1#[cfg(feature = "combat-magicsignalprocessor-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magicsignalprocessor/MagicSignalProcessor.md"))]
19 #[::unity::class(namespace = "Combat", name = "MagicSignalProcessor")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct MagicSignalProcessor {
22 #[offset(24)]
23 #[rename(name = "CP")]
24 pub cp: crate::combat::character::Character,
25 #[offset(32)]
26 #[rename(name = "m_FlyingObject")]
27 pub m_flying_object: crate::combat::magicflying::MagicFlying,
28 #[offset(40)]
29 #[rename(name = "m_CachedNodeConstraint")]
30 pub m_cached_node_constraint: crate::combat::characternodeconstraint::CharacterNodeConstraint,
31 #[offset(48)]
32 #[rename(name = "m_Phase")]
33 pub m_phase: crate::combat::phase::Phase,
34 #[offset(56)]
35 #[rename(name = "m_DecayTime")]
36 pub m_decay_time: f32,
37 #[offset(60)]
38 #[rename(name = "m_IsFocusEnemyPassed")]
39 pub m_is_focus_enemy_passed: bool,
40 #[offset(61)]
41 #[rename(name = "m_bReached")]
42 pub m_b_reached: bool,
43 #[offset(72)]
44 #[rename(name = "TL開始時処理")]
45 pub tl開始時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
46 #[offset(80)]
47 #[rename(name = "TL魔法動作1処理")]
48 pub tl魔法動作1処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
49 #[offset(88)]
50 #[rename(name = "TL魔法動作2処理")]
51 pub tl魔法動作2処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
52 #[offset(96)]
53 #[rename(name = "TL魔法動作3処理")]
54 pub tl魔法動作3処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
55 #[offset(104)]
56 #[rename(name = "TLヒット時処理")]
57 pub tlヒット時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
58 #[offset(112)]
59 #[rename(name = "TLミス時処理")]
60 pub tlミス時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
61 #[offset(120)]
62 #[rename(name = "TLガード時処理")]
63 pub tlガード時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
64 #[offset(128)]
65 #[rename(name = "TLパリィ時処理")]
66 pub tlパリィ時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
67 #[offset(136)]
68 #[rename(name = "TL衝突時処理")]
69 pub tl衝突時処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
70 #[offset(144)]
71 #[rename(name = "TL自然消滅処理")]
72 pub tl自然消滅処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
73 #[offset(152)]
74 #[rename(name = "TL打撃命中処理")]
75 pub tl打撃命中処理: crate::combat::magicsignaltimeline::MagicSignalTimeline,
76 #[offset(160)]
77 #[rename(name = "m_ManagedObjects")]
78 pub m_managed_objects: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
79 #[offset(168)]
80 #[rename(name = "m_DeletedObjects")]
81 pub m_deleted_objects: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
82 #[offset(176)]
83 #[rename(name = "m_KnockoffAttackHash")]
84 pub m_knockoff_attack_hash: i32,
85 }
86}
87
88#[cfg(feature = "combat-magicsignalprocessor-types")]
89pub use __types::*;
90
91#[cfg(feature = "combat-magicsignalprocessor")]
92pub trait IMagicSignalProcessorMethods: IMagicSignalProcessor {
93 #[doc = "`get_Magic()` overload"]
94 fn get_magic(self) -> crate::combat::magic::Magic {
95 unsafe {
96 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x1bf31a0usize)as*mut u8,crate::combat::magic::Magic;
98(MagicSignalProcessor)__receiver)
99 }
100 }
101 #[doc = "`set_Magic(crate::combat::magic::Magic)` overload"]
102 fn set_magic(self, value: impl ::core::convert::Into<crate::combat::magic::Magic>) -> () {
103 unsafe {
104 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 ::unity::il2cpp_call!((::unity::module_base()+0x1bf31b0usize)as*mut u8,();
106(MagicSignalProcessor)__receiver,(crate::combat::magic::Magic)::core::convert::Into::into(value))
107 }
108 }
109 #[doc = "`OnEnterAttack(crate::combat::character::Character, crate::combat::magic::Magic, f32)` overload"]
110 fn on_enter_attack(
111 self,
112 owner: impl ::core::convert::Into<crate::combat::character::Character>,
113 catalog: impl ::core::convert::Into<crate::combat::magic::Magic>,
114 world_hit_time: impl ::core::convert::Into<f32>,
115 ) -> () {
116 unsafe {
117 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118 ::unity::il2cpp_call!((::unity::module_base()+0x1bf1fa0usize)as*mut u8,();
119(MagicSignalProcessor)__receiver,(crate::combat::character::Character)::core::convert::Into::into(owner),(crate::combat::magic::Magic)::core::convert::Into::into(catalog),(f32)::core::convert::Into::into(world_hit_time))
120 }
121 }
122 #[doc = "`RegisterObservers(f32)` overload"]
123 fn register_observers(self, world_hit_time: impl ::core::convert::Into<f32>) -> () {
124 unsafe {
125 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126 ::unity::il2cpp_call!((::unity::module_base()+0x1bf3340usize)as*mut u8,();
127(MagicSignalProcessor)__receiver,(f32)::core::convert::Into::into(world_hit_time))
128 }
129 }
130 #[doc = "`HitProcess()` overload"]
131 fn hit_process(self) -> () {
132 unsafe {
133 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134 ::unity::il2cpp_call!((::unity::module_base()+0x1bf3640usize)as*mut u8,();
135(MagicSignalProcessor)__receiver)
136 }
137 }
138 #[doc = "`LateUpdate()` overload"]
139 fn late_update(self) -> () {
140 unsafe {
141 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
142 ::unity::il2cpp_call!((::unity::module_base()+0x1bf38e0usize)as*mut u8,();
143(MagicSignalProcessor)__receiver)
144 }
145 }
146 #[doc = "`OnDestroy()` overload"]
147 fn on_destroy(self) -> () {
148 unsafe {
149 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
150 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4210usize)as*mut u8,();
151(MagicSignalProcessor)__receiver)
152 }
153 }
154 #[doc = "`OnEnterMagicSwordHit(crate::combat::character::Character, crate::combat::magic::Magic)` overload"]
155 fn on_enter_magic_sword_hit(
156 self,
157 owner: impl ::core::convert::Into<crate::combat::character::Character>,
158 catalog: impl ::core::convert::Into<crate::combat::magic::Magic>,
159 ) -> () {
160 unsafe {
161 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
162 ::unity::il2cpp_call!((::unity::module_base()+0x1bf31c0usize)as*mut u8,();
163(MagicSignalProcessor)__receiver,(crate::combat::character::Character)::core::convert::Into::into(owner),(crate::combat::magic::Magic)::core::convert::Into::into(catalog))
164 }
165 }
166 #[doc = "`OnHitMagicSwordHit()` overload"]
167 fn on_hit_magic_sword_hit(self) -> () {
168 unsafe {
169 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
170 ::unity::il2cpp_call!((::unity::module_base()+0x1bf25e0usize)as*mut u8,();
171(MagicSignalProcessor)__receiver)
172 }
173 }
174 #[doc = "`GetIceRockSkippedPrefab仕方なく()` overload"]
175 fn get_ice_rock_skipped_prefab仕方なく(self) -> crate::unity_engine::gameobject::GameObject {
176 unsafe {
177 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
178 ::unity::il2cpp_call!((::unity::module_base()+0x1bf2610usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
179(MagicSignalProcessor)__receiver)
180 }
181 }
182 #[doc = "`UpdateTimeline(crate::combat::magicsignaltimeline::MagicSignalTimeline)` overload"]
183 fn update_timeline(self, timeline: impl ::core::convert::Into<crate::combat::magicsignaltimeline::MagicSignalTimeline>) -> () {
184 unsafe {
185 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
186 ::unity::il2cpp_call!((::unity::module_base()+0x1bf3b70usize)as*mut u8,();
187(MagicSignalProcessor)__receiver,(crate::combat::magicsignaltimeline::MagicSignalTimeline)::core::convert::Into::into(timeline))
188 }
189 }
190 #[doc = "`CmdCreate(crate::combat::magicsignal::MagicSignal, bool)` overload"]
191 fn cmd_create(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>, uncached: impl ::core::convert::Into<bool>) -> () {
192 unsafe {
193 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
194 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4350usize)as*mut u8,();
195(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev),(bool)::core::convert::Into::into(uncached))
196 }
197 }
198 #[doc = "`CmdCreateImpl(crate::combat::magicsignal::MagicSignal, bool)` overload"]
199 fn cmd_create_impl(
200 self,
201 ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>,
202 uncached: impl ::core::convert::Into<bool>,
203 ) -> () {
204 unsafe {
205 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
206 ::unity::il2cpp_call!((::unity::module_base()+0x1bf5190usize)as*mut u8,();
207(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev),(bool)::core::convert::Into::into(uncached))
208 }
209 }
210 #[doc = "`CmdCreateGO(crate::combat::magicsignal::MagicSignal, bool)` overload"]
211 fn cmd_create_go(
212 self,
213 ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>,
214 uncached: impl ::core::convert::Into<bool>,
215 ) -> crate::unity_engine::gameobject::GameObject {
216 unsafe {
217 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
218 ::unity::il2cpp_call!((::unity::module_base()+0x1bf52d0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
219(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev),(bool)::core::convert::Into::into(uncached))
220 }
221 }
222 #[doc = "`CmdDelete(crate::combat::magicsignal::MagicSignal)` overload"]
223 fn cmd_delete(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
224 unsafe {
225 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
226 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4530usize)as*mut u8,();
227(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
228 }
229 }
230 #[doc = "`CmdShoot(crate::combat::magicsignal::MagicSignal)` overload"]
231 fn cmd_shoot(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
232 unsafe {
233 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
234 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4860usize)as*mut u8,();
235(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
236 }
237 }
238 #[doc = "`CmdCollideFlying(crate::combat::magicsignal::MagicSignal)` overload"]
239 fn cmd_collide_flying(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
240 unsafe {
241 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
242 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4b40usize)as*mut u8,();
243(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
244 }
245 }
246 #[doc = "`CmdStopFlying(crate::combat::magicsignal::MagicSignal)` overload"]
247 fn cmd_stop_flying(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
248 unsafe {
249 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
250 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4bf0usize)as*mut u8,();
251(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
252 }
253 }
254 #[doc = "`CmdChangeTarget(crate::combat::magicsignal::MagicSignal)` overload"]
255 fn cmd_change_target(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
256 unsafe {
257 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
258 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4c00usize)as*mut u8,();
259(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
260 }
261 }
262 #[doc = "`CmdSound(crate::combat::magicsignal::MagicSignal)` overload"]
263 fn cmd_sound(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
264 unsafe {
265 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
266 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4d40usize)as*mut u8,();
267(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
268 }
269 }
270 #[doc = "`CmdCutChange(crate::combat::magicsignal::MagicSignal)` overload"]
271 fn cmd_cut_change(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
272 unsafe {
273 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
274 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4ec0usize)as*mut u8,();
275(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
276 }
277 }
278 #[doc = "`CallOnFocusEnemy()` overload"]
279 fn call_on_focus_enemy(self) -> () {
280 unsafe {
281 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
282 ::unity::il2cpp_call!((::unity::module_base()+0x1bf3790usize)as*mut u8,();
283(MagicSignalProcessor)__receiver)
284 }
285 }
286 #[doc = "`CmdCamera(crate::combat::magicsignal::MagicSignal)` overload"]
287 fn cmd_camera(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
288 unsafe {
289 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
290 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4ed0usize)as*mut u8,();
291(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
292 }
293 }
294 #[doc = "`CmdCameraResume(crate::combat::magicsignal::MagicSignal)` overload"]
295 fn cmd_camera_resume(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
296 unsafe {
297 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
298 ::unity::il2cpp_call!((::unity::module_base()+0x1bf4fa0usize)as*mut u8,();
299(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
300 }
301 }
302 #[doc = "`CmdRadialBlur(crate::combat::magicsignal::MagicSignal)` overload"]
303 fn cmd_radial_blur(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
304 unsafe {
305 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
306 ::unity::il2cpp_call!((::unity::module_base()+0x1bf5010usize)as*mut u8,();
307(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
308 }
309 }
310 #[doc = "`CmdBGBrightness(crate::combat::magicsignal::MagicSignal)` overload"]
311 fn cmd_bg_brightness(self, ev: impl ::core::convert::Into<crate::combat::magicsignal::MagicSignal>) -> () {
312 unsafe {
313 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
314 ::unity::il2cpp_call!((::unity::module_base()+0x1bf50d0usize)as*mut u8,();
315(MagicSignalProcessor)__receiver,(crate::combat::magicsignal::MagicSignal)::core::convert::Into::into(ev))
316 }
317 }
318 #[doc = "`.ctor()` overload"]
319 fn ctor(self) -> () {
320 unsafe {
321 let __receiver = <MagicSignalProcessor as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
322 ::unity::il2cpp_call!((::unity::module_base()+0x1bf5860usize)as*mut u8,();
323(MagicSignalProcessor)__receiver)
324 }
325 }
326}
327
328#[cfg(feature = "combat-magicsignalprocessor")]
329impl<__T: IMagicSignalProcessor> IMagicSignalProcessorMethods for __T {}
330
331#[cfg(feature = "combat-magicsignalprocessor")]
332impl MagicSignalProcessor {
333 pub fn get_magic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
334 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
335 }
336
337 pub fn set_magic_method_info() -> &'static ::unity::il2cpp::MethodInfo {
338 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
339 }
340
341 pub fn on_enter_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
342 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
343 }
344
345 pub fn register_observers_method_info() -> &'static ::unity::il2cpp::MethodInfo {
346 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
347 }
348
349 pub fn hit_process_method_info() -> &'static ::unity::il2cpp::MethodInfo {
350 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
351 }
352
353 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
354 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
355 }
356
357 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
358 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
359 }
360
361 pub fn on_enter_magic_sword_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
362 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
363 }
364
365 pub fn on_hit_magic_sword_hit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
366 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
367 }
368
369 pub fn get_ice_rock_skipped_prefab仕方なく_method_info() -> &'static ::unity::il2cpp::MethodInfo {
370 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
371 }
372
373 pub fn update_timeline_method_info() -> &'static ::unity::il2cpp::MethodInfo {
374 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
375 }
376
377 pub fn cmd_create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
378 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
379 }
380
381 pub fn cmd_create_impl_method_info() -> &'static ::unity::il2cpp::MethodInfo {
382 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[12]
383 }
384
385 pub fn cmd_create_go_method_info() -> &'static ::unity::il2cpp::MethodInfo {
386 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[13]
387 }
388
389 pub fn cmd_delete_method_info() -> &'static ::unity::il2cpp::MethodInfo {
390 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[14]
391 }
392
393 pub fn cmd_shoot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
394 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[15]
395 }
396
397 pub fn cmd_collide_flying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
398 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[16]
399 }
400
401 pub fn cmd_stop_flying_method_info() -> &'static ::unity::il2cpp::MethodInfo {
402 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[17]
403 }
404
405 pub fn cmd_change_target_method_info() -> &'static ::unity::il2cpp::MethodInfo {
406 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[18]
407 }
408
409 pub fn cmd_sound_method_info() -> &'static ::unity::il2cpp::MethodInfo {
410 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[19]
411 }
412
413 pub fn cmd_cut_change_method_info() -> &'static ::unity::il2cpp::MethodInfo {
414 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[20]
415 }
416
417 pub fn call_on_focus_enemy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
418 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[21]
419 }
420
421 pub fn cmd_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
422 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[22]
423 }
424
425 pub fn cmd_camera_resume_method_info() -> &'static ::unity::il2cpp::MethodInfo {
426 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[23]
427 }
428
429 pub fn cmd_radial_blur_method_info() -> &'static ::unity::il2cpp::MethodInfo {
430 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[24]
431 }
432
433 pub fn cmd_bg_brightness_method_info() -> &'static ::unity::il2cpp::MethodInfo {
434 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[25]
435 }
436
437 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
438 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[26]
439 }
440}
441
442#[cfg(feature = "combat-magicsignalprocessor")]
443impl MagicSignalProcessor {
444 #[doc = "`.ctor()` — no args"]
445 pub fn new() -> Self {
446 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
447 panic!(
448 "{}
449::{}
450 failed to instantiate",
451 ::core::stringify!(MagicSignalProcessor),
452 ::core::stringify!(new),
453 )
454 });
455 <Self as IMagicSignalProcessorMethods>::ctor(this);
456 this
457 }
458}
459
460#[cfg(feature = "combat-magicsignalprocessor")]
461#[doc(hidden)]
462pub mod prelude {
463 pub use super::{IMagicSignalProcessor, IMagicSignalProcessorMethods, MagicSignalProcessor};
464 #[cfg(feature = "system-object")]
465 pub use crate::system::object::IObjectMethods;
466 #[cfg(feature = "unity_engine-behaviour")]
467 pub use crate::unity_engine::behaviour::IBehaviourMethods;
468 #[cfg(feature = "unity_engine-component")]
469 pub use crate::unity_engine::component::IComponentMethods;
470 #[cfg(feature = "unity_engine-monobehaviour")]
471 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
472 #[cfg(feature = "unity_engine-object_2")]
473 pub use crate::unity_engine::object_2::IObject_2Methods;
474 pub use crate::{
475 system::object::IObject,
476 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
477 };
478}