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engage/generated/combat/
charactersignal.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-charactersignal-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactersignal/CharacterSignal.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterSignal")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterSignal {
22        #[offset(24)]
23        #[rename(name = "cp_cached")]
24        pub cp_cached: bool,
25        #[offset(32)]
26        #[rename(name = "_cp")]
27        pub cp: crate::combat::character::Character,
28        #[offset(40)]
29        #[rename(name = "hitPassed")]
30        pub hit_passed: bool,
31    }
32}
33
34#[cfg(feature = "combat-charactersignal-types")]
35pub use __types::*;
36
37#[cfg(feature = "combat-charactersignal")]
38pub trait ICharacterSignalMethods: ICharacterSignal {
39    #[doc = "`get_CP()` overload"]
40    fn get_cp(self) -> crate::combat::character::Character {
41        unsafe {
42            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43            ::unity::il2cpp_call!((::unity::module_base()+0x25e8440usize)as*mut u8,crate::combat::character::Character;
44(CharacterSignal)__receiver)
45        }
46    }
47    #[doc = "`InitOnAttackState()` overload"]
48    fn init_on_attack_state(self) -> () {
49        unsafe {
50            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x25e8530usize)as*mut u8,();
52(CharacterSignal)__receiver)
53        }
54    }
55    #[doc = "`命中先行呼び出し(crate::unity_engine::animationevent::AnimationEvent)` overload"]
56    fn 命中先行呼び出し(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
57        unsafe {
58            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            ::unity::il2cpp_call!((::unity::module_base()+0x25e8540usize)as*mut u8,();
60(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
61        }
62    }
63    #[doc = "`命中(crate::unity_engine::animationevent::AnimationEvent)` overload"]
64    fn 命中(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
65        unsafe {
66            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x25e86c0usize)as*mut u8,();
68(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
69        }
70    }
71    #[doc = "`Call命中Common(crate::unity_engine::animationevent::AnimationEvent)` overload"]
72    fn call命中_common(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
73        unsafe {
74            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75            ::unity::il2cpp_call!((::unity::module_base()+0x25e8570usize)as*mut u8,();
76(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
77        }
78    }
79    #[doc = "`ノード移動(crate::unity_engine::animationevent::AnimationEvent)` overload"]
80    fn ノード移動(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
81        unsafe {
82            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x25e86f0usize)as*mut u8,();
84(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
85        }
86    }
87    #[doc = "`なし()` overload"]
88    fn なし(self) -> () {
89        unsafe {
90            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x25e8c70usize)as*mut u8,();
92(CharacterSignal)__receiver)
93        }
94    }
95    #[doc = "`突進前キャン()` overload"]
96    fn 突進前キャン(self) -> () {
97        unsafe {
98            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99            ::unity::il2cpp_call!((::unity::module_base()+0x25e8c80usize)as*mut u8,();
100(CharacterSignal)__receiver)
101        }
102    }
103    #[doc = "`後キャン終()` overload"]
104    fn 後キャン終(self) -> () {
105        unsafe {
106            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107            ::unity::il2cpp_call!((::unity::module_base()+0x25e8c90usize)as*mut u8,();
108(CharacterSignal)__receiver)
109        }
110    }
111    #[doc = "`攻撃可能範囲()` overload"]
112    fn 攻撃可能範囲(self) -> () {
113        unsafe {
114            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115            ::unity::il2cpp_call!((::unity::module_base()+0x25e8ca0usize)as*mut u8,();
116(CharacterSignal)__receiver)
117        }
118    }
119    #[doc = "`着地()` overload"]
120    fn 着地(self) -> () {
121        unsafe {
122            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x25e8cb0usize)as*mut u8,();
124(CharacterSignal)__receiver)
125        }
126    }
127    #[doc = "`汎用Object()` overload"]
128    fn 汎用object(self) -> () {
129        unsafe {
130            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131            ::unity::il2cpp_call!((::unity::module_base()+0x25e8cc0usize)as*mut u8,();
132(CharacterSignal)__receiver)
133        }
134    }
135    #[doc = "`Run速度()` overload"]
136    fn run速度(self) -> () {
137        unsafe {
138            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139            ::unity::il2cpp_call!((::unity::module_base()+0x25e8cd0usize)as*mut u8,();
140(CharacterSignal)__receiver)
141        }
142    }
143    #[doc = "`最終位置()` overload"]
144    fn 最終位置(self) -> () {
145        unsafe {
146            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
147            ::unity::il2cpp_call!((::unity::module_base()+0x25e8ce0usize)as*mut u8,();
148(CharacterSignal)__receiver)
149        }
150    }
151    #[doc = "`死亡落下()` overload"]
152    fn 死亡落下(self) -> () {
153        unsafe {
154            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
155            ::unity::il2cpp_call!((::unity::module_base()+0x25e8cf0usize)as*mut u8,();
156(CharacterSignal)__receiver)
157        }
158    }
159    #[doc = "`自動生成除外()` overload"]
160    fn 自動生成除外(self) -> () {
161        unsafe {
162            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
163            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d00usize)as*mut u8,();
164(CharacterSignal)__receiver)
165        }
166    }
167    #[doc = "`開発一時停止()` overload"]
168    fn 開発一時停止(self) -> () {
169        unsafe {
170            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
171            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d10usize)as*mut u8,();
172(CharacterSignal)__receiver)
173        }
174    }
175    #[doc = "`再生着地()` overload"]
176    fn 再生着地(self) -> () {
177        unsafe {
178            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
179            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d20usize)as*mut u8,();
180(CharacterSignal)__receiver)
181        }
182    }
183    #[doc = "`やられ終わり()` overload"]
184    fn やられ終わり(self) -> () {
185        unsafe {
186            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
187            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d30usize)as*mut u8,();
188(CharacterSignal)__receiver)
189        }
190    }
191    #[doc = "`発射の前兆()` overload"]
192    fn 発射の前兆(self) -> () {
193        unsafe {
194            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
195            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d40usize)as*mut u8,();
196(CharacterSignal)__receiver)
197        }
198    }
199    #[doc = "`ノード移動()` overload"]
200    fn ノード移動_2(self) -> () {
201        unsafe {
202            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
203            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d50usize)as*mut u8,();
204(CharacterSignal)__receiver)
205        }
206    }
207    #[doc = "`Vec3()` overload"]
208    fn vec3(self) -> () {
209        unsafe {
210            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
211            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d60usize)as*mut u8,();
212(CharacterSignal)__receiver)
213        }
214    }
215    #[doc = "`遷移時間()` overload"]
216    fn 遷移時間(self) -> () {
217        unsafe {
218            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
219            ::unity::il2cpp_call!((::unity::module_base()+0x25e8d70usize)as*mut u8,();
220(CharacterSignal)__receiver)
221        }
222    }
223    #[doc = "`前キャンセル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
224    fn 前キャンセル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
225        unsafe {
226            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
227            ::unity::il2cpp_call!((::unity::module_base()+0x25e8da0usize)as*mut u8,();
228(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
229        }
230    }
231    #[doc = "`後キャン始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
232    fn 後キャン始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
233        unsafe {
234            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
235            ::unity::il2cpp_call!((::unity::module_base()+0x25e8ef0usize)as*mut u8,();
236(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
237        }
238    }
239    #[doc = "`相手回避(crate::unity_engine::animationevent::AnimationEvent)` overload"]
240    fn 相手回避(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
241        unsafe {
242            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
243            ::unity::il2cpp_call!((::unity::module_base()+0x25e9040usize)as*mut u8,();
244(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
245        }
246    }
247    #[doc = "`相手動作(crate::unity_engine::animationevent::AnimationEvent)` overload"]
248    fn 相手動作(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
249        unsafe {
250            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
251            ::unity::il2cpp_call!((::unity::module_base()+0x25e9190usize)as*mut u8,();
252(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
253        }
254    }
255    #[doc = "`ジャンプ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
256    fn ジャンプ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
257        unsafe {
258            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
259            ::unity::il2cpp_call!((::unity::module_base()+0x25e92e0usize)as*mut u8,();
260(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
261        }
262    }
263    #[doc = "`発射(crate::unity_engine::animationevent::AnimationEvent)` overload"]
264    fn 発射(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
265        unsafe {
266            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
267            ::unity::il2cpp_call!((::unity::module_base()+0x25e9430usize)as*mut u8,();
268(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
269        }
270    }
271    #[doc = "`左足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
272    fn 左足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
273        unsafe {
274            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
275            ::unity::il2cpp_call!((::unity::module_base()+0x25e9580usize)as*mut u8,();
276(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
277        }
278    }
279    #[doc = "`左足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
280    fn 左足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
281        unsafe {
282            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
283            ::unity::il2cpp_call!((::unity::module_base()+0x25e96d0usize)as*mut u8,();
284(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
285        }
286    }
287    #[doc = "`右足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
288    fn 右足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
289        unsafe {
290            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
291            ::unity::il2cpp_call!((::unity::module_base()+0x25e9820usize)as*mut u8,();
292(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
293        }
294    }
295    #[doc = "`右足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
296    fn 右足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
297        unsafe {
298            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
299            ::unity::il2cpp_call!((::unity::module_base()+0x25e9970usize)as*mut u8,();
300(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
301        }
302    }
303    #[doc = "`左前足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
304    fn 左前足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
305        unsafe {
306            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
307            ::unity::il2cpp_call!((::unity::module_base()+0x25e9ac0usize)as*mut u8,();
308(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
309        }
310    }
311    #[doc = "`左前足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
312    fn 左前足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
313        unsafe {
314            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
315            ::unity::il2cpp_call!((::unity::module_base()+0x25e9c10usize)as*mut u8,();
316(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
317        }
318    }
319    #[doc = "`右前足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
320    fn 右前足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
321        unsafe {
322            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
323            ::unity::il2cpp_call!((::unity::module_base()+0x25e9d60usize)as*mut u8,();
324(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
325        }
326    }
327    #[doc = "`右前足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
328    fn 右前足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
329        unsafe {
330            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
331            ::unity::il2cpp_call!((::unity::module_base()+0x25e9eb0usize)as*mut u8,();
332(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
333        }
334    }
335    #[doc = "`左後足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
336    fn 左後足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
337        unsafe {
338            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
339            ::unity::il2cpp_call!((::unity::module_base()+0x25ea000usize)as*mut u8,();
340(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
341        }
342    }
343    #[doc = "`左後足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
344    fn 左後足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
345        unsafe {
346            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
347            ::unity::il2cpp_call!((::unity::module_base()+0x25ea150usize)as*mut u8,();
348(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
349        }
350    }
351    #[doc = "`右後足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
352    fn 右後足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
353        unsafe {
354            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
355            ::unity::il2cpp_call!((::unity::module_base()+0x25ea2a0usize)as*mut u8,();
356(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
357        }
358    }
359    #[doc = "`右後足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
360    fn 右後足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
361        unsafe {
362            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
363            ::unity::il2cpp_call!((::unity::module_base()+0x25ea3f0usize)as*mut u8,();
364(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
365        }
366    }
367    #[doc = "`羽ばたき(crate::unity_engine::animationevent::AnimationEvent)` overload"]
368    fn 羽ばたき(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
369        unsafe {
370            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
371            ::unity::il2cpp_call!((::unity::module_base()+0x25ea540usize)as*mut u8,();
372(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
373        }
374    }
375    #[doc = "`カメラ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
376    fn カメラ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
377        unsafe {
378            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
379            ::unity::il2cpp_call!((::unity::module_base()+0x25ea690usize)as*mut u8,();
380(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
381        }
382    }
383    #[doc = "`カメラ戻す(crate::unity_engine::animationevent::AnimationEvent)` overload"]
384    fn カメラ戻す(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
385        unsafe {
386            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
387            ::unity::il2cpp_call!((::unity::module_base()+0x25ea7e0usize)as*mut u8,();
388(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
389        }
390    }
391    #[doc = "`重い動作始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
392    fn 重い動作始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
393        unsafe {
394            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
395            ::unity::il2cpp_call!((::unity::module_base()+0x25ea930usize)as*mut u8,();
396(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
397        }
398    }
399    #[doc = "`重い動作終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
400    fn 重い動作終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
401        unsafe {
402            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
403            ::unity::il2cpp_call!((::unity::module_base()+0x25eaa80usize)as*mut u8,();
404(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
405        }
406    }
407    #[doc = "`素早い動作始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
408    fn 素早い動作始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
409        unsafe {
410            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
411            ::unity::il2cpp_call!((::unity::module_base()+0x25eabd0usize)as*mut u8,();
412(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
413        }
414    }
415    #[doc = "`素早い動作終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
416    fn 素早い動作終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
417        unsafe {
418            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
419            ::unity::il2cpp_call!((::unity::module_base()+0x25ead20usize)as*mut u8,();
420(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
421        }
422    }
423    #[doc = "`ワールド時間(crate::unity_engine::animationevent::AnimationEvent)` overload"]
424    fn ワールド時間(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
425        unsafe {
426            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
427            ::unity::il2cpp_call!((::unity::module_base()+0x25eae70usize)as*mut u8,();
428(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
429        }
430    }
431    #[doc = "`武器軌跡始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
432    fn 武器軌跡始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
433        unsafe {
434            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
435            ::unity::il2cpp_call!((::unity::module_base()+0x25eafc0usize)as*mut u8,();
436(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
437        }
438    }
439    #[doc = "`武器軌跡終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
440    fn 武器軌跡終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
441        unsafe {
442            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
443            ::unity::il2cpp_call!((::unity::module_base()+0x25eb110usize)as*mut u8,();
444(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
445        }
446    }
447    #[doc = "`左手軌跡始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
448    fn 左手軌跡始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
449        unsafe {
450            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
451            ::unity::il2cpp_call!((::unity::module_base()+0x25eb260usize)as*mut u8,();
452(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
453        }
454    }
455    #[doc = "`左手軌跡終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
456    fn 左手軌跡終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
457        unsafe {
458            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
459            ::unity::il2cpp_call!((::unity::module_base()+0x25eb3b0usize)as*mut u8,();
460(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
461        }
462    }
463    #[doc = "`残像始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
464    fn 残像始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
465        unsafe {
466            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
467            ::unity::il2cpp_call!((::unity::module_base()+0x25eb500usize)as*mut u8,();
468(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
469        }
470    }
471    #[doc = "`残像終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
472    fn 残像終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
473        unsafe {
474            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
475            ::unity::il2cpp_call!((::unity::module_base()+0x25eb650usize)as*mut u8,();
476(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
477        }
478    }
479    #[doc = "`武器アニメ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
480    fn 武器アニメ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
481        unsafe {
482            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
483            ::unity::il2cpp_call!((::unity::module_base()+0x25eb7a0usize)as*mut u8,();
484(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
485        }
486    }
487    #[doc = "`武器放り投げる(crate::unity_engine::animationevent::AnimationEvent)` overload"]
488    fn 武器放り投げる(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
489        unsafe {
490            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
491            ::unity::il2cpp_call!((::unity::module_base()+0x25eb8f0usize)as*mut u8,();
492(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
493        }
494    }
495    #[doc = "`パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
496    fn パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
497        unsafe {
498            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
499            ::unity::il2cpp_call!((::unity::module_base()+0x25eba40usize)as*mut u8,();
500(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
501        }
502    }
503    #[doc = "`命中パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
504    fn 命中パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
505        unsafe {
506            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
507            ::unity::il2cpp_call!((::unity::module_base()+0x25ebb90usize)as*mut u8,();
508(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
509        }
510    }
511    #[doc = "`パーティクル削除(crate::unity_engine::animationevent::AnimationEvent)` overload"]
512    fn パーティクル削除(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
513        unsafe {
514            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
515            ::unity::il2cpp_call!((::unity::module_base()+0x25ebce0usize)as*mut u8,();
516(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
517        }
518    }
519    #[doc = "`地面パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
520    fn 地面パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
521        unsafe {
522            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
523            ::unity::il2cpp_call!((::unity::module_base()+0x25ebe30usize)as*mut u8,();
524(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
525        }
526    }
527    #[doc = "`表情(crate::unity_engine::animationevent::AnimationEvent)` overload"]
528    fn 表情(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
529        unsafe {
530            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
531            ::unity::il2cpp_call!((::unity::module_base()+0x25ebf80usize)as*mut u8,();
532(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
533        }
534    }
535    #[doc = "`注目率(crate::unity_engine::animationevent::AnimationEvent)` overload"]
536    fn 注目率(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
537        unsafe {
538            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
539            ::unity::il2cpp_call!((::unity::module_base()+0x25ec0d0usize)as*mut u8,();
540(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
541        }
542    }
543    #[doc = "`画面揺れ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
544    fn 画面揺れ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
545        unsafe {
546            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
547            ::unity::il2cpp_call!((::unity::module_base()+0x25ec220usize)as*mut u8,();
548(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
549        }
550    }
551    #[doc = "`アーマー振動(crate::unity_engine::animationevent::AnimationEvent)` overload"]
552    fn アーマー振動(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
553        unsafe {
554            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
555            ::unity::il2cpp_call!((::unity::module_base()+0x25ec370usize)as*mut u8,();
556(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
557        }
558    }
559    #[doc = "`音汎用(crate::unity_engine::animationevent::AnimationEvent)` overload"]
560    fn 音汎用(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
561        unsafe {
562            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
563            ::unity::il2cpp_call!((::unity::module_base()+0x25ec4c0usize)as*mut u8,();
564(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
565        }
566    }
567    #[doc = "`音ボイス(crate::unity_engine::animationevent::AnimationEvent)` overload"]
568    fn 音ボイス(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
569        unsafe {
570            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
571            ::unity::il2cpp_call!((::unity::module_base()+0x25ec610usize)as*mut u8,();
572(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
573        }
574    }
575    #[doc = "`音攻撃ボイス(crate::unity_engine::animationevent::AnimationEvent)` overload"]
576    fn 音攻撃ボイス(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
577        unsafe {
578            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
579            ::unity::il2cpp_call!((::unity::module_base()+0x25ec760usize)as*mut u8,();
580(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
581        }
582    }
583    #[doc = "`音必殺ボイス(crate::unity_engine::animationevent::AnimationEvent)` overload"]
584    fn 音必殺ボイス(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
585        unsafe {
586            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
587            ::unity::il2cpp_call!((::unity::module_base()+0x25ec8b0usize)as*mut u8,();
588(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
589        }
590    }
591    #[doc = "`魔法動作1(crate::unity_engine::animationevent::AnimationEvent)` overload"]
592    fn 魔法動作1(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
593        unsafe {
594            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
595            ::unity::il2cpp_call!((::unity::module_base()+0x25eca00usize)as*mut u8,();
596(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
597        }
598    }
599    #[doc = "`魔法動作2(crate::unity_engine::animationevent::AnimationEvent)` overload"]
600    fn 魔法動作2(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
601        unsafe {
602            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
603            ::unity::il2cpp_call!((::unity::module_base()+0x25ecb50usize)as*mut u8,();
604(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
605        }
606    }
607    #[doc = "`魔法動作3(crate::unity_engine::animationevent::AnimationEvent)` overload"]
608    fn 魔法動作3(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
609        unsafe {
610            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
611            ::unity::il2cpp_call!((::unity::module_base()+0x25ecca0usize)as*mut u8,();
612(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
613        }
614    }
615    #[doc = "`手綱(crate::unity_engine::animationevent::AnimationEvent)` overload"]
616    fn 手綱(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
617        unsafe {
618            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
619            ::unity::il2cpp_call!((::unity::module_base()+0x25ecdf0usize)as*mut u8,();
620(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
621        }
622    }
623    #[doc = "`フェード(crate::unity_engine::animationevent::AnimationEvent)` overload"]
624    fn フェード(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
625        unsafe {
626            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
627            ::unity::il2cpp_call!((::unity::module_base()+0x25ecf40usize)as*mut u8,();
628(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
629        }
630    }
631    #[doc = "`姿を隠す(crate::unity_engine::animationevent::AnimationEvent)` overload"]
632    fn 姿を隠す(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
633        unsafe {
634            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
635            ::unity::il2cpp_call!((::unity::module_base()+0x25ed090usize)as*mut u8,();
636(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
637        }
638    }
639    #[doc = "`再生ジャンプ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
640    fn 再生ジャンプ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
641        unsafe {
642            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
643            ::unity::il2cpp_call!((::unity::module_base()+0x25ed1e0usize)as*mut u8,();
644(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
645        }
646    }
647    #[doc = "`ラジアルブラー(crate::unity_engine::animationevent::AnimationEvent)` overload"]
648    fn ラジアルブラー(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
649        unsafe {
650            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
651            ::unity::il2cpp_call!((::unity::module_base()+0x25ed330usize)as*mut u8,();
652(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
653        }
654    }
655    #[doc = "`背景暗さ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
656    fn 背景暗さ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
657        unsafe {
658            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
659            ::unity::il2cpp_call!((::unity::module_base()+0x25ed480usize)as*mut u8,();
660(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
661        }
662    }
663    #[doc = "`体格標準化(crate::unity_engine::animationevent::AnimationEvent)` overload"]
664    fn 体格標準化(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
665        unsafe {
666            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
667            ::unity::il2cpp_call!((::unity::module_base()+0x25ed5d0usize)as*mut u8,();
668(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
669        }
670    }
671    #[doc = "`FootIK(crate::unity_engine::animationevent::AnimationEvent)` overload"]
672    fn foot_ik(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
673        unsafe {
674            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
675            ::unity::il2cpp_call!((::unity::module_base()+0x25ed720usize)as*mut u8,();
676(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
677        }
678    }
679    #[doc = "`OnDestroy()` overload"]
680    fn on_destroy(self) -> () {
681        unsafe {
682            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
683            ::unity::il2cpp_call!((::unity::module_base()+0x25ed850usize)as*mut u8,();
684(CharacterSignal)__receiver)
685        }
686    }
687    #[doc = "`.ctor()` overload"]
688    fn ctor(self) -> () {
689        unsafe {
690            let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
691            ::unity::il2cpp_call!((::unity::module_base()+0x25ee050usize)as*mut u8,();
692(CharacterSignal)__receiver)
693        }
694    }
695}
696
697#[cfg(feature = "combat-charactersignal")]
698impl<__T: ICharacterSignal> ICharacterSignalMethods for __T {}
699
700#[cfg(feature = "combat-charactersignal")]
701impl CharacterSignal {
702    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
703        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
704    }
705
706    pub fn init_on_attack_state_method_info() -> &'static ::unity::il2cpp::MethodInfo {
707        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
708    }
709
710    pub fn 命中先行呼び出し_method_info() -> &'static ::unity::il2cpp::MethodInfo {
711        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
712    }
713
714    pub fn 命中_method_info() -> &'static ::unity::il2cpp::MethodInfo {
715        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
716    }
717
718    pub fn call命中_common_method_info() -> &'static ::unity::il2cpp::MethodInfo {
719        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
720    }
721
722    pub fn ノード移動_method_info() -> &'static ::unity::il2cpp::MethodInfo {
723        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
724    }
725
726    pub fn なし_method_info() -> &'static ::unity::il2cpp::MethodInfo {
727        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
728    }
729
730    pub fn 突進前キャン_method_info() -> &'static ::unity::il2cpp::MethodInfo {
731        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
732    }
733
734    pub fn 後キャン終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
735        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
736    }
737
738    pub fn 攻撃可能範囲_method_info() -> &'static ::unity::il2cpp::MethodInfo {
739        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
740    }
741
742    pub fn 着地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
743        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
744    }
745
746    pub fn 汎用object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
747        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
748    }
749
750    pub fn run速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
751        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
752    }
753
754    pub fn 最終位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
755        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
756    }
757
758    pub fn 死亡落下_method_info() -> &'static ::unity::il2cpp::MethodInfo {
759        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
760    }
761
762    pub fn 自動生成除外_method_info() -> &'static ::unity::il2cpp::MethodInfo {
763        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
764    }
765
766    pub fn 開発一時停止_method_info() -> &'static ::unity::il2cpp::MethodInfo {
767        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
768    }
769
770    pub fn 再生着地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
771        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
772    }
773
774    pub fn やられ終わり_method_info() -> &'static ::unity::il2cpp::MethodInfo {
775        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
776    }
777
778    pub fn 発射の前兆_method_info() -> &'static ::unity::il2cpp::MethodInfo {
779        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
780    }
781
782    pub fn ノード移動_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
783        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
784    }
785
786    pub fn vec3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
787        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
788    }
789
790    pub fn 遷移時間_method_info() -> &'static ::unity::il2cpp::MethodInfo {
791        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
792    }
793
794    pub fn 前キャンセル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
795        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
796    }
797
798    pub fn 後キャン始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
799        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
800    }
801
802    pub fn 相手回避_method_info() -> &'static ::unity::il2cpp::MethodInfo {
803        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
804    }
805
806    pub fn 相手動作_method_info() -> &'static ::unity::il2cpp::MethodInfo {
807        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
808    }
809
810    pub fn ジャンプ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
811        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
812    }
813
814    pub fn 発射_method_info() -> &'static ::unity::il2cpp::MethodInfo {
815        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
816    }
817
818    pub fn 左足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
819        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
820    }
821
822    pub fn 左足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
823        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
824    }
825
826    pub fn 右足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
827        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
828    }
829
830    pub fn 右足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
831        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
832    }
833
834    pub fn 左前足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
835        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
836    }
837
838    pub fn 左前足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
839        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
840    }
841
842    pub fn 右前足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
843        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
844    }
845
846    pub fn 右前足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
847        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
848    }
849
850    pub fn 左後足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
851        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
852    }
853
854    pub fn 左後足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
855        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
856    }
857
858    pub fn 右後足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
859        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
860    }
861
862    pub fn 右後足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
863        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
864    }
865
866    pub fn 羽ばたき_method_info() -> &'static ::unity::il2cpp::MethodInfo {
867        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[86]
868    }
869
870    pub fn カメラ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
871        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[89]
872    }
873
874    pub fn カメラ戻す_method_info() -> &'static ::unity::il2cpp::MethodInfo {
875        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[92]
876    }
877
878    pub fn 重い動作始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
879        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[95]
880    }
881
882    pub fn 重い動作終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
883        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[98]
884    }
885
886    pub fn 素早い動作始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
887        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[101]
888    }
889
890    pub fn 素早い動作終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
891        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[104]
892    }
893
894    pub fn ワールド時間_method_info() -> &'static ::unity::il2cpp::MethodInfo {
895        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[107]
896    }
897
898    pub fn 武器軌跡始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
899        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[110]
900    }
901
902    pub fn 武器軌跡終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
903        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[113]
904    }
905
906    pub fn 左手軌跡始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
907        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[116]
908    }
909
910    pub fn 左手軌跡終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
911        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[119]
912    }
913
914    pub fn 残像始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
915        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[122]
916    }
917
918    pub fn 残像終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
919        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[125]
920    }
921
922    pub fn 武器アニメ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
923        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[128]
924    }
925
926    pub fn 武器放り投げる_method_info() -> &'static ::unity::il2cpp::MethodInfo {
927        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[131]
928    }
929
930    pub fn パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
931        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[134]
932    }
933
934    pub fn 命中パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
935        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[137]
936    }
937
938    pub fn パーティクル削除_method_info() -> &'static ::unity::il2cpp::MethodInfo {
939        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[140]
940    }
941
942    pub fn 地面パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
943        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[143]
944    }
945
946    pub fn 表情_method_info() -> &'static ::unity::il2cpp::MethodInfo {
947        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[146]
948    }
949
950    pub fn 注目率_method_info() -> &'static ::unity::il2cpp::MethodInfo {
951        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[149]
952    }
953
954    pub fn 画面揺れ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
955        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[152]
956    }
957
958    pub fn アーマー振動_method_info() -> &'static ::unity::il2cpp::MethodInfo {
959        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[155]
960    }
961
962    pub fn 音汎用_method_info() -> &'static ::unity::il2cpp::MethodInfo {
963        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[158]
964    }
965
966    pub fn 音ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
967        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[161]
968    }
969
970    pub fn 音攻撃ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
971        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[164]
972    }
973
974    pub fn 音必殺ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
975        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[167]
976    }
977
978    pub fn 魔法動作1_method_info() -> &'static ::unity::il2cpp::MethodInfo {
979        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[170]
980    }
981
982    pub fn 魔法動作2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
983        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[173]
984    }
985
986    pub fn 魔法動作3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
987        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[176]
988    }
989
990    pub fn 手綱_method_info() -> &'static ::unity::il2cpp::MethodInfo {
991        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[179]
992    }
993
994    pub fn フェード_method_info() -> &'static ::unity::il2cpp::MethodInfo {
995        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[182]
996    }
997
998    pub fn 姿を隠す_method_info() -> &'static ::unity::il2cpp::MethodInfo {
999        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[185]
1000    }
1001
1002    pub fn 再生ジャンプ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1003        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[188]
1004    }
1005
1006    pub fn ラジアルブラー_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1007        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[191]
1008    }
1009
1010    pub fn 背景暗さ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1011        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[194]
1012    }
1013
1014    pub fn 体格標準化_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1015        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[197]
1016    }
1017
1018    pub fn foot_ik_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1019        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[200]
1020    }
1021
1022    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1023        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[201]
1024    }
1025
1026    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1027        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[202]
1028    }
1029}
1030
1031#[cfg(feature = "combat-charactersignal")]
1032impl CharacterSignal {
1033    #[doc = "`.ctor()` — no args"]
1034    pub fn new() -> Self {
1035        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1036            panic!(
1037                "{}
1038::{}
1039 failed to instantiate",
1040                ::core::stringify!(CharacterSignal),
1041                ::core::stringify!(new),
1042            )
1043        });
1044        <Self as ICharacterSignalMethods>::ctor(this);
1045        this
1046    }
1047}
1048
1049#[cfg(feature = "combat-charactersignal")]
1050#[doc(hidden)]
1051pub mod prelude {
1052    pub use super::{CharacterSignal, ICharacterSignal, ICharacterSignalMethods};
1053    #[cfg(feature = "system-object")]
1054    pub use crate::system::object::IObjectMethods;
1055    #[cfg(feature = "unity_engine-behaviour")]
1056    pub use crate::unity_engine::behaviour::IBehaviourMethods;
1057    #[cfg(feature = "unity_engine-component")]
1058    pub use crate::unity_engine::component::IComponentMethods;
1059    #[cfg(feature = "unity_engine-monobehaviour")]
1060    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
1061    #[cfg(feature = "unity_engine-object_2")]
1062    pub use crate::unity_engine::object_2::IObject_2Methods;
1063    pub use crate::{
1064        system::object::IObject,
1065        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
1066    };
1067}