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engage/generated/combat/
lyn_skill_arrow_01_trail.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-lyn_skill_arrow_01_trail-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/lyn_skill_arrow_01_trail/Lyn_Skill_Arrow_01_Trail.md"))]
19    #[::unity::class(namespace = "Combat", name = "Lyn_Skill_Arrow_01_Trail")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct Lyn_Skill_Arrow_01_Trail {
22        #[offset(24)]
23        #[rename(name = "m_ParticleSystem")]
24        pub m_particle_system: crate::unity_engine::particlesystem::ParticleSystem,
25        #[offset(32)]
26        #[rename(name = "m_Transform")]
27        pub m_transform: crate::unity_engine::transform::Transform,
28        #[offset(40)]
29        #[rename(name = "m_LastPosition")]
30        pub m_last_position: crate::unity_engine::vector3::Vector3,
31        #[offset(52)]
32        #[rename(name = "m_Running")]
33        pub m_running: bool,
34        #[offset(53)]
35        #[rename(name = "m_CutChanged")]
36        pub m_cut_changed: bool,
37    }
38}
39
40#[cfg(feature = "combat-lyn_skill_arrow_01_trail-types")]
41pub use __types::*;
42
43#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
44pub trait ILyn_Skill_Arrow_01_TrailMethods: ILyn_Skill_Arrow_01_Trail {
45    #[doc = "`Awake()` overload"]
46    fn awake(self) -> () {
47        unsafe {
48            let __receiver =
49                <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50            ::unity::il2cpp_call!((::unity::module_base()+0x1bf0c80usize)as*mut u8,();
51(Lyn_Skill_Arrow_01_Trail)__receiver)
52        }
53    }
54    #[doc = "`OnEnable()` overload"]
55    fn on_enable(self) -> () {
56        unsafe {
57            let __receiver =
58                <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            ::unity::il2cpp_call!((::unity::module_base()+0x1bf0d00usize)as*mut u8,();
60(Lyn_Skill_Arrow_01_Trail)__receiver)
61        }
62    }
63    #[doc = "`LateUpdate()` overload"]
64    fn late_update(self) -> () {
65        unsafe {
66            let __receiver =
67                <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68            ::unity::il2cpp_call!((::unity::module_base()+0x1bf1140usize)as*mut u8,();
69(Lyn_Skill_Arrow_01_Trail)__receiver)
70        }
71    }
72    #[doc = "`.ctor()` overload"]
73    fn ctor(self) -> () {
74        unsafe {
75            let __receiver =
76                <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77            ::unity::il2cpp_call!((::unity::module_base()+0x1bf1200usize)as*mut u8,();
78(Lyn_Skill_Arrow_01_Trail)__receiver)
79        }
80    }
81}
82
83#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
84impl<__T: ILyn_Skill_Arrow_01_Trail> ILyn_Skill_Arrow_01_TrailMethods for __T {}
85
86#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
87impl Lyn_Skill_Arrow_01_Trail {
88    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
90    }
91
92    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
94    }
95
96    pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
98    }
99
100    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
102    }
103}
104
105#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
106impl Lyn_Skill_Arrow_01_Trail {
107    #[doc = "`.ctor()` — no args"]
108    pub fn new() -> Self {
109        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110            panic!(
111                "{}
112::{}
113 failed to instantiate",
114                ::core::stringify!(Lyn_Skill_Arrow_01_Trail),
115                ::core::stringify!(new),
116            )
117        });
118        <Self as ILyn_Skill_Arrow_01_TrailMethods>::ctor(this);
119        this
120    }
121}
122
123#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
124#[doc(hidden)]
125pub mod prelude {
126    pub use super::{ILyn_Skill_Arrow_01_Trail, ILyn_Skill_Arrow_01_TrailMethods, Lyn_Skill_Arrow_01_Trail};
127    #[cfg(feature = "system-object")]
128    pub use crate::system::object::IObjectMethods;
129    #[cfg(feature = "unity_engine-behaviour")]
130    pub use crate::unity_engine::behaviour::IBehaviourMethods;
131    #[cfg(feature = "unity_engine-component")]
132    pub use crate::unity_engine::component::IComponentMethods;
133    #[cfg(feature = "unity_engine-monobehaviour")]
134    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
135    #[cfg(feature = "unity_engine-object_2")]
136    pub use crate::unity_engine::object_2::IObject_2Methods;
137    pub use crate::{
138        system::object::IObject,
139        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
140    };
141}