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engage/generated/combat/
combatskip.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-combatskip-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::{
10            object::{IObject, Object},
11            r#enum::{Enum, IEnum},
12            valuetype::{IValueType, ValueType},
13        },
14        unity_engine::{
15            behaviour::{Behaviour, IBehaviour},
16            component::{Component, IComponent},
17            monobehaviour::{IMonoBehaviour, MonoBehaviour},
18            object_2::{IObject_2, Object_2},
19        },
20    };
21
22    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatskip/CombatSkip_State.md"))]
23    #[repr(C)]
24    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25    pub struct CombatSkip_State {
26        pub value: i32,
27    }
28    impl ::unity::ClassIdentity for CombatSkip_State {
29        const NAME: &'static str = "CombatSkip.State";
30        const NAMESPACE: &'static str = "Combat";
31
32        fn class() -> ::unity::Class {
33            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35        }
36    }
37    impl ::unity::IlType for CombatSkip_State {
38        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40        }
41    }
42    impl CombatSkip_State {
43        pub fn prohibited() -> Self {
44            Self { value: 0 }
45        }
46
47        pub fn waiting() -> Self {
48            Self { value: 1 }
49        }
50
51        pub fn fade_out() -> Self {
52            Self { value: 2 }
53        }
54
55        pub fn cleanup1() -> Self {
56            Self { value: 3 }
57        }
58
59        pub fn cleanup2() -> Self {
60            Self { value: 4 }
61        }
62
63        pub fn cleanup3() -> Self {
64            Self { value: 5 }
65        }
66
67        pub fn fade_in() -> Self {
68            Self { value: 6 }
69        }
70
71        pub fn end() -> Self {
72            Self { value: 7 }
73        }
74    }
75
76    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatskip/CombatSkip.md"))]
77    #[::unity::class(namespace = "Combat", name = "CombatSkip")]
78    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
79    pub struct CombatSkip {
80        #[offset(24)]
81        #[rename(name = "state")]
82        pub state: crate::combat::combatskip::CombatSkip_State,
83        #[offset(28)]
84        #[rename(name = "isSoundSkipEnable")]
85        pub is_sound_skip_enable: bool,
86    }
87}
88
89#[cfg(feature = "combat-combatskip-types")]
90pub use __types::*;
91
92#[cfg(feature = "combat-combatskip")]
93impl CombatSkip {
94    #[doc = "`CleanupHUDs(crate::combat::combatworld::CombatWorld)` overload"]
95    pub fn cleanup_hu_ds(world: impl ::core::convert::Into<crate::combat::combatworld::CombatWorld>) -> () {
96        unsafe {
97            ::unity::il2cpp_call!((::unity::module_base()+0x292f960usize)as*mut u8,();
98(crate::combat::combatworld::CombatWorld)::core::convert::Into::into(world))
99        }
100    }
101
102    #[doc = "`SkipCharacters(crate::combat::combatworld::CombatWorld)` overload"]
103    pub fn skip_characters(world: impl ::core::convert::Into<crate::combat::combatworld::CombatWorld>) -> () {
104        unsafe {
105            ::unity::il2cpp_call!((::unity::module_base()+0x292f9f0usize)as*mut u8,();
106(crate::combat::combatworld::CombatWorld)::core::convert::Into::into(world))
107        }
108    }
109}
110
111#[cfg(feature = "combat-combatskip")]
112pub trait ICombatSkipMethods: ICombatSkip {
113    #[doc = "`NextState()` overload"]
114    fn next_state(self) -> () {
115        unsafe {
116            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117            ::unity::il2cpp_call!((::unity::module_base()+0x292e9e0usize)as*mut u8,();
118(CombatSkip)__receiver)
119        }
120    }
121    #[doc = "`get_IsSkipping()` overload"]
122    fn get_is_skipping(self) -> bool {
123        unsafe {
124            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
125            ::unity::il2cpp_call!((::unity::module_base()+0x292e9f0usize)as*mut u8,bool;
126(CombatSkip)__receiver)
127        }
128    }
129    #[doc = "`get_IsBlackout()` overload"]
130    fn get_is_blackout(self) -> bool {
131        unsafe {
132            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
133            ::unity::il2cpp_call!((::unity::module_base()+0x292ea10usize)as*mut u8,bool;
134(CombatSkip)__receiver)
135        }
136    }
137    #[doc = "`get_IsWaiting()` overload"]
138    fn get_is_waiting(self) -> bool {
139        unsafe {
140            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141            ::unity::il2cpp_call!((::unity::module_base()+0x292ea30usize)as*mut u8,bool;
142(CombatSkip)__receiver)
143        }
144    }
145    #[doc = "`get_IsSkipped()` overload"]
146    fn get_is_skipped(self) -> bool {
147        unsafe {
148            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
149            ::unity::il2cpp_call!((::unity::module_base()+0x292ea40usize)as*mut u8,bool;
150(CombatSkip)__receiver)
151        }
152    }
153    #[doc = "`Enable()` overload"]
154    fn enable(self) -> () {
155        unsafe {
156            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
157            ::unity::il2cpp_call!((::unity::module_base()+0x292ea50usize)as*mut u8,();
158(CombatSkip)__receiver)
159        }
160    }
161    #[doc = "`Skip()` overload"]
162    fn skip(self) -> () {
163        unsafe {
164            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
165            ::unity::il2cpp_call!((::unity::module_base()+0x292ea70usize)as*mut u8,();
166(CombatSkip)__receiver)
167        }
168    }
169    #[doc = "`IsInstantComeback(crate::combat::combatrecord::CombatRecord)` overload"]
170    fn is_instant_comeback(self, rec: impl ::core::convert::Into<crate::combat::combatrecord::CombatRecord>) -> bool {
171        unsafe {
172            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
173            ::unity::il2cpp_call!((::unity::module_base()+0x292ea90usize)as*mut u8,bool;
174(CombatSkip)__receiver,(crate::combat::combatrecord::CombatRecord)::core::convert::Into::into(rec))
175        }
176    }
177    #[doc = "`InstantComeback()` overload"]
178    fn instant_comeback(self) -> () {
179        unsafe {
180            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
181            ::unity::il2cpp_call!((::unity::module_base()+0x292eaf0usize)as*mut u8,();
182(CombatSkip)__receiver)
183        }
184    }
185    #[doc = "`Disable()` overload"]
186    fn disable(self) -> () {
187        unsafe {
188            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
189            ::unity::il2cpp_call!((::unity::module_base()+0x292ec70usize)as*mut u8,();
190(CombatSkip)__receiver)
191        }
192    }
193    #[doc = "`Start()` overload"]
194    fn start(self) -> () {
195        unsafe {
196            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
197            ::unity::il2cpp_call!((::unity::module_base()+0x292ec90usize)as*mut u8,();
198(CombatSkip)__receiver)
199        }
200    }
201    #[doc = "`OnDestroy()` overload"]
202    fn on_destroy(self) -> () {
203        unsafe {
204            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
205            ::unity::il2cpp_call!((::unity::module_base()+0x292ecb0usize)as*mut u8,();
206(CombatSkip)__receiver)
207        }
208    }
209    #[doc = "`Update()` overload"]
210    fn update(self) -> () {
211        unsafe {
212            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
213            ::unity::il2cpp_call!((::unity::module_base()+0x292ed40usize)as*mut u8,();
214(CombatSkip)__receiver)
215        }
216    }
217    #[doc = "`Cleanup1()` overload"]
218    fn cleanup1(self) -> () {
219        unsafe {
220            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
221            ::unity::il2cpp_call!((::unity::module_base()+0x292ef10usize)as*mut u8,();
222(CombatSkip)__receiver)
223        }
224    }
225    #[doc = "`Cleanup2()` overload"]
226    fn cleanup2(self) -> () {
227        unsafe {
228            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
229            ::unity::il2cpp_call!((::unity::module_base()+0x292f3c0usize)as*mut u8,();
230(CombatSkip)__receiver)
231        }
232    }
233    #[doc = "`Cleanup4()` overload"]
234    fn cleanup4(self) -> () {
235        unsafe {
236            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
237            ::unity::il2cpp_call!((::unity::module_base()+0x292f7d0usize)as*mut u8,();
238(CombatSkip)__receiver)
239        }
240    }
241    #[doc = "`.ctor()` overload"]
242    fn ctor(self) -> () {
243        unsafe {
244            let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
245            ::unity::il2cpp_call!((::unity::module_base()+0x292fef0usize)as*mut u8,();
246(CombatSkip)__receiver)
247        }
248    }
249}
250
251#[cfg(feature = "combat-combatskip")]
252impl<__T: ICombatSkip> ICombatSkipMethods for __T {}
253
254#[cfg(feature = "combat-combatskip")]
255impl CombatSkip {
256    pub fn next_state_method_info() -> &'static ::unity::il2cpp::MethodInfo {
257        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
258    }
259
260    pub fn get_is_skipping_method_info() -> &'static ::unity::il2cpp::MethodInfo {
261        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
262    }
263
264    pub fn get_is_blackout_method_info() -> &'static ::unity::il2cpp::MethodInfo {
265        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
266    }
267
268    pub fn get_is_waiting_method_info() -> &'static ::unity::il2cpp::MethodInfo {
269        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
270    }
271
272    pub fn get_is_skipped_method_info() -> &'static ::unity::il2cpp::MethodInfo {
273        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
274    }
275
276    pub fn enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
277        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
278    }
279
280    pub fn skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
281        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
282    }
283
284    pub fn is_instant_comeback_method_info() -> &'static ::unity::il2cpp::MethodInfo {
285        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
286    }
287
288    pub fn instant_comeback_method_info() -> &'static ::unity::il2cpp::MethodInfo {
289        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
290    }
291
292    pub fn disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
293        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
294    }
295
296    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
297        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
298    }
299
300    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
301        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
302    }
303
304    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
305        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
306    }
307
308    pub fn cleanup1_method_info() -> &'static ::unity::il2cpp::MethodInfo {
309        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
310    }
311
312    pub fn cleanup2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
313        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
314    }
315
316    pub fn cleanup_hu_ds_method_info() -> &'static ::unity::il2cpp::MethodInfo {
317        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
318    }
319
320    pub fn skip_characters_method_info() -> &'static ::unity::il2cpp::MethodInfo {
321        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
322    }
323
324    pub fn cleanup4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
325        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
326    }
327
328    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
329        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
330    }
331}
332
333#[cfg(feature = "combat-combatskip")]
334impl CombatSkip {
335    #[doc = "`.ctor()` — no args"]
336    pub fn new() -> Self {
337        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
338            panic!(
339                "{}
340::{}
341 failed to instantiate",
342                ::core::stringify!(CombatSkip),
343                ::core::stringify!(new),
344            )
345        });
346        <Self as ICombatSkipMethods>::ctor(this);
347        this
348    }
349}
350
351#[cfg(feature = "combat-combatskip")]
352#[doc(hidden)]
353pub mod prelude {
354    pub use super::{CombatSkip, CombatSkip_State, ICombatSkip, ICombatSkipMethods};
355    #[cfg(feature = "system-object")]
356    pub use crate::system::object::IObjectMethods;
357    #[cfg(feature = "system-enum")]
358    pub use crate::system::r#enum::IEnumMethods;
359    #[cfg(feature = "system-valuetype")]
360    pub use crate::system::valuetype::IValueTypeMethods;
361    #[cfg(feature = "unity_engine-behaviour")]
362    pub use crate::unity_engine::behaviour::IBehaviourMethods;
363    #[cfg(feature = "unity_engine-component")]
364    pub use crate::unity_engine::component::IComponentMethods;
365    #[cfg(feature = "unity_engine-monobehaviour")]
366    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
367    #[cfg(feature = "unity_engine-object_2")]
368    pub use crate::unity_engine::object_2::IObject_2Methods;
369    pub use crate::{
370        system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
371        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
372    };
373}