engage/generated/combat/
characterillusion.rs1#[cfg(feature = "combat-characterillusion-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterillusion/CharacterIllusion.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterIllusion")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterIllusion {
22 #[offset(24)]
23 #[rename(name = "NumIllusions")]
24 pub num_illusions: i32,
25 #[offset(28)]
26 #[rename(name = "Interval")]
27 pub interval: f32,
28 #[offset(32)]
29 #[rename(name = "_cp")]
30 pub cp: crate::combat::character::Character,
31 #[offset(40)]
32 #[rename(name = "illusionHistory")]
33 pub illusion_history: ::unity::Array<::unity::Array<crate::combat::bakedmesh::BakedMesh>>,
34 #[offset(48)]
35 #[rename(name = "index")]
36 pub index: i32,
37 #[offset(52)]
38 #[rename(name = "freqency")]
39 pub freqency: f32,
40 #[offset(56)]
41 #[rename(name = "illusionGOs")]
42 pub illusion_g_os: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
43 #[offset(64)]
44 #[rename(name = "srcSkinnedMeshRenderers")]
45 pub src_skinned_mesh_renderers: ::unity::Array<crate::unity_engine::skinnedmeshrenderer::SkinnedMeshRenderer>,
46 #[offset(72)]
47 #[rename(name = "srcMeshFilters")]
48 pub src_mesh_filters: ::unity::Array<crate::unity_engine::meshfilter::MeshFilter>,
49 #[offset(80)]
50 #[rename(name = "srcMeshRenderers")]
51 pub src_mesh_renderers: ::unity::Array<crate::unity_engine::meshrenderer::MeshRenderer>,
52 #[offset(88)]
53 #[rename(name = "initialized")]
54 pub initialized: bool,
55 }
56}
57
58#[cfg(feature = "combat-characterillusion-types")]
59pub use __types::*;
60
61#[cfg(feature = "combat-characterillusion")]
62pub trait ICharacterIllusionMethods: ICharacterIllusion {
63 #[doc = "`get_CP()` overload"]
64 fn get_cp(self) -> crate::combat::character::Character {
65 unsafe {
66 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67 ::unity::il2cpp_call!((::unity::module_base()+0x27e6fe0usize)as*mut u8,crate::combat::character::Character;
68(CharacterIllusion)__receiver)
69 }
70 }
71 #[doc = "`On()` overload"]
72 fn on(self) -> () {
73 unsafe {
74 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x27e70a0usize)as*mut u8,();
76(CharacterIllusion)__receiver)
77 }
78 }
79 #[doc = "`Off()` overload"]
80 fn off(self) -> () {
81 unsafe {
82 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x27e7700usize)as*mut u8,();
84(CharacterIllusion)__receiver)
85 }
86 }
87 #[doc = "`Stop()` overload"]
88 fn stop(self) -> () {
89 unsafe {
90 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x27e7810usize)as*mut u8,();
92(CharacterIllusion)__receiver)
93 }
94 }
95 #[doc = "`OnDisable()` overload"]
96 fn on_disable(self) -> () {
97 unsafe {
98 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x27e7820usize)as*mut u8,();
100(CharacterIllusion)__receiver)
101 }
102 }
103 #[doc = "`MyUpdate()` overload"]
104 fn my_update(self) -> () {
105 unsafe {
106 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x27e7930usize)as*mut u8,();
108(CharacterIllusion)__receiver)
109 }
110 }
111 #[doc = "`Capture(::unity::Array<crate::combat::bakedmesh::BakedMesh>)` overload"]
112 fn capture(self, dst_meshes: impl ::core::convert::Into<::unity::Array<crate::combat::bakedmesh::BakedMesh>>) -> () {
113 unsafe {
114 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115 ::unity::il2cpp_call!((::unity::module_base()+0x27e79d0usize)as*mut u8,();
116(CharacterIllusion)__receiver,(::unity::Array<crate::combat::bakedmesh::BakedMesh>)::core::convert::Into::into(dst_meshes))
117 }
118 }
119 #[doc = "`.ctor()` overload"]
120 fn ctor(self) -> () {
121 unsafe {
122 let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123 ::unity::il2cpp_call!((::unity::module_base()+0x27e7b00usize)as*mut u8,();
124(CharacterIllusion)__receiver)
125 }
126 }
127}
128
129#[cfg(feature = "combat-characterillusion")]
130impl<__T: ICharacterIllusion> ICharacterIllusionMethods for __T {}
131
132#[cfg(feature = "combat-characterillusion")]
133impl CharacterIllusion {
134 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
136 }
137
138 pub fn on_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
140 }
141
142 pub fn off_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
144 }
145
146 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
148 }
149
150 pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
152 }
153
154 pub fn my_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
156 }
157
158 pub fn capture_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
160 }
161
162 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
164 }
165}
166
167#[cfg(feature = "combat-characterillusion")]
168impl CharacterIllusion {
169 #[doc = "`.ctor()` — no args"]
170 pub fn new() -> Self {
171 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
172 panic!(
173 "{}
174::{}
175 failed to instantiate",
176 ::core::stringify!(CharacterIllusion),
177 ::core::stringify!(new),
178 )
179 });
180 <Self as ICharacterIllusionMethods>::ctor(this);
181 this
182 }
183}
184
185#[cfg(feature = "combat-characterillusion")]
186#[doc(hidden)]
187pub mod prelude {
188 pub use super::{CharacterIllusion, ICharacterIllusion, ICharacterIllusionMethods};
189 #[cfg(feature = "system-object")]
190 pub use crate::system::object::IObjectMethods;
191 #[cfg(feature = "unity_engine-behaviour")]
192 pub use crate::unity_engine::behaviour::IBehaviourMethods;
193 #[cfg(feature = "unity_engine-component")]
194 pub use crate::unity_engine::component::IComponentMethods;
195 #[cfg(feature = "unity_engine-monobehaviour")]
196 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
197 #[cfg(feature = "unity_engine-object_2")]
198 pub use crate::unity_engine::object_2::IObject_2Methods;
199 pub use crate::{
200 system::object::IObject,
201 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
202 };
203}