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engage/generated/combat/
magicflying.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-magicflying-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magicflying/MagicFlying.md"))]
19    #[::unity::class(namespace = "Combat", name = "MagicFlying")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct MagicFlying {
22        #[offset(24)]
23        #[rename(name = "m_StartPos")]
24        pub m_start_pos: crate::unity_engine::vector3::Vector3,
25        #[offset(36)]
26        #[rename(name = "m_EndPos")]
27        pub m_end_pos: crate::unity_engine::vector3::Vector3,
28        #[offset(48)]
29        #[rename(name = "m_Time")]
30        pub m_time: f32,
31        #[offset(52)]
32        #[rename(name = "m_ArrivalTime")]
33        pub m_arrival_time: f32,
34        #[offset(56)]
35        #[rename(name = "easeType")]
36        pub ease_type: crate::app::curve::Curve_Type,
37        #[offset(60)]
38        #[rename(name = "easePower")]
39        pub ease_power: i32,
40    }
41}
42
43#[cfg(feature = "combat-magicflying-types")]
44pub use __types::*;
45
46#[cfg(feature = "combat-magicflying")]
47pub trait IMagicFlyingMethods: IMagicFlying {
48    #[doc = "`SetEase(crate::app::curve::Curve_Type, i32)` overload"]
49    fn set_ease(self, ease_type: impl ::core::convert::Into<crate::app::curve::Curve_Type>, ease_power: impl ::core::convert::Into<i32>) -> () {
50        unsafe {
51            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
52            ::unity::il2cpp_call!((::unity::module_base()+0x1bf1f40usize)as*mut u8,();
53(MagicFlying)__receiver,(crate::app::curve::Curve_Type)::core::convert::Into::into(ease_type),(i32)::core::convert::Into::into(ease_power))
54        }
55    }
56    #[doc = "`Shoot(*mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, f32)` overload"]
57    fn shoot(self, arrival_time: impl ::core::convert::Into<f32>) -> (crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) {
58        unsafe {
59            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60            let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
61            let mut __out_1 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
62            ::unity::il2cpp_call!((::unity::module_base()+0x1bf2e40usize)as*mut u8,();
63(MagicFlying)__receiver,(*mut crate::unity_engine::vector3::Vector3)__out_0.as_mut_ptr(),(*mut crate::unity_engine::vector3::Vector3)__out_1.as_mut_ptr(),(f32)::core::convert::Into::into(arrival_time));
64            (__out_0.assume_init(), __out_1.assume_init())
65        }
66    }
67    #[doc = "`Stop()` overload"]
68    fn stop(self) -> () {
69        unsafe {
70            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
71            ::unity::il2cpp_call!((::unity::module_base()+0x1bf2f40usize)as*mut u8,();
72(MagicFlying)__receiver)
73        }
74    }
75    #[doc = "`ChangeStartEndPos(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3)` overload"]
76    fn change_start_end_pos(
77        self,
78        start_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
79        end_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
80    ) -> () {
81        unsafe {
82            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x1bf2f50usize)as*mut u8,();
84(MagicFlying)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(start_pos),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(end_pos))
85        }
86    }
87    #[doc = "`Update()` overload"]
88    fn update(self) -> () {
89        unsafe {
90            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x1bf2fb0usize)as*mut u8,();
92(MagicFlying)__receiver)
93        }
94    }
95    #[doc = "`SetPositionToEnd_IfUnShoot(crate::unity_engine::vector3::Vector3)` overload"]
96    fn set_position_to_end_if_un_shoot(self, target_pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> () {
97        unsafe {
98            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99            ::unity::il2cpp_call!((::unity::module_base()+0x1bf3080usize)as*mut u8,();
100(MagicFlying)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(target_pos))
101        }
102    }
103    #[doc = "`.ctor()` overload"]
104    fn ctor(self) -> () {
105        unsafe {
106            let __receiver = <MagicFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107            ::unity::il2cpp_call!((::unity::module_base()+0x1bf3100usize)as*mut u8,();
108(MagicFlying)__receiver)
109        }
110    }
111}
112
113#[cfg(feature = "combat-magicflying")]
114impl<__T: IMagicFlying> IMagicFlyingMethods for __T {}
115
116#[cfg(feature = "combat-magicflying")]
117impl MagicFlying {
118    pub fn set_ease_method_info() -> &'static ::unity::il2cpp::MethodInfo {
119        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
120    }
121
122    pub fn shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
124    }
125
126    pub fn stop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
128    }
129
130    pub fn change_start_end_pos_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
132    }
133
134    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
136    }
137
138    pub fn set_position_to_end_if_un_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
140    }
141
142    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
144    }
145}
146
147#[cfg(feature = "combat-magicflying")]
148impl MagicFlying {
149    #[doc = "`.ctor()` — no args"]
150    pub fn new() -> Self {
151        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
152            panic!(
153                "{}
154::{}
155 failed to instantiate",
156                ::core::stringify!(MagicFlying),
157                ::core::stringify!(new),
158            )
159        });
160        <Self as IMagicFlyingMethods>::ctor(this);
161        this
162    }
163}
164
165#[cfg(feature = "combat-magicflying")]
166#[doc(hidden)]
167pub mod prelude {
168    pub use super::{IMagicFlying, IMagicFlyingMethods, MagicFlying};
169    #[cfg(feature = "system-object")]
170    pub use crate::system::object::IObjectMethods;
171    #[cfg(feature = "unity_engine-behaviour")]
172    pub use crate::unity_engine::behaviour::IBehaviourMethods;
173    #[cfg(feature = "unity_engine-component")]
174    pub use crate::unity_engine::component::IComponentMethods;
175    #[cfg(feature = "unity_engine-monobehaviour")]
176    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
177    #[cfg(feature = "unity_engine-object_2")]
178    pub use crate::unity_engine::object_2::IObject_2Methods;
179    pub use crate::{
180        system::object::IObject,
181        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
182    };
183}