engage/generated/combat/
magicflying.rs1#[cfg(feature = "combat-magicflying-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magicflying/MagicFlying.md"))]
19 #[::unity::class(namespace = "Combat", name = "MagicFlying")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct MagicFlying {
22 #[offset(24)]
23 #[rename(name = "m_StartPos")]
24 pub m_start_pos: crate::unity_engine::vector3::Vector3,
25 #[offset(36)]
26 #[rename(name = "m_EndPos")]
27 pub m_end_pos: crate::unity_engine::vector3::Vector3,
28 #[offset(48)]
29 #[rename(name = "m_Time")]
30 pub m_time: f32,
31 #[offset(52)]
32 #[rename(name = "m_ArrivalTime")]
33 pub m_arrival_time: f32,
34 #[offset(56)]
35 #[rename(name = "easeType")]
36 pub ease_type: crate::app::curve::Curve_Type,
37 #[offset(60)]
38 #[rename(name = "easePower")]
39 pub ease_power: i32,
40 }
41}
42
43#[cfg(feature = "combat-magicflying-types")]
44pub use __types::*;
45
46#[cfg(feature = "combat-magicflying")]
47pub trait IMagicFlyingMethods: IMagicFlying {
48 #[doc = "`SetEase(crate::app::curve::Curve_Type, i32)` overload"]
49 fn set_ease(self, ease_type: impl ::core::convert::Into<crate::app::curve::Curve_Type>, ease_power: impl ::core::convert::Into<i32>) -> () {
50 unsafe {
51 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52 ::unity::il2cpp_call!((::unity::module_base()+0x1bf1f40usize)as*mut u8,();
53(MagicFlying)__receiver,(crate::app::curve::Curve_Type)::core::convert::Into::into(ease_type),(i32)::core::convert::Into::into(ease_power))
54 }
55 }
56 #[doc = "`Shoot(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, f32)` overload"]
57 fn shoot(self, arrival_time: impl ::core::convert::Into<f32>) -> (crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) {
58 unsafe {
59 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60 let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
61 let mut __out_1 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
62 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2e40usize)as*mut u8,();
63(MagicFlying)__receiver,(*mut crate::unity_engine::vector3::Vector3)__out_0.as_mut_ptr(),(*mut crate::unity_engine::vector3::Vector3)__out_1.as_mut_ptr(),(f32)::core::convert::Into::into(arrival_time));
64 (__out_0.assume_init(), __out_1.assume_init())
65 }
66 }
67 #[doc = "`Stop()` overload"]
68 fn stop(self) -> () {
69 unsafe {
70 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
71 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2f40usize)as*mut u8,();
72(MagicFlying)__receiver)
73 }
74 }
75 #[doc = "`ChangeStartEndPos(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3)` overload"]
76 fn change_start_end_pos(
77 self,
78 start_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
79 end_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
80 ) -> () {
81 unsafe {
82 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2f50usize)as*mut u8,();
84(MagicFlying)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start_pos),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(end_pos))
85 }
86 }
87 #[doc = "`Update()` overload"]
88 fn update(self) -> () {
89 unsafe {
90 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2fb0usize)as*mut u8,();
92(MagicFlying)__receiver)
93 }
94 }
95 #[doc = "`SetPositionToEnd_IfUnShoot(crate::unity_engine::vector3::Vector3)` overload"]
96 fn set_position_to_end_if_un_shoot(self, target_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> () {
97 unsafe {
98 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99 ::unity::il2cpp_call!((::unity::module_base()+0x1bf3080usize)as*mut u8,();
100(MagicFlying)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(target_pos))
101 }
102 }
103 #[doc = "`.ctor()` overload"]
104 fn ctor(self) -> () {
105 unsafe {
106 let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107 ::unity::il2cpp_call!((::unity::module_base()+0x1bf3100usize)as*mut u8,();
108(MagicFlying)__receiver)
109 }
110 }
111}
112
113#[cfg(feature = "combat-magicflying")]
114impl<__T: IMagicFlying> IMagicFlyingMethods for __T {}
115
116#[cfg(feature = "combat-magicflying")]
117impl MagicFlying {
118 pub fn set_ease_method_info() -> &'static ::unity::il2cpp::MethodInfo {
119 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
120 }
121
122 pub fn shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
124 }
125
126 pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
128 }
129
130 pub fn change_start_end_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
132 }
133
134 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
136 }
137
138 pub fn set_position_to_end_if_un_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
140 }
141
142 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
144 }
145}
146
147#[cfg(feature = "combat-magicflying")]
148impl MagicFlying {
149 #[doc = "`.ctor()` — no args"]
150 pub fn new() -> Self {
151 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
152 panic!(
153 "{}
154::{}
155 failed to instantiate",
156 ::core::stringify!(MagicFlying),
157 ::core::stringify!(new),
158 )
159 });
160 <Self as IMagicFlyingMethods>::ctor(this);
161 this
162 }
163}
164
165#[cfg(feature = "combat-magicflying")]
166#[doc(hidden)]
167pub mod prelude {
168 pub use super::{IMagicFlying, IMagicFlyingMethods, MagicFlying};
169 #[cfg(feature = "system-object")]
170 pub use crate::system::object::IObjectMethods;
171 #[cfg(feature = "unity_engine-behaviour")]
172 pub use crate::unity_engine::behaviour::IBehaviourMethods;
173 #[cfg(feature = "unity_engine-component")]
174 pub use crate::unity_engine::component::IComponentMethods;
175 #[cfg(feature = "unity_engine-monobehaviour")]
176 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
177 #[cfg(feature = "unity_engine-object_2")]
178 pub use crate::unity_engine::object_2::IObject_2Methods;
179 pub use crate::{
180 system::object::IObject,
181 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
182 };
183}