename(name = "CombatGaugeController")]
27        pub combat_gauge_controller: crate::root::combatgaugecontroller::CombatGaugeController,
28    }
29}
30
31#[cfg(feature = "combat-characterhud-types")]
32pub use __types::*;
33
34#[cfg(feature = "combat-characterhud")]
35pub trait ICharacterHUDMethods: ICharacterHUD {
36    #[doc = "`get_CP()` overload"]
37    fn get_cp(self) -> crate::combat::character::Character {
38        unsafe {
39            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40            ::unity::il2cpp_call!((::unity::module_base()+0x27e38d0usize)as*mut u8,crate::combat::character::Character;
41(CharacterHUD)__receiver)
42        }
43    }
44    #[doc = "`In()` overload"]
45    fn r#in(self) -> () {
46        unsafe {
47            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48            ::unity::il2cpp_call!((::unity::module_base()+0x27e3990usize)as*mut u8,();
49(CharacterHUD)__receiver)
50        }
51    }
52    #[doc = "`OnDestroy()` overload"]
53    fn on_destroy(self) -> () {
54        unsafe {
55            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x27e3d90usize)as*mut u8,();
57(CharacterHUD)__receiver)
58        }
59    }
60    #[doc = "`TryUpdateValues(i32, i32, i32)` overload"]
61    fn try_update_values(
62        self,
63        hp: impl ::core::convert::Into<i32>,
64        maxhp: impl ::core::convert::Into<i32>,
65        engage_count: impl ::core::convert::Into<i32>,
66    ) -> () {
67        unsafe {
68            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x27e3740usize)as*mut u8,();
70(CharacterHUD)__receiver,(i32)::core::convert::Into::into(hp),(i32)::core::convert::Into::into(maxhp),(i32)::core::convert::Into::into(engage_count))
71        }
72    }
73    #[doc = "`PushShowSkill(crate::app::skilldata::SkillData)` overload"]
74    fn push_show_skill(self, skill_data: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> () {
75        unsafe {
76            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x27e3e70usize)as*mut u8,();
78(CharacterHUD)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill_data))
79        }
80    }
81    #[doc = "`Out(f32)` overload"]
82    fn out(self, ntime: impl ::core::convert::Into<f32>) -> () {
83        unsafe {
84            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85            ::unity::il2cpp_call!((::unity::module_base()+0x27e3e90usize)as*mut u8,();
86(CharacterHUD)__receiver,(f32)::core::convert::Into::into(ntime))
87        }
88    }
89    #[doc = "`.ctor()` overload"]
90    fn ctor(self) -> () {
91        unsafe {
92            let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93            ::unity::il2cpp_call!((::unity::module_base()+0x27e3eb0usize)as*mut u8,();
94(CharacterHUD)__receiver)
95        }
96    }
97}
98
99#[cfg(feature = "combat-characterhud")]
100impl<__T: ICharacterHUD> ICharacterHUDMethods for __T {}
101
102#[cfg(feature = "combat-characterhud")]
103impl CharacterHUD {
104    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
105        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
106    }
107
108    pub fn in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
109        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
110    }
111
112    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
113        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
114    }
115
116    pub fn try_update_values_method_info() -> &'static ::unity::il2cpp::MethodInfo {
117        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
118    }
119
120    pub fn push_show_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
122    }
123
124    pub fn out_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
126    }
127
128    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
130    }
131}
132
133#[cfg(feature = "combat-characterhud")]
134impl CharacterHUD {
135    #[doc = "`.ctor()` — no args"]
136    pub fn new() -> Self {
137        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
138            panic!(
139                "{}
140::{}
141 failed to instantiate",
142                ::core::stringify!(CharacterHUD),
143                ::core::stringify!(new),
144            )
145        });
146        <Self as ICharacterHUDMethods>::ctor(this);
147        this
148    }
149}
150
151#[cfg(feature = "combat-characterhud")]
152#[doc(hidden)]
153pub mod prelude {
154    pub use super::{CharacterHUD, ICharacterHUD, ICharacterHUDMethods};
155    #[cfg(feature = "system-object")]
156    pub use crate::system::object::IObjectMethods;
157    #[cfg(feature = "unity_engine-behaviour")]
158    pub use crate::unity_engine::behaviour::IBehaviourMethods;
159    #[cfg(feature = "unity_engine-component")]
160    pub use crate::unity_engine::component::IComponentMethods;
161    #[cfg(feature = "unity_engine-monobehaviour")]
162    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
163    #[cfg(feature = "unity_engine-object_2")]
164    pub use crate::unity_engine::object_2::IObject_2Methods;
165    pub use crate::{
166        system::object::IObject,
167        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
168    };
169}