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engage/generated/combat/
characterikfoot.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterikfoot-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterikfoot/CharacterIKFoot.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterIKFoot")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterIKFoot {
22        #[offset(24)]
23        #[rename(name = "m_Race")]
24        pub m_race: crate::combat::animname::AnimName_Race,
25        #[offset(32)]
26        #[rename(name = "m_BodyIK")]
27        pub m_body_ik: crate::unity_engine::behaviour::Behaviour,
28        #[offset(40)]
29        #[rename(name = "m_RideIK")]
30        pub m_ride_ik: crate::unity_engine::behaviour::Behaviour,
31        #[offset(48)]
32        #[rename(name = "limbIKs")]
33        pub limb_i_ks: crate::system::collections::generic::list_1::List_1<crate::unity_engine::behaviour::Behaviour>,
34    }
35}
36
37#[cfg(feature = "combat-characterikfoot-types")]
38pub use __types::*;
39
40#[cfg(feature = "combat-characterikfoot")]
41pub trait ICharacterIKFootMethods: ICharacterIKFoot {
42    #[doc = "`Setup(crate::combat::animname::AnimName_Race)` overload"]
43    fn setup(self, race: impl ::core::convert::Into<crate::combat::animname::AnimName_Race>) -> () {
44        unsafe {
45            let __receiver = <CharacterIKFoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46            ::unity::il2cpp_call!((::unity::module_base()+0x27e49f0usize)as*mut u8,();
47(CharacterIKFoot)__receiver,(crate::combat::animname::AnimName_Race)::core::convert::Into::into(race))
48        }
49    }
50    #[doc = "`get_IsActive()` overload"]
51    fn get_is_active(self) -> bool {
52        unsafe {
53            let __receiver = <CharacterIKFoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54            ::unity::il2cpp_call!((::unity::module_base()+0x27e4fc0usize)as*mut u8,bool;
55(CharacterIKFoot)__receiver)
56        }
57    }
58    #[doc = "`SetActive(bool)` overload"]
59    fn set_active(self, value: impl ::core::convert::Into<bool>) -> () {
60        unsafe {
61            let __receiver = <CharacterIKFoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62            ::unity::il2cpp_call!((::unity::module_base()+0x27e4c00usize)as*mut u8,();
63(CharacterIKFoot)__receiver,(bool)::core::convert::Into::into(value))
64        }
65    }
66    #[doc = "`DeactivateIfHorse()` overload"]
67    fn deactivate_if_horse(self) -> () {
68        unsafe {
69            let __receiver = <CharacterIKFoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70            ::unity::il2cpp_call!((::unity::module_base()+0x27e50d0usize)as*mut u8,();
71(CharacterIKFoot)__receiver)
72        }
73    }
74    #[doc = "`DeactivateIfDragonic()` overload"]
75    fn deactivate_if_dragonic(self) -> () {
76        unsafe {
77            let __receiver = <CharacterIKFoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x27e50f0usize)as*mut u8,();
79(CharacterIKFoot)__receiver)
80        }
81    }
82    #[doc = "`.ctor()` overload"]
83    fn ctor(self) -> () {
84        unsafe {
85            let __receiver = <CharacterIKFoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86            ::unity::il2cpp_call!((::unity::module_base()+0x27e5110usize)as*mut u8,();
87(CharacterIKFoot)__receiver)
88        }
89    }
90}
91
92#[cfg(feature = "combat-characterikfoot")]
93impl<__T: ICharacterIKFoot> ICharacterIKFootMethods for __T {}
94
95#[cfg(feature = "combat-characterikfoot")]
96impl CharacterIKFoot {
97    pub fn setup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
99    }
100
101    pub fn get_is_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
103    }
104
105    pub fn set_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
107    }
108
109    pub fn deactivate_if_horse_method_info() -> &'static ::unity::il2cpp::MethodInfo {
110        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
111    }
112
113    pub fn deactivate_if_dragonic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
115    }
116
117    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
119    }
120}
121
122#[cfg(feature = "combat-characterikfoot")]
123impl CharacterIKFoot {
124    #[doc = "`.ctor()` — no args"]
125    pub fn new() -> Self {
126        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
127            panic!(
128                "{}
129::{}
130 failed to instantiate",
131                ::core::stringify!(CharacterIKFoot),
132                ::core::stringify!(new),
133            )
134        });
135        <Self as ICharacterIKFootMethods>::ctor(this);
136        this
137    }
138}
139
140#[cfg(feature = "combat-characterikfoot")]
141#[doc(hidden)]
142pub mod prelude {
143    pub use super::{CharacterIKFoot, ICharacterIKFoot, ICharacterIKFootMethods};
144    #[cfg(feature = "system-object")]
145    pub use crate::system::object::IObjectMethods;
146    #[cfg(feature = "unity_engine-behaviour")]
147    pub use crate::unity_engine::behaviour::IBehaviourMethods;
148    #[cfg(feature = "unity_engine-component")]
149    pub use crate::unity_engine::component::IComponentMethods;
150    #[cfg(feature = "unity_engine-monobehaviour")]
151    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
152    #[cfg(feature = "unity_engine-object_2")]
153    pub use crate::unity_engine::object_2::IObject_2Methods;
154    pub use crate::{
155        system::object::IObject,
156        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
157    };
158}