engage/generated/combat/
characterikaim.rs1#[cfg(feature = "combat-characterikaim-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterikaim/CharacterIKAim.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterIKAim")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterIKAim {
22 #[offset(24)]
23 #[rename(name = "_cp")]
24 pub cp: crate::combat::character::Character,
25 #[offset(32)]
26 #[rename(name = "aimIK")]
27 pub aim_ik: crate::root_motion::final_ik::aimik::AimIK,
28 #[offset(48)]
29 #[rename(name = "AnimAimDir")]
30 pub anim_aim_dir: crate::unity_engine::vector3::Vector3,
31 #[offset(60)]
32 #[rename(name = "CurrentAimDir")]
33 pub current_aim_dir: crate::unity_engine::vector3::Vector3,
34 }
35}
36
37#[cfg(feature = "combat-characterikaim-types")]
38pub use __types::*;
39
40#[cfg(feature = "combat-characterikaim")]
41pub trait ICharacterIKAimMethods: ICharacterIKAim {
42 #[doc = "`get_CP()` overload"]
43 fn get_cp(self) -> crate::combat::character::Character {
44 unsafe {
45 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46 ::unity::il2cpp_call!((::unity::module_base()+0x27e3ec0usize)as*mut u8,crate::combat::character::Character;
47(CharacterIKAim)__receiver)
48 }
49 }
50 #[doc = "`get_Parabola()` overload"]
51 fn get_parabola(self) -> crate::combat::parabola::Parabola {
52 unsafe {
53 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54 ::unity::il2cpp_call!((::unity::module_base()+0x27e3f80usize)as*mut u8,crate::combat::parabola::Parabola;
55(CharacterIKAim)__receiver)
56 }
57 }
58 #[doc = "`set_Parabola(crate::combat::parabola::Parabola)` overload"]
59 fn set_parabola(self, value: impl ::core::convert::Into<crate::combat::parabola::Parabola>) -> () {
60 unsafe {
61 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62 ::unity::il2cpp_call!((::unity::module_base()+0x27e3f90usize)as*mut u8,();
63(CharacterIKAim)__receiver,(crate::combat::parabola::Parabola)::core::convert::Into::into(value))
64 }
65 }
66 #[doc = "`OnDisable()` overload"]
67 fn on_disable(self) -> () {
68 unsafe {
69 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70 ::unity::il2cpp_call!((::unity::module_base()+0x27e3fa0usize)as*mut u8,();
71(CharacterIKAim)__receiver)
72 }
73 }
74 #[doc = "`OnEnable()` overload"]
75 fn on_enable(self) -> () {
76 unsafe {
77 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78 ::unity::il2cpp_call!((::unity::module_base()+0x27e4050usize)as*mut u8,();
79(CharacterIKAim)__receiver)
80 }
81 }
82 #[doc = "`Start()` overload"]
83 fn start(self) -> () {
84 unsafe {
85 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86 ::unity::il2cpp_call!((::unity::module_base()+0x27e4100usize)as*mut u8,();
87(CharacterIKAim)__receiver)
88 }
89 }
90 #[doc = "`MyStart()` overload"]
91 fn my_start(self) -> () {
92 unsafe {
93 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94 ::unity::il2cpp_call!((::unity::module_base()+0x27e41f0usize)as*mut u8,();
95(CharacterIKAim)__receiver)
96 }
97 }
98 #[doc = "`MyLateUpdate()` overload"]
99 fn my_late_update(self) -> () {
100 unsafe {
101 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x27e4550usize)as*mut u8,();
103(CharacterIKAim)__receiver)
104 }
105 }
106 #[doc = "`AimOn()` overload"]
107 fn aim_on(self) -> () {
108 unsafe {
109 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110 ::unity::il2cpp_call!((::unity::module_base()+0x27e4670usize)as*mut u8,();
111(CharacterIKAim)__receiver)
112 }
113 }
114 #[doc = "`AimOff()` overload"]
115 fn aim_off(self) -> () {
116 unsafe {
117 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118 ::unity::il2cpp_call!((::unity::module_base()+0x27e4960usize)as*mut u8,();
119(CharacterIKAim)__receiver)
120 }
121 }
122 #[doc = "`Skip()` overload"]
123 fn skip(self) -> () {
124 unsafe {
125 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126 ::unity::il2cpp_call!((::unity::module_base()+0x27e4980usize)as*mut u8,();
127(CharacterIKAim)__receiver)
128 }
129 }
130 #[doc = "`Aim(f32, f32)` overload"]
131 fn aim(self, end_weight: impl ::core::convert::Into<f32>, end_time: impl ::core::convert::Into<f32>) -> () {
132 unsafe {
133 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134 ::unity::il2cpp_call!((::unity::module_base()+0x27e4780usize)as*mut u8,();
135(CharacterIKAim)__receiver,(f32)::core::convert::Into::into(end_weight),(f32)::core::convert::Into::into(end_time))
136 }
137 }
138 #[doc = "`.ctor()` overload"]
139 fn ctor(self) -> () {
140 unsafe {
141 let __receiver = <CharacterIKAim as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
142 ::unity::il2cpp_call!((::unity::module_base()+0x27e49c0usize)as*mut u8,();
143(CharacterIKAim)__receiver)
144 }
145 }
146}
147
148#[cfg(feature = "combat-characterikaim")]
149impl<__T: ICharacterIKAim> ICharacterIKAimMethods for __T {}
150
151#[cfg(feature = "combat-characterikaim")]
152impl CharacterIKAim {
153 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
155 }
156
157 pub fn get_parabola_method_info() -> &'static ::unity::il2cpp::MethodInfo {
158 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
159 }
160
161 pub fn set_parabola_method_info() -> &'static ::unity::il2cpp::MethodInfo {
162 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
163 }
164
165 pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
166 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
167 }
168
169 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
170 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
171 }
172
173 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
174 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
175 }
176
177 pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
178 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
179 }
180
181 pub fn my_late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
182 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
183 }
184
185 pub fn aim_on_method_info() -> &'static ::unity::il2cpp::MethodInfo {
186 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
187 }
188
189 pub fn aim_off_method_info() -> &'static ::unity::il2cpp::MethodInfo {
190 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
191 }
192
193 pub fn skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
194 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
195 }
196
197 pub fn aim_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
199 }
200
201 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
203 }
204}
205
206#[cfg(feature = "combat-characterikaim")]
207impl CharacterIKAim {
208 #[doc = "`.ctor()` — no args"]
209 pub fn new() -> Self {
210 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
211 panic!(
212 "{}
213::{}
214 failed to instantiate",
215 ::core::stringify!(CharacterIKAim),
216 ::core::stringify!(new),
217 )
218 });
219 <Self as ICharacterIKAimMethods>::ctor(this);
220 this
221 }
222}
223
224#[cfg(feature = "combat-characterikaim")]
225#[doc(hidden)]
226pub mod prelude {
227 pub use super::{CharacterIKAim, ICharacterIKAim, ICharacterIKAimMethods};
228 #[cfg(feature = "system-object")]
229 pub use crate::system::object::IObjectMethods;
230 #[cfg(feature = "unity_engine-behaviour")]
231 pub use crate::unity_engine::behaviour::IBehaviourMethods;
232 #[cfg(feature = "unity_engine-component")]
233 pub use crate::unity_engine::component::IComponentMethods;
234 #[cfg(feature = "unity_engine-monobehaviour")]
235 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
236 #[cfg(feature = "unity_engine-object_2")]
237 pub use crate::unity_engine::object_2::IObject_2Methods;
238 pub use crate::{
239 system::object::IObject,
240 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
241 };
242}