engage/generated/combat/
combatskip.rs1#[cfg(feature = "combat-combatskip-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::{
10 object::{IObject, Object},
11 r#enum::{Enum, IEnum},
12 valuetype::{IValueType, ValueType},
13 },
14 unity_engine::{
15 behaviour::{Behaviour, IBehaviour},
16 component::{Component, IComponent},
17 monobehaviour::{IMonoBehaviour, MonoBehaviour},
18 object_2::{IObject_2, Object_2},
19 },
20 };
21
22 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatskip/CombatSkip_State.md"))]
23 #[repr(C)]
24 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
25 pub struct CombatSkip_State {
26 pub value: i32,
27 }
28 impl ::unity::ClassIdentity for CombatSkip_State {
29 const NAME: &'static str = "CombatSkip.State";
30 const NAMESPACE: &'static str = "Combat";
31
32 fn class() -> ::unity::Class {
33 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
34 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
35 }
36 }
37 impl ::unity::IlType for CombatSkip_State {
38 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
39 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
40 }
41 }
42 impl CombatSkip_State {
43 pub fn prohibited() -> Self {
44 Self { value: 0 }
45 }
46
47 pub fn waiting() -> Self {
48 Self { value: 1 }
49 }
50
51 pub fn fade_out() -> Self {
52 Self { value: 2 }
53 }
54
55 pub fn cleanup1() -> Self {
56 Self { value: 3 }
57 }
58
59 pub fn cleanup2() -> Self {
60 Self { value: 4 }
61 }
62
63 pub fn cleanup3() -> Self {
64 Self { value: 5 }
65 }
66
67 pub fn fade_in() -> Self {
68 Self { value: 6 }
69 }
70
71 pub fn end() -> Self {
72 Self { value: 7 }
73 }
74 }
75
76 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatskip/CombatSkip.md"))]
77 #[::unity::class(namespace = "Combat", name = "CombatSkip")]
78 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
79 pub struct CombatSkip {
80 #[offset(24)]
81 #[rename(name = "state")]
82 pub state: crate::combat::combatskip::CombatSkip_State,
83 #[offset(28)]
84 #[rename(name = "isSoundSkipEnable")]
85 pub is_sound_skip_enable: bool,
86 }
87}
88
89#[cfg(feature = "combat-combatskip-types")]
90pub use __types::*;
91
92#[cfg(feature = "combat-combatskip")]
93impl CombatSkip {
94 #[doc = "`CleanupHUDs(crate::combat::combatworld::CombatWorld)` overload"]
95 pub fn cleanup_hu_ds(world: impl ::core::convert::Into<crate::combat::combatworld::CombatWorld>) -> () {
96 unsafe {
97 ::unity::il2cpp_call!((::unity::module_base()+0x292f960usize)as*mut u8,();
98(crate::combat::combatworld::CombatWorld)::core::convert::Into::into(world))
99 }
100 }
101
102 #[doc = "`SkipCharacters(crate::combat::combatworld::CombatWorld)` overload"]
103 pub fn skip_characters(world: impl ::core::convert::Into<crate::combat::combatworld::CombatWorld>) -> () {
104 unsafe {
105 ::unity::il2cpp_call!((::unity::module_base()+0x292f9f0usize)as*mut u8,();
106(crate::combat::combatworld::CombatWorld)::core::convert::Into::into(world))
107 }
108 }
109}
110
111#[cfg(feature = "combat-combatskip")]
112pub trait ICombatSkipMethods: ICombatSkip {
113 #[doc = "`NextState()` overload"]
114 fn next_state(self) -> () {
115 unsafe {
116 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
117 ::unity::il2cpp_call!((::unity::module_base()+0x292e9e0usize)as*mut u8,();
118(CombatSkip)__receiver)
119 }
120 }
121 #[doc = "`get_IsSkipping()` overload"]
122 fn get_is_skipping(self) -> bool {
123 unsafe {
124 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
125 ::unity::il2cpp_call!((::unity::module_base()+0x292e9f0usize)as*mut u8,bool;
126(CombatSkip)__receiver)
127 }
128 }
129 #[doc = "`get_IsBlackout()` overload"]
130 fn get_is_blackout(self) -> bool {
131 unsafe {
132 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
133 ::unity::il2cpp_call!((::unity::module_base()+0x292ea10usize)as*mut u8,bool;
134(CombatSkip)__receiver)
135 }
136 }
137 #[doc = "`get_IsWaiting()` overload"]
138 fn get_is_waiting(self) -> bool {
139 unsafe {
140 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
141 ::unity::il2cpp_call!((::unity::module_base()+0x292ea30usize)as*mut u8,bool;
142(CombatSkip)__receiver)
143 }
144 }
145 #[doc = "`get_IsSkipped()` overload"]
146 fn get_is_skipped(self) -> bool {
147 unsafe {
148 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
149 ::unity::il2cpp_call!((::unity::module_base()+0x292ea40usize)as*mut u8,bool;
150(CombatSkip)__receiver)
151 }
152 }
153 #[doc = "`Enable()` overload"]
154 fn enable(self) -> () {
155 unsafe {
156 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
157 ::unity::il2cpp_call!((::unity::module_base()+0x292ea50usize)as*mut u8,();
158(CombatSkip)__receiver)
159 }
160 }
161 #[doc = "`Skip()` overload"]
162 fn skip(self) -> () {
163 unsafe {
164 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
165 ::unity::il2cpp_call!((::unity::module_base()+0x292ea70usize)as*mut u8,();
166(CombatSkip)__receiver)
167 }
168 }
169 #[doc = "`IsInstantComeback(crate::combat::combatrecord::CombatRecord)` overload"]
170 fn is_instant_comeback(self, rec: impl ::core::convert::Into<crate::combat::combatrecord::CombatRecord>) -> bool {
171 unsafe {
172 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
173 ::unity::il2cpp_call!((::unity::module_base()+0x292ea90usize)as*mut u8,bool;
174(CombatSkip)__receiver,(crate::combat::combatrecord::CombatRecord)::core::convert::Into::into(rec))
175 }
176 }
177 #[doc = "`InstantComeback()` overload"]
178 fn instant_comeback(self) -> () {
179 unsafe {
180 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
181 ::unity::il2cpp_call!((::unity::module_base()+0x292eaf0usize)as*mut u8,();
182(CombatSkip)__receiver)
183 }
184 }
185 #[doc = "`Disable()` overload"]
186 fn disable(self) -> () {
187 unsafe {
188 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
189 ::unity::il2cpp_call!((::unity::module_base()+0x292ec70usize)as*mut u8,();
190(CombatSkip)__receiver)
191 }
192 }
193 #[doc = "`Start()` overload"]
194 fn start(self) -> () {
195 unsafe {
196 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
197 ::unity::il2cpp_call!((::unity::module_base()+0x292ec90usize)as*mut u8,();
198(CombatSkip)__receiver)
199 }
200 }
201 #[doc = "`OnDestroy()` overload"]
202 fn on_destroy(self) -> () {
203 unsafe {
204 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
205 ::unity::il2cpp_call!((::unity::module_base()+0x292ecb0usize)as*mut u8,();
206(CombatSkip)__receiver)
207 }
208 }
209 #[doc = "`Update()` overload"]
210 fn update(self) -> () {
211 unsafe {
212 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
213 ::unity::il2cpp_call!((::unity::module_base()+0x292ed40usize)as*mut u8,();
214(CombatSkip)__receiver)
215 }
216 }
217 #[doc = "`Cleanup1()` overload"]
218 fn cleanup1(self) -> () {
219 unsafe {
220 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
221 ::unity::il2cpp_call!((::unity::module_base()+0x292ef10usize)as*mut u8,();
222(CombatSkip)__receiver)
223 }
224 }
225 #[doc = "`Cleanup2()` overload"]
226 fn cleanup2(self) -> () {
227 unsafe {
228 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
229 ::unity::il2cpp_call!((::unity::module_base()+0x292f3c0usize)as*mut u8,();
230(CombatSkip)__receiver)
231 }
232 }
233 #[doc = "`Cleanup4()` overload"]
234 fn cleanup4(self) -> () {
235 unsafe {
236 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
237 ::unity::il2cpp_call!((::unity::module_base()+0x292f7d0usize)as*mut u8,();
238(CombatSkip)__receiver)
239 }
240 }
241 #[doc = "`.ctor()` overload"]
242 fn ctor(self) -> () {
243 unsafe {
244 let __receiver = <CombatSkip as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
245 ::unity::il2cpp_call!((::unity::module_base()+0x292fef0usize)as*mut u8,();
246(CombatSkip)__receiver)
247 }
248 }
249}
250
251#[cfg(feature = "combat-combatskip")]
252impl<__T: ICombatSkip> ICombatSkipMethods for __T {}
253
254#[cfg(feature = "combat-combatskip")]
255impl CombatSkip {
256 pub fn next_state_method_info() -> &'static ::unity::il2cpp::MethodInfo {
257 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
258 }
259
260 pub fn get_is_skipping_method_info() -> &'static ::unity::il2cpp::MethodInfo {
261 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
262 }
263
264 pub fn get_is_blackout_method_info() -> &'static ::unity::il2cpp::MethodInfo {
265 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
266 }
267
268 pub fn get_is_waiting_method_info() -> &'static ::unity::il2cpp::MethodInfo {
269 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
270 }
271
272 pub fn get_is_skipped_method_info() -> &'static ::unity::il2cpp::MethodInfo {
273 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
274 }
275
276 pub fn enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
277 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
278 }
279
280 pub fn skip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
281 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
282 }
283
284 pub fn is_instant_comeback_method_info() -> &'static ::unity::il2cpp::MethodInfo {
285 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
286 }
287
288 pub fn instant_comeback_method_info() -> &'static ::unity::il2cpp::MethodInfo {
289 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
290 }
291
292 pub fn disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
293 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
294 }
295
296 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
297 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
298 }
299
300 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
301 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
302 }
303
304 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
305 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
306 }
307
308 pub fn cleanup1_method_info() -> &'static ::unity::il2cpp::MethodInfo {
309 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
310 }
311
312 pub fn cleanup2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
313 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
314 }
315
316 pub fn cleanup_hu_ds_method_info() -> &'static ::unity::il2cpp::MethodInfo {
317 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
318 }
319
320 pub fn skip_characters_method_info() -> &'static ::unity::il2cpp::MethodInfo {
321 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
322 }
323
324 pub fn cleanup4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
325 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
326 }
327
328 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
329 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
330 }
331}
332
333#[cfg(feature = "combat-combatskip")]
334impl CombatSkip {
335 #[doc = "`.ctor()` — no args"]
336 pub fn new() -> Self {
337 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
338 panic!(
339 "{}
340::{}
341 failed to instantiate",
342 ::core::stringify!(CombatSkip),
343 ::core::stringify!(new),
344 )
345 });
346 <Self as ICombatSkipMethods>::ctor(this);
347 this
348 }
349}
350
351#[cfg(feature = "combat-combatskip")]
352#[doc(hidden)]
353pub mod prelude {
354 pub use super::{CombatSkip, CombatSkip_State, ICombatSkip, ICombatSkipMethods};
355 #[cfg(feature = "system-object")]
356 pub use crate::system::object::IObjectMethods;
357 #[cfg(feature = "system-enum")]
358 pub use crate::system::r#enum::IEnumMethods;
359 #[cfg(feature = "system-valuetype")]
360 pub use crate::system::valuetype::IValueTypeMethods;
361 #[cfg(feature = "unity_engine-behaviour")]
362 pub use crate::unity_engine::behaviour::IBehaviourMethods;
363 #[cfg(feature = "unity_engine-component")]
364 pub use crate::unity_engine::component::IComponentMethods;
365 #[cfg(feature = "unity_engine-monobehaviour")]
366 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
367 #[cfg(feature = "unity_engine-object_2")]
368 pub use crate::unity_engine::object_2::IObject_2Methods;
369 pub use crate::{
370 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
371 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
372 };
373}