engage/generated/combat/
magicbulletsettings.rs1#[cfg(feature = "combat-magicbulletsettings-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magicbulletsettings/MagicBulletSettings.md"))]
11 #[::unity::class(namespace = "Combat", name = "MagicBulletSettings")]
12 #[parent(crate::system::object::Object)]
13 pub struct MagicBulletSettings {
14 #[offset(16)]
15 #[rename(name = "HomeNodeName")]
16 pub home_node_name: ::unity::Il2CppString,
17 #[offset(24)]
18 #[rename(name = "TargetNodeName")]
19 pub target_node_name: ::unity::Il2CppString,
20 #[offset(32)]
21 #[rename(name = "DecayFrame")]
22 pub decay_frame: f32,
23 #[offset(36)]
24 #[rename(name = "ArrivalType")]
25 pub arrival_type: crate::combat::magicarrivaltype::MagicArrivalType,
26 #[offset(40)]
27 #[rename(name = "MoveSpeed")]
28 pub move_speed: f32,
29 #[offset(44)]
30 #[rename(name = "EaseType")]
31 pub ease_type: crate::app::curve::Curve_Type,
32 #[offset(48)]
33 #[rename(name = "EasePower")]
34 pub ease_power: i32,
35 #[offset(52)]
36 #[rename(name = "ConstantArrivalFrame")]
37 pub constant_arrival_frame: f32,
38 }
39}
40
41#[cfg(feature = "combat-magicbulletsettings-types")]
42pub use __types::*;
43
44#[cfg(feature = "combat-magicbulletsettings")]
45pub trait IMagicBulletSettingsMethods: IMagicBulletSettings {
46 #[doc = "`get_DecayTime()` overload"]
47 fn get_decay_time(self) -> f32 {
48 unsafe {
49 let __receiver = <MagicBulletSettings as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2e20usize)as*mut u8,f32;
51(MagicBulletSettings)__receiver)
52 }
53 }
54 #[doc = "`CalcFlyingTime(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3)` overload"]
55 fn calc_flying_time(
56 self,
57 start_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
58 end_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
59 ) -> f32 {
60 unsafe {
61 let __receiver = <MagicBulletSettings as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
62 ::unity::il2cpp_call!((::unity::module_base()+0x1bf1d20usize)as*mut u8,f32;
63(MagicBulletSettings)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start_pos),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(end_pos))
64 }
65 }
66 #[doc = "`.ctor()` overload"]
67 fn ctor(self) -> () {
68 unsafe {
69 let __receiver = <MagicBulletSettings as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
70 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2c00usize)as*mut u8,();
71(MagicBulletSettings)__receiver)
72 }
73 }
74}
75
76#[cfg(feature = "combat-magicbulletsettings")]
77impl<__T: IMagicBulletSettings> IMagicBulletSettingsMethods for __T {}
78
79#[cfg(feature = "combat-magicbulletsettings")]
80impl MagicBulletSettings {
81 pub fn get_decay_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
82 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
83 }
84
85 pub fn calc_flying_time_method_info() -> &'static ::unity::il2cpp::MethodInfo {
86 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
87 }
88
89 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
90 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
91 }
92}
93
94#[cfg(feature = "combat-magicbulletsettings")]
95impl MagicBulletSettings {
96 #[doc = "`.ctor()` — no args"]
97 pub fn new() -> Self {
98 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
99 panic!(
100 "{}
101::{}
102 failed to instantiate",
103 ::core::stringify!(MagicBulletSettings),
104 ::core::stringify!(new),
105 )
106 });
107 <Self as IMagicBulletSettingsMethods>::ctor(this);
108 this
109 }
110}
111
112#[cfg(feature = "combat-magicbulletsettings")]
113#[doc(hidden)]
114pub mod prelude {
115 pub use super::{IMagicBulletSettings, IMagicBulletSettingsMethods, MagicBulletSettings};
116 pub use crate::system::object::IObject;
117 #[cfg(feature = "system-object")]
118 pub use crate::system::object::IObjectMethods;
119}