engage/generated/combat/
magiccommand.rs1#[cfg(feature = "combat-magiccommand-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 r#enum::{Enum, IEnum},
11 valuetype::{IValueType, ValueType},
12 };
13
14 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magiccommand/MagicCommand.md"))]
15 #[repr(C)]
16 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17 pub struct MagicCommand {
18 pub value: i32,
19 }
20 impl ::unity::ClassIdentity for MagicCommand {
21 const NAME: &'static str = "MagicCommand";
22 const NAMESPACE: &'static str = "Combat";
23
24 fn class() -> ::unity::Class {
25 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27 }
28 }
29 impl ::unity::IlType for MagicCommand {
30 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32 }
33 }
34 impl MagicCommand {
35 pub fn なし() -> Self {
36 Self { value: 0 }
37 }
38
39 pub fn エフェ生成() -> Self {
40 Self { value: 1 }
41 }
42
43 pub fn エフェ削除() -> Self {
44 Self { value: 2 }
45 }
46
47 pub fn 魔弾発射() -> Self {
48 Self { value: 3 }
49 }
50
51 pub fn 魔弾衝突() -> Self {
52 Self { value: 4 }
53 }
54
55 pub fn 魔弾停止() -> Self {
56 Self { value: 5 }
57 }
58
59 pub fn 目標変更() -> Self {
60 Self { value: 6 }
61 }
62
63 pub fn サウンド() -> Self {
64 Self { value: 7 }
65 }
66
67 pub fn カット切替() -> Self {
68 Self { value: 8 }
69 }
70
71 pub fn カメラ() -> Self {
72 Self { value: 9 }
73 }
74
75 pub fn カメラ戻す() -> Self {
76 Self { value: 10 }
77 }
78
79 pub fn ラジブラー() -> Self {
80 Self { value: 11 }
81 }
82
83 pub fn 背景暗さ() -> Self {
84 Self { value: 12 }
85 }
86
87 pub fn ノード移動() -> Self {
88 Self { value: 13 }
89 }
90
91 pub fn 新エフェ生成() -> Self {
92 Self { value: 14 }
93 }
94 }
95}
96
97#[cfg(feature = "combat-magiccommand-types")]
98pub use __types::*;
99
100#[cfg(feature = "combat-magiccommand")]
101#[doc(hidden)]
102pub mod prelude {
103 pub use super::MagicCommand;
104 #[cfg(feature = "system-object")]
105 pub use crate::system::object::IObjectMethods;
106 #[cfg(feature = "system-enum")]
107 pub use crate::system::r#enum::IEnumMethods;
108 #[cfg(feature = "system-valuetype")]
109 pub use crate::system::valuetype::IValueTypeMethods;
110 pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
111}