engage/generated/combat/
combatstyle.rs1#[cfg(feature = "combat-combatstyle-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 r#enum::{Enum, IEnum},
11 valuetype::{IValueType, ValueType},
12 };
13
14 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/combatstyle/CombatStyle.md"))]
15 #[repr(C)]
16 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17 pub struct CombatStyle {
18 pub value: i32,
19 }
20 impl ::unity::ClassIdentity for CombatStyle {
21 const NAME: &'static str = "CombatStyle";
22 const NAMESPACE: &'static str = "Combat";
23
24 fn class() -> ::unity::Class {
25 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27 }
28 }
29 impl ::unity::IlType for CombatStyle {
30 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32 }
33 }
34 impl CombatStyle {
35 pub fn pre_talk() -> Self {
36 Self { value: 1 }
37 }
38
39 pub fn die_talk() -> Self {
40 Self { value: 2 }
41 }
42
43 pub fn get_exp() -> Self {
44 Self { value: 4 }
45 }
46
47 pub fn level_up() -> Self {
48 Self { value: 8 }
49 }
50
51 pub fn standing_die() -> Self {
52 Self { value: 16 }
53 }
54
55 pub fn brawl() -> Self {
56 Self { value: 256 }
57 }
58
59 pub fn shoot() -> Self {
60 Self { value: 512 }
61 }
62
63 pub fn sky() -> Self {
64 Self { value: 2048 }
65 }
66
67 pub fn dive() -> Self {
68 Self { value: 8192 }
69 }
70
71 pub fn run_start() -> Self {
72 Self { value: 16384 }
73 }
74
75 pub fn fortress() -> Self {
76 Self { value: 32768 }
77 }
78
79 pub fn crosscut() -> Self {
80 Self { value: 65536 }
81 }
82
83 pub fn chase_arrow() -> Self {
84 Self { value: 131072 }
85 }
86
87 pub fn chain_attack() -> Self {
88 Self { value: 262144 }
89 }
90
91 pub fn chain_guard() -> Self {
92 Self { value: 524288 }
93 }
94
95 pub fn last_boss() -> Self {
96 Self { value: 2097152 }
97 }
98
99 pub fn dragon_change() -> Self {
100 Self { value: 4194304 }
101 }
102
103 pub fn full_bullet() -> Self {
104 Self { value: 8388608 }
105 }
106
107 pub fn rescue_draw() -> Self {
108 Self { value: 16777216 }
109 }
110
111 pub fn cannon() -> Self {
112 Self { value: 33554432 }
113 }
114
115 pub fn rod() -> Self {
116 Self { value: 67108864 }
117 }
118
119 pub fn dance() -> Self {
120 Self { value: 134217728 }
121 }
122
123 pub fn engage_attack() -> Self {
124 Self { value: 268435456 }
125 }
126
127 pub fn job_intro() -> Self {
128 Self { value: 536870912 }
129 }
130
131 pub fn training() -> Self {
132 Self { value: 1073741824 }
133 }
134
135 pub fn eternal() -> Self {
136 Self { value: -2147483648 }
137 }
138 }
139}
140
141#[cfg(feature = "combat-combatstyle-types")]
142pub use __types::*;
143
144#[cfg(feature = "combat-combatstyle")]
145#[doc(hidden)]
146pub mod prelude {
147 pub use super::CombatStyle;
148 #[cfg(feature = "system-object")]
149 pub use crate::system::object::IObjectMethods;
150 #[cfg(feature = "system-enum")]
151 pub use crate::system::r#enum::IEnumMethods;
152 #[cfg(feature = "system-valuetype")]
153 pub use crate::system::valuetype::IValueTypeMethods;
154 pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
155}