engage/generated/combat/
deco_rodcollapse.rs1#[cfg(feature = "combat-deco_rodcollapse-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::{
10 deco_rod::{Deco_Rod, IDeco_Rod},
11 decorator::{Decorator, IDecorator},
12 },
13 system::object::{IObject, Object},
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/deco_rodcollapse/Deco_RodCollapse.md"))]
17 #[::unity::class(namespace = "Combat", name = "Deco_RodCollapse")]
18 #[parent(crate::combat::deco_rod::Deco_Rod)]
19 pub struct Deco_RodCollapse {}
20}
21
22#[cfg(feature = "combat-deco_rodcollapse-types")]
23pub use __types::*;
24
25#[cfg(feature = "combat-deco_rodcollapse")]
26impl Deco_RodCollapse {
27 #[doc = "`IsAvailable(crate::combat::decoratorargs::DecoratorArgs)` overload"]
28 pub fn is_available(that: impl ::core::convert::Into<crate::combat::decoratorargs::DecoratorArgs>) -> bool {
29 unsafe {
30 ::unity::il2cpp_call!((::unity::module_base()+0x1ce8320usize)as*mut u8,bool;
31(crate::combat::decoratorargs::DecoratorArgs)::core::convert::Into::into(that))
32 }
33 }
34}
35
36#[cfg(feature = "combat-deco_rodcollapse")]
37pub trait IDeco_RodCollapseMethods: IDeco_RodCollapse {
38 #[doc = "`get_Name()` overload"]
39 fn get_name(self) -> ::unity::Il2CppString {
40 unsafe {
41 let __receiver = <Deco_RodCollapse as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
42 {
43 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
44 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
45 panic!(
46 "unity: virtual slot {}
47 out of range (vtable len {}
48) on the runtime class behind {}
49 (method `{}
50`)",
51 4usize,
52 __vt.len(),
53 <Deco_RodCollapse as ::unity::ClassIdentity>::NAME,
54 "get_Name",
55 )
56 });
57 let __inner: extern "C" fn(Deco_RodCollapse, ::unity::OptionalMethod) -> ::unity::Il2CppString =
58 ::core::mem::transmute(__vi.method_ptr);
59 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
60 __inner(__receiver, __mi)
61 }
62 }
63 }
64 #[doc = "`OnEnemyDamage_(crate::unity_engine::animationevent::AnimationEvent)` overload"]
65 fn on_enemy_damage(self, ev: impl ::core::convert::Into<crate::unity_engine::animationevent::AnimationEvent>) -> () {
66 unsafe {
67 let __receiver = <Deco_RodCollapse as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68 {
69 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
70 let __vi = *__vt.get(14usize).unwrap_or_else(|| {
71 panic!(
72 "unity: virtual slot {}
73 out of range (vtable len {}
74) on the runtime class behind {}
75 (method `{}
76`)",
77 14usize,
78 __vt.len(),
79 <Deco_RodCollapse as ::unity::ClassIdentity>::NAME,
80 "OnEnemyDamage_",
81 )
82 });
83 let __inner: extern "C" fn(Deco_RodCollapse, crate::unity_engine::animationevent::AnimationEvent, ::unity::OptionalMethod) -> () =
84 ::core::mem::transmute(__vi.method_ptr);
85 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
86 __inner(__receiver, ::core::convert::Into::into(ev), __mi)
87 }
88 }
89 }
90 #[doc = "`.ctor()` overload"]
91 fn ctor(self) -> () {
92 unsafe {
93 let __receiver = <Deco_RodCollapse as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94 ::unity::il2cpp_call!((::unity::module_base()+0x1ce85c0usize)as*mut u8,();
95(Deco_RodCollapse)__receiver)
96 }
97 }
98}
99
100#[cfg(feature = "combat-deco_rodcollapse")]
101impl<__T: IDeco_RodCollapse> IDeco_RodCollapseMethods for __T {}
102
103#[cfg(feature = "combat-deco_rodcollapse")]
104impl Deco_RodCollapse {
105 pub fn get_name_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
107 }
108
109 pub fn is_available_method_info() -> &'static ::unity::il2cpp::MethodInfo {
110 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
111 }
112
113 pub fn on_enemy_damage_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
115 }
116
117 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
119 }
120}
121
122#[cfg(feature = "combat-deco_rodcollapse")]
123impl Deco_RodCollapse {
124 #[doc = "Direct (non-virtual) call to `Deco_RodCollapse`'s own `get_Name`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
125 pub unsafe fn get_name(this: impl ::core::convert::Into<::unity::IlInstance>) -> ::unity::Il2CppString {
126 let __mi = Self::get_name_method_info();
127 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> ::unity::Il2CppString = ::core::mem::transmute(__mi.method_ptr);
128 __inner(this.into(), ::core::option::Option::None)
129 }
130
131 #[doc = "Direct (non-virtual) call to `Deco_RodCollapse`'s own `OnEnemyDamage_`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
132 pub unsafe fn on_enemy_damage(
133 this: impl ::core::convert::Into<::unity::IlInstance>,
134 ev: crate::unity_engine::animationevent::AnimationEvent,
135 ) -> () {
136 let __mi = Self::on_enemy_damage_method_info();
137 let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::animationevent::AnimationEvent, ::unity::OptionalMethod) -> () =
138 ::core::mem::transmute(__mi.method_ptr);
139 __inner(this.into(), ev, ::core::option::Option::None)
140 }
141}
142
143#[cfg(feature = "combat-deco_rodcollapse")]
144impl Deco_RodCollapse {
145 #[doc = "`.ctor()` — no args"]
146 pub fn new() -> Self {
147 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
148 panic!(
149 "{}
150::{}
151 failed to instantiate",
152 ::core::stringify!(Deco_RodCollapse),
153 ::core::stringify!(new),
154 )
155 });
156 <Self as IDeco_RodCollapseMethods>::ctor(this);
157 this
158 }
159}
160
161#[cfg(feature = "combat-deco_rodcollapse")]
162#[doc(hidden)]
163pub mod prelude {
164 pub use super::{Deco_RodCollapse, IDeco_RodCollapse, IDeco_RodCollapseMethods};
165 #[cfg(feature = "combat-deco_rod")]
166 pub use crate::combat::deco_rod::IDeco_RodMethods;
167 #[cfg(feature = "combat-decorator")]
168 pub use crate::combat::decorator::IDecoratorMethods;
169 #[cfg(feature = "system-object")]
170 pub use crate::system::object::IObjectMethods;
171 pub use crate::{
172 combat::{deco_rod::IDeco_Rod, decorator::IDecorator},
173 system::object::IObject,
174 };
175}