engage/generated/combat/
magicsub.rs1#[cfg(feature = "combat-magicsub-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/magicsub/MagicSub.md"))]
19 #[::unity::class(namespace = "Combat", name = "MagicSub")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct MagicSub {
22 #[offset(24)]
23 #[rename(name = "BulletSettings")]
24 pub bullet_settings: crate::combat::magicbulletsettings::MagicBulletSettings,
25 #[offset(32)]
26 #[rename(name = "Trackヒット時処理")]
27 pub trackヒット時処理: crate::combat::magicsignaltrack::MagicSignalTrack,
28 #[offset(40)]
29 #[rename(name = "Trackミス時処理")]
30 pub trackミス時処理: crate::combat::magicsignaltrack::MagicSignalTrack,
31 #[offset(48)]
32 #[rename(name = "Trackガード時処理")]
33 pub trackガード時処理: crate::combat::magicsignaltrack::MagicSignalTrack,
34 #[offset(56)]
35 #[rename(name = "Trackパリィ時処理")]
36 pub trackパリィ時処理: crate::combat::magicsignaltrack::MagicSignalTrack,
37 #[offset(64)]
38 #[rename(name = "Track衝突時処理")]
39 pub track衝突時処理: crate::combat::magicsignaltrack::MagicSignalTrack,
40 #[offset(72)]
41 #[rename(name = "Track自然消滅処理")]
42 pub track自然消滅処理: crate::combat::magicsignaltrack::MagicSignalTrack,
43 }
44}
45
46#[cfg(feature = "combat-magicsub-types")]
47pub use __types::*;
48
49#[cfg(feature = "combat-magicsub")]
50pub trait IMagicSubMethods: IMagicSub {
51 #[doc = "`Track(i32)` overload"]
52 fn track(self, i: impl ::core::convert::Into<i32>) -> crate::combat::magicsignaltrack::MagicSignalTrack {
53 unsafe {
54 let __receiver = <MagicSub as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
55 ::unity::il2cpp_call!((::unity::module_base()+0x1bf5c10usize)as*mut u8,crate::combat::magicsignaltrack::MagicSignalTrack;
56(MagicSub)__receiver,(i32)::core::convert::Into::into(i))
57 }
58 }
59 #[doc = "`Setup(crate::combat::character::Character, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3)` overload"]
60 fn setup(
61 self,
62 chr: impl ::core::convert::Into<crate::combat::character::Character>,
63 ) -> (crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) {
64 unsafe {
65 let __receiver = <MagicSub as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66 let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
67 let mut __out_1 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
68 {
69 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
70 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
71 panic!(
72 "unity: virtual slot {}
73 out of range (vtable len {}
74) on the runtime class behind {}
75 (method `{}
76`)",
77 4usize,
78 __vt.len(),
79 <MagicSub as ::unity::ClassIdentity>::NAME,
80 "Setup",
81 )
82 });
83 let __inner: extern "C" fn(
84 MagicSub,
85 crate::combat::character::Character,
86 *mut crate::unity_engine::vector3::Vector3,
87 *mut crate::unity_engine::vector3::Vector3,
88 ::unity::OptionalMethod,
89 ) -> () = ::core::mem::transmute(__vi.method_ptr);
90 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
91 __inner(
92 __receiver,
93 ::core::convert::Into::into(chr),
94 __out_0.as_mut_ptr(),
95 __out_1.as_mut_ptr(),
96 __mi,
97 )
98 };
99 (__out_0.assume_init(), __out_1.assume_init())
100 }
101 }
102 #[doc = "`ManualUpdate()` overload"]
103 fn manual_update(self) -> () {
104 unsafe {
105 let __receiver = <MagicSub as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
106 ::unity::il2cpp_call!((::unity::module_base()+0x1bf5c90usize)as*mut u8,();
107(MagicSub)__receiver)
108 }
109 }
110 #[doc = "`.ctor()` overload"]
111 fn ctor(self) -> () {
112 unsafe {
113 let __receiver = <MagicSub as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
114 ::unity::il2cpp_call!((::unity::module_base()+0x1bf5ca0usize)as*mut u8,();
115(MagicSub)__receiver)
116 }
117 }
118}
119
120#[cfg(feature = "combat-magicsub")]
121impl<__T: IMagicSub> IMagicSubMethods for __T {}
122
123#[cfg(feature = "combat-magicsub")]
124impl MagicSub {
125 pub fn track_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
127 }
128
129 pub fn setup_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
131 }
132
133 pub fn manual_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
135 }
136
137 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
139 }
140}
141
142#[cfg(feature = "combat-magicsub")]
143impl MagicSub {
144 #[doc = "Direct (non-virtual) call to `MagicSub`'s own `Setup`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
145 pub unsafe fn setup(
146 this: impl ::core::convert::Into<::unity::IlInstance>,
147 chr: crate::combat::character::Character,
148 initial_start_pos: *mut crate::unity_engine::vector3::Vector3,
149 initial_end_pos: *mut crate::unity_engine::vector3::Vector3,
150 ) -> () {
151 let __mi = Self::setup_method_info();
152 let __inner: extern "C" fn(
153 ::unity::IlInstance,
154 crate::combat::character::Character,
155 *mut crate::unity_engine::vector3::Vector3,
156 *mut crate::unity_engine::vector3::Vector3,
157 ::unity::OptionalMethod,
158 ) -> () = ::core::mem::transmute(__mi.method_ptr);
159 __inner(this.into(), chr, initial_start_pos, initial_end_pos, ::core::option::Option::None)
160 }
161}
162
163#[cfg(feature = "combat-magicsub")]
164impl MagicSub {
165 #[doc = "`.ctor()` — no args"]
166 pub fn new() -> Self {
167 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
168 panic!(
169 "{}
170::{}
171 failed to instantiate",
172 ::core::stringify!(MagicSub),
173 ::core::stringify!(new),
174 )
175 });
176 <Self as IMagicSubMethods>::ctor(this);
177 this
178 }
179}
180
181#[cfg(feature = "combat-magicsub")]
182#[doc(hidden)]
183pub mod prelude {
184 pub use super::{IMagicSub, IMagicSubMethods, MagicSub};
185 #[cfg(feature = "system-object")]
186 pub use crate::system::object::IObjectMethods;
187 #[cfg(feature = "unity_engine-behaviour")]
188 pub use crate::unity_engine::behaviour::IBehaviourMethods;
189 #[cfg(feature = "unity_engine-component")]
190 pub use crate::unity_engine::component::IComponentMethods;
191 #[cfg(feature = "unity_engine-monobehaviour")]
192 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
193 #[cfg(feature = "unity_engine-object_2")]
194 pub use crate::unity_engine::object_2::IObject_2Methods;
195 pub use crate::{
196 system::object::IObject,
197 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
198 };
199}