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engage/generated/combat/
characterillusion.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterillusion-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterillusion/CharacterIllusion.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterIllusion")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterIllusion {
22        #[offset(24)]
23        #[rename(name = "NumIllusions")]
24        pub num_illusions: i32,
25        #[offset(28)]
26        #[rename(name = "Interval")]
27        pub interval: f32,
28        #[offset(32)]
29        #[rename(name = "_cp")]
30        pub cp: crate::combat::character::Character,
31        #[offset(40)]
32        #[rename(name = "illusionHistory")]
33        pub illusion_history: ::unity::Array<::unity::Array<crate::combat::bakedmesh::BakedMesh>>,
34        #[offset(48)]
35        #[rename(name = "index")]
36        pub index: i32,
37        #[offset(52)]
38        #[rename(name = "freqency")]
39        pub freqency: f32,
40        #[offset(56)]
41        #[rename(name = "illusionGOs")]
42        pub illusion_g_os: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
43        #[offset(64)]
44        #[rename(name = "srcSkinnedMeshRenderers")]
45        pub src_skinned_mesh_renderers: ::unity::Array<crate::unity_engine::skinnedmeshrenderer::SkinnedMeshRenderer>,
46        #[offset(72)]
47        #[rename(name = "srcMeshFilters")]
48        pub src_mesh_filters: ::unity::Array<crate::unity_engine::meshfilter::MeshFilter>,
49        #[offset(80)]
50        #[rename(name = "srcMeshRenderers")]
51        pub src_mesh_renderers: ::unity::Array<crate::unity_engine::meshrenderer::MeshRenderer>,
52        #[offset(88)]
53        #[rename(name = "initialized")]
54        pub initialized: bool,
55    }
56}
57
58#[cfg(feature = "combat-characterillusion-types")]
59pub use __types::*;
60
61#[cfg(feature = "combat-characterillusion")]
62pub trait ICharacterIllusionMethods: ICharacterIllusion {
63    #[doc = "`get_CP()` overload"]
64    fn get_cp(self) -> crate::combat::character::Character {
65        unsafe {
66            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x27e6fe0usize)as*mut u8,crate::combat::character::Character;
68(CharacterIllusion)__receiver)
69        }
70    }
71    #[doc = "`On()` overload"]
72    fn on(self) -> () {
73        unsafe {
74            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75            ::unity::il2cpp_call!((::unity::module_base()+0x27e70a0usize)as*mut u8,();
76(CharacterIllusion)__receiver)
77        }
78    }
79    #[doc = "`Off()` overload"]
80    fn off(self) -> () {
81        unsafe {
82            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x27e7700usize)as*mut u8,();
84(CharacterIllusion)__receiver)
85        }
86    }
87    #[doc = "`Stop()` overload"]
88    fn stop(self) -> () {
89        unsafe {
90            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x27e7810usize)as*mut u8,();
92(CharacterIllusion)__receiver)
93        }
94    }
95    #[doc = "`OnDisable()` overload"]
96    fn on_disable(self) -> () {
97        unsafe {
98            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99            ::unity::il2cpp_call!((::unity::module_base()+0x27e7820usize)as*mut u8,();
100(CharacterIllusion)__receiver)
101        }
102    }
103    #[doc = "`MyUpdate()` overload"]
104    fn my_update(self) -> () {
105        unsafe {
106            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107            ::unity::il2cpp_call!((::unity::module_base()+0x27e7930usize)as*mut u8,();
108(CharacterIllusion)__receiver)
109        }
110    }
111    #[doc = "`Capture(::unity::Array<crate::combat::bakedmesh::BakedMesh>)` overload"]
112    fn capture(self, dst_meshes: impl ::core::convert::Into<::unity::Array<crate::combat::bakedmesh::BakedMesh>>) -> () {
113        unsafe {
114            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115            ::unity::il2cpp_call!((::unity::module_base()+0x27e79d0usize)as*mut u8,();
116(CharacterIllusion)__receiver,(::unity::Array<crate::combat::bakedmesh::BakedMesh>)::core::convert::Into::into(dst_meshes))
117        }
118    }
119    #[doc = "`.ctor()` overload"]
120    fn ctor(self) -> () {
121        unsafe {
122            let __receiver = <CharacterIllusion as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x27e7b00usize)as*mut u8,();
124(CharacterIllusion)__receiver)
125        }
126    }
127}
128
129#[cfg(feature = "combat-characterillusion")]
130impl<__T: ICharacterIllusion> ICharacterIllusionMethods for __T {}
131
132#[cfg(feature = "combat-characterillusion")]
133impl CharacterIllusion {
134    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
136    }
137
138    pub fn on_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
140    }
141
142    pub fn off_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
144    }
145
146    pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
148    }
149
150    pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
152    }
153
154    pub fn my_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
156    }
157
158    pub fn capture_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
160    }
161
162    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
164    }
165}
166
167#[cfg(feature = "combat-characterillusion")]
168impl CharacterIllusion {
169    #[doc = "`.ctor()` — no args"]
170    pub fn new() -> Self {
171        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
172            panic!(
173                "{}
174::{}
175 failed to instantiate",
176                ::core::stringify!(CharacterIllusion),
177                ::core::stringify!(new),
178            )
179        });
180        <Self as ICharacterIllusionMethods>::ctor(this);
181        this
182    }
183}
184
185#[cfg(feature = "combat-characterillusion")]
186#[doc(hidden)]
187pub mod prelude {
188    pub use super::{CharacterIllusion, ICharacterIllusion, ICharacterIllusionMethods};
189    #[cfg(feature = "system-object")]
190    pub use crate::system::object::IObjectMethods;
191    #[cfg(feature = "unity_engine-behaviour")]
192    pub use crate::unity_engine::behaviour::IBehaviourMethods;
193    #[cfg(feature = "unity_engine-component")]
194    pub use crate::unity_engine::component::IComponentMethods;
195    #[cfg(feature = "unity_engine-monobehaviour")]
196    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
197    #[cfg(feature = "unity_engine-object_2")]
198    pub use crate::unity_engine::object_2::IObject_2Methods;
199    pub use crate::{
200        system::object::IObject,
201        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
202    };
203}