engage/generated/combat/
effectcatalog.rs1#[cfg(feature = "combat-effectcatalog-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/effectcatalog/EffectCatalog.md"))]
20 #[::unity::class(namespace = "Combat", name = "EffectCatalog")]
21 #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::combat::effectcatalog::EffectCatalog>)]
22 pub struct EffectCatalog {
23 #[offset(32)]
24 #[rename(name = "EffectPrefab")]
25 pub effect_prefab: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
26 #[offset(40)]
27 #[rename(name = "m_HashTable")]
28 pub m_hash_table: ::unity::Array<i32>,
29 }
30}
31
32#[cfg(feature = "combat-effectcatalog-types")]
33pub use __types::*;
34
35#[cfg(feature = "combat-effectcatalog")]
36impl EffectCatalog {
37 #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::transform::Transform)` overload"]
38 pub fn create(
39 name: impl ::core::convert::Into<::unity::Il2CppString>,
40 parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
41 ) -> crate::unity_engine::gameobject::GameObject {
42 unsafe {
43 ::unity::il2cpp_call!((::unity::module_base()+0x22d6ec0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
44(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
45 }
46 }
47
48 #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3)` overload"]
49 pub fn create_2(
50 name: impl ::core::convert::Into<::unity::Il2CppString>,
51 pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
52 ) -> crate::unity_engine::gameobject::GameObject {
53 unsafe {
54 ::unity::il2cpp_call!((::unity::module_base()+0x22d7300usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
55(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
56 }
57 }
58
59 #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3)` overload"]
60 pub fn create_3(
61 name: impl ::core::convert::Into<::unity::Il2CppString>,
62 pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
63 dir: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
64 ) -> crate::unity_engine::gameobject::GameObject {
65 unsafe {
66 ::unity::il2cpp_call!((::unity::module_base()+0x22d73e0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
67(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(dir))
68 }
69 }
70
71 #[doc = "`Create(::unity::Il2CppString, crate::combat::tr::TR)` overload"]
72 pub fn create_4(
73 name: impl ::core::convert::Into<::unity::Il2CppString>,
74 tr: impl ::core::convert::Into<crate::combat::tr::TR>,
75 ) -> crate::unity_engine::gameobject::GameObject {
76 unsafe {
77 ::unity::il2cpp_call!((::unity::module_base()+0x22d7510usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
78(::unity::Il2CppString)::core::convert::Into::into(name),(crate::combat::tr::TR)::core::convert::Into::into(tr))
79 }
80 }
81}
82
83#[cfg(feature = "combat-effectcatalog")]
84pub trait IEffectCatalogMethods: IEffectCatalog {
85 #[doc = "`Awake()` overload"]
86 fn awake(self) -> () {
87 unsafe {
88 let __receiver = <EffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89 {
90 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
91 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
92 panic!(
93 "unity: virtual slot {}
94 out of range (vtable len {}
95) on the runtime class behind {}
96 (method `{}
97`)",
98 4usize,
99 __vt.len(),
100 <EffectCatalog as ::unity::ClassIdentity>::NAME,
101 "Awake",
102 )
103 });
104 let __inner: extern "C" fn(EffectCatalog, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
105 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
106 __inner(__receiver, __mi)
107 }
108 }
109 }
110 #[doc = "`.ctor()` overload"]
111 fn ctor(self) -> () {
112 unsafe {
113 let __receiver = <EffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114 ::unity::il2cpp_call!((::unity::module_base()+0x22d75d0usize)as*mut u8,();
115(EffectCatalog)__receiver)
116 }
117 }
118}
119
120#[cfg(feature = "combat-effectcatalog")]
121impl<__T: IEffectCatalog> IEffectCatalogMethods for __T {}
122
123#[cfg(feature = "combat-effectcatalog")]
124impl EffectCatalog {
125 pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
127 }
128
129 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
131 }
132
133 pub fn create_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
135 }
136
137 pub fn create_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
139 }
140
141 pub fn create_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
143 }
144
145 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
147 }
148}
149
150#[cfg(feature = "combat-effectcatalog")]
151impl EffectCatalog {
152 #[doc = "Direct (non-virtual) call to `EffectCatalog`'s own `Awake`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
153 pub unsafe fn awake(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
154 let __mi = Self::awake_method_info();
155 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
156 __inner(this.into(), ::core::option::Option::None)
157 }
158}
159
160#[cfg(feature = "combat-effectcatalog")]
161impl EffectCatalog {
162 #[doc = "`.ctor()` — no args"]
163 pub fn new() -> Self {
164 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
165 panic!(
166 "{}
167::{}
168 failed to instantiate",
169 ::core::stringify!(EffectCatalog),
170 ::core::stringify!(new),
171 )
172 });
173 <Self as IEffectCatalogMethods>::ctor(this);
174 this
175 }
176}
177
178#[cfg(feature = "combat-effectcatalog")]
179#[doc(hidden)]
180pub mod prelude {
181 pub use super::{EffectCatalog, IEffectCatalog, IEffectCatalogMethods};
182 #[cfg(feature = "app-singletonmonobehaviour_1")]
183 pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
184 #[cfg(feature = "system-object")]
185 pub use crate::system::object::IObjectMethods;
186 #[cfg(feature = "unity_engine-behaviour")]
187 pub use crate::unity_engine::behaviour::IBehaviourMethods;
188 #[cfg(feature = "unity_engine-component")]
189 pub use crate::unity_engine::component::IComponentMethods;
190 #[cfg(feature = "unity_engine-monobehaviour")]
191 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
192 #[cfg(feature = "unity_engine-object_2")]
193 pub use crate::unity_engine::object_2::IObject_2Methods;
194 pub use crate::{
195 app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
196 system::object::IObject,
197 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
198 };
199}