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engage/generated/combat/
hitpredictor.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-hitpredictor-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/hitpredictor/HitPredictor.md"))]
11    #[::unity::class(namespace = "Combat", name = "HitPredictor")]
12    #[parent(crate::system::object::Object)]
13    pub struct HitPredictor {}
14}
15
16#[cfg(feature = "combat-hitpredictor-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-hitpredictor")]
20impl HitPredictor {
21    #[doc = "`CalcLocalHitTimeFromAttackStart(crate::combat::character::Character, crate::combat::skillstack::SkillStack, f32)` overload"]
22    pub fn calc_local_hit_time_from_attack_start(
23        chr: impl ::core::convert::Into<crate::combat::character::Character>,
24        skills: impl ::core::convert::Into<crate::combat::skillstack::SkillStack>,
25        anim_time: impl ::core::convert::Into<f32>,
26    ) -> f32 {
27        unsafe {
28            ::unity::il2cpp_call!((::unity::module_base()+0x21665e0usize)as*mut u8,f32;
29(crate::combat::character::Character)::core::convert::Into::into(chr),(crate::combat::skillstack::SkillStack)::core::convert::Into::into(skills),(f32)::core::convert::Into::into(anim_time))
30        }
31    }
32
33    #[doc = "`PredictHit(crate::combat::character::Character, f32)` overload"]
34    pub fn predict_hit(chr: impl ::core::convert::Into<crate::combat::character::Character>, start_time: impl ::core::convert::Into<f32>) -> f32 {
35        unsafe {
36            ::unity::il2cpp_call!((::unity::module_base()+0x2166720usize)as*mut u8,f32;
37(crate::combat::character::Character)::core::convert::Into::into(chr),(f32)::core::convert::Into::into(start_time))
38        }
39    }
40
41    #[doc = "`PredictShoot(crate::combat::character::Character, f32)` overload"]
42    pub fn predict_shoot(chr: impl ::core::convert::Into<crate::combat::character::Character>, start_time: impl ::core::convert::Into<f32>) -> f32 {
43        unsafe {
44            ::unity::il2cpp_call!((::unity::module_base()+0x21667d0usize)as*mut u8,f32;
45(crate::combat::character::Character)::core::convert::Into::into(chr),(f32)::core::convert::Into::into(start_time))
46        }
47    }
48
49    #[doc = "`PredictMagic(crate::combat::character::Character, f32)` overload"]
50    pub fn predict_magic(chr: impl ::core::convert::Into<crate::combat::character::Character>, start_time: impl ::core::convert::Into<f32>) -> f32 {
51        unsafe {
52            ::unity::il2cpp_call!((::unity::module_base()+0x21668a0usize)as*mut u8,f32;
53(crate::combat::character::Character)::core::convert::Into::into(chr),(f32)::core::convert::Into::into(start_time))
54        }
55    }
56}
57
58#[cfg(feature = "combat-hitpredictor")]
59impl HitPredictor {
60    pub fn calc_local_hit_time_from_attack_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
61        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
62    }
63
64    pub fn predict_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
65        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
66    }
67
68    pub fn predict_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
69        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
70    }
71
72    pub fn predict_magic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
73        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
74    }
75}
76
77#[cfg(feature = "combat-hitpredictor")]
78#[doc(hidden)]
79pub mod prelude {
80    pub use super::{HitPredictor, IHitPredictor};
81    pub use crate::system::object::IObject;
82    #[cfg(feature = "system-object")]
83    pub use crate::system::object::IObjectMethods;
84}