1#[cfg(feature = "combat-charactersignal-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/charactersignal/CharacterSignal.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterSignal")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterSignal {
22 #[offset(24)]
23 #[rename(name = "cp_cached")]
24 pub cp_cached: bool,
25 #[offset(32)]
26 #[rename(name = "_cp")]
27 pub cp: crate::combat::character::Character,
28 #[offset(40)]
29 #[rename(name = "hitPassed")]
30 pub hit_passed: bool,
31 }
32}
33
34#[cfg(feature = "combat-charactersignal-types")]
35pub use __types::*;
36
37#[cfg(feature = "combat-charactersignal")]
38pub trait ICharacterSignalMethods: ICharacterSignal {
39 #[doc = "`get_CP()` overload"]
40 fn get_cp(self) -> crate::combat::character::Character {
41 unsafe {
42 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
43 ::unity::il2cpp_call!((::unity::module_base()+0x25e8440usize)as*mut u8,crate::combat::character::Character;
44(CharacterSignal)__receiver)
45 }
46 }
47 #[doc = "`InitOnAttackState()` overload"]
48 fn init_on_attack_state(self) -> () {
49 unsafe {
50 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51 ::unity::il2cpp_call!((::unity::module_base()+0x25e8530usize)as*mut u8,();
52(CharacterSignal)__receiver)
53 }
54 }
55 #[doc = "`命中先行呼び出し(crate::unity_engine::animationevent::AnimationEvent)` overload"]
56 fn 命中先行呼び出し(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
57 unsafe {
58 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 ::unity::il2cpp_call!((::unity::module_base()+0x25e8540usize)as*mut u8,();
60(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
61 }
62 }
63 #[doc = "`命中(crate::unity_engine::animationevent::AnimationEvent)` overload"]
64 fn 命中(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
65 unsafe {
66 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67 ::unity::il2cpp_call!((::unity::module_base()+0x25e86c0usize)as*mut u8,();
68(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
69 }
70 }
71 #[doc = "`Call命中Common(crate::unity_engine::animationevent::AnimationEvent)` overload"]
72 fn call命中_common(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
73 unsafe {
74 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x25e8570usize)as*mut u8,();
76(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
77 }
78 }
79 #[doc = "`ノード移動(crate::unity_engine::animationevent::AnimationEvent)` overload"]
80 fn ノード移動(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
81 unsafe {
82 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x25e86f0usize)as*mut u8,();
84(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
85 }
86 }
87 #[doc = "`なし()` overload"]
88 fn なし(self) -> () {
89 unsafe {
90 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x25e8c70usize)as*mut u8,();
92(CharacterSignal)__receiver)
93 }
94 }
95 #[doc = "`突進前キャン()` overload"]
96 fn 突進前キャン(self) -> () {
97 unsafe {
98 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x25e8c80usize)as*mut u8,();
100(CharacterSignal)__receiver)
101 }
102 }
103 #[doc = "`後キャン終()` overload"]
104 fn 後キャン終(self) -> () {
105 unsafe {
106 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x25e8c90usize)as*mut u8,();
108(CharacterSignal)__receiver)
109 }
110 }
111 #[doc = "`攻撃可能範囲()` overload"]
112 fn 攻撃可能範囲(self) -> () {
113 unsafe {
114 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115 ::unity::il2cpp_call!((::unity::module_base()+0x25e8ca0usize)as*mut u8,();
116(CharacterSignal)__receiver)
117 }
118 }
119 #[doc = "`着地()` overload"]
120 fn 着地(self) -> () {
121 unsafe {
122 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123 ::unity::il2cpp_call!((::unity::module_base()+0x25e8cb0usize)as*mut u8,();
124(CharacterSignal)__receiver)
125 }
126 }
127 #[doc = "`汎用Object()` overload"]
128 fn 汎用object(self) -> () {
129 unsafe {
130 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131 ::unity::il2cpp_call!((::unity::module_base()+0x25e8cc0usize)as*mut u8,();
132(CharacterSignal)__receiver)
133 }
134 }
135 #[doc = "`Run速度()` overload"]
136 fn run速度(self) -> () {
137 unsafe {
138 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139 ::unity::il2cpp_call!((::unity::module_base()+0x25e8cd0usize)as*mut u8,();
140(CharacterSignal)__receiver)
141 }
142 }
143 #[doc = "`最終位置()` overload"]
144 fn 最終位置(self) -> () {
145 unsafe {
146 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
147 ::unity::il2cpp_call!((::unity::module_base()+0x25e8ce0usize)as*mut u8,();
148(CharacterSignal)__receiver)
149 }
150 }
151 #[doc = "`死亡落下()` overload"]
152 fn 死亡落下(self) -> () {
153 unsafe {
154 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
155 ::unity::il2cpp_call!((::unity::module_base()+0x25e8cf0usize)as*mut u8,();
156(CharacterSignal)__receiver)
157 }
158 }
159 #[doc = "`自動生成除外()` overload"]
160 fn 自動生成除外(self) -> () {
161 unsafe {
162 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
163 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d00usize)as*mut u8,();
164(CharacterSignal)__receiver)
165 }
166 }
167 #[doc = "`開発一時停止()` overload"]
168 fn 開発一時停止(self) -> () {
169 unsafe {
170 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
171 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d10usize)as*mut u8,();
172(CharacterSignal)__receiver)
173 }
174 }
175 #[doc = "`再生着地()` overload"]
176 fn 再生着地(self) -> () {
177 unsafe {
178 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
179 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d20usize)as*mut u8,();
180(CharacterSignal)__receiver)
181 }
182 }
183 #[doc = "`やられ終わり()` overload"]
184 fn やられ終わり(self) -> () {
185 unsafe {
186 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
187 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d30usize)as*mut u8,();
188(CharacterSignal)__receiver)
189 }
190 }
191 #[doc = "`発射の前兆()` overload"]
192 fn 発射の前兆(self) -> () {
193 unsafe {
194 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
195 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d40usize)as*mut u8,();
196(CharacterSignal)__receiver)
197 }
198 }
199 #[doc = "`ノード移動()` overload"]
200 fn ノード移動_2(self) -> () {
201 unsafe {
202 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
203 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d50usize)as*mut u8,();
204(CharacterSignal)__receiver)
205 }
206 }
207 #[doc = "`Vec3()` overload"]
208 fn vec3(self) -> () {
209 unsafe {
210 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
211 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d60usize)as*mut u8,();
212(CharacterSignal)__receiver)
213 }
214 }
215 #[doc = "`遷移時間()` overload"]
216 fn 遷移時間(self) -> () {
217 unsafe {
218 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
219 ::unity::il2cpp_call!((::unity::module_base()+0x25e8d70usize)as*mut u8,();
220(CharacterSignal)__receiver)
221 }
222 }
223 #[doc = "`前キャンセル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
224 fn 前キャンセル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
225 unsafe {
226 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
227 ::unity::il2cpp_call!((::unity::module_base()+0x25e8da0usize)as*mut u8,();
228(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
229 }
230 }
231 #[doc = "`後キャン始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
232 fn 後キャン始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
233 unsafe {
234 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
235 ::unity::il2cpp_call!((::unity::module_base()+0x25e8ef0usize)as*mut u8,();
236(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
237 }
238 }
239 #[doc = "`相手回避(crate::unity_engine::animationevent::AnimationEvent)` overload"]
240 fn 相手回避(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
241 unsafe {
242 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
243 ::unity::il2cpp_call!((::unity::module_base()+0x25e9040usize)as*mut u8,();
244(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
245 }
246 }
247 #[doc = "`相手動作(crate::unity_engine::animationevent::AnimationEvent)` overload"]
248 fn 相手動作(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
249 unsafe {
250 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
251 ::unity::il2cpp_call!((::unity::module_base()+0x25e9190usize)as*mut u8,();
252(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
253 }
254 }
255 #[doc = "`ジャンプ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
256 fn ジャンプ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
257 unsafe {
258 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
259 ::unity::il2cpp_call!((::unity::module_base()+0x25e92e0usize)as*mut u8,();
260(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
261 }
262 }
263 #[doc = "`発射(crate::unity_engine::animationevent::AnimationEvent)` overload"]
264 fn 発射(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
265 unsafe {
266 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
267 ::unity::il2cpp_call!((::unity::module_base()+0x25e9430usize)as*mut u8,();
268(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
269 }
270 }
271 #[doc = "`左足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
272 fn 左足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
273 unsafe {
274 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
275 ::unity::il2cpp_call!((::unity::module_base()+0x25e9580usize)as*mut u8,();
276(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
277 }
278 }
279 #[doc = "`左足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
280 fn 左足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
281 unsafe {
282 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
283 ::unity::il2cpp_call!((::unity::module_base()+0x25e96d0usize)as*mut u8,();
284(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
285 }
286 }
287 #[doc = "`右足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
288 fn 右足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
289 unsafe {
290 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
291 ::unity::il2cpp_call!((::unity::module_base()+0x25e9820usize)as*mut u8,();
292(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
293 }
294 }
295 #[doc = "`右足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
296 fn 右足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
297 unsafe {
298 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
299 ::unity::il2cpp_call!((::unity::module_base()+0x25e9970usize)as*mut u8,();
300(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
301 }
302 }
303 #[doc = "`左前足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
304 fn 左前足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
305 unsafe {
306 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
307 ::unity::il2cpp_call!((::unity::module_base()+0x25e9ac0usize)as*mut u8,();
308(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
309 }
310 }
311 #[doc = "`左前足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
312 fn 左前足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
313 unsafe {
314 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
315 ::unity::il2cpp_call!((::unity::module_base()+0x25e9c10usize)as*mut u8,();
316(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
317 }
318 }
319 #[doc = "`右前足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
320 fn 右前足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
321 unsafe {
322 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
323 ::unity::il2cpp_call!((::unity::module_base()+0x25e9d60usize)as*mut u8,();
324(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
325 }
326 }
327 #[doc = "`右前足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
328 fn 右前足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
329 unsafe {
330 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
331 ::unity::il2cpp_call!((::unity::module_base()+0x25e9eb0usize)as*mut u8,();
332(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
333 }
334 }
335 #[doc = "`左後足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
336 fn 左後足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
337 unsafe {
338 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
339 ::unity::il2cpp_call!((::unity::module_base()+0x25ea000usize)as*mut u8,();
340(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
341 }
342 }
343 #[doc = "`左後足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
344 fn 左後足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
345 unsafe {
346 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
347 ::unity::il2cpp_call!((::unity::module_base()+0x25ea150usize)as*mut u8,();
348(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
349 }
350 }
351 #[doc = "`右後足接地(crate::unity_engine::animationevent::AnimationEvent)` overload"]
352 fn 右後足接地(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
353 unsafe {
354 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
355 ::unity::il2cpp_call!((::unity::module_base()+0x25ea2a0usize)as*mut u8,();
356(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
357 }
358 }
359 #[doc = "`右後足上昇(crate::unity_engine::animationevent::AnimationEvent)` overload"]
360 fn 右後足上昇(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
361 unsafe {
362 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
363 ::unity::il2cpp_call!((::unity::module_base()+0x25ea3f0usize)as*mut u8,();
364(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
365 }
366 }
367 #[doc = "`羽ばたき(crate::unity_engine::animationevent::AnimationEvent)` overload"]
368 fn 羽ばたき(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
369 unsafe {
370 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
371 ::unity::il2cpp_call!((::unity::module_base()+0x25ea540usize)as*mut u8,();
372(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
373 }
374 }
375 #[doc = "`カメラ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
376 fn カメラ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
377 unsafe {
378 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
379 ::unity::il2cpp_call!((::unity::module_base()+0x25ea690usize)as*mut u8,();
380(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
381 }
382 }
383 #[doc = "`カメラ戻す(crate::unity_engine::animationevent::AnimationEvent)` overload"]
384 fn カメラ戻す(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
385 unsafe {
386 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
387 ::unity::il2cpp_call!((::unity::module_base()+0x25ea7e0usize)as*mut u8,();
388(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
389 }
390 }
391 #[doc = "`重い動作始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
392 fn 重い動作始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
393 unsafe {
394 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
395 ::unity::il2cpp_call!((::unity::module_base()+0x25ea930usize)as*mut u8,();
396(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
397 }
398 }
399 #[doc = "`重い動作終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
400 fn 重い動作終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
401 unsafe {
402 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
403 ::unity::il2cpp_call!((::unity::module_base()+0x25eaa80usize)as*mut u8,();
404(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
405 }
406 }
407 #[doc = "`素早い動作始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
408 fn 素早い動作始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
409 unsafe {
410 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
411 ::unity::il2cpp_call!((::unity::module_base()+0x25eabd0usize)as*mut u8,();
412(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
413 }
414 }
415 #[doc = "`素早い動作終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
416 fn 素早い動作終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
417 unsafe {
418 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
419 ::unity::il2cpp_call!((::unity::module_base()+0x25ead20usize)as*mut u8,();
420(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
421 }
422 }
423 #[doc = "`ワールド時間(crate::unity_engine::animationevent::AnimationEvent)` overload"]
424 fn ワールド時間(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
425 unsafe {
426 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
427 ::unity::il2cpp_call!((::unity::module_base()+0x25eae70usize)as*mut u8,();
428(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
429 }
430 }
431 #[doc = "`武器軌跡始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
432 fn 武器軌跡始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
433 unsafe {
434 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
435 ::unity::il2cpp_call!((::unity::module_base()+0x25eafc0usize)as*mut u8,();
436(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
437 }
438 }
439 #[doc = "`武器軌跡終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
440 fn 武器軌跡終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
441 unsafe {
442 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
443 ::unity::il2cpp_call!((::unity::module_base()+0x25eb110usize)as*mut u8,();
444(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
445 }
446 }
447 #[doc = "`左手軌跡始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
448 fn 左手軌跡始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
449 unsafe {
450 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
451 ::unity::il2cpp_call!((::unity::module_base()+0x25eb260usize)as*mut u8,();
452(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
453 }
454 }
455 #[doc = "`左手軌跡終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
456 fn 左手軌跡終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
457 unsafe {
458 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
459 ::unity::il2cpp_call!((::unity::module_base()+0x25eb3b0usize)as*mut u8,();
460(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
461 }
462 }
463 #[doc = "`残像始(crate::unity_engine::animationevent::AnimationEvent)` overload"]
464 fn 残像始(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
465 unsafe {
466 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
467 ::unity::il2cpp_call!((::unity::module_base()+0x25eb500usize)as*mut u8,();
468(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
469 }
470 }
471 #[doc = "`残像終(crate::unity_engine::animationevent::AnimationEvent)` overload"]
472 fn 残像終(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
473 unsafe {
474 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
475 ::unity::il2cpp_call!((::unity::module_base()+0x25eb650usize)as*mut u8,();
476(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
477 }
478 }
479 #[doc = "`武器アニメ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
480 fn 武器アニメ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
481 unsafe {
482 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
483 ::unity::il2cpp_call!((::unity::module_base()+0x25eb7a0usize)as*mut u8,();
484(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
485 }
486 }
487 #[doc = "`武器放り投げる(crate::unity_engine::animationevent::AnimationEvent)` overload"]
488 fn 武器放り投げる(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
489 unsafe {
490 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
491 ::unity::il2cpp_call!((::unity::module_base()+0x25eb8f0usize)as*mut u8,();
492(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
493 }
494 }
495 #[doc = "`パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
496 fn パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
497 unsafe {
498 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
499 ::unity::il2cpp_call!((::unity::module_base()+0x25eba40usize)as*mut u8,();
500(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
501 }
502 }
503 #[doc = "`命中パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
504 fn 命中パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
505 unsafe {
506 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
507 ::unity::il2cpp_call!((::unity::module_base()+0x25ebb90usize)as*mut u8,();
508(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
509 }
510 }
511 #[doc = "`パーティクル削除(crate::unity_engine::animationevent::AnimationEvent)` overload"]
512 fn パーティクル削除(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
513 unsafe {
514 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
515 ::unity::il2cpp_call!((::unity::module_base()+0x25ebce0usize)as*mut u8,();
516(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
517 }
518 }
519 #[doc = "`地面パーティクル(crate::unity_engine::animationevent::AnimationEvent)` overload"]
520 fn 地面パーティクル(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
521 unsafe {
522 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
523 ::unity::il2cpp_call!((::unity::module_base()+0x25ebe30usize)as*mut u8,();
524(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
525 }
526 }
527 #[doc = "`表情(crate::unity_engine::animationevent::AnimationEvent)` overload"]
528 fn 表情(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
529 unsafe {
530 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
531 ::unity::il2cpp_call!((::unity::module_base()+0x25ebf80usize)as*mut u8,();
532(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
533 }
534 }
535 #[doc = "`注目率(crate::unity_engine::animationevent::AnimationEvent)` overload"]
536 fn 注目率(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
537 unsafe {
538 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
539 ::unity::il2cpp_call!((::unity::module_base()+0x25ec0d0usize)as*mut u8,();
540(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
541 }
542 }
543 #[doc = "`画面揺れ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
544 fn 画面揺れ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
545 unsafe {
546 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
547 ::unity::il2cpp_call!((::unity::module_base()+0x25ec220usize)as*mut u8,();
548(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
549 }
550 }
551 #[doc = "`アーマー振動(crate::unity_engine::animationevent::AnimationEvent)` overload"]
552 fn アーマー振動(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
553 unsafe {
554 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
555 ::unity::il2cpp_call!((::unity::module_base()+0x25ec370usize)as*mut u8,();
556(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
557 }
558 }
559 #[doc = "`音汎用(crate::unity_engine::animationevent::AnimationEvent)` overload"]
560 fn 音汎用(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
561 unsafe {
562 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
563 ::unity::il2cpp_call!((::unity::module_base()+0x25ec4c0usize)as*mut u8,();
564(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
565 }
566 }
567 #[doc = "`音ボイス(crate::unity_engine::animationevent::AnimationEvent)` overload"]
568 fn 音ボイス(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
569 unsafe {
570 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
571 ::unity::il2cpp_call!((::unity::module_base()+0x25ec610usize)as*mut u8,();
572(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
573 }
574 }
575 #[doc = "`音攻撃ボイス(crate::unity_engine::animationevent::AnimationEvent)` overload"]
576 fn 音攻撃ボイス(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
577 unsafe {
578 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
579 ::unity::il2cpp_call!((::unity::module_base()+0x25ec760usize)as*mut u8,();
580(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
581 }
582 }
583 #[doc = "`音必殺ボイス(crate::unity_engine::animationevent::AnimationEvent)` overload"]
584 fn 音必殺ボイス(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
585 unsafe {
586 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
587 ::unity::il2cpp_call!((::unity::module_base()+0x25ec8b0usize)as*mut u8,();
588(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
589 }
590 }
591 #[doc = "`魔法動作1(crate::unity_engine::animationevent::AnimationEvent)` overload"]
592 fn 魔法動作1(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
593 unsafe {
594 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
595 ::unity::il2cpp_call!((::unity::module_base()+0x25eca00usize)as*mut u8,();
596(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
597 }
598 }
599 #[doc = "`魔法動作2(crate::unity_engine::animationevent::AnimationEvent)` overload"]
600 fn 魔法動作2(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
601 unsafe {
602 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
603 ::unity::il2cpp_call!((::unity::module_base()+0x25ecb50usize)as*mut u8,();
604(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
605 }
606 }
607 #[doc = "`魔法動作3(crate::unity_engine::animationevent::AnimationEvent)` overload"]
608 fn 魔法動作3(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
609 unsafe {
610 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
611 ::unity::il2cpp_call!((::unity::module_base()+0x25ecca0usize)as*mut u8,();
612(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
613 }
614 }
615 #[doc = "`手綱(crate::unity_engine::animationevent::AnimationEvent)` overload"]
616 fn 手綱(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
617 unsafe {
618 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
619 ::unity::il2cpp_call!((::unity::module_base()+0x25ecdf0usize)as*mut u8,();
620(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
621 }
622 }
623 #[doc = "`フェード(crate::unity_engine::animationevent::AnimationEvent)` overload"]
624 fn フェード(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
625 unsafe {
626 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
627 ::unity::il2cpp_call!((::unity::module_base()+0x25ecf40usize)as*mut u8,();
628(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
629 }
630 }
631 #[doc = "`姿を隠す(crate::unity_engine::animationevent::AnimationEvent)` overload"]
632 fn 姿を隠す(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
633 unsafe {
634 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
635 ::unity::il2cpp_call!((::unity::module_base()+0x25ed090usize)as*mut u8,();
636(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
637 }
638 }
639 #[doc = "`再生ジャンプ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
640 fn 再生ジャンプ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
641 unsafe {
642 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
643 ::unity::il2cpp_call!((::unity::module_base()+0x25ed1e0usize)as*mut u8,();
644(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
645 }
646 }
647 #[doc = "`ラジアルブラー(crate::unity_engine::animationevent::AnimationEvent)` overload"]
648 fn ラジアルブラー(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
649 unsafe {
650 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
651 ::unity::il2cpp_call!((::unity::module_base()+0x25ed330usize)as*mut u8,();
652(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
653 }
654 }
655 #[doc = "`背景暗さ(crate::unity_engine::animationevent::AnimationEvent)` overload"]
656 fn 背景暗さ(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
657 unsafe {
658 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
659 ::unity::il2cpp_call!((::unity::module_base()+0x25ed480usize)as*mut u8,();
660(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
661 }
662 }
663 #[doc = "`体格標準化(crate::unity_engine::animationevent::AnimationEvent)` overload"]
664 fn 体格標準化(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
665 unsafe {
666 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
667 ::unity::il2cpp_call!((::unity::module_base()+0x25ed5d0usize)as*mut u8,();
668(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
669 }
670 }
671 #[doc = "`FootIK(crate::unity_engine::animationevent::AnimationEvent)` overload"]
672 fn foot_ik(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
673 unsafe {
674 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
675 ::unity::il2cpp_call!((::unity::module_base()+0x25ed720usize)as*mut u8,();
676(CharacterSignal)__receiver,(crate::unity_engine::animationevent::AnimationEvent)::core::convert::Into::into(ev))
677 }
678 }
679 #[doc = "`OnDestroy()` overload"]
680 fn on_destroy(self) -> () {
681 unsafe {
682 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
683 ::unity::il2cpp_call!((::unity::module_base()+0x25ed850usize)as*mut u8,();
684(CharacterSignal)__receiver)
685 }
686 }
687 #[doc = "`.ctor()` overload"]
688 fn ctor(self) -> () {
689 unsafe {
690 let __receiver = <CharacterSignal as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
691 ::unity::il2cpp_call!((::unity::module_base()+0x25ee050usize)as*mut u8,();
692(CharacterSignal)__receiver)
693 }
694 }
695}
696
697#[cfg(feature = "combat-charactersignal")]
698impl<__T: ICharacterSignal> ICharacterSignalMethods for __T {}
699
700#[cfg(feature = "combat-charactersignal")]
701impl CharacterSignal {
702 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
703 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
704 }
705
706 pub fn init_on_attack_state_method_info() -> &'static ::unity::il2cpp::MethodInfo {
707 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
708 }
709
710 pub fn 命中先行呼び出し_method_info() -> &'static ::unity::il2cpp::MethodInfo {
711 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
712 }
713
714 pub fn 命中_method_info() -> &'static ::unity::il2cpp::MethodInfo {
715 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
716 }
717
718 pub fn call命中_common_method_info() -> &'static ::unity::il2cpp::MethodInfo {
719 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
720 }
721
722 pub fn ノード移動_method_info() -> &'static ::unity::il2cpp::MethodInfo {
723 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
724 }
725
726 pub fn なし_method_info() -> &'static ::unity::il2cpp::MethodInfo {
727 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
728 }
729
730 pub fn 突進前キャン_method_info() -> &'static ::unity::il2cpp::MethodInfo {
731 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
732 }
733
734 pub fn 後キャン終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
735 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
736 }
737
738 pub fn 攻撃可能範囲_method_info() -> &'static ::unity::il2cpp::MethodInfo {
739 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
740 }
741
742 pub fn 着地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
743 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
744 }
745
746 pub fn 汎用object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
747 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
748 }
749
750 pub fn run速度_method_info() -> &'static ::unity::il2cpp::MethodInfo {
751 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
752 }
753
754 pub fn 最終位置_method_info() -> &'static ::unity::il2cpp::MethodInfo {
755 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
756 }
757
758 pub fn 死亡落下_method_info() -> &'static ::unity::il2cpp::MethodInfo {
759 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
760 }
761
762 pub fn 自動生成除外_method_info() -> &'static ::unity::il2cpp::MethodInfo {
763 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
764 }
765
766 pub fn 開発一時停止_method_info() -> &'static ::unity::il2cpp::MethodInfo {
767 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
768 }
769
770 pub fn 再生着地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
771 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
772 }
773
774 pub fn やられ終わり_method_info() -> &'static ::unity::il2cpp::MethodInfo {
775 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
776 }
777
778 pub fn 発射の前兆_method_info() -> &'static ::unity::il2cpp::MethodInfo {
779 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
780 }
781
782 pub fn ノード移動_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
783 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[27]
784 }
785
786 pub fn vec3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
787 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[28]
788 }
789
790 pub fn 遷移時間_method_info() -> &'static ::unity::il2cpp::MethodInfo {
791 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[29]
792 }
793
794 pub fn 前キャンセル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
795 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[32]
796 }
797
798 pub fn 後キャン始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
799 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[35]
800 }
801
802 pub fn 相手回避_method_info() -> &'static ::unity::il2cpp::MethodInfo {
803 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[38]
804 }
805
806 pub fn 相手動作_method_info() -> &'static ::unity::il2cpp::MethodInfo {
807 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[41]
808 }
809
810 pub fn ジャンプ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
811 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[44]
812 }
813
814 pub fn 発射_method_info() -> &'static ::unity::il2cpp::MethodInfo {
815 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[47]
816 }
817
818 pub fn 左足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
819 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[50]
820 }
821
822 pub fn 左足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
823 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[53]
824 }
825
826 pub fn 右足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
827 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[56]
828 }
829
830 pub fn 右足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
831 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[59]
832 }
833
834 pub fn 左前足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
835 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[62]
836 }
837
838 pub fn 左前足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
839 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[65]
840 }
841
842 pub fn 右前足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
843 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[68]
844 }
845
846 pub fn 右前足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
847 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[71]
848 }
849
850 pub fn 左後足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
851 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[74]
852 }
853
854 pub fn 左後足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
855 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[77]
856 }
857
858 pub fn 右後足接地_method_info() -> &'static ::unity::il2cpp::MethodInfo {
859 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[80]
860 }
861
862 pub fn 右後足上昇_method_info() -> &'static ::unity::il2cpp::MethodInfo {
863 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[83]
864 }
865
866 pub fn 羽ばたき_method_info() -> &'static ::unity::il2cpp::MethodInfo {
867 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[86]
868 }
869
870 pub fn カメラ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
871 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[89]
872 }
873
874 pub fn カメラ戻す_method_info() -> &'static ::unity::il2cpp::MethodInfo {
875 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[92]
876 }
877
878 pub fn 重い動作始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
879 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[95]
880 }
881
882 pub fn 重い動作終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
883 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[98]
884 }
885
886 pub fn 素早い動作始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
887 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[101]
888 }
889
890 pub fn 素早い動作終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
891 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[104]
892 }
893
894 pub fn ワールド時間_method_info() -> &'static ::unity::il2cpp::MethodInfo {
895 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[107]
896 }
897
898 pub fn 武器軌跡始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
899 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[110]
900 }
901
902 pub fn 武器軌跡終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
903 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[113]
904 }
905
906 pub fn 左手軌跡始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
907 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[116]
908 }
909
910 pub fn 左手軌跡終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
911 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[119]
912 }
913
914 pub fn 残像始_method_info() -> &'static ::unity::il2cpp::MethodInfo {
915 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[122]
916 }
917
918 pub fn 残像終_method_info() -> &'static ::unity::il2cpp::MethodInfo {
919 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[125]
920 }
921
922 pub fn 武器アニメ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
923 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[128]
924 }
925
926 pub fn 武器放り投げる_method_info() -> &'static ::unity::il2cpp::MethodInfo {
927 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[131]
928 }
929
930 pub fn パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
931 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[134]
932 }
933
934 pub fn 命中パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
935 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[137]
936 }
937
938 pub fn パーティクル削除_method_info() -> &'static ::unity::il2cpp::MethodInfo {
939 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[140]
940 }
941
942 pub fn 地面パーティクル_method_info() -> &'static ::unity::il2cpp::MethodInfo {
943 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[143]
944 }
945
946 pub fn 表情_method_info() -> &'static ::unity::il2cpp::MethodInfo {
947 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[146]
948 }
949
950 pub fn 注目率_method_info() -> &'static ::unity::il2cpp::MethodInfo {
951 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[149]
952 }
953
954 pub fn 画面揺れ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
955 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[152]
956 }
957
958 pub fn アーマー振動_method_info() -> &'static ::unity::il2cpp::MethodInfo {
959 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[155]
960 }
961
962 pub fn 音汎用_method_info() -> &'static ::unity::il2cpp::MethodInfo {
963 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[158]
964 }
965
966 pub fn 音ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
967 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[161]
968 }
969
970 pub fn 音攻撃ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
971 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[164]
972 }
973
974 pub fn 音必殺ボイス_method_info() -> &'static ::unity::il2cpp::MethodInfo {
975 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[167]
976 }
977
978 pub fn 魔法動作1_method_info() -> &'static ::unity::il2cpp::MethodInfo {
979 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[170]
980 }
981
982 pub fn 魔法動作2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
983 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[173]
984 }
985
986 pub fn 魔法動作3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
987 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[176]
988 }
989
990 pub fn 手綱_method_info() -> &'static ::unity::il2cpp::MethodInfo {
991 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[179]
992 }
993
994 pub fn フェード_method_info() -> &'static ::unity::il2cpp::MethodInfo {
995 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[182]
996 }
997
998 pub fn 姿を隠す_method_info() -> &'static ::unity::il2cpp::MethodInfo {
999 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[185]
1000 }
1001
1002 pub fn 再生ジャンプ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1003 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[188]
1004 }
1005
1006 pub fn ラジアルブラー_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1007 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[191]
1008 }
1009
1010 pub fn 背景暗さ_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1011 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[194]
1012 }
1013
1014 pub fn 体格標準化_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1015 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[197]
1016 }
1017
1018 pub fn foot_ik_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1019 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[200]
1020 }
1021
1022 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1023 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[201]
1024 }
1025
1026 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
1027 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[202]
1028 }
1029}
1030
1031#[cfg(feature = "combat-charactersignal")]
1032impl CharacterSignal {
1033 #[doc = "`.ctor()` — no args"]
1034 pub fn new() -> Self {
1035 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
1036 panic!(
1037 "{}
1038::{}
1039 failed to instantiate",
1040 ::core::stringify!(CharacterSignal),
1041 ::core::stringify!(new),
1042 )
1043 });
1044 <Self as ICharacterSignalMethods>::ctor(this);
1045 this
1046 }
1047}
1048
1049#[cfg(feature = "combat-charactersignal")]
1050#[doc(hidden)]
1051pub mod prelude {
1052 pub use super::{CharacterSignal, ICharacterSignal, ICharacterSignalMethods};
1053 #[cfg(feature = "system-object")]
1054 pub use crate::system::object::IObjectMethods;
1055 #[cfg(feature = "unity_engine-behaviour")]
1056 pub use crate::unity_engine::behaviour::IBehaviourMethods;
1057 #[cfg(feature = "unity_engine-component")]
1058 pub use crate::unity_engine::component::IComponentMethods;
1059 #[cfg(feature = "unity_engine-monobehaviour")]
1060 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
1061 #[cfg(feature = "unity_engine-object_2")]
1062 pub use crate::unity_engine::object_2::IObject_2Methods;
1063 pub use crate::{
1064 system::object::IObject,
1065 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
1066 };
1067}