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engage/generated/combat/
instancecache.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-instancecache-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/instancecache/InstanceCache.md"))]
19    #[::unity::class(namespace = "Combat", name = "InstanceCache")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct InstanceCache {
22        #[static_field]
23        #[rename(name = "s_this")]
24        pub s_this: crate::combat::instancecache::InstanceCache,
25        #[static_field]
26        #[rename(name = "FreeTreeName")]
27        pub free_tree_name: ::unity::Il2CppString,
28        #[static_field]
29        #[rename(name = "UsedTreeName")]
30        pub used_tree_name: ::unity::Il2CppString,
31        #[offset(24)]
32        #[rename(name = "usedDic")]
33        pub used_dic: crate::system::collections::generic::dictionary_2::Dictionary_2<
34            crate::unity_engine::gameobject::GameObject,
35            crate::unity_engine::gameobject::GameObject,
36        >,
37        #[offset(32)]
38        #[rename(name = "freeDic")]
39        pub free_dic: crate::system::collections::generic::dictionary_2::Dictionary_2<
40            crate::unity_engine::gameobject::GameObject,
41            crate::system::collections::generic::stack_1::Stack_1<crate::unity_engine::gameobject::GameObject>,
42        >,
43        #[offset(40)]
44        #[rename(name = "usedNode")]
45        pub used_node: crate::unity_engine::transform::Transform,
46        #[offset(48)]
47        #[rename(name = "freeNode")]
48        pub free_node: crate::unity_engine::transform::Transform,
49    }
50}
51
52#[cfg(feature = "combat-instancecache-types")]
53pub use __types::*;
54
55#[cfg(feature = "combat-instancecache")]
56impl InstanceCache {
57    #[doc = "`get_Instance()` overload"]
58    pub fn get_instance() -> crate::combat::instancecache::InstanceCache {
59        unsafe {
60            ::unity::il2cpp_call!((::unity::module_base()+0x2916930usize)as*mut u8,crate::combat::instancecache::InstanceCache;
61            )
62        }
63    }
64}
65
66#[cfg(feature = "combat-instancecache")]
67pub trait IInstanceCacheMethods: IInstanceCache {
68    #[doc = "`get_UsedEffectRoot()` overload"]
69    fn get_used_effect_root(self) -> crate::unity_engine::transform::Transform {
70        unsafe {
71            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72            ::unity::il2cpp_call!((::unity::module_base()+0x2916980usize)as*mut u8,crate::unity_engine::transform::Transform;
73(InstanceCache)__receiver)
74        }
75    }
76    #[doc = "`Awake()` overload"]
77    fn awake(self) -> () {
78        unsafe {
79            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80            ::unity::il2cpp_call!((::unity::module_base()+0x2916990usize)as*mut u8,();
81(InstanceCache)__receiver)
82        }
83    }
84    #[doc = "`OnDestroy()` overload"]
85    fn on_destroy(self) -> () {
86        unsafe {
87            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
88            ::unity::il2cpp_call!((::unity::module_base()+0x2916c70usize)as*mut u8,();
89(InstanceCache)__receiver)
90        }
91    }
92    #[doc = "`Cleanup()` overload"]
93    fn cleanup(self) -> () {
94        unsafe {
95            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
96            ::unity::il2cpp_call!((::unity::module_base()+0x2916e70usize)as*mut u8,();
97(InstanceCache)__receiver)
98        }
99    }
100    #[doc = "`Create(crate::unity_engine::gameobject::GameObject, crate::unity_engine::transform::Transform)` overload"]
101    fn create(
102        self,
103        prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
104        parent: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
105    ) -> crate::unity_engine::gameobject::GameObject {
106        unsafe {
107            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
108            ::unity::il2cpp_call!((::unity::module_base()+0x2917350usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
109(InstanceCache)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(prefab),(crate::unity_engine::transform::Transform)::core::convert::Into::into(parent))
110        }
111    }
112    #[doc = "`Delete(crate::unity_engine::gameobject::GameObject)` overload"]
113    fn delete(self, go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
114        unsafe {
115            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
116            ::unity::il2cpp_call!((::unity::module_base()+0x2917720usize)as*mut u8,();
117(InstanceCache)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go))
118        }
119    }
120    #[doc = "`ReplayAwakeSound(crate::unity_engine::gameobject::GameObject)` overload"]
121    fn replay_awake_sound(self, go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
122        unsafe {
123            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
124            ::unity::il2cpp_call!((::unity::module_base()+0x2917650usize)as*mut u8,();
125(InstanceCache)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go))
126        }
127    }
128    #[doc = "`.ctor()` overload"]
129    fn ctor(self) -> () {
130        unsafe {
131            let __receiver = <InstanceCache as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
132            ::unity::il2cpp_call!((::unity::module_base()+0x2917880usize)as*mut u8,();
133(InstanceCache)__receiver)
134        }
135    }
136}
137
138#[cfg(feature = "combat-instancecache")]
139impl<__T: IInstanceCache> IInstanceCacheMethods for __T {}
140
141#[cfg(feature = "combat-instancecache")]
142impl InstanceCache {
143    pub fn get_instance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
145    }
146
147    pub fn get_used_effect_root_method_info() -> &'static ::unity::il2cpp::MethodInfo {
148        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
149    }
150
151    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
152        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
153    }
154
155    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
156        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
157    }
158
159    pub fn cleanup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
160        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
161    }
162
163    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
164        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
165    }
166
167    pub fn delete_method_info() -> &'static ::unity::il2cpp::MethodInfo {
168        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
169    }
170
171    pub fn replay_awake_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
172        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
173    }
174
175    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
176        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
177    }
178}
179
180#[cfg(feature = "combat-instancecache")]
181impl InstanceCache {
182    #[doc = "`.ctor()` — no args"]
183    pub fn new() -> Self {
184        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
185            panic!(
186                "{}
187::{}
188 failed to instantiate",
189                ::core::stringify!(InstanceCache),
190                ::core::stringify!(new),
191            )
192        });
193        <Self as IInstanceCacheMethods>::ctor(this);
194        this
195    }
196}
197
198#[cfg(feature = "combat-instancecache")]
199#[doc(hidden)]
200pub mod prelude {
201    pub use super::{IInstanceCache, IInstanceCacheMethods, InstanceCache};
202    #[cfg(feature = "system-object")]
203    pub use crate::system::object::IObjectMethods;
204    #[cfg(feature = "unity_engine-behaviour")]
205    pub use crate::unity_engine::behaviour::IBehaviourMethods;
206    #[cfg(feature = "unity_engine-component")]
207    pub use crate::unity_engine::component::IComponentMethods;
208    #[cfg(feature = "unity_engine-monobehaviour")]
209    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
210    #[cfg(feature = "unity_engine-object_2")]
211    pub use crate::unity_engine::object_2::IObject_2Methods;
212    pub use crate::{
213        system::object::IObject,
214        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
215    };
216}