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engage/generated/combat/
magiccommand.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-magiccommand-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        r#enum::{Enum, IEnum},
11        valuetype::{IValueType, ValueType},
12    };
13
14    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magiccommand/MagicCommand.md"))]
15    #[repr(C)]
16    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17    pub struct MagicCommand {
18        pub value: i32,
19    }
20    impl ::unity::ClassIdentity for MagicCommand {
21        const NAME: &'static str = "MagicCommand";
22        const NAMESPACE: &'static str = "Combat";
23
24        fn class() -> ::unity::Class {
25            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27        }
28    }
29    impl ::unity::IlType for MagicCommand {
30        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32        }
33    }
34    impl MagicCommand {
35        pub fn なし() -> Self {
36            Self { value: 0 }
37        }
38
39        pub fn エフェ生成() -> Self {
40            Self { value: 1 }
41        }
42
43        pub fn エフェ削除() -> Self {
44            Self { value: 2 }
45        }
46
47        pub fn 魔弾発射() -> Self {
48            Self { value: 3 }
49        }
50
51        pub fn 魔弾衝突() -> Self {
52            Self { value: 4 }
53        }
54
55        pub fn 魔弾停止() -> Self {
56            Self { value: 5 }
57        }
58
59        pub fn 目標変更() -> Self {
60            Self { value: 6 }
61        }
62
63        pub fn サウンド() -> Self {
64            Self { value: 7 }
65        }
66
67        pub fn カット切替() -> Self {
68            Self { value: 8 }
69        }
70
71        pub fn カメラ() -> Self {
72            Self { value: 9 }
73        }
74
75        pub fn カメラ戻す() -> Self {
76            Self { value: 10 }
77        }
78
79        pub fn ラジブラー() -> Self {
80            Self { value: 11 }
81        }
82
83        pub fn 背景暗さ() -> Self {
84            Self { value: 12 }
85        }
86
87        pub fn ノード移動() -> Self {
88            Self { value: 13 }
89        }
90
91        pub fn 新エフェ生成() -> Self {
92            Self { value: 14 }
93        }
94    }
95}
96
97#[cfg(feature = "combat-magiccommand-types")]
98pub use __types::*;
99
100#[cfg(feature = "combat-magiccommand")]
101#[doc(hidden)]
102pub mod prelude {
103    pub use super::MagicCommand;
104    #[cfg(feature = "system-object")]
105    pub use crate::system::object::IObjectMethods;
106    #[cfg(feature = "system-enum")]
107    pub use crate::system::r#enum::IEnumMethods;
108    #[cfg(feature = "system-valuetype")]
109    pub use crate::system::valuetype::IValueTypeMethods;
110    pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
111}