Skip to main content

engage/generated/combat/
characterturn.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterturn-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterturn/CharacterTurn.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterTurn")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterTurn {
22        #[offset(24)]
23        #[rename(name = "_cp")]
24        pub cp: crate::combat::character::Character,
25        #[offset(32)]
26        #[rename(name = "m_StartDir")]
27        pub m_start_dir: crate::combat::fxz::FXZ,
28        #[offset(40)]
29        #[rename(name = "m_TargetDir")]
30        pub m_target_dir: crate::combat::fxz::FXZ,
31        #[offset(48)]
32        #[rename(name = "m_Ratio")]
33        pub m_ratio: f32,
34    }
35}
36
37#[cfg(feature = "combat-characterturn-types")]
38pub use __types::*;
39
40#[cfg(feature = "combat-characterturn")]
41pub trait ICharacterTurnMethods: ICharacterTurn {
42    #[doc = "`get_CP()` overload"]
43    fn get_cp(self) -> crate::combat::character::Character {
44        unsafe {
45            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46            ::unity::il2cpp_call!((::unity::module_base()+0x25f2940usize)as*mut u8,crate::combat::character::Character;
47(CharacterTurn)__receiver)
48        }
49    }
50    #[doc = "`get_IsActive()` overload"]
51    fn get_is_active(self) -> bool {
52        unsafe {
53            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54            ::unity::il2cpp_call!((::unity::module_base()+0x25f2a00usize)as*mut u8,bool;
55(CharacterTurn)__receiver)
56        }
57    }
58    #[doc = "`Stop()` overload"]
59    fn stop(self) -> () {
60        unsafe {
61            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62            ::unity::il2cpp_call!((::unity::module_base()+0x25f2a20usize)as*mut u8,();
63(CharacterTurn)__receiver)
64        }
65    }
66    #[doc = "`SetToEnemy()` overload"]
67    fn set_to_enemy(self) -> () {
68        unsafe {
69            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70            ::unity::il2cpp_call!((::unity::module_base()+0x25f2a30usize)as*mut u8,();
71(CharacterTurn)__receiver)
72        }
73    }
74    #[doc = "`SetDir(crate::combat::fxz::FXZ)` overload"]
75    fn set_dir(self, target_dir: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
76        unsafe {
77            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x25f2b70usize)as*mut u8,();
79(CharacterTurn)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(target_dir))
80        }
81    }
82    #[doc = "`TurnToEnemy()` overload"]
83    fn turn_to_enemy(self) -> () {
84        unsafe {
85            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86            ::unity::il2cpp_call!((::unity::module_base()+0x25f2c20usize)as*mut u8,();
87(CharacterTurn)__receiver)
88        }
89    }
90    #[doc = "`TurnToDir(crate::combat::fxz::FXZ)` overload"]
91    fn turn_to_dir(self, target_dir: impl ::core::convert::Into<crate::combat::fxz::FXZ>) -> () {
92        unsafe {
93            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94            ::unity::il2cpp_call!((::unity::module_base()+0x25f2d60usize)as*mut u8,();
95(CharacterTurn)__receiver,(crate::combat::fxz::FXZ)::core::convert::Into::into(target_dir))
96        }
97    }
98    #[doc = "`Update()` overload"]
99    fn update(self) -> () {
100        unsafe {
101            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102            ::unity::il2cpp_call!((::unity::module_base()+0x25f2e30usize)as*mut u8,();
103(CharacterTurn)__receiver)
104        }
105    }
106    #[doc = "`.ctor()` overload"]
107    fn ctor(self) -> () {
108        unsafe {
109            let __receiver = <CharacterTurn as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110            ::unity::il2cpp_call!((::unity::module_base()+0x25f2f90usize)as*mut u8,();
111(CharacterTurn)__receiver)
112        }
113    }
114}
115
116#[cfg(feature = "combat-characterturn")]
117impl<__T: ICharacterTurn> ICharacterTurnMethods for __T {}
118
119#[cfg(feature = "combat-characterturn")]
120impl CharacterTurn {
121    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
123    }
124
125    pub fn get_is_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
127    }
128
129    pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
131    }
132
133    pub fn set_to_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
135    }
136
137    pub fn set_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
139    }
140
141    pub fn turn_to_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
143    }
144
145    pub fn turn_to_dir_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
147    }
148
149    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
150        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
151    }
152
153    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
155    }
156}
157
158#[cfg(feature = "combat-characterturn")]
159impl CharacterTurn {
160    #[doc = "`.ctor()` — no args"]
161    pub fn new() -> Self {
162        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
163            panic!(
164                "{}
165::{}
166 failed to instantiate",
167                ::core::stringify!(CharacterTurn),
168                ::core::stringify!(new),
169            )
170        });
171        <Self as ICharacterTurnMethods>::ctor(this);
172        this
173    }
174}
175
176#[cfg(feature = "combat-characterturn")]
177#[doc(hidden)]
178pub mod prelude {
179    pub use super::{CharacterTurn, ICharacterTurn, ICharacterTurnMethods};
180    #[cfg(feature = "system-object")]
181    pub use crate::system::object::IObjectMethods;
182    #[cfg(feature = "unity_engine-behaviour")]
183    pub use crate::unity_engine::behaviour::IBehaviourMethods;
184    #[cfg(feature = "unity_engine-component")]
185    pub use crate::unity_engine::component::IComponentMethods;
186    #[cfg(feature = "unity_engine-monobehaviour")]
187    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
188    #[cfg(feature = "unity_engine-object_2")]
189    pub use crate::unity_engine::object_2::IObject_2Methods;
190    pub use crate::{
191        system::object::IObject,
192        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
193    };
194}