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engage/generated/combat/
magicsignalprocessor.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-magicsignalprocessor-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magicsignalprocessor/MagicSignalProcessor.md"))]
19    #[::unity::class(namespace = "Combat", name = "MagicSignalProcessor")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct MagicSignalProcessor {
22        #[offset(24)]
23        #[rename(name = "CP")]
24        pub cp: crate::combat::character::Character,
25        #[offset(32)]
26        #[rename(name = "m_FlyingObject")]
27        pub m_flying_object: crate::combat::magicflying::MagicFlying,
28        #[offset(40)]
29        #[rename(name = "m_CachedNodeConstraint")]
30        pub m_cached_node_constraint: crate::combat::characternodeconstraint::CharacterNodeConstraint,
31        #[offset(48)]
32        #[rename(name = "m_Phase")]
33        pub m_phase: crate::combat::phase::Phase,
34        #[offset(56)]
35        #[rename(name = "m_DecayTime")]
36        pub m_decay_time: f32,
37        #[offset(60)]
38        #[rename(name = "m_IsFocusEnemyPassed")]
39        pub m_is_focus_enemy_passed: bool,
40        #[offset(61)]
41        #[rename(name = "m_bReached")]
42        pub m_b_reached: bool,
43        #[offset(72)]
44        #[rename(name = "TL開始時処理")]
45        pub tl開始時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
46        #[offset(80)]
47        #[rename(name = "TL魔法動作1処理")]
48        pub tl魔法動作1処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
49        #[offset(88)]
50        #[rename(name = "TL魔法動作2処理")]
51        pub tl魔法動作2処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
52        #[offset(96)]
53        #[rename(name = "TL魔法動作3処理")]
54        pub tl魔法動作3処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
55        #[offset(104)]
56        #[rename(name = "TLヒット時処理")]
57        pub tlヒット時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
58        #[offset(112)]
59        #[rename(name = "TLミス時処理")]
60        pub tlミス時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
61        #[offset(120)]
62        #[rename(name = "TLガード時処理")]
63        pub tlガード時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
64        #[offset(128)]
65        #[rename(name = "TLパリィ時処理")]
66        pub tlパリィ時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
67        #[offset(136)]
68        #[rename(name = "TL衝突時処理")]
69        pub tl衝突時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
70        #[offset(144)]
71        #[rename(name = "TL自然消滅処理")]
72        pub tl自然消滅処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
73        #[offset(152)]
74        #[rename(name = "TL打撃命中処理")]
75        pub tl打撃命中処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
76        #[offset(160)]
77        #[rename(name = "m_ManagedObjects")]
78        pub m_managed_objects: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
79        #[offset(168)]
80        #[rename(name = "m_DeletedObjects")]
81        pub m_deleted_objects: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
82        #[offset(176)]
83        #[rename(name = "m_KnockoffAttackHash")]
84        pub m_knockoff_attack_hash: i32,
85    }
86}
87
88#[cfg(feature = "combat-magicsignalprocessor-types")]
89pub use __types::*;
90
91#[cfg(feature = "combat-magicsignalprocessor")]
92pub trait IMagicSignalProcessorMethods: IMagicSignalProcessor {
93    #[doc = "`get_Magic()` overload"]
94    fn get_magic(self) -> crate::combat::magic::Magic {
95        unsafe {
96            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97            ::unity::il2cpp_call!((::unity::module_base()+0x1bf31a0usize)as*mut u8,crate::combat::magic::Magic;
98(MagicSignalProcessor)__receiver)
99        }
100    }
101    #[doc = "`set_Magic(crate::combat::magic::Magic)` overload"]
102    fn set_magic(self, value: impl ::core::convert::Into<crate::combat::magic::Magic>) -> () {
103        unsafe {
104            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            ::unity::il2cpp_call!((::unity::module_base()+0x1bf31b0usize)as*mut u8,();
106(MagicSignalProcessor)__receiver,(crate::combat::magic::Magic)::core::convert::Into::into(value))
107        }
108    }
109    #[doc = "`OnEnterAttack(crate::combat::character::Character, crate::combat::magic::Magic, f32)` overload"]
110    fn on_enter_attack(
111        self,
112        owner: impl ::core::convert::Into<crate::combat::character::Character>,
113        catalog: impl ::core::convert::Into<crate::combat::magic::Magic>,
114        world_hit_time: impl ::core::convert::Into<f32>,
115    ) -> () {
116        unsafe {
117            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118            ::unity::il2cpp_call!((::unity::module_base()+0x1bf1fa0usize)as*mut u8,();
119(MagicSignalProcessor)__receiver,(crate::combat::character::Character)::core::convert::Into::into(owner),(crate::combat::magic::Magic)::core::convert::Into::into(catalog),(f32)::core::convert::Into::into(world_hit_time))
120        }
121    }
122    #[doc = "`RegisterObservers(f32)` overload"]
123    fn register_observers(self, world_hit_time: impl ::core::convert::Into<f32>) -> () {
124        unsafe {
125            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126            ::unity::il2cpp_call!((::unity::module_base()+0x1bf3340usize)as*mut u8,();
127(MagicSignalProcessor)__receiver,(f32)::core::convert::Into::into(world_hit_time))
128        }
129    }
130    #[doc = "`HitProcess()` overload"]
131    fn hit_process(self) -> () {
132        unsafe {
133            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134            ::unity::il2cpp_call!((::unity::module_base()+0x1bf3640usize)as*mut u8,();
135(MagicSignalProcessor)__receiver)
136        }
137    }
138    #[doc = "`LateUpdate()` overload"]
139    fn late_update(self) -> () {
140        unsafe {
141            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
142            ::unity::il2cpp_call!((::unity::module_base()+0x1bf38e0usize)as*mut u8,();
143(MagicSignalProcessor)__receiver)
144        }
145    }
146    #[doc = "`OnDestroy()` overload"]
147    fn on_destroy(self) -> () {
148        unsafe {
149            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4210usize)as*mut u8,();
151(MagicSignalProcessor)__receiver)
152        }
153    }
154    #[doc = "`OnEnterMagicSwordHit(crate::combat::character::Character, crate::combat::magic::Magic)` overload"]
155    fn on_enter_magic_sword_hit(
156        self,
157        owner: impl ::core::convert::Into<crate::combat::character::Character>,
158        catalog: impl ::core::convert::Into<crate::combat::magic::Magic>,
159    ) -> () {
160        unsafe {
161            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
162            ::unity::il2cpp_call!((::unity::module_base()+0x1bf31c0usize)as*mut u8,();
163(MagicSignalProcessor)__receiver,(crate::combat::character::Character)::core::convert::Into::into(owner),(crate::combat::magic::Magic)::core::convert::Into::into(catalog))
164        }
165    }
166    #[doc = "`OnHitMagicSwordHit()` overload"]
167    fn on_hit_magic_sword_hit(self) -> () {
168        unsafe {
169            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
170            ::unity::il2cpp_call!((::unity::module_base()+0x1bf25e0usize)as*mut u8,();
171(MagicSignalProcessor)__receiver)
172        }
173    }
174    #[doc = "`GetIceRockSkippedPrefab仕方なく()` overload"]
175    fn get_ice_rock_skipped_prefab仕方なく(self) -> crate::unity_engine::gameobject::GameObject {
176        unsafe {
177            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178            ::unity::il2cpp_call!((::unity::module_base()+0x1bf2610usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
179(MagicSignalProcessor)__receiver)
180        }
181    }
182    #[doc = "`UpdateTimeline(crate::combat::magicsignaltimeline::MagicSignalTimeline)` overload"]
183    fn update_timeline(self, timeline: impl ::core::convert::Into<crate::combat::magicsignaltimeline::MagicSignalTimeline>) -> () {
184        unsafe {
185            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186            ::unity::il2cpp_call!((::unity::module_base()+0x1bf3b70usize)as*mut u8,();
187(MagicSignalProcessor)__receiver,(crate::combat::magicsignaltimeline::MagicSignalTimeline)::core::convert::Into::into(timeline))
188        }
189    }
190    #[doc = "`CmdCreate(crate::combat::magicsignal::MagicSignal, bool)` overload"]
191    fn cmd_create(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>, uncached: impl ::core::convert::Into<bool>) -> () {
192        unsafe {
193            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
194            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4350usize)as*mut u8,();
195(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev),(bool)::core::convert::Into::into(uncached))
196        }
197    }
198    #[doc = "`CmdCreateImpl(crate::combat::magicsignal::MagicSignal, bool)` overload"]
199    fn cmd_create_impl(
200        self,
201        ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>,
202        uncached: impl ::core::convert::Into<bool>,
203    ) -> () {
204        unsafe {
205            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
206            ::unity::il2cpp_call!((::unity::module_base()+0x1bf5190usize)as*mut u8,();
207(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev),(bool)::core::convert::Into::into(uncached))
208        }
209    }
210    #[doc = "`CmdCreateGO(crate::combat::magicsignal::MagicSignal, bool)` overload"]
211    fn cmd_create_go(
212        self,
213        ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>,
214        uncached: impl ::core::convert::Into<bool>,
215    ) -> crate::unity_engine::gameobject::GameObject {
216        unsafe {
217            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
218            ::unity::il2cpp_call!((::unity::module_base()+0x1bf52d0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
219(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev),(bool)::core::convert::Into::into(uncached))
220        }
221    }
222    #[doc = "`CmdDelete(crate::combat::magicsignal::MagicSignal)` overload"]
223    fn cmd_delete(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
224        unsafe {
225            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
226            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4530usize)as*mut u8,();
227(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
228        }
229    }
230    #[doc = "`CmdShoot(crate::combat::magicsignal::MagicSignal)` overload"]
231    fn cmd_shoot(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
232        unsafe {
233            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
234            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4860usize)as*mut u8,();
235(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
236        }
237    }
238    #[doc = "`CmdCollideFlying(crate::combat::magicsignal::MagicSignal)` overload"]
239    fn cmd_collide_flying(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
240        unsafe {
241            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
242            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4b40usize)as*mut u8,();
243(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
244        }
245    }
246    #[doc = "`CmdStopFlying(crate::combat::magicsignal::MagicSignal)` overload"]
247    fn cmd_stop_flying(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
248        unsafe {
249            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
250            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4bf0usize)as*mut u8,();
251(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
252        }
253    }
254    #[doc = "`CmdChangeTarget(crate::combat::magicsignal::MagicSignal)` overload"]
255    fn cmd_change_target(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
256        unsafe {
257            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
258            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4c00usize)as*mut u8,();
259(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
260        }
261    }
262    #[doc = "`CmdSound(crate::combat::magicsignal::MagicSignal)` overload"]
263    fn cmd_sound(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
264        unsafe {
265            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
266            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4d40usize)as*mut u8,();
267(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
268        }
269    }
270    #[doc = "`CmdCutChange(crate::combat::magicsignal::MagicSignal)` overload"]
271    fn cmd_cut_change(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
272        unsafe {
273            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
274            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4ec0usize)as*mut u8,();
275(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
276        }
277    }
278    #[doc = "`CallOnFocusEnemy()` overload"]
279    fn call_on_focus_enemy(self) -> () {
280        unsafe {
281            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
282            ::unity::il2cpp_call!((::unity::module_base()+0x1bf3790usize)as*mut u8,();
283(MagicSignalProcessor)__receiver)
284        }
285    }
286    #[doc = "`CmdCamera(crate::combat::magicsignal::MagicSignal)` overload"]
287    fn cmd_camera(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
288        unsafe {
289            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
290            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4ed0usize)as*mut u8,();
291(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
292        }
293    }
294    #[doc = "`CmdCameraResume(crate::combat::magicsignal::MagicSignal)` overload"]
295    fn cmd_camera_resume(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
296        unsafe {
297            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
298            ::unity::il2cpp_call!((::unity::module_base()+0x1bf4fa0usize)as*mut u8,();
299(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
300        }
301    }
302    #[doc = "`CmdRadialBlur(crate::combat::magicsignal::MagicSignal)` overload"]
303    fn cmd_radial_blur(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
304        unsafe {
305            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
306            ::unity::il2cpp_call!((::unity::module_base()+0x1bf5010usize)as*mut u8,();
307(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
308        }
309    }
310    #[doc = "`CmdBGBrightness(crate::combat::magicsignal::MagicSignal)` overload"]
311    fn cmd_bg_brightness(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
312        unsafe {
313            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
314            ::unity::il2cpp_call!((::unity::module_base()+0x1bf50d0usize)as*mut u8,();
315(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
316        }
317    }
318    #[doc = "`.ctor()` overload"]
319    fn ctor(self) -> () {
320        unsafe {
321            let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
322            ::unity::il2cpp_call!((::unity::module_base()+0x1bf5860usize)as*mut u8,();
323(MagicSignalProcessor)__receiver)
324        }
325    }
326}
327
328#[cfg(feature = "combat-magicsignalprocessor")]
329impl<__T: IMagicSignalProcessor> IMagicSignalProcessorMethods for __T {}
330
331#[cfg(feature = "combat-magicsignalprocessor")]
332impl MagicSignalProcessor {
333    pub fn get_magic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
334        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
335    }
336
337    pub fn set_magic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
338        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
339    }
340
341    pub fn on_enter_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
342        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
343    }
344
345    pub fn register_observers_method_info() -> &'static ::unity::il2cpp::MethodInfo {
346        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
347    }
348
349    pub fn hit_process_method_info() -> &'static ::unity::il2cpp::MethodInfo {
350        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
351    }
352
353    pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
354        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
355    }
356
357    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
358        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
359    }
360
361    pub fn on_enter_magic_sword_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
362        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
363    }
364
365    pub fn on_hit_magic_sword_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
366        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
367    }
368
369    pub fn get_ice_rock_skipped_prefab仕方なく_method_info() -> &'static ::unity::il2cpp::MethodInfo {
370        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
371    }
372
373    pub fn update_timeline_method_info() -> &'static ::unity::il2cpp::MethodInfo {
374        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
375    }
376
377    pub fn cmd_create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
378        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
379    }
380
381    pub fn cmd_create_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
382        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
383    }
384
385    pub fn cmd_create_go_method_info() -> &'static ::unity::il2cpp::MethodInfo {
386        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
387    }
388
389    pub fn cmd_delete_method_info() -> &'static ::unity::il2cpp::MethodInfo {
390        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
391    }
392
393    pub fn cmd_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
394        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
395    }
396
397    pub fn cmd_collide_flying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
398        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
399    }
400
401    pub fn cmd_stop_flying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
402        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
403    }
404
405    pub fn cmd_change_target_method_info() -> &'static ::unity::il2cpp::MethodInfo {
406        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
407    }
408
409    pub fn cmd_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
410        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
411    }
412
413    pub fn cmd_cut_change_method_info() -> &'static ::unity::il2cpp::MethodInfo {
414        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
415    }
416
417    pub fn call_on_focus_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
418        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
419    }
420
421    pub fn cmd_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
422        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
423    }
424
425    pub fn cmd_camera_resume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
426        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
427    }
428
429    pub fn cmd_radial_blur_method_info() -> &'static ::unity::il2cpp::MethodInfo {
430        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
431    }
432
433    pub fn cmd_bg_brightness_method_info() -> &'static ::unity::il2cpp::MethodInfo {
434        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
435    }
436
437    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
438        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
439    }
440}
441
442#[cfg(feature = "combat-magicsignalprocessor")]
443impl MagicSignalProcessor {
444    #[doc = "`.ctor()` — no args"]
445    pub fn new() -> Self {
446        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
447            panic!(
448                "{}
449::{}
450 failed to instantiate",
451                ::core::stringify!(MagicSignalProcessor),
452                ::core::stringify!(new),
453            )
454        });
455        <Self as IMagicSignalProcessorMethods>::ctor(this);
456        this
457    }
458}
459
460#[cfg(feature = "combat-magicsignalprocessor")]
461#[doc(hidden)]
462pub mod prelude {
463    pub use super::{IMagicSignalProcessor, IMagicSignalProcessorMethods, MagicSignalProcessor};
464    #[cfg(feature = "system-object")]
465    pub use crate::system::object::IObjectMethods;
466    #[cfg(feature = "unity_engine-behaviour")]
467    pub use crate::unity_engine::behaviour::IBehaviourMethods;
468    #[cfg(feature = "unity_engine-component")]
469    pub use crate::unity_engine::component::IComponentMethods;
470    #[cfg(feature = "unity_engine-monobehaviour")]
471    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
472    #[cfg(feature = "unity_engine-object_2")]
473    pub use crate::unity_engine::object_2::IObject_2Methods;
474    pub use crate::{
475        system::object::IObject,
476        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
477    };
478}