engage/generated/combat/
effecthandle.rs1#[cfg(feature = "combat-effecthandle-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/effecthandle/EffectHandle.md"))]
19 #[::unity::class(namespace = "Combat", name = "EffectHandle")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct EffectHandle {
22 #[offset(24)]
23 #[rename(name = "m_ParticleSystem")]
24 pub m_particle_system: crate::unity_engine::particlesystem::ParticleSystem,
25 }
26}
27
28#[cfg(feature = "combat-effecthandle-types")]
29pub use __types::*;
30
31#[cfg(feature = "combat-effecthandle")]
32impl EffectHandle {
33 #[doc = "`Create(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform, bool)` overload"]
34 pub fn create(
35 prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
36 parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
37 uncached: impl ::core::convert::Into<bool>,
38 ) -> crate::unity_engine::gameobject::GameObject {
39 unsafe {
40 ::unity::il2cpp_call!((::unity::module_base()+0x22d7060usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
41(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(prefab),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent),(bool)::core::convert::Into::into(uncached))
42 }
43 }
44}
45
46#[cfg(feature = "combat-effecthandle")]
47pub trait IEffectHandleMethods: IEffectHandle {
48 #[doc = "`IsAlive()` overload"]
49 fn is_alive(self) -> bool {
50 unsafe {
51 let __receiver = <EffectHandle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52 ::unity::il2cpp_call!((::unity::module_base()+0x22d8910usize)as*mut u8,bool;
53(EffectHandle)__receiver)
54 }
55 }
56 #[doc = "`Awake()` overload"]
57 fn awake(self) -> () {
58 unsafe {
59 let __receiver = <EffectHandle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60 ::unity::il2cpp_call!((::unity::module_base()+0x22d89b0usize)as*mut u8,();
61(EffectHandle)__receiver)
62 }
63 }
64 #[doc = "`LateUpdate()` overload"]
65 fn late_update(self) -> () {
66 unsafe {
67 let __receiver = <EffectHandle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68 ::unity::il2cpp_call!((::unity::module_base()+0x22d8b40usize)as*mut u8,();
69(EffectHandle)__receiver)
70 }
71 }
72 #[doc = "`Stop()` overload"]
73 fn stop(self) -> () {
74 unsafe {
75 let __receiver = <EffectHandle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
76 ::unity::il2cpp_call!((::unity::module_base()+0x22d8c60usize)as*mut u8,();
77(EffectHandle)__receiver)
78 }
79 }
80 #[doc = "`StopAndClear()` overload"]
81 fn stop_and_clear(self) -> () {
82 unsafe {
83 let __receiver = <EffectHandle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x22d8c80usize)as*mut u8,();
85(EffectHandle)__receiver)
86 }
87 }
88 #[doc = "`.ctor()` overload"]
89 fn ctor(self) -> () {
90 unsafe {
91 let __receiver = <EffectHandle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 ::unity::il2cpp_call!((::unity::module_base()+0x22d8ca0usize)as*mut u8,();
93(EffectHandle)__receiver)
94 }
95 }
96}
97
98#[cfg(feature = "combat-effecthandle")]
99impl<__T: IEffectHandle> IEffectHandleMethods for __T {}
100
101#[cfg(feature = "combat-effecthandle")]
102impl EffectHandle {
103 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
105 }
106
107 pub fn is_alive_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
109 }
110
111 pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
113 }
114
115 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
117 }
118
119 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
121 }
122
123 pub fn stop_and_clear_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
125 }
126
127 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
129 }
130}
131
132#[cfg(feature = "combat-effecthandle")]
133impl EffectHandle {
134 #[doc = "`.ctor()` — no args"]
135 pub fn new() -> Self {
136 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
137 panic!(
138 "{}
139::{}
140 failed to instantiate",
141 ::core::stringify!(EffectHandle),
142 ::core::stringify!(new),
143 )
144 });
145 <Self as IEffectHandleMethods>::ctor(this);
146 this
147 }
148}
149
150#[cfg(feature = "combat-effecthandle")]
151#[doc(hidden)]
152pub mod prelude {
153 pub use super::{EffectHandle, IEffectHandle, IEffectHandleMethods};
154 #[cfg(feature = "system-object")]
155 pub use crate::system::object::IObjectMethods;
156 #[cfg(feature = "unity_engine-behaviour")]
157 pub use crate::unity_engine::behaviour::IBehaviourMethods;
158 #[cfg(feature = "unity_engine-component")]
159 pub use crate::unity_engine::component::IComponentMethods;
160 #[cfg(feature = "unity_engine-monobehaviour")]
161 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
162 #[cfg(feature = "unity_engine-object_2")]
163 pub use crate::unity_engine::object_2::IObject_2Methods;
164 pub use crate::{
165 system::object::IObject,
166 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
167 };
168}