1#[cfg(feature = "combat-characterjump-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterjump/CharacterJump.md"))]
11 #[::unity::class(namespace = "Combat", name = "CharacterJump")]
12 #[parent(crate::system::object::Object)]
13 pub struct CharacterJump {
14 #[offset(16)]
15 #[rename(name = "m_Chr")]
16 pub m_chr: crate::combat::character::Character,
17 #[offset(24)]
18 #[rename(name = "m_Target")]
19 pub m_target: crate::unity_engine::transform::Transform,
20 #[offset(32)]
21 #[rename(name = "m_StartPos")]
22 pub m_start_pos: crate::unity_engine::vector3::Vector3,
23 #[offset(44)]
24 #[rename(name = "m_GoalPos")]
25 pub m_goal_pos: crate::unity_engine::vector3::Vector3,
26 #[offset(56)]
27 #[rename(name = "m_PullOffset")]
28 pub m_pull_offset: f32,
29 #[offset(60)]
30 #[rename(name = "m_Elapsed")]
31 pub m_elapsed: f32,
32 #[offset(64)]
33 #[rename(name = "m_Duration")]
34 pub m_duration: f32,
35 #[offset(68)]
36 #[rename(name = "m_CurveType")]
37 pub m_curve_type: crate::app::curve::Curve_Type,
38 #[offset(72)]
39 #[rename(name = "m_bGrounding")]
40 pub m_b_grounding: bool,
41 }
42}
43
44#[cfg(feature = "combat-characterjump-types")]
45pub use __types::*;
46
47#[cfg(feature = "combat-characterjump")]
48impl CharacterJump {
49 #[doc = "`ClampToBorder(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, bool)` overload"]
50 pub fn clamp_to_border(
51 start: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
52 goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
53 is_big: impl ::core::convert::Into<bool>,
54 ) -> crate::unity_engine::vector3::Vector3 {
55 unsafe {
56 ::unity::il2cpp_call!((::unity::module_base()+0x27eadc0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
57(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(bool)::core::convert::Into::into(is_big))
58 }
59 }
60
61 #[doc = "`ClampToBorder(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32)` overload"]
62 pub fn clamp_to_border_2(
63 start: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
64 goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
65 radius: impl ::core::convert::Into<f32>,
66 ) -> crate::unity_engine::vector3::Vector3 {
67 unsafe {
68 ::unity::il2cpp_call!((::unity::module_base()+0x27eae00usize)as*mut u8,crate::unity_engine::vector3::Vector3;
69(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(f32)::core::convert::Into::into(radius))
70 }
71 }
72
73 #[doc = "`ClampToBorder(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::combat::character::Character)` overload"]
74 pub fn clamp_to_border_3(
75 start: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
76 goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
77 chr: impl ::core::convert::Into<crate::combat::character::Character>,
78 ) -> crate::unity_engine::vector3::Vector3 {
79 unsafe {
80 ::unity::il2cpp_call!((::unity::module_base()+0x27eafe0usize)as*mut u8,crate::unity_engine::vector3::Vector3;
81(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(crate::combat::character::Character)::core::convert::Into::into(chr))
82 }
83 }
84
85 #[doc = "`ClampToBorder(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32, crate::unity_engine::vector3::Vector3)` overload"]
86 pub fn clamp_to_border_4(
87 start: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
88 goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
89 radius: impl ::core::convert::Into<f32>,
90 offset: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
91 ) -> crate::unity_engine::vector3::Vector3 {
92 unsafe {
93 ::unity::il2cpp_call!((::unity::module_base()+0x27eae30usize)as*mut u8,crate::unity_engine::vector3::Vector3;
94(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(f32)::core::convert::Into::into(radius),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(offset))
95 }
96 }
97}
98
99#[cfg(feature = "combat-characterjump")]
100pub trait ICharacterJumpMethods: ICharacterJump {
101 #[doc = "`get_IsEnd()` overload"]
102 fn get_is_end(self) -> bool {
103 unsafe {
104 let __receiver = <CharacterJump as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 ::unity::il2cpp_call!((::unity::module_base()+0x27eadb0usize)as*mut u8,bool;
106(CharacterJump)__receiver)
107 }
108 }
109 #[doc = "`JumpTo(crate::combat::character::Character, crate::unity_engine::vector3::Vector3, f32, f32, bool)` overload"]
110 fn jump_to(
111 self,
112 chr: impl ::core::convert::Into<crate::combat::character::Character>,
113 goal: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
114 pull_offset: impl ::core::convert::Into<f32>,
115 duration: impl ::core::convert::Into<f32>,
116 is_grounding: impl ::core::convert::Into<bool>,
117 ) -> () {
118 unsafe {
119 let __receiver = <CharacterJump as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120 ::unity::il2cpp_call!((::unity::module_base()+0x27eb150usize)as*mut u8,();
121(CharacterJump)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(goal),(f32)::core::convert::Into::into(pull_offset),(f32)::core::convert::Into::into(duration),(bool)::core::convert::Into::into(is_grounding))
122 }
123 }
124 #[doc = "`JumpTo(crate::combat::character::Character, crate::unity_engine::transform::Transform, f32, f32, bool)` overload"]
125 fn jump_to_2(
126 self,
127 chr: impl ::core::convert::Into<crate::combat::character::Character>,
128 target: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
129 pull_offset: impl ::core::convert::Into<f32>,
130 duration: impl ::core::convert::Into<f32>,
131 is_grounding: impl ::core::convert::Into<bool>,
132 ) -> () {
133 unsafe {
134 let __receiver = <CharacterJump as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135 ::unity::il2cpp_call!((::unity::module_base()+0x27eb250usize)as*mut u8,();
136(CharacterJump)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::unity_engine::transform::Transform)::core::convert::Into::into(target),(f32)::core::convert::Into::into(pull_offset),(f32)::core::convert::Into::into(duration),(bool)::core::convert::Into::into(is_grounding))
137 }
138 }
139 #[doc = "`Stop()` overload"]
140 fn stop(self) -> () {
141 unsafe {
142 let __receiver = <CharacterJump as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
143 ::unity::il2cpp_call!((::unity::module_base()+0x27eb2e0usize)as*mut u8,();
144(CharacterJump)__receiver)
145 }
146 }
147 #[doc = "`Update(f32)` overload"]
148 fn update(self, delta_time: impl ::core::convert::Into<f32>) -> () {
149 unsafe {
150 let __receiver = <CharacterJump as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151 ::unity::il2cpp_call!((::unity::module_base()+0x27eb2f0usize)as*mut u8,();
152(CharacterJump)__receiver,(f32)::core::convert::Into::into(delta_time))
153 }
154 }
155 #[doc = "`.ctor()` overload"]
156 fn ctor(self) -> () {
157 unsafe {
158 let __receiver = <CharacterJump as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159 ::unity::il2cpp_call!((::unity::module_base()+0x27eb510usize)as*mut u8,();
160(CharacterJump)__receiver)
161 }
162 }
163}
164
165#[cfg(feature = "combat-characterjump")]
166impl<__T: ICharacterJump> ICharacterJumpMethods for __T {}
167
168#[cfg(feature = "combat-characterjump")]
169impl CharacterJump {
170 pub fn get_is_end_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
172 }
173
174 pub fn clamp_to_border_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
176 }
177
178 pub fn clamp_to_border_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
180 }
181
182 pub fn clamp_to_border_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
184 }
185
186 pub fn clamp_to_border_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
187 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
188 }
189
190 pub fn jump_to_method_info() -> &'static ::unity::il2cpp::MethodInfo {
191 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
192 }
193
194 pub fn jump_to_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
195 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
196 }
197
198 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
199 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
200 }
201
202 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
203 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
204 }
205
206 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
207 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
208 }
209}
210
211#[cfg(feature = "combat-characterjump")]
212impl CharacterJump {
213 #[doc = "`.ctor()` — no args"]
214 pub fn new() -> Self {
215 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
216 panic!(
217 "{}
218::{}
219 failed to instantiate",
220 ::core::stringify!(CharacterJump),
221 ::core::stringify!(new),
222 )
223 });
224 <Self as ICharacterJumpMethods>::ctor(this);
225 this
226 }
227}
228
229#[cfg(feature = "combat-characterjump")]
230#[doc(hidden)]
231pub mod prelude {
232 pub use super::{CharacterJump, ICharacterJump, ICharacterJumpMethods};
233 pub use crate::system::object::IObject;
234 #[cfg(feature = "system-object")]
235 pub use crate::system::object::IObjectMethods;
236}