engage/generated/combat/
fieldgrid.rs1#[cfg(feature = "combat-fieldgrid-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::{
10 object::{IObject, Object},
11 valuetype::{IValueType, ValueType},
12 },
13 unity_engine::{
14 behaviour::{Behaviour, IBehaviour},
15 component::{Component, IComponent},
16 monobehaviour::{IMonoBehaviour, MonoBehaviour},
17 object_2::{IObject_2, Object_2},
18 },
19 };
20
21 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/fieldgrid/FieldGrid.md"))]
22 #[::unity::class(namespace = "Combat", name = "FieldGrid")]
23 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
24 pub struct FieldGrid {}
25
26 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/fieldgrid/FieldGrid_PlayFieldRect.md"))]
27 #[repr(C)]
28 #[derive(::core::clone::Clone, ::core::marker::Copy)]
29 pub struct FieldGrid_PlayFieldRect {
30 pub play_field: crate::unity_engine::rect::Rect,
31 pub cell_size: f32,
32 }
33 impl ::unity::ClassIdentity for FieldGrid_PlayFieldRect {
34 const NAME: &'static str = "FieldGrid.PlayFieldRect";
35 const NAMESPACE: &'static str = "Combat";
36
37 fn class() -> ::unity::Class {
38 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
39 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
40 }
41 }
42 impl ::unity::IlType for FieldGrid_PlayFieldRect {
43 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
44 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
45 }
46 }
47}
48
49#[cfg(feature = "combat-fieldgrid-types")]
50pub use __types::*;
51
52#[cfg(feature = "combat-fieldgrid")]
53impl FieldGrid {
54 #[doc = "`FindGrid()` overload"]
55 pub fn find_grid() -> crate::combat::fieldgrid::FieldGrid {
56 unsafe {
57 ::unity::il2cpp_call!((::unity::module_base()+0x2d56fb0usize)as*mut u8,crate::combat::fieldgrid::FieldGrid;
58 )
59 }
60 }
61
62 #[doc = "`get_HasGrid()` overload"]
63 pub fn get_has_grid() -> bool {
64 unsafe {
65 ::unity::il2cpp_call!((::unity::module_base()+0x2d57030usize)as*mut u8,bool;
66 )
67 }
68 }
69
70 #[doc = "`ToggleGrid()` overload"]
71 pub fn toggle_grid() -> () {
72 unsafe {
73 ::unity::il2cpp_call!((::unity::module_base()+0x2d570f0usize)as*mut u8,();
74 )
75 }
76 }
77
78 #[doc = "`MakeGrid()` overload"]
79 pub fn make_grid() -> () {
80 unsafe {
81 ::unity::il2cpp_call!((::unity::module_base()+0x2d57210usize)as*mut u8,();
82 )
83 }
84 }
85
86 #[doc = "`GetPlayFieldRect()` overload"]
87 pub fn get_play_field_rect() -> crate::combat::fieldgrid::FieldGrid_PlayFieldRect {
88 unsafe {
89 ::unity::il2cpp_call!((::unity::module_base()+0x2d57450usize)as*mut u8,crate::combat::fieldgrid::FieldGrid_PlayFieldRect;
90 )
91 }
92 }
93
94 #[doc = "`MakeGridMesh(crate::combat::fieldgrid::FieldGrid_PlayFieldRect)` overload"]
95 pub fn make_grid_mesh(field: impl ::core::convert::Into<crate::combat::fieldgrid::FieldGrid_PlayFieldRect>) -> crate::unity_engine::mesh::Mesh {
96 unsafe {
97 ::unity::il2cpp_call!((::unity::module_base()+0x2d575d0usize)as*mut u8,crate::unity_engine::mesh::Mesh;
98(crate::combat::fieldgrid::FieldGrid_PlayFieldRect)::core::convert::Into::into(field))
99 }
100 }
101
102 #[doc = "`AddCoordinate(crate::unity_engine::gameobject::GameObject, crate::combat::fieldgrid::FieldGrid_PlayFieldRect)` overload"]
103 pub fn add_coordinate(
104 parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
105 field: impl ::core::convert::Into<crate::combat::fieldgrid::FieldGrid_PlayFieldRect>,
106 ) -> () {
107 unsafe {
108 ::unity::il2cpp_call!((::unity::module_base()+0x2d57a90usize)as*mut u8,();
109(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent),(crate::combat::fieldgrid::FieldGrid_PlayFieldRect)::core::convert::Into::into(field))
110 }
111 }
112}
113
114#[cfg(feature = "combat-fieldgrid")]
115pub trait IFieldGridMethods: IFieldGrid {
116 #[doc = "`.ctor()` overload"]
117 fn ctor(self) -> () {
118 unsafe {
119 let __receiver = <FieldGrid as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120 ::unity::il2cpp_call!((::unity::module_base()+0x2d58b50usize)as*mut u8,();
121(FieldGrid)__receiver)
122 }
123 }
124}
125
126#[cfg(feature = "combat-fieldgrid")]
127impl<__T: IFieldGrid> IFieldGridMethods for __T {}
128
129#[cfg(feature = "combat-fieldgrid")]
130impl FieldGrid {
131 pub fn find_grid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
133 }
134
135 pub fn get_has_grid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
137 }
138
139 pub fn toggle_grid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
141 }
142
143 pub fn make_grid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
145 }
146
147 pub fn get_play_field_rect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
149 }
150
151 pub fn make_grid_mesh_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
153 }
154
155 pub fn add_coordinate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
156 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
157 }
158
159 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
160 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
161 }
162}
163
164#[cfg(feature = "combat-fieldgrid")]
165impl FieldGrid {
166 #[doc = "`.ctor()` — no args"]
167 pub fn new() -> Self {
168 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
169 panic!(
170 "{}
171::{}
172 failed to instantiate",
173 ::core::stringify!(FieldGrid),
174 ::core::stringify!(new),
175 )
176 });
177 <Self as IFieldGridMethods>::ctor(this);
178 this
179 }
180}
181
182#[cfg(feature = "combat-fieldgrid")]
183impl FieldGrid_PlayFieldRect {
184 #[doc = "`.ctor(crate::unity_engine::rect::Rect, f32)` overload"]
185 pub fn ctor(&mut self, rect: impl ::core::convert::Into<crate::unity_engine::rect::Rect>, size: impl ::core::convert::Into<f32>) -> () {
186 unsafe {
187 ::unity::il2cpp_call!((::unity::module_base()+0x1e5f150usize)as*mut u8,();
188(*mut FieldGrid_PlayFieldRect)self as*mut FieldGrid_PlayFieldRect,(crate::unity_engine::rect::Rect)::core::convert::Into::into(rect),(f32)::core::convert::Into::into(size))
189 }
190 }
191}
192
193#[cfg(feature = "combat-fieldgrid")]
194impl FieldGrid_PlayFieldRect {
195 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
196 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
197 }
198}
199
200#[cfg(feature = "combat-fieldgrid")]
201#[doc(hidden)]
202pub mod prelude {
203 pub use super::{FieldGrid, FieldGrid_PlayFieldRect, IFieldGrid, IFieldGridMethods};
204 #[cfg(feature = "system-object")]
205 pub use crate::system::object::IObjectMethods;
206 #[cfg(feature = "system-valuetype")]
207 pub use crate::system::valuetype::IValueTypeMethods;
208 #[cfg(feature = "unity_engine-behaviour")]
209 pub use crate::unity_engine::behaviour::IBehaviourMethods;
210 #[cfg(feature = "unity_engine-component")]
211 pub use crate::unity_engine::component::IComponentMethods;
212 #[cfg(feature = "unity_engine-monobehaviour")]
213 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
214 #[cfg(feature = "unity_engine-object_2")]
215 pub use crate::unity_engine::object_2::IObject_2Methods;
216 pub use crate::{
217 system::{object::IObject, valuetype::IValueType},
218 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
219 };
220}