engage/generated/combat/
characterlod.rs1#[cfg(feature = "combat-characterlod-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterlod/CharacterLod.md"))]
11 #[::unity::class(namespace = "Combat", name = "CharacterLod")]
12 #[parent(crate::system::object::Object)]
13 pub struct CharacterLod {
14 #[static_field]
15 #[rename(name = "LOD_VALUES")]
16 pub lod_values: ::unity::Array<f32>,
17 #[static_field]
18 #[rename(name = "MAX_LOD")]
19 pub max_lod: i32,
20 }
21}
22
23#[cfg(feature = "combat-characterlod-types")]
24pub use __types::*;
25
26#[cfg(feature = "combat-characterlod")]
27impl CharacterLod {
28 #[doc = "`Activate(::unity::Array<crate::unity_engine::transform::Transform>)` overload"]
29 pub fn activate(objects: impl ::core::convert::Into<::unity::Array<crate::unity_engine::transform::Transform>>) -> () {
30 unsafe {
31 ::unity::il2cpp_call!((::unity::module_base()+0x27eb830usize)as*mut u8,();
32(::unity::Array<crate::unity_engine::transform::Transform>)::core::convert::Into::into(objects))
33 }
34 }
35
36 #[doc = "`HasLod(::unity::Array<crate::unity_engine::renderer::Renderer>)` overload"]
37 pub fn has_lod(renderers: impl ::core::convert::Into<::unity::Array<crate::unity_engine::renderer::Renderer>>) -> bool {
38 unsafe {
39 ::unity::il2cpp_call!((::unity::module_base()+0x27eb980usize)as*mut u8,bool;
40(::unity::Array<crate::unity_engine::renderer::Renderer>)::core::convert::Into::into(renderers))
41 }
42 }
43
44 #[doc = "`IsShadowMesh(crate::unity_engine::renderer::Renderer)` overload"]
45 pub fn is_shadow_mesh(r: impl ::core::convert::Into<crate::unity_engine::renderer::Renderer>) -> bool {
46 unsafe {
47 ::unity::il2cpp_call!((::unity::module_base()+0x27eba40usize)as*mut u8,bool;
48(crate::unity_engine::renderer::Renderer)::core::convert::Into::into(r))
49 }
50 }
51
52 #[doc = "`GetBaseName(::unity::Il2CppString)` overload"]
53 pub fn get_base_name(name: impl ::core::convert::Into<::unity::Il2CppString>) -> ::unity::Il2CppString {
54 unsafe {
55 ::unity::il2cpp_call!((::unity::module_base()+0x27ebba0usize)as*mut u8, ::unity::Il2CppString;
56(::unity::Il2CppString)::core::convert::Into::into(name))
57 }
58 }
59
60 #[doc = "`GetRenderersByLod(::unity::Il2CppString, ::unity::Array<crate::unity_engine::renderer::Renderer>)` overload"]
61 pub fn get_renderers_by_lod(
62 key: impl ::core::convert::Into<::unity::Il2CppString>,
63 renderers: impl ::core::convert::Into<::unity::Array<crate::unity_engine::renderer::Renderer>>,
64 ) -> ::unity::Array<crate::unity_engine::renderer::Renderer> {
65 unsafe {
66 ::unity::il2cpp_call!((::unity::module_base()+0x27ebcb0usize)as*mut u8, ::unity::Array<crate::unity_engine::renderer::Renderer> ;
67(::unity::Il2CppString)::core::convert::Into::into(key),(::unity::Array<crate::unity_engine::renderer::Renderer>)::core::convert::Into::into(renderers))
68 }
69 }
70
71 #[doc = "`CreateLods(::unity::Array<crate::unity_engine::renderer::Renderer>)` overload"]
72 pub fn create_lods(
73 renderers: impl ::core::convert::Into<::unity::Array<crate::unity_engine::renderer::Renderer>>,
74 ) -> ::unity::Array<crate::unity_engine::lod::LOD> {
75 unsafe {
76 ::unity::il2cpp_call!((::unity::module_base()+0x27ec020usize)as*mut u8, ::unity::Array<crate::unity_engine::lod::LOD> ;
77(::unity::Array<crate::unity_engine::renderer::Renderer>)::core::convert::Into::into(renderers))
78 }
79 }
80
81 #[doc = "`Setup(crate::combat::characterasset::CharacterAsset)` overload"]
82 pub fn setup(asset: impl ::core::convert::Into<crate::combat::characterasset::CharacterAsset>) -> bool {
83 unsafe {
84 ::unity::il2cpp_call!((::unity::module_base()+0x27ec810usize)as*mut u8,bool;
85(crate::combat::characterasset::CharacterAsset)::core::convert::Into::into(asset))
86 }
87 }
88
89 #[doc = "`.cctor()` overload"]
90 pub fn cctor() -> () {
91 unsafe {
92 ::unity::il2cpp_call!((::unity::module_base()+0x27eca50usize)as*mut u8,();
93 )
94 }
95 }
96}
97
98#[cfg(feature = "combat-characterlod")]
99pub trait ICharacterLodMethods: ICharacterLod {
100 #[doc = "`.ctor()` overload"]
101 fn ctor(self) -> () {
102 unsafe {
103 let __receiver = <CharacterLod as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
104 ::unity::il2cpp_call!((::unity::module_base()+0x27eca40usize)as*mut u8,();
105(CharacterLod)__receiver)
106 }
107 }
108}
109
110#[cfg(feature = "combat-characterlod")]
111impl<__T: ICharacterLod> ICharacterLodMethods for __T {}
112
113#[cfg(feature = "combat-characterlod")]
114impl CharacterLod {
115 pub fn activate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
117 }
118
119 pub fn has_lod_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
121 }
122
123 pub fn is_shadow_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
125 }
126
127 pub fn get_base_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
129 }
130
131 pub fn get_renderers_by_lod_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
133 }
134
135 pub fn create_lods_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
137 }
138
139 pub fn setup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
141 }
142
143 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
145 }
146
147 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
149 }
150}
151
152#[cfg(feature = "combat-characterlod")]
153impl CharacterLod {
154 #[doc = "`.ctor()` — no args"]
155 pub fn new() -> Self {
156 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
157 panic!(
158 "{}
159::{}
160 failed to instantiate",
161 ::core::stringify!(CharacterLod),
162 ::core::stringify!(new),
163 )
164 });
165 <Self as ICharacterLodMethods>::ctor(this);
166 this
167 }
168}
169
170#[cfg(feature = "combat-characterlod")]
171#[doc(hidden)]
172pub mod prelude {
173 pub use super::{CharacterLod, ICharacterLod, ICharacterLodMethods};
174 pub use crate::system::object::IObject;
175 #[cfg(feature = "system-object")]
176 pub use crate::system::object::IObjectMethods;
177}