Skip to main content

engage/generated/combat/
characterweapon.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-characterweapon-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterweapon/CharacterWeapon.md"))]
19    #[::unity::class(namespace = "Combat", name = "CharacterWeapon")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CharacterWeapon {
22        #[offset(24)]
23        #[rename(name = "_cp")]
24        pub cp: crate::combat::character::Character,
25        #[static_field]
26        #[rename(name = "Right")]
27        pub right: i32,
28        #[static_field]
29        #[rename(name = "Left")]
30        pub left: i32,
31        #[static_field]
32        #[rename(name = "NumHands")]
33        pub num_hands: i32,
34        #[offset(32)]
35        #[rename(name = "m_Hands")]
36        pub m_hands: ::unity::Array<crate::combat::trailhand::TrailHand>,
37    }
38}
39
40#[cfg(feature = "combat-characterweapon-types")]
41pub use __types::*;
42
43#[cfg(feature = "combat-characterweapon")]
44impl CharacterWeapon {
45    #[doc = "`Play(crate::combat::character::Character, ::unity::Il2CppString, f32)` overload"]
46    pub fn play(
47        cp: impl ::core::convert::Into<crate::combat::character::Character>,
48        name: impl ::core::convert::Into<::unity::Il2CppString>,
49        duration: impl ::core::convert::Into<f32>,
50    ) -> () {
51        unsafe {
52            ::unity::il2cpp_call!((::unity::module_base()+0x1e9f790usize)as*mut u8,();
53(crate::combat::character::Character)::core::convert::Into::into(cp),(::unity::Il2CppString)::core::convert::Into::into(name),(f32)::core::convert::Into::into(duration))
54        }
55    }
56}
57
58#[cfg(feature = "combat-characterweapon")]
59pub trait ICharacterWeaponMethods: ICharacterWeapon {
60    #[doc = "`get_CP()` overload"]
61    fn get_cp(self) -> crate::combat::character::Character {
62        unsafe {
63            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64            ::unity::il2cpp_call!((::unity::module_base()+0x1e9ebb0usize)as*mut u8,crate::combat::character::Character;
65(CharacterWeapon)__receiver)
66        }
67    }
68    #[doc = "`Start()` overload"]
69    fn start(self) -> () {
70        unsafe {
71            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72            ::unity::il2cpp_call!((::unity::module_base()+0x1e9ec70usize)as*mut u8,();
73(CharacterWeapon)__receiver)
74        }
75    }
76    #[doc = "`MyStart()` overload"]
77    fn my_start(self) -> () {
78        unsafe {
79            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80            ::unity::il2cpp_call!((::unity::module_base()+0x1e9ed50usize)as*mut u8,();
81(CharacterWeapon)__receiver)
82        }
83    }
84    #[doc = "`MyLateUpdate()` overload"]
85    fn my_late_update(self) -> () {
86        unsafe {
87            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x1e9f6c0usize)as*mut u8,();
89(CharacterWeapon)__receiver)
90        }
91    }
92    #[doc = "`Stop()` overload"]
93    fn stop(self) -> () {
94        unsafe {
95            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x1e9fa40usize)as*mut u8,();
97(CharacterWeapon)__receiver)
98        }
99    }
100    #[doc = "`OnDestroy()` overload"]
101    fn on_destroy(self) -> () {
102        unsafe {
103            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
104            ::unity::il2cpp_call!((::unity::module_base()+0x1e9fb20usize)as*mut u8,();
105(CharacterWeapon)__receiver)
106        }
107    }
108    #[doc = "`.ctor()` overload"]
109    fn ctor(self) -> () {
110        unsafe {
111            let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112            ::unity::il2cpp_call!((::unity::module_base()+0x1e9fb30usize)as*mut u8,();
113(CharacterWeapon)__receiver)
114        }
115    }
116}
117
118#[cfg(feature = "combat-characterweapon")]
119impl<__T: ICharacterWeapon> ICharacterWeaponMethods for __T {}
120
121#[cfg(feature = "combat-characterweapon")]
122impl CharacterWeapon {
123    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
125    }
126
127    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
129    }
130
131    pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
133    }
134
135    pub fn my_late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
137    }
138
139    pub fn play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
141    }
142
143    pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
145    }
146
147    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
149    }
150
151    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
153    }
154}
155
156#[cfg(feature = "combat-characterweapon")]
157impl CharacterWeapon {
158    #[doc = "`.ctor()` — no args"]
159    pub fn new() -> Self {
160        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
161            panic!(
162                "{}
163::{}
164 failed to instantiate",
165                ::core::stringify!(CharacterWeapon),
166                ::core::stringify!(new),
167            )
168        });
169        <Self as ICharacterWeaponMethods>::ctor(this);
170        this
171    }
172}
173
174#[cfg(feature = "combat-characterweapon")]
175#[doc(hidden)]
176pub mod prelude {
177    pub use super::{CharacterWeapon, ICharacterWeapon, ICharacterWeaponMethods};
178    #[cfg(feature = "system-object")]
179    pub use crate::system::object::IObjectMethods;
180    #[cfg(feature = "unity_engine-behaviour")]
181    pub use crate::unity_engine::behaviour::IBehaviourMethods;
182    #[cfg(feature = "unity_engine-component")]
183    pub use crate::unity_engine::component::IComponentMethods;
184    #[cfg(feature = "unity_engine-monobehaviour")]
185    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
186    #[cfg(feature = "unity_engine-object_2")]
187    pub use crate::unity_engine::object_2::IObject_2Methods;
188    pub use crate::{
189        system::object::IObject,
190        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
191    };
192}