engage/generated/combat/
fieldloader.rs1#[cfg(feature = "combat-fieldloader-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/fieldloader/FieldLoader.md"))]
19 #[::unity::class(namespace = "Combat", name = "FieldLoader")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct FieldLoader {
22 #[offset(32)]
23 #[rename(name = "m_MapHandle")]
24 pub m_map_handle: crate::app::resourcehandle_2::ResourceHandle_2,
25 }
26}
27
28#[cfg(feature = "combat-fieldloader-types")]
29pub use __types::*;
30
31#[cfg(feature = "combat-fieldloader")]
32impl FieldLoader {
33 #[doc = "`GetSceneNames()` overload"]
34 pub fn get_scene_names() -> crate::system::collections::generic::list_1::List_1<::unity::Il2CppString> {
35 unsafe {
36 ::unity::il2cpp_call!((::unity::module_base()+0x26e7a20usize)as*mut u8,crate::system::collections::generic::list_1::List_1< ::unity::Il2CppString> ;
37 )
38 }
39 }
40
41 #[doc = "`FieldNameToPath(::unity::Il2CppString)` overload"]
42 pub fn field_name_to_path(field_name: impl ::core::convert::Into<::unity::Il2CppString>) -> ::unity::Il2CppString {
43 unsafe {
44 ::unity::il2cpp_call!((::unity::module_base()+0x26e7d90usize)as*mut u8, ::unity::Il2CppString;
45(::unity::Il2CppString)::core::convert::Into::into(field_name))
46 }
47 }
48
49 #[doc = "`LoadMapImpl()` overload"]
50 pub fn load_map_impl() -> crate::system::collections::ienumerator::IEnumerator {
51 unsafe {
52 ::unity::il2cpp_call!((::unity::module_base()+0x26e8010usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
53 )
54 }
55 }
56}
57
58#[cfg(feature = "combat-fieldloader")]
59pub trait IFieldLoaderMethods: IFieldLoader {
60 #[doc = "`get_IsLoading()` overload"]
61 fn get_is_loading(self) -> bool {
62 unsafe {
63 let __receiver = <FieldLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64 ::unity::il2cpp_call!((::unity::module_base()+0x26e7a00usize)as*mut u8,bool;
65(FieldLoader)__receiver)
66 }
67 }
68 #[doc = "`set_IsLoading(bool)` overload"]
69 fn set_is_loading(self, value: impl ::core::convert::Into<bool>) -> () {
70 unsafe {
71 let __receiver = <FieldLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72 ::unity::il2cpp_call!((::unity::module_base()+0x26e7a10usize)as*mut u8,();
73(FieldLoader)__receiver,(bool)::core::convert::Into::into(value))
74 }
75 }
76 #[doc = "`LoadScene(::unity::Il2CppString, crate::system::action::Action)` overload"]
77 fn load_scene(
78 self,
79 map_name: impl ::core::convert::Into<::unity::Il2CppString>,
80 callback: impl ::core::convert::Into<crate::system::action::Action>,
81 ) -> () {
82 unsafe {
83 let __receiver = <FieldLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x26e7df0usize)as*mut u8,();
85(FieldLoader)__receiver,(::unity::Il2CppString)::core::convert::Into::into(map_name),(crate::system::action::Action)::core::convert::Into::into(callback))
86 }
87 }
88 #[doc = "`UnloadScene()` overload"]
89 fn unload_scene(self) -> () {
90 unsafe {
91 let __receiver = <FieldLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 ::unity::il2cpp_call!((::unity::module_base()+0x26e8000usize)as*mut u8,();
93(FieldLoader)__receiver)
94 }
95 }
96 #[doc = "`.ctor()` overload"]
97 fn ctor(self) -> () {
98 unsafe {
99 let __receiver = <FieldLoader as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100 ::unity::il2cpp_call!((::unity::module_base()+0x26e8070usize)as*mut u8,();
101(FieldLoader)__receiver)
102 }
103 }
104}
105
106#[cfg(feature = "combat-fieldloader")]
107impl<__T: IFieldLoader> IFieldLoaderMethods for __T {}
108
109#[cfg(feature = "combat-fieldloader")]
110impl FieldLoader {
111 pub fn get_is_loading_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
113 }
114
115 pub fn set_is_loading_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
117 }
118
119 pub fn get_scene_names_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
121 }
122
123 pub fn load_scene_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
125 }
126
127 pub fn unload_scene_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
129 }
130
131 pub fn field_name_to_path_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
133 }
134
135 pub fn load_map_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
137 }
138
139 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
141 }
142}
143
144#[cfg(feature = "combat-fieldloader")]
145impl FieldLoader {
146 #[doc = "`.ctor()` — no args"]
147 pub fn new() -> Self {
148 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
149 panic!(
150 "{}
151::{}
152 failed to instantiate",
153 ::core::stringify!(FieldLoader),
154 ::core::stringify!(new),
155 )
156 });
157 <Self as IFieldLoaderMethods>::ctor(this);
158 this
159 }
160}
161
162#[cfg(feature = "combat-fieldloader")]
163#[doc(hidden)]
164pub mod prelude {
165 pub use super::{FieldLoader, IFieldLoader, IFieldLoaderMethods};
166 #[cfg(feature = "system-object")]
167 pub use crate::system::object::IObjectMethods;
168 #[cfg(feature = "unity_engine-behaviour")]
169 pub use crate::unity_engine::behaviour::IBehaviourMethods;
170 #[cfg(feature = "unity_engine-component")]
171 pub use crate::unity_engine::component::IComponentMethods;
172 #[cfg(feature = "unity_engine-monobehaviour")]
173 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
174 #[cfg(feature = "unity_engine-object_2")]
175 pub use crate::unity_engine::object_2::IObject_2Methods;
176 pub use crate::{
177 system::object::IObject,
178 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
179 };
180}