engage/generated/combat/
lyn_skill_arrow_01_trail.rs1#[cfg(feature = "combat-lyn_skill_arrow_01_trail-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/lyn_skill_arrow_01_trail/Lyn_Skill_Arrow_01_Trail.md"))]
19 #[::unity::class(namespace = "Combat", name = "Lyn_Skill_Arrow_01_Trail")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct Lyn_Skill_Arrow_01_Trail {
22 #[offset(24)]
23 #[rename(name = "m_ParticleSystem")]
24 pub m_particle_system: crate::unity_engine::particlesystem::ParticleSystem,
25 #[offset(32)]
26 #[rename(name = "m_Transform")]
27 pub m_transform: crate::unity_engine::transform::Transform,
28 #[offset(40)]
29 #[rename(name = "m_LastPosition")]
30 pub m_last_position: crate::unity_engine::vector3::Vector3,
31 #[offset(52)]
32 #[rename(name = "m_Running")]
33 pub m_running: bool,
34 #[offset(53)]
35 #[rename(name = "m_CutChanged")]
36 pub m_cut_changed: bool,
37 }
38}
39
40#[cfg(feature = "combat-lyn_skill_arrow_01_trail-types")]
41pub use __types::*;
42
43#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
44pub trait ILyn_Skill_Arrow_01_TrailMethods: ILyn_Skill_Arrow_01_Trail {
45 #[doc = "`Awake()` overload"]
46 fn awake(self) -> () {
47 unsafe {
48 let __receiver =
49 <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 ::unity::il2cpp_call!((::unity::module_base()+0x1bf0c80usize)as*mut u8,();
51(Lyn_Skill_Arrow_01_Trail)__receiver)
52 }
53 }
54 #[doc = "`OnEnable()` overload"]
55 fn on_enable(self) -> () {
56 unsafe {
57 let __receiver =
58 <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59 ::unity::il2cpp_call!((::unity::module_base()+0x1bf0d00usize)as*mut u8,();
60(Lyn_Skill_Arrow_01_Trail)__receiver)
61 }
62 }
63 #[doc = "`LateUpdate()` overload"]
64 fn late_update(self) -> () {
65 unsafe {
66 let __receiver =
67 <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68 ::unity::il2cpp_call!((::unity::module_base()+0x1bf1140usize)as*mut u8,();
69(Lyn_Skill_Arrow_01_Trail)__receiver)
70 }
71 }
72 #[doc = "`.ctor()` overload"]
73 fn ctor(self) -> () {
74 unsafe {
75 let __receiver =
76 <Lyn_Skill_Arrow_01_Trail as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
77 ::unity::il2cpp_call!((::unity::module_base()+0x1bf1200usize)as*mut u8,();
78(Lyn_Skill_Arrow_01_Trail)__receiver)
79 }
80 }
81}
82
83#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
84impl<__T: ILyn_Skill_Arrow_01_Trail> ILyn_Skill_Arrow_01_TrailMethods for __T {}
85
86#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
87impl Lyn_Skill_Arrow_01_Trail {
88 pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
90 }
91
92 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
94 }
95
96 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
98 }
99
100 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
102 }
103}
104
105#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
106impl Lyn_Skill_Arrow_01_Trail {
107 #[doc = "`.ctor()` — no args"]
108 pub fn new() -> Self {
109 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110 panic!(
111 "{}
112::{}
113 failed to instantiate",
114 ::core::stringify!(Lyn_Skill_Arrow_01_Trail),
115 ::core::stringify!(new),
116 )
117 });
118 <Self as ILyn_Skill_Arrow_01_TrailMethods>::ctor(this);
119 this
120 }
121}
122
123#[cfg(feature = "combat-lyn_skill_arrow_01_trail")]
124#[doc(hidden)]
125pub mod prelude {
126 pub use super::{ILyn_Skill_Arrow_01_Trail, ILyn_Skill_Arrow_01_TrailMethods, Lyn_Skill_Arrow_01_Trail};
127 #[cfg(feature = "system-object")]
128 pub use crate::system::object::IObjectMethods;
129 #[cfg(feature = "unity_engine-behaviour")]
130 pub use crate::unity_engine::behaviour::IBehaviourMethods;
131 #[cfg(feature = "unity_engine-component")]
132 pub use crate::unity_engine::component::IComponentMethods;
133 #[cfg(feature = "unity_engine-monobehaviour")]
134 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
135 #[cfg(feature = "unity_engine-object_2")]
136 pub use crate::unity_engine::object_2::IObject_2Methods;
137 pub use crate::{
138 system::object::IObject,
139 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
140 };
141}