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engage/generated/combat/
launchbehaviour.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-launchbehaviour-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/launchbehaviour/LaunchBehaviour.md"))]
19    #[::unity::class(namespace = "Combat", name = "LaunchBehaviour")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct LaunchBehaviour {
22        #[offset(24)]
23        #[rename(name = "_cp")]
24        pub cp: crate::combat::character::Character,
25    }
26}
27
28#[cfg(feature = "combat-launchbehaviour-types")]
29pub use __types::*;
30
31#[cfg(feature = "combat-launchbehaviour")]
32pub trait ILaunchBehaviourMethods: ILaunchBehaviour {
33    #[doc = "`get_CP()` overload"]
34    fn get_cp(self) -> crate::combat::character::Character {
35        unsafe {
36            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
37            ::unity::il2cpp_call!((::unity::module_base()+0x1be0060usize)as*mut u8,crate::combat::character::Character;
38(LaunchBehaviour)__receiver)
39        }
40    }
41    #[doc = "`get_WeaponInstance()` overload"]
42    fn get_weapon_instance(self) -> crate::unity_engine::gameobject::GameObject {
43        unsafe {
44            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
45            ::unity::il2cpp_call!((::unity::module_base()+0x1be0120usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
46(LaunchBehaviour)__receiver)
47        }
48    }
49    #[doc = "`set_WeaponInstance(crate::unity_engine::gameobject::GameObject)` overload"]
50    fn set_weapon_instance(self, value: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
51        unsafe {
52            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
53            ::unity::il2cpp_call!((::unity::module_base()+0x1be0130usize)as*mut u8,();
54(LaunchBehaviour)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(value))
55        }
56    }
57    #[doc = "`OnCharacterSetup(crate::combat::character::Character)` overload"]
58    fn on_character_setup(self, owner: impl ::core::convert::Into<crate::combat::character::Character>) -> () {
59        unsafe {
60            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61            {
62                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
63                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
64                    panic!(
65                        "unity: virtual slot {}
66 out of range (vtable len {}
67) on the runtime class behind {}
68 (method `{}
69`)",
70                        4usize,
71                        __vt.len(),
72                        <LaunchBehaviour as ::unity::ClassIdentity>::NAME,
73                        "OnCharacterSetup",
74                    )
75                });
76                let __inner: extern "C" fn(LaunchBehaviour, crate::combat::character::Character, ::unity::OptionalMethod) -> () =
77                    ::core::mem::transmute(__vi.method_ptr);
78                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
79                __inner(__receiver, ::core::convert::Into::into(owner), __mi)
80            }
81        }
82    }
83    #[doc = "`OnEnterAttack()` overload"]
84    fn on_enter_attack(self) -> () {
85        unsafe {
86            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87            {
88                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
89                let __vi = *__vt.get(5usize).unwrap_or_else(|| {
90                    panic!(
91                        "unity: virtual slot {}
92 out of range (vtable len {}
93) on the runtime class behind {}
94 (method `{}
95`)",
96                        5usize,
97                        __vt.len(),
98                        <LaunchBehaviour as ::unity::ClassIdentity>::NAME,
99                        "OnEnterAttack",
100                    )
101                });
102                let __inner: extern "C" fn(LaunchBehaviour, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
103                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
104                __inner(__receiver, __mi)
105            }
106        }
107    }
108    #[doc = "`OnHitTimePredicted(f32)` overload"]
109    fn on_hit_time_predicted(self, world_hit_time: impl ::core::convert::Into<f32>) -> () {
110        unsafe {
111            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112            {
113                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
114                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
115                    panic!(
116                        "unity: virtual slot {}
117 out of range (vtable len {}
118) on the runtime class behind {}
119 (method `{}
120`)",
121                        6usize,
122                        __vt.len(),
123                        <LaunchBehaviour as ::unity::ClassIdentity>::NAME,
124                        "OnHitTimePredicted",
125                    )
126                });
127                let __inner: extern "C" fn(LaunchBehaviour, f32, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
128                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
129                __inner(__receiver, ::core::convert::Into::into(world_hit_time), __mi)
130            }
131        }
132    }
133    #[doc = "`RecalcFlyingTime()` overload"]
134    fn recalc_flying_time(self) -> () {
135        unsafe {
136            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137            {
138                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
139                let __vi = *__vt.get(7usize).unwrap_or_else(|| {
140                    panic!(
141                        "unity: virtual slot {}
142 out of range (vtable len {}
143) on the runtime class behind {}
144 (method `{}
145`)",
146                        7usize,
147                        __vt.len(),
148                        <LaunchBehaviour as ::unity::ClassIdentity>::NAME,
149                        "RecalcFlyingTime",
150                    )
151                });
152                let __inner: extern "C" fn(LaunchBehaviour, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
153                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
154                __inner(__receiver, __mi)
155            }
156        }
157    }
158    #[doc = "`get_FlyingTime()` overload"]
159    fn get_flying_time(self) -> f32 {
160        unsafe {
161            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
162            ::unity::il2cpp_call!((::unity::module_base()+0x1be0140usize)as*mut u8,f32;
163(LaunchBehaviour)__receiver)
164        }
165    }
166    #[doc = "`set_FlyingTime(f32)` overload"]
167    fn set_flying_time(self, value: impl ::core::convert::Into<f32>) -> () {
168        unsafe {
169            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
170            ::unity::il2cpp_call!((::unity::module_base()+0x1be0150usize)as*mut u8,();
171(LaunchBehaviour)__receiver,(f32)::core::convert::Into::into(value))
172        }
173    }
174    #[doc = "`get_WorldHitTime()` overload"]
175    fn get_world_hit_time(self) -> f32 {
176        unsafe {
177            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178            ::unity::il2cpp_call!((::unity::module_base()+0x1be0160usize)as*mut u8,f32;
179(LaunchBehaviour)__receiver)
180        }
181    }
182    #[doc = "`set_WorldHitTime(f32)` overload"]
183    fn set_world_hit_time(self, value: impl ::core::convert::Into<f32>) -> () {
184        unsafe {
185            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186            ::unity::il2cpp_call!((::unity::module_base()+0x1be0170usize)as*mut u8,();
187(LaunchBehaviour)__receiver,(f32)::core::convert::Into::into(value))
188        }
189    }
190    #[doc = "`Stop()` overload"]
191    fn stop(self) -> () {
192        unsafe {
193            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
194            ::unity::il2cpp_call!((::unity::module_base()+0x1be0180usize)as*mut u8,();
195(LaunchBehaviour)__receiver)
196        }
197    }
198    #[doc = "`OnDestroy()` overload"]
199    fn on_destroy(self) -> () {
200        unsafe {
201            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
202            ::unity::il2cpp_call!((::unity::module_base()+0x1be0270usize)as*mut u8,();
203(LaunchBehaviour)__receiver)
204        }
205    }
206    #[doc = "`MakeAvoidObserver(crate::combat::character::Character, f32)` overload"]
207    fn make_avoid_observer(
208        self,
209        chr: impl ::core::convert::Into<crate::combat::character::Character>,
210        time_to_hit: impl ::core::convert::Into<f32>,
211    ) -> () {
212        unsafe {
213            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
214            ::unity::il2cpp_call!((::unity::module_base()+0x1be0280usize)as*mut u8,();
215(LaunchBehaviour)__receiver,(crate::combat::character::Character)::core::convert::Into::into(chr),(f32)::core::convert::Into::into(time_to_hit))
216        }
217    }
218    #[doc = "`.ctor()` overload"]
219    fn ctor(self) -> () {
220        unsafe {
221            let __receiver = <LaunchBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
222            ::unity::il2cpp_call!((::unity::module_base()+0x1be0560usize)as*mut u8,();
223(LaunchBehaviour)__receiver)
224        }
225    }
226}
227
228#[cfg(feature = "combat-launchbehaviour")]
229impl<__T: ILaunchBehaviour> ILaunchBehaviourMethods for __T {}
230
231#[cfg(feature = "combat-launchbehaviour")]
232impl LaunchBehaviour {
233    pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
234        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
235    }
236
237    pub fn get_weapon_instance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
238        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
239    }
240
241    pub fn set_weapon_instance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
242        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
243    }
244
245    pub fn on_character_setup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
246        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
247    }
248
249    pub fn on_enter_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
250        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
251    }
252
253    pub fn on_hit_time_predicted_method_info() -> &'static ::unity::il2cpp::MethodInfo {
254        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
255    }
256
257    pub fn recalc_flying_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
258        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
259    }
260
261    pub fn get_flying_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
262        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
263    }
264
265    pub fn set_flying_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
266        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
267    }
268
269    pub fn get_world_hit_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
270        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
271    }
272
273    pub fn set_world_hit_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
274        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
275    }
276
277    pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
278        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
279    }
280
281    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
282        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
283    }
284
285    pub fn make_avoid_observer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
286        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
287    }
288
289    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
290        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
291    }
292}
293
294#[cfg(feature = "combat-launchbehaviour")]
295impl LaunchBehaviour {
296    #[doc = "Direct (non-virtual) call to `LaunchBehaviour`'s own `OnCharacterSetup`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
297    pub unsafe fn on_character_setup(this: impl ::core::convert::Into<::unity::IlInstance>, owner: crate::combat::character::Character) -> () {
298        let __mi = Self::on_character_setup_method_info();
299        let __inner: extern "C" fn(::unity::IlInstance, crate::combat::character::Character, ::unity::OptionalMethod) -> () =
300            ::core::mem::transmute(__mi.method_ptr);
301        __inner(this.into(), owner, ::core::option::Option::None)
302    }
303
304    #[doc = "Direct (non-virtual) call to `LaunchBehaviour`'s own `OnEnterAttack`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
305    pub unsafe fn on_enter_attack(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
306        let __mi = Self::on_enter_attack_method_info();
307        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
308        __inner(this.into(), ::core::option::Option::None)
309    }
310
311    #[doc = "Direct (non-virtual) call to `LaunchBehaviour`'s own `OnHitTimePredicted`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
312    pub unsafe fn on_hit_time_predicted(this: impl ::core::convert::Into<::unity::IlInstance>, world_hit_time: f32) -> () {
313        let __mi = Self::on_hit_time_predicted_method_info();
314        let __inner: extern "C" fn(::unity::IlInstance, f32, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
315        __inner(this.into(), world_hit_time, ::core::option::Option::None)
316    }
317
318    #[doc = "Direct (non-virtual) call to `LaunchBehaviour`'s own `RecalcFlyingTime`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
319    pub unsafe fn recalc_flying_time(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
320        let __mi = Self::recalc_flying_time_method_info();
321        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
322        __inner(this.into(), ::core::option::Option::None)
323    }
324}
325
326#[cfg(feature = "combat-launchbehaviour")]
327impl LaunchBehaviour {
328    #[doc = "`.ctor()` — no args"]
329    pub fn new() -> Self {
330        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
331            panic!(
332                "{}
333::{}
334 failed to instantiate",
335                ::core::stringify!(LaunchBehaviour),
336                ::core::stringify!(new),
337            )
338        });
339        <Self as ILaunchBehaviourMethods>::ctor(this);
340        this
341    }
342}
343
344#[cfg(feature = "combat-launchbehaviour")]
345#[doc(hidden)]
346pub mod prelude {
347    pub use super::{ILaunchBehaviour, ILaunchBehaviourMethods, LaunchBehaviour};
348    #[cfg(feature = "system-object")]
349    pub use crate::system::object::IObjectMethods;
350    #[cfg(feature = "unity_engine-behaviour")]
351    pub use crate::unity_engine::behaviour::IBehaviourMethods;
352    #[cfg(feature = "unity_engine-component")]
353    pub use crate::unity_engine::component::IComponentMethods;
354    #[cfg(feature = "unity_engine-monobehaviour")]
355    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
356    #[cfg(feature = "unity_engine-object_2")]
357    pub use crate::unity_engine::object_2::IObject_2Methods;
358    pub use crate::{
359        system::object::IObject,
360        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
361    };
362}