engage/generated/combat/
characteriklookat.rs1#[cfg(feature = "combat-characteriklookat-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characteriklookat/CharacterIKLookAt.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterIKLookAt")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterIKLookAt {
22 #[offset(32)]
23 #[rename(name = "_cp")]
24 pub cp: crate::combat::character::Character,
25 #[offset(40)]
26 #[rename(name = "m_IKArray")]
27 pub m_ik_array: ::unity::Array<crate::root_motion::final_ik::lookatik::LookAtIK>,
28 #[offset(48)]
29 #[rename(name = "m_LookTargetGO")]
30 pub m_look_target_go: crate::unity_engine::gameobject::GameObject,
31 }
32}
33
34#[cfg(feature = "combat-characteriklookat-types")]
35pub use __types::*;
36
37#[cfg(feature = "combat-characteriklookat")]
38pub trait ICharacterIKLookAtMethods: ICharacterIKLookAt {
39 #[doc = "`get_FixedLookTargetHeight()` overload"]
40 fn get_fixed_look_target_height(self) -> bool {
41 unsafe {
42 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43 ::unity::il2cpp_call!((::unity::module_base()+0x27e5120usize)as*mut u8,bool;
44(CharacterIKLookAt)__receiver)
45 }
46 }
47 #[doc = "`set_FixedLookTargetHeight(bool)` overload"]
48 fn set_fixed_look_target_height(self, value: impl ::core::convert::Into<bool>) -> () {
49 unsafe {
50 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51 ::unity::il2cpp_call!((::unity::module_base()+0x27e5130usize)as*mut u8,();
52(CharacterIKLookAt)__receiver,(bool)::core::convert::Into::into(value))
53 }
54 }
55 #[doc = "`get_CP()` overload"]
56 fn get_cp(self) -> crate::combat::character::Character {
57 unsafe {
58 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 ::unity::il2cpp_call!((::unity::module_base()+0x27e5150usize)as*mut u8,crate::combat::character::Character;
60(CharacterIKLookAt)__receiver)
61 }
62 }
63 #[doc = "`Start()` overload"]
64 fn start(self) -> () {
65 unsafe {
66 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67 ::unity::il2cpp_call!((::unity::module_base()+0x27e5210usize)as*mut u8,();
68(CharacterIKLookAt)__receiver)
69 }
70 }
71 #[doc = "`MyStart()` overload"]
72 fn my_start(self) -> () {
73 unsafe {
74 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x27e52f0usize)as*mut u8,();
76(CharacterIKLookAt)__receiver)
77 }
78 }
79 #[doc = "`MyLateUpdate()` overload"]
80 fn my_late_update(self) -> () {
81 unsafe {
82 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x27e5520usize)as*mut u8,();
84(CharacterIKLookAt)__receiver)
85 }
86 }
87 #[doc = "`SetWeight(f32)` overload"]
88 fn set_weight(self, w: impl ::core::convert::Into<f32>) -> () {
89 unsafe {
90 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x27e5660usize)as*mut u8,();
92(CharacterIKLookAt)__receiver,(f32)::core::convert::Into::into(w))
93 }
94 }
95 #[doc = "`Skip()` overload"]
96 fn skip(self) -> () {
97 unsafe {
98 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x27e56c0usize)as*mut u8,();
100(CharacterIKLookAt)__receiver)
101 }
102 }
103 #[doc = "`.ctor()` overload"]
104 fn ctor(self) -> () {
105 unsafe {
106 let __receiver = <CharacterIKLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x27e57d0usize)as*mut u8,();
108(CharacterIKLookAt)__receiver)
109 }
110 }
111}
112
113#[cfg(feature = "combat-characteriklookat")]
114impl<__T: ICharacterIKLookAt> ICharacterIKLookAtMethods for __T {}
115
116#[cfg(feature = "combat-characteriklookat")]
117impl CharacterIKLookAt {
118 pub fn get_fixed_look_target_height_method_info() -> &'static ::unity::il2cpp::MethodInfo {
119 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
120 }
121
122 pub fn set_fixed_look_target_height_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
124 }
125
126 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
128 }
129
130 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
132 }
133
134 pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
136 }
137
138 pub fn my_late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
140 }
141
142 pub fn set_weight_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
144 }
145
146 pub fn skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
148 }
149
150 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
152 }
153}
154
155#[cfg(feature = "combat-characteriklookat")]
156impl CharacterIKLookAt {
157 #[doc = "`.ctor()` — no args"]
158 pub fn new() -> Self {
159 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
160 panic!(
161 "{}
162::{}
163 failed to instantiate",
164 ::core::stringify!(CharacterIKLookAt),
165 ::core::stringify!(new),
166 )
167 });
168 <Self as ICharacterIKLookAtMethods>::ctor(this);
169 this
170 }
171}
172
173#[cfg(feature = "combat-characteriklookat")]
174#[doc(hidden)]
175pub mod prelude {
176 pub use super::{CharacterIKLookAt, ICharacterIKLookAt, ICharacterIKLookAtMethods};
177 #[cfg(feature = "system-object")]
178 pub use crate::system::object::IObjectMethods;
179 #[cfg(feature = "unity_engine-behaviour")]
180 pub use crate::unity_engine::behaviour::IBehaviourMethods;
181 #[cfg(feature = "unity_engine-component")]
182 pub use crate::unity_engine::component::IComponentMethods;
183 #[cfg(feature = "unity_engine-monobehaviour")]
184 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
185 #[cfg(feature = "unity_engine-object_2")]
186 pub use crate::unity_engine::object_2::IObject_2Methods;
187 pub use crate::{
188 system::object::IObject,
189 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
190 };
191}