engage/generated/combat/
characterturn.rs1#[cfg(feature = "combat-characterturn-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterturn/CharacterTurn.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterTurn")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterTurn {
22 #[offset(24)]
23 #[rename(name = "_cp")]
24 pub cp: crate::combat::character::Character,
25 #[offset(32)]
26 #[rename(name = "m_StartDir")]
27 pub m_start_dir: crate::combat::fxz::FXZ,
28 #[offset(40)]
29 #[rename(name = "m_TargetDir")]
30 pub m_target_dir: crate::combat::fxz::FXZ,
31 #[offset(48)]
32 #[rename(name = "m_Ratio")]
33 pub m_ratio: f32,
34 }
35}
36
37#[cfg(feature = "combat-characterturn-types")]
38pub use __types::*;
39
40#[cfg(feature = "combat-characterturn")]
41pub trait ICharacterTurnMethods: ICharacterTurn {
42 #[doc = "`get_CP()` overload"]
43 fn get_cp(self) -> crate::combat::character::Character {
44 unsafe {
45 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46 ::unity::il2cpp_call!((::unity::module_base()+0x25f2940usize)as*mut u8,crate::combat::character::Character;
47(CharacterTurn)__receiver)
48 }
49 }
50 #[doc = "`get_IsActive()` overload"]
51 fn get_is_active(self) -> bool {
52 unsafe {
53 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54 ::unity::il2cpp_call!((::unity::module_base()+0x25f2a00usize)as*mut u8,bool;
55(CharacterTurn)__receiver)
56 }
57 }
58 #[doc = "`Stop()` overload"]
59 fn stop(self) -> () {
60 unsafe {
61 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62 ::unity::il2cpp_call!((::unity::module_base()+0x25f2a20usize)as*mut u8,();
63(CharacterTurn)__receiver)
64 }
65 }
66 #[doc = "`SetToEnemy()` overload"]
67 fn set_to_enemy(self) -> () {
68 unsafe {
69 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70 ::unity::il2cpp_call!((::unity::module_base()+0x25f2a30usize)as*mut u8,();
71(CharacterTurn)__receiver)
72 }
73 }
74 #[doc = "`SetDir(crate::combat::fxz::FXZ)` overload"]
75 fn set_dir(self, target_dir: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
76 unsafe {
77 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78 ::unity::il2cpp_call!((::unity::module_base()+0x25f2b70usize)as*mut u8,();
79(CharacterTurn)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(target_dir))
80 }
81 }
82 #[doc = "`TurnToEnemy()` overload"]
83 fn turn_to_enemy(self) -> () {
84 unsafe {
85 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86 ::unity::il2cpp_call!((::unity::module_base()+0x25f2c20usize)as*mut u8,();
87(CharacterTurn)__receiver)
88 }
89 }
90 #[doc = "`TurnToDir(crate::combat::fxz::FXZ)` overload"]
91 fn turn_to_dir(self, target_dir: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
92 unsafe {
93 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94 ::unity::il2cpp_call!((::unity::module_base()+0x25f2d60usize)as*mut u8,();
95(CharacterTurn)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(target_dir))
96 }
97 }
98 #[doc = "`Update()` overload"]
99 fn update(self) -> () {
100 unsafe {
101 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x25f2e30usize)as*mut u8,();
103(CharacterTurn)__receiver)
104 }
105 }
106 #[doc = "`.ctor()` overload"]
107 fn ctor(self) -> () {
108 unsafe {
109 let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110 ::unity::il2cpp_call!((::unity::module_base()+0x25f2f90usize)as*mut u8,();
111(CharacterTurn)__receiver)
112 }
113 }
114}
115
116#[cfg(feature = "combat-characterturn")]
117impl<__T: ICharacterTurn> ICharacterTurnMethods for __T {}
118
119#[cfg(feature = "combat-characterturn")]
120impl CharacterTurn {
121 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
123 }
124
125 pub fn get_is_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
127 }
128
129 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
131 }
132
133 pub fn set_to_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
135 }
136
137 pub fn set_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
139 }
140
141 pub fn turn_to_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
143 }
144
145 pub fn turn_to_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
147 }
148
149 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
150 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
151 }
152
153 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
155 }
156}
157
158#[cfg(feature = "combat-characterturn")]
159impl CharacterTurn {
160 #[doc = "`.ctor()` — no args"]
161 pub fn new() -> Self {
162 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
163 panic!(
164 "{}
165::{}
166 failed to instantiate",
167 ::core::stringify!(CharacterTurn),
168 ::core::stringify!(new),
169 )
170 });
171 <Self as ICharacterTurnMethods>::ctor(this);
172 this
173 }
174}
175
176#[cfg(feature = "combat-characterturn")]
177#[doc(hidden)]
178pub mod prelude {
179 pub use super::{CharacterTurn, ICharacterTurn, ICharacterTurnMethods};
180 #[cfg(feature = "system-object")]
181 pub use crate::system::object::IObjectMethods;
182 #[cfg(feature = "unity_engine-behaviour")]
183 pub use crate::unity_engine::behaviour::IBehaviourMethods;
184 #[cfg(feature = "unity_engine-component")]
185 pub use crate::unity_engine::component::IComponentMethods;
186 #[cfg(feature = "unity_engine-monobehaviour")]
187 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
188 #[cfg(feature = "unity_engine-object_2")]
189 pub use crate::unity_engine::object_2::IObject_2Methods;
190 pub use crate::{
191 system::object::IObject,
192 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
193 };
194}