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engage/generated/combat/
characternodeconstraint.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characternodeconstraint-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            object::{IObject, Object},
11            r#enum::{Enum, IEnum},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characternodeconstraint/CharacterNodeConstraint_State.md"))]
23    #[repr(C)]
24    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25    pub struct CharacterNodeConstraint_State {
26        pub value: i32,
27    }
28    impl ::unity::ClassIdentity for CharacterNodeConstraint_State {
29        const NAME: &'static str = "CharacterNodeConstraint.State";
30        const NAMESPACE: &'static str = "Combat";
31
32        fn class() -> ::unity::Class {
33            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35        }
36    }
37    impl ::unity::IlType for CharacterNodeConstraint_State {
38        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40        }
41    }
42    impl CharacterNodeConstraint_State {
43        pub fn uninitialized() -> Self {
44            Self { value: 0 }
45        }
46
47        pub fn no_use() -> Self {
48            Self { value: 1 }
49        }
50
51        pub fn running() -> Self {
52            Self { value: 2 }
53        }
54    }
55
56    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characternodeconstraint/CharacterNodeConstraint.md"))]
57    #[::unity::class(namespace = "Combat", name = "CharacterNodeConstraint")]
58    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
59    pub struct CharacterNodeConstraint {
60        #[offset(24)]
61        #[rename(name = "state")]
62        pub state: crate::combat::characternodeconstraint::CharacterNodeConstraint_State,
63        #[offset(32)]
64        #[rename(name = "SpecialPurposeCameraNodes")]
65        pub special_purpose_camera_nodes: ::unity::Array<crate::unity_engine::transform::Transform>,
66        #[offset(40)]
67        #[rename(name = "SpecialPurposeParticleNodes")]
68        pub special_purpose_particle_nodes: ::unity::Array<crate::unity_engine::transform::Transform>,
69        #[offset(48)]
70        #[rename(name = "specialPurposeParticleNodesOffset")]
71        pub special_purpose_particle_nodes_offset: ::unity::Array<crate::unity_engine::vector3::Vector3>,
72        #[offset(56)]
73        #[rename(name = "_ctr")]
74        pub ctr: crate::unity_engine::transform::Transform,
75    }
76}
77
78#[cfg(feature = "combat-characternodeconstraint-types")]
79pub use __types::*;
80
81#[cfg(feature = "combat-characternodeconstraint")]
82pub trait ICharacterNodeConstraintMethods: ICharacterNodeConstraint {
83    #[doc = "`get_CTR()` overload"]
84    fn get_ctr(self) -> crate::unity_engine::transform::Transform {
85        unsafe {
86            let __receiver =
87                <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x25e6f50usize)as*mut u8,crate::unity_engine::transform::Transform;
89(CharacterNodeConstraint)__receiver)
90        }
91    }
92    #[doc = "`AllocOnce()` overload"]
93    fn alloc_once(self) -> () {
94        unsafe {
95            let __receiver =
96                <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97            ::unity::il2cpp_call!((::unity::module_base()+0x25e7090usize)as*mut u8,();
98(CharacterNodeConstraint)__receiver)
99        }
100    }
101    #[doc = "`LateUpdate()` overload"]
102    fn late_update(self) -> () {
103        unsafe {
104            let __receiver =
105                <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
106            ::unity::il2cpp_call!((::unity::module_base()+0x25e7110usize)as*mut u8,();
107(CharacterNodeConstraint)__receiver)
108        }
109    }
110    #[doc = "`SetNodeOffset(crate::unity_engine::transform::Transform, crate::unity_engine::vector3::Vector3)` overload"]
111    fn set_node_offset(
112        self,
113        node: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
114        offset: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
115    ) -> () {
116        unsafe {
117            let __receiver =
118                <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119            ::unity::il2cpp_call!((::unity::module_base()+0x25e73e0usize)as*mut u8,();
120(CharacterNodeConstraint)__receiver,(crate::unity_engine::transform::Transform)::core::convert::Into::into(node),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(offset))
121        }
122    }
123    #[doc = "`.ctor()` overload"]
124    fn ctor(self) -> () {
125        unsafe {
126            let __receiver =
127                <CharacterNodeConstraint as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
128            ::unity::il2cpp_call!((::unity::module_base()+0x25e75c0usize)as*mut u8,();
129(CharacterNodeConstraint)__receiver)
130        }
131    }
132}
133
134#[cfg(feature = "combat-characternodeconstraint")]
135impl<__T: ICharacterNodeConstraint> ICharacterNodeConstraintMethods for __T {}
136
137#[cfg(feature = "combat-characternodeconstraint")]
138impl CharacterNodeConstraint {
139    pub fn get_ctr_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
141    }
142
143    pub fn alloc_once_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
145    }
146
147    pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
149    }
150
151    pub fn set_node_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
153    }
154
155    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
156        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
157    }
158}
159
160#[cfg(feature = "combat-characternodeconstraint")]
161impl CharacterNodeConstraint {
162    #[doc = "`.ctor()` — no args"]
163    pub fn new() -> Self {
164        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
165            panic!(
166                "{}
167::{}
168 failed to instantiate",
169                ::core::stringify!(CharacterNodeConstraint),
170                ::core::stringify!(new),
171            )
172        });
173        <Self as ICharacterNodeConstraintMethods>::ctor(this);
174        this
175    }
176}
177
178#[cfg(feature = "combat-characternodeconstraint")]
179#[doc(hidden)]
180pub mod prelude {
181    pub use super::{CharacterNodeConstraint, CharacterNodeConstraint_State, ICharacterNodeConstraint, ICharacterNodeConstraintMethods};
182    #[cfg(feature = "system-object")]
183    pub use crate::system::object::IObjectMethods;
184    #[cfg(feature = "system-enum")]
185    pub use crate::system::r#enum::IEnumMethods;
186    #[cfg(feature = "system-valuetype")]
187    pub use crate::system::valuetype::IValueTypeMethods;
188    #[cfg(feature = "unity_engine-behaviour")]
189    pub use crate::unity_engine::behaviour::IBehaviourMethods;
190    #[cfg(feature = "unity_engine-component")]
191    pub use crate::unity_engine::component::IComponentMethods;
192    #[cfg(feature = "unity_engine-monobehaviour")]
193    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
194    #[cfg(feature = "unity_engine-object_2")]
195    pub use crate::unity_engine::object_2::IObject_2Methods;
196    pub use crate::{
197        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
198        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
199    };
200}