engage/generated/combat/
characterweapon.rs1#[cfg(feature = "combat-characterweapon-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/characterweapon/CharacterWeapon.md"))]
19 #[::unity::class(namespace = "Combat", name = "CharacterWeapon")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CharacterWeapon {
22 #[offset(24)]
23 #[rename(name = "_cp")]
24 pub cp: crate::combat::character::Character,
25 #[static_field]
26 #[rename(name = "Right")]
27 pub right: i32,
28 #[static_field]
29 #[rename(name = "Left")]
30 pub left: i32,
31 #[static_field]
32 #[rename(name = "NumHands")]
33 pub num_hands: i32,
34 #[offset(32)]
35 #[rename(name = "m_Hands")]
36 pub m_hands: ::unity::Array<crate::combat::trailhand::TrailHand>,
37 }
38}
39
40#[cfg(feature = "combat-characterweapon-types")]
41pub use __types::*;
42
43#[cfg(feature = "combat-characterweapon")]
44impl CharacterWeapon {
45 #[doc = "`Play(crate::combat::character::Character, ::unity::Il2CppString, f32)` overload"]
46 pub fn play(
47 cp: impl ::core::convert::Into<crate::combat::character::Character>,
48 name: impl ::core::convert::Into<::unity::Il2CppString>,
49 duration: impl ::core::convert::Into<f32>,
50 ) -> () {
51 unsafe {
52 ::unity::il2cpp_call!((::unity::module_base()+0x1e9f790usize)as*mut u8,();
53(crate::combat::character::Character)::core::convert::Into::into(cp),(::unity::Il2CppString)::core::convert::Into::into(name),(f32)::core::convert::Into::into(duration))
54 }
55 }
56}
57
58#[cfg(feature = "combat-characterweapon")]
59pub trait ICharacterWeaponMethods: ICharacterWeapon {
60 #[doc = "`get_CP()` overload"]
61 fn get_cp(self) -> crate::combat::character::Character {
62 unsafe {
63 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64 ::unity::il2cpp_call!((::unity::module_base()+0x1e9ebb0usize)as*mut u8,crate::combat::character::Character;
65(CharacterWeapon)__receiver)
66 }
67 }
68 #[doc = "`Start()` overload"]
69 fn start(self) -> () {
70 unsafe {
71 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72 ::unity::il2cpp_call!((::unity::module_base()+0x1e9ec70usize)as*mut u8,();
73(CharacterWeapon)__receiver)
74 }
75 }
76 #[doc = "`MyStart()` overload"]
77 fn my_start(self) -> () {
78 unsafe {
79 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80 ::unity::il2cpp_call!((::unity::module_base()+0x1e9ed50usize)as*mut u8,();
81(CharacterWeapon)__receiver)
82 }
83 }
84 #[doc = "`MyLateUpdate()` overload"]
85 fn my_late_update(self) -> () {
86 unsafe {
87 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88 ::unity::il2cpp_call!((::unity::module_base()+0x1e9f6c0usize)as*mut u8,();
89(CharacterWeapon)__receiver)
90 }
91 }
92 #[doc = "`Stop()` overload"]
93 fn stop(self) -> () {
94 unsafe {
95 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96 ::unity::il2cpp_call!((::unity::module_base()+0x1e9fa40usize)as*mut u8,();
97(CharacterWeapon)__receiver)
98 }
99 }
100 #[doc = "`OnDestroy()` overload"]
101 fn on_destroy(self) -> () {
102 unsafe {
103 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
104 ::unity::il2cpp_call!((::unity::module_base()+0x1e9fb20usize)as*mut u8,();
105(CharacterWeapon)__receiver)
106 }
107 }
108 #[doc = "`.ctor()` overload"]
109 fn ctor(self) -> () {
110 unsafe {
111 let __receiver = <CharacterWeapon as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112 ::unity::il2cpp_call!((::unity::module_base()+0x1e9fb30usize)as*mut u8,();
113(CharacterWeapon)__receiver)
114 }
115 }
116}
117
118#[cfg(feature = "combat-characterweapon")]
119impl<__T: ICharacterWeapon> ICharacterWeaponMethods for __T {}
120
121#[cfg(feature = "combat-characterweapon")]
122impl CharacterWeapon {
123 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
125 }
126
127 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
129 }
130
131 pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
133 }
134
135 pub fn my_late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
137 }
138
139 pub fn play_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
141 }
142
143 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
145 }
146
147 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
149 }
150
151 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
153 }
154}
155
156#[cfg(feature = "combat-characterweapon")]
157impl CharacterWeapon {
158 #[doc = "`.ctor()` — no args"]
159 pub fn new() -> Self {
160 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
161 panic!(
162 "{}
163::{}
164 failed to instantiate",
165 ::core::stringify!(CharacterWeapon),
166 ::core::stringify!(new),
167 )
168 });
169 <Self as ICharacterWeaponMethods>::ctor(this);
170 this
171 }
172}
173
174#[cfg(feature = "combat-characterweapon")]
175#[doc(hidden)]
176pub mod prelude {
177 pub use super::{CharacterWeapon, ICharacterWeapon, ICharacterWeaponMethods};
178 #[cfg(feature = "system-object")]
179 pub use crate::system::object::IObjectMethods;
180 #[cfg(feature = "unity_engine-behaviour")]
181 pub use crate::unity_engine::behaviour::IBehaviourMethods;
182 #[cfg(feature = "unity_engine-component")]
183 pub use crate::unity_engine::component::IComponentMethods;
184 #[cfg(feature = "unity_engine-monobehaviour")]
185 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
186 #[cfg(feature = "unity_engine-object_2")]
187 pub use crate::unity_engine::object_2::IObject_2Methods;
188 pub use crate::{
189 system::object::IObject,
190 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
191 };
192}