engage/generated/combat/
combatinput.rs1#[cfg(feature = "combat-combatinput-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatinput/CombatInput.md"))]
19 #[::unity::class(namespace = "Combat", name = "CombatInput")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct CombatInput {}
22}
23
24#[cfg(feature = "combat-combatinput-types")]
25pub use __types::*;
26
27#[cfg(feature = "combat-combatinput")]
28pub trait ICombatInputMethods: ICombatInput {
29 #[doc = "`get_IsEnabled()` overload"]
30 fn get_is_enabled(self) -> bool {
31 unsafe {
32 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
33 ::unity::il2cpp_call!((::unity::module_base()+0x1ead630usize)as*mut u8,bool;
34(CombatInput)__receiver)
35 }
36 }
37 #[doc = "`get_CameraPan()` overload"]
38 fn get_camera_pan(self) -> crate::unity_engine::vector2::Vector2 {
39 unsafe {
40 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41 ::unity::il2cpp_call!((::unity::module_base()+0x1ead660usize)as*mut u8,crate::unity_engine::vector2::Vector2;
42(CombatInput)__receiver)
43 }
44 }
45 #[doc = "`set_CameraPan(crate::unity_engine::vector2::Vector2)` overload"]
46 fn set_camera_pan(self, value: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>) -> () {
47 unsafe {
48 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49 ::unity::il2cpp_call!((::unity::module_base()+0x1ead670usize)as*mut u8,();
50(CombatInput)__receiver,(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(value))
51 }
52 }
53 #[doc = "`get_CameraTruck()` overload"]
54 fn get_camera_truck(self) -> crate::unity_engine::vector2::Vector2 {
55 unsafe {
56 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
57 ::unity::il2cpp_call!((::unity::module_base()+0x1ead680usize)as*mut u8,crate::unity_engine::vector2::Vector2;
58(CombatInput)__receiver)
59 }
60 }
61 #[doc = "`set_CameraTruck(crate::unity_engine::vector2::Vector2)` overload"]
62 fn set_camera_truck(self, value: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>) -> () {
63 unsafe {
64 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65 ::unity::il2cpp_call!((::unity::module_base()+0x1ead690usize)as*mut u8,();
66(CombatInput)__receiver,(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(value))
67 }
68 }
69 #[doc = "`get_KeepAForDebug()` overload"]
70 fn get_keep_a_for_debug(self) -> bool {
71 unsafe {
72 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
73 ::unity::il2cpp_call!((::unity::module_base()+0x1ead6a0usize)as*mut u8,bool;
74(CombatInput)__receiver)
75 }
76 }
77 #[doc = "`set_KeepAForDebug(bool)` overload"]
78 fn set_keep_a_for_debug(self, value: impl ::core::convert::Into<bool>) -> () {
79 unsafe {
80 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
81 ::unity::il2cpp_call!((::unity::module_base()+0x1ead6b0usize)as*mut u8,();
82(CombatInput)__receiver,(bool)::core::convert::Into::into(value))
83 }
84 }
85 #[doc = "`Update()` overload"]
86 fn update(self) -> () {
87 unsafe {
88 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89 ::unity::il2cpp_call!((::unity::module_base()+0x1ead6c0usize)as*mut u8,();
90(CombatInput)__receiver)
91 }
92 }
93 #[doc = "`.ctor()` overload"]
94 fn ctor(self) -> () {
95 unsafe {
96 let __receiver = <CombatInput as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x1eadc80usize)as*mut u8,();
98(CombatInput)__receiver)
99 }
100 }
101}
102
103#[cfg(feature = "combat-combatinput")]
104impl<__T: ICombatInput> ICombatInputMethods for __T {}
105
106#[cfg(feature = "combat-combatinput")]
107impl CombatInput {
108 pub fn get_is_enabled_method_info() -> &'static ::unity::il2cpp::MethodInfo {
109 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
110 }
111
112 pub fn get_camera_pan_method_info() -> &'static ::unity::il2cpp::MethodInfo {
113 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
114 }
115
116 pub fn set_camera_pan_method_info() -> &'static ::unity::il2cpp::MethodInfo {
117 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
118 }
119
120 pub fn get_camera_truck_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
122 }
123
124 pub fn set_camera_truck_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
126 }
127
128 pub fn get_keep_a_for_debug_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
130 }
131
132 pub fn set_keep_a_for_debug_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
134 }
135
136 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
138 }
139
140 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
141 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
142 }
143}
144
145#[cfg(feature = "combat-combatinput")]
146impl CombatInput {
147 #[doc = "`.ctor()` — no args"]
148 pub fn new() -> Self {
149 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
150 panic!(
151 "{}
152::{}
153 failed to instantiate",
154 ::core::stringify!(CombatInput),
155 ::core::stringify!(new),
156 )
157 });
158 <Self as ICombatInputMethods>::ctor(this);
159 this
160 }
161}
162
163#[cfg(feature = "combat-combatinput")]
164#[doc(hidden)]
165pub mod prelude {
166 pub use super::{CombatInput, ICombatInput, ICombatInputMethods};
167 #[cfg(feature = "system-object")]
168 pub use crate::system::object::IObjectMethods;
169 #[cfg(feature = "unity_engine-behaviour")]
170 pub use crate::unity_engine::behaviour::IBehaviourMethods;
171 #[cfg(feature = "unity_engine-component")]
172 pub use crate::unity_engine::component::IComponentMethods;
173 #[cfg(feature = "unity_engine-monobehaviour")]
174 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
175 #[cfg(feature = "unity_engine-object_2")]
176 pub use crate::unity_engine::object_2::IObject_2Methods;
177 pub use crate::{
178 system::object::IObject,
179 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
180 };
181}