engage/generated/combat/
characternodeconstraint.rs1#[cfg(feature = "combat-characternodeconstraint-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::{
10 object::{IObject, Object},
11 r#enum::{Enum, IEnum},
12 valuetype::{IValueType, ValueType},
13 },
14 unity_engine::{
15 behaviour::{Behaviour, IBehaviour},
16 component::{Component, IComponent},
17 monobehaviour::{IMonoBehaviour, MonoBehaviour},
18 object_2::{IObject_2, Object_2},
19 },
20 };
21
22 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characternodeconstraint/CharacterNodeConstraint_State.md"))]
23 #[repr(C)]
24 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25 pub struct CharacterNodeConstraint_State {
26 pub value: i32,
27 }
28 impl ::unity::ClassIdentity for CharacterNodeConstraint_State {
29 const NAME: &'static str = "CharacterNodeConstraint.State";
30 const NAMESPACE: &'static str = "Combat";
31
32 fn class() -> ::unity::Class {
33 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35 }
36 }
37 impl ::unity::IlType for CharacterNodeConstraint_State {
38 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40 }
41 }
42 impl CharacterNodeConstraint_State {
43 pub fn uninitialized() -> Self {
44 Self { value: 0 }
45 }
46
47 pub fn no_use() -> Self {
48 Self { value: 1 }
49 }
50
51 pub fn running() -> Self {
52 Self { value: 2 }
53 }
54 }
55
56 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characternodeconstraint/CharacterNodeConstraint.md"))]
57 #[::unity::class(namespace = "Combat", name = "CharacterNodeConstraint")]
58 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
59 pub struct CharacterNodeConstraint {
60 #[offset(24)]
61 #[rename(name = "state")]
62 pub state: crate::combat::characternodeconstraint::CharacterNodeConstraint_State,
63 #[offset(32)]
64 #[rename(name = "SpecialPurposeCameraNodes")]
65 pub special_purpose_camera_nodes: ::unity::Array<crate::unity_engine::transform::Transform>,
66 #[offset(40)]
67 #[rename(name = "SpecialPurposeParticleNodes")]
68 pub special_purpose_particle_nodes: ::unity::Array<crate::unity_engine::transform::Transform>,
69 #[offset(48)]
70 #[rename(name = "specialPurposeParticleNodesOffset")]
71 pub special_purpose_particle_nodes_offset: ::unity::Array<crate::unity_engine::vector3::Vector3>,
72 #[offset(56)]
73 #[rename(name = "_ctr")]
74 pub ctr: crate::unity_engine::transform::Transform,
75 }
76}
77
78#[cfg(feature = "combat-characternodeconstraint-types")]
79pub use __types::*;
80
81#[cfg(feature = "combat-characternodeconstraint")]
82pub trait ICharacterNodeConstraintMethods: ICharacterNodeConstraint {
83 #[doc = "`get_CTR()` overload"]
84 fn get_ctr(self) -> crate::unity_engine::transform::Transform {
85 unsafe {
86 let __receiver =
87 <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88 ::unity::il2cpp_call!((::unity::module_base()+0x25e6f50usize)as*mut u8,crate::unity_engine::transform::Transform;
89(CharacterNodeConstraint)__receiver)
90 }
91 }
92 #[doc = "`AllocOnce()` overload"]
93 fn alloc_once(self) -> () {
94 unsafe {
95 let __receiver =
96 <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x25e7090usize)as*mut u8,();
98(CharacterNodeConstraint)__receiver)
99 }
100 }
101 #[doc = "`LateUpdate()` overload"]
102 fn late_update(self) -> () {
103 unsafe {
104 let __receiver =
105 <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
106 ::unity::il2cpp_call!((::unity::module_base()+0x25e7110usize)as*mut u8,();
107(CharacterNodeConstraint)__receiver)
108 }
109 }
110 #[doc = "`SetNodeOffset(crate::unity_engine::transform::Transform, crate::unity_engine::vector3::Vector3)` overload"]
111 fn set_node_offset(
112 self,
113 node: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
114 offset: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
115 ) -> () {
116 unsafe {
117 let __receiver =
118 <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119 ::unity::il2cpp_call!((::unity::module_base()+0x25e73e0usize)as*mut u8,();
120(CharacterNodeConstraint)__receiver,(crate::unity_engine::transform::Transform)::core::convert::Into::into(node),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(offset))
121 }
122 }
123 #[doc = "`.ctor()` overload"]
124 fn ctor(self) -> () {
125 unsafe {
126 let __receiver =
127 <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
128 ::unity::il2cpp_call!((::unity::module_base()+0x25e75c0usize)as*mut u8,();
129(CharacterNodeConstraint)__receiver)
130 }
131 }
132}
133
134#[cfg(feature = "combat-characternodeconstraint")]
135impl<__T: ICharacterNodeConstraint> ICharacterNodeConstraintMethods for __T {}
136
137#[cfg(feature = "combat-characternodeconstraint")]
138impl CharacterNodeConstraint {
139 pub fn get_ctr_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
141 }
142
143 pub fn alloc_once_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
145 }
146
147 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
149 }
150
151 pub fn set_node_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
153 }
154
155 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
156 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
157 }
158}
159
160#[cfg(feature = "combat-characternodeconstraint")]
161impl CharacterNodeConstraint {
162 #[doc = "`.ctor()` — no args"]
163 pub fn new() -> Self {
164 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
165 panic!(
166 "{}
167::{}
168 failed to instantiate",
169 ::core::stringify!(CharacterNodeConstraint),
170 ::core::stringify!(new),
171 )
172 });
173 <Self as ICharacterNodeConstraintMethods>::ctor(this);
174 this
175 }
176}
177
178#[cfg(feature = "combat-characternodeconstraint")]
179#[doc(hidden)]
180pub mod prelude {
181 pub use super::{CharacterNodeConstraint, CharacterNodeConstraint_State, ICharacterNodeConstraint, ICharacterNodeConstraintMethods};
182 #[cfg(feature = "system-object")]
183 pub use crate::system::object::IObjectMethods;
184 #[cfg(feature = "system-enum")]
185 pub use crate::system::r#enum::IEnumMethods;
186 #[cfg(feature = "system-valuetype")]
187 pub use crate::system::valuetype::IValueTypeMethods;
188 #[cfg(feature = "unity_engine-behaviour")]
189 pub use crate::unity_engine::behaviour::IBehaviourMethods;
190 #[cfg(feature = "unity_engine-component")]
191 pub use crate::unity_engine::component::IComponentMethods;
192 #[cfg(feature = "unity_engine-monobehaviour")]
193 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
194 #[cfg(feature = "unity_engine-object_2")]
195 pub use crate::unity_engine::object_2::IObject_2Methods;
196 pub use crate::{
197 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
198 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
199 };
200}