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engage/generated/combat/
effectcatalog.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-effectcatalog-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/effectcatalog/EffectCatalog.md"))]
20    #[::unity::class(namespace = "Combat", name = "EffectCatalog")]
21    #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::combat::effectcatalog::EffectCatalog>)]
22    pub struct EffectCatalog {
23        #[offset(32)]
24        #[rename(name = "EffectPrefab")]
25        pub effect_prefab: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
26        #[offset(40)]
27        #[rename(name = "m_HashTable")]
28        pub m_hash_table: ::unity::Array<i32>,
29    }
30}
31
32#[cfg(feature = "combat-effectcatalog-types")]
33pub use __types::*;
34
35#[cfg(feature = "combat-effectcatalog")]
36impl EffectCatalog {
37    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::transform::Transform)` overload"]
38    pub fn create(
39        name: impl ::core::convert::Into<::unity::Il2CppString>,
40        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
41    ) -> crate::unity_engine::gameobject::GameObject {
42        unsafe {
43            ::unity::il2cpp_call!((::unity::module_base()+0x22d6ec0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
44(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
45        }
46    }
47
48    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3)` overload"]
49    pub fn create_2(
50        name: impl ::core::convert::Into<::unity::Il2CppString>,
51        pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
52    ) -> crate::unity_engine::gameobject::GameObject {
53        unsafe {
54            ::unity::il2cpp_call!((::unity::module_base()+0x22d7300usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
55(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
56        }
57    }
58
59    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3)` overload"]
60    pub fn create_3(
61        name: impl ::core::convert::Into<::unity::Il2CppString>,
62        pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
63        dir: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
64    ) -> crate::unity_engine::gameobject::GameObject {
65        unsafe {
66            ::unity::il2cpp_call!((::unity::module_base()+0x22d73e0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
67(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(dir))
68        }
69    }
70
71    #[doc = "`Create(::unity::Il2CppString, crate::combat::tr::TR)` overload"]
72    pub fn create_4(
73        name: impl ::core::convert::Into<::unity::Il2CppString>,
74        tr: impl ::core::convert::Into<crate::combat::tr::TR>,
75    ) -> crate::unity_engine::gameobject::GameObject {
76        unsafe {
77            ::unity::il2cpp_call!((::unity::module_base()+0x22d7510usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
78(::unity::Il2CppString)::core::convert::Into::into(name),(crate::combat::tr::TR)::core::convert::Into::into(tr))
79        }
80    }
81}
82
83#[cfg(feature = "combat-effectcatalog")]
84pub trait IEffectCatalogMethods: IEffectCatalog {
85    #[doc = "`Awake()` overload"]
86    fn awake(self) -> () {
87        unsafe {
88            let __receiver = <EffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89            {
90                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
91                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
92                    panic!(
93                        "unity: virtual slot {}
94 out of range (vtable len {}
95) on the runtime class behind {}
96 (method `{}
97`)",
98                        4usize,
99                        __vt.len(),
100                        <EffectCatalog as ::unity::ClassIdentity>::NAME,
101                        "Awake",
102                    )
103                });
104                let __inner: extern "C" fn(EffectCatalog, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
105                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
106                __inner(__receiver, __mi)
107            }
108        }
109    }
110    #[doc = "`.ctor()` overload"]
111    fn ctor(self) -> () {
112        unsafe {
113            let __receiver = <EffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114            ::unity::il2cpp_call!((::unity::module_base()+0x22d75d0usize)as*mut u8,();
115(EffectCatalog)__receiver)
116        }
117    }
118}
119
120#[cfg(feature = "combat-effectcatalog")]
121impl<__T: IEffectCatalog> IEffectCatalogMethods for __T {}
122
123#[cfg(feature = "combat-effectcatalog")]
124impl EffectCatalog {
125    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
127    }
128
129    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
131    }
132
133    pub fn create_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
135    }
136
137    pub fn create_3_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
139    }
140
141    pub fn create_4_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
143    }
144
145    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
147    }
148}
149
150#[cfg(feature = "combat-effectcatalog")]
151impl EffectCatalog {
152    #[doc = "Direct (non-virtual) call to `EffectCatalog`'s own `Awake`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
153    pub unsafe fn awake(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
154        let __mi = Self::awake_method_info();
155        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
156        __inner(this.into(), ::core::option::Option::None)
157    }
158}
159
160#[cfg(feature = "combat-effectcatalog")]
161impl EffectCatalog {
162    #[doc = "`.ctor()` — no args"]
163    pub fn new() -> Self {
164        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
165            panic!(
166                "{}
167::{}
168 failed to instantiate",
169                ::core::stringify!(EffectCatalog),
170                ::core::stringify!(new),
171            )
172        });
173        <Self as IEffectCatalogMethods>::ctor(this);
174        this
175    }
176}
177
178#[cfg(feature = "combat-effectcatalog")]
179#[doc(hidden)]
180pub mod prelude {
181    pub use super::{EffectCatalog, IEffectCatalog, IEffectCatalogMethods};
182    #[cfg(feature = "app-singletonmonobehaviour_1")]
183    pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
184    #[cfg(feature = "system-object")]
185    pub use crate::system::object::IObjectMethods;
186    #[cfg(feature = "unity_engine-behaviour")]
187    pub use crate::unity_engine::behaviour::IBehaviourMethods;
188    #[cfg(feature = "unity_engine-component")]
189    pub use crate::unity_engine::component::IComponentMethods;
190    #[cfg(feature = "unity_engine-monobehaviour")]
191    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
192    #[cfg(feature = "unity_engine-object_2")]
193    pub use crate::unity_engine::object_2::IObject_2Methods;
194    pub use crate::{
195        app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
196        system::object::IObject,
197        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
198    };
199}