engage/generated/combat/
characterhud.rs1#[cfg(feature = "combat-characterhud-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterhud/CharacterHUD.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterHUD")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterHUD {
22 #[offset(24)]
23 #[rename(name = "_cp")]
24 pub cp: crate::combat::character::Character,
25 #[offset(32)]
26 #[rename(name = "CombatGaugeController")]
27 pub combat_gauge_controller: crate::root::combatgaugecontroller::CombatGaugeController,
28 }
29}
30
31#[cfg(feature = "combat-characterhud-types")]
32pub use __types::*;
33
34#[cfg(feature = "combat-characterhud")]
35pub trait ICharacterHUDMethods: ICharacterHUD {
36 #[doc = "`get_CP()` overload"]
37 fn get_cp(self) -> crate::combat::character::Character {
38 unsafe {
39 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40 ::unity::il2cpp_call!((::unity::module_base()+0x27e38d0usize)as*mut u8,crate::combat::character::Character;
41(CharacterHUD)__receiver)
42 }
43 }
44 #[doc = "`In()` overload"]
45 fn r#in(self) -> () {
46 unsafe {
47 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48 ::unity::il2cpp_call!((::unity::module_base()+0x27e3990usize)as*mut u8,();
49(CharacterHUD)__receiver)
50 }
51 }
52 #[doc = "`OnDestroy()` overload"]
53 fn on_destroy(self) -> () {
54 unsafe {
55 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56 ::unity::il2cpp_call!((::unity::module_base()+0x27e3d90usize)as*mut u8,();
57(CharacterHUD)__receiver)
58 }
59 }
60 #[doc = "`TryUpdateValues(i32, i32, i32)` overload"]
61 fn try_update_values(
62 self,
63 hp: impl ::core::convert::Into<i32>,
64 maxhp: impl ::core::convert::Into<i32>,
65 engage_count: impl ::core::convert::Into<i32>,
66 ) -> () {
67 unsafe {
68 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69 ::unity::il2cpp_call!((::unity::module_base()+0x27e3740usize)as*mut u8,();
70(CharacterHUD)__receiver,(i32)::core::convert::Into::into(hp),(i32)::core::convert::Into::into(maxhp),(i32)::core::convert::Into::into(engage_count))
71 }
72 }
73 #[doc = "`PushShowSkill(crate::app::skilldata::SkillData)` overload"]
74 fn push_show_skill(self, skill_data: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> () {
75 unsafe {
76 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x27e3e70usize)as*mut u8,();
78(CharacterHUD)__receiver,(crate::app::skilldata::SkillData)::core::convert::Into::into(skill_data))
79 }
80 }
81 #[doc = "`Out(f32)` overload"]
82 fn out(self, ntime: impl ::core::convert::Into<f32>) -> () {
83 unsafe {
84 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
85 ::unity::il2cpp_call!((::unity::module_base()+0x27e3e90usize)as*mut u8,();
86(CharacterHUD)__receiver,(f32)::core::convert::Into::into(ntime))
87 }
88 }
89 #[doc = "`.ctor()` overload"]
90 fn ctor(self) -> () {
91 unsafe {
92 let __receiver = <CharacterHUD as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
93 ::unity::il2cpp_call!((::unity::module_base()+0x27e3eb0usize)as*mut u8,();
94(CharacterHUD)__receiver)
95 }
96 }
97}
98
99#[cfg(feature = "combat-characterhud")]
100impl<__T: ICharacterHUD> ICharacterHUDMethods for __T {}
101
102#[cfg(feature = "combat-characterhud")]
103impl CharacterHUD {
104 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
105 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
106 }
107
108 pub fn in_method_info() -> &'static ::unity::il2cpp::MethodInfo {
109 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
110 }
111
112 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
113 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
114 }
115
116 pub fn try_update_values_method_info() -> &'static ::unity::il2cpp::MethodInfo {
117 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
118 }
119
120 pub fn push_show_skill_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
122 }
123
124 pub fn out_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
126 }
127
128 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
130 }
131}
132
133#[cfg(feature = "combat-characterhud")]
134impl CharacterHUD {
135 #[doc = "`.ctor()` — no args"]
136 pub fn new() -> Self {
137 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
138 panic!(
139 "{}
140::{}
141 failed to instantiate",
142 ::core::stringify!(CharacterHUD),
143 ::core::stringify!(new),
144 )
145 });
146 <Self as ICharacterHUDMethods>::ctor(this);
147 this
148 }
149}
150
151#[cfg(feature = "combat-characterhud")]
152#[doc(hidden)]
153pub mod prelude {
154 pub use super::{CharacterHUD, ICharacterHUD, ICharacterHUDMethods};
155 #[cfg(feature = "system-object")]
156 pub use crate::system::object::IObjectMethods;
157 #[cfg(feature = "unity_engine-behaviour")]
158 pub use crate::unity_engine::behaviour::IBehaviourMethods;
159 #[cfg(feature = "unity_engine-component")]
160 pub use crate::unity_engine::component::IComponentMethods;
161 #[cfg(feature = "unity_engine-monobehaviour")]
162 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
163 #[cfg(feature = "unity_engine-object_2")]
164 pub use crate::unity_engine::object_2::IObject_2Methods;
165 pub use crate::{
166 system::object::IObject,
167 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
168 };
169}