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engage/generated/combat/
combatconfig.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-combatconfig-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatconfig/CombatConfig.md"))]
19    #[::unity::class(namespace = "Combat", name = "CombatConfig")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct CombatConfig {
22        #[offset(24)]
23        #[rename(name = "SpeedPan")]
24        pub speed_pan: crate::unity_engine::animationcurve::AnimationCurve,
25        #[offset(32)]
26        #[rename(name = "ScalePan")]
27        pub scale_pan: crate::unity_engine::vector2::Vector2,
28        #[offset(40)]
29        #[rename(name = "StartAnimeStartTime")]
30        pub start_anime_start_time: f32,
31        #[offset(44)]
32        #[rename(name = "BGDarknessScale")]
33        pub bg_darkness_scale: f32,
34        #[offset(48)]
35        #[rename(name = "DamagePopupNumberStride")]
36        pub damage_popup_number_stride: f32,
37        #[offset(52)]
38        #[rename(name = "DamagePopupWordsStride")]
39        pub damage_popup_words_stride: f32,
40        #[offset(56)]
41        #[rename(name = "BackwardCancelPosition_High")]
42        pub backward_cancel_position_high: f32,
43        #[offset(60)]
44        #[rename(name = "BackwardCancelPosition_Low")]
45        pub backward_cancel_position_low: f32,
46        #[offset(64)]
47        #[rename(name = "BackwardCancelPosition_Heavy")]
48        pub backward_cancel_position_heavy: f32,
49        #[offset(68)]
50        #[rename(name = "TimeDragonTransformFadeOut")]
51        pub time_dragon_transform_fade_out: f32,
52        #[offset(72)]
53        #[rename(name = "TimeDragonTransformFadeIn")]
54        pub time_dragon_transform_fade_in: f32,
55    }
56}
57
58#[cfg(feature = "combat-combatconfig-types")]
59pub use __types::*;
60
61#[cfg(feature = "combat-combatconfig")]
62pub trait ICombatConfigMethods: ICombatConfig {
63    #[doc = "`.ctor()` overload"]
64    fn ctor(self) -> () {
65        unsafe {
66            let __receiver = <CombatConfig as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x1ea9f00usize)as*mut u8,();
68(CombatConfig)__receiver)
69        }
70    }
71}
72
73#[cfg(feature = "combat-combatconfig")]
74impl<__T: ICombatConfig> ICombatConfigMethods for __T {}
75
76#[cfg(feature = "combat-combatconfig")]
77impl CombatConfig {
78    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
79        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
80    }
81}
82
83#[cfg(feature = "combat-combatconfig")]
84impl CombatConfig {
85    #[doc = "`.ctor()` — no args"]
86    pub fn new() -> Self {
87        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
88            panic!(
89                "{}
90::{}
91 failed to instantiate",
92                ::core::stringify!(CombatConfig),
93                ::core::stringify!(new),
94            )
95        });
96        <Self as ICombatConfigMethods>::ctor(this);
97        this
98    }
99}
100
101#[cfg(feature = "combat-combatconfig")]
102#[doc(hidden)]
103pub mod prelude {
104    pub use super::{CombatConfig, ICombatConfig, ICombatConfigMethods};
105    #[cfg(feature = "system-object")]
106    pub use crate::system::object::IObjectMethods;
107    #[cfg(feature = "unity_engine-behaviour")]
108    pub use crate::unity_engine::behaviour::IBehaviourMethods;
109    #[cfg(feature = "unity_engine-component")]
110    pub use crate::unity_engine::component::IComponentMethods;
111    #[cfg(feature = "unity_engine-monobehaviour")]
112    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
113    #[cfg(feature = "unity_engine-object_2")]
114    pub use crate::unity_engine::object_2::IObject_2Methods;
115    pub use crate::{
116        system::object::IObject,
117        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
118    };
119}