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engage/generated/combat/
particlefadeoutcomponent.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-particlefadeoutcomponent-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/particlefadeoutcomponent/ParticleFadeoutComponent.md"))]
19    #[::unity::class(namespace = "Combat", name = "ParticleFadeoutComponent")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct ParticleFadeoutComponent {
22        #[offset(24)]
23        #[rename(name = "m_NameID")]
24        pub m_name_id: i32,
25        #[offset(28)]
26        #[rename(name = "m_Elapsed")]
27        pub m_elapsed: f32,
28        #[offset(32)]
29        #[rename(name = "m_Duration")]
30        pub m_duration: f32,
31        #[offset(40)]
32        #[rename(name = "m_Materials")]
33        pub m_materials: crate::system::collections::generic::list_1::List_1<crate::unity_engine::material::Material>,
34    }
35}
36
37#[cfg(feature = "combat-particlefadeoutcomponent-types")]
38pub use __types::*;
39
40#[cfg(feature = "combat-particlefadeoutcomponent")]
41pub trait IParticleFadeoutComponentMethods: IParticleFadeoutComponent {
42    #[doc = "`OnEnable()` overload"]
43    fn on_enable(self) -> () {
44        unsafe {
45            let __receiver =
46                <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47            ::unity::il2cpp_call!((::unity::module_base()+0x1f25220usize)as*mut u8,();
48(ParticleFadeoutComponent)__receiver)
49        }
50    }
51    #[doc = "`OnDestroy()` overload"]
52    fn on_destroy(self) -> () {
53        unsafe {
54            let __receiver =
55                <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x1f25370usize)as*mut u8,();
57(ParticleFadeoutComponent)__receiver)
58        }
59    }
60    #[doc = "`Reset()` overload"]
61    fn reset(self) -> () {
62        unsafe {
63            let __receiver =
64                <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65            ::unity::il2cpp_call!((::unity::module_base()+0x1f25230usize)as*mut u8,();
66(ParticleFadeoutComponent)__receiver)
67        }
68    }
69    #[doc = "`SetLife(f32)` overload"]
70    fn set_life(self, time: impl ::core::convert::Into<f32>) -> () {
71        unsafe {
72            let __receiver =
73                <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74            ::unity::il2cpp_call!((::unity::module_base()+0x1f254f0usize)as*mut u8,();
75(ParticleFadeoutComponent)__receiver,(f32)::core::convert::Into::into(time))
76        }
77    }
78    #[doc = "`Update()` overload"]
79    fn update(self) -> () {
80        unsafe {
81            let __receiver =
82                <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x1f25700usize)as*mut u8,();
84(ParticleFadeoutComponent)__receiver)
85        }
86    }
87    #[doc = "`.ctor()` overload"]
88    fn ctor(self) -> () {
89        unsafe {
90            let __receiver =
91                <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92            ::unity::il2cpp_call!((::unity::module_base()+0x1f25870usize)as*mut u8,();
93(ParticleFadeoutComponent)__receiver)
94        }
95    }
96}
97
98#[cfg(feature = "combat-particlefadeoutcomponent")]
99impl<__T: IParticleFadeoutComponent> IParticleFadeoutComponentMethods for __T {}
100
101#[cfg(feature = "combat-particlefadeoutcomponent")]
102impl ParticleFadeoutComponent {
103    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
105    }
106
107    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
109    }
110
111    pub fn reset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
113    }
114
115    pub fn set_life_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
117    }
118
119    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
121    }
122
123    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
125    }
126}
127
128#[cfg(feature = "combat-particlefadeoutcomponent")]
129impl ParticleFadeoutComponent {
130    #[doc = "`.ctor()` — no args"]
131    pub fn new() -> Self {
132        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
133            panic!(
134                "{}
135::{}
136 failed to instantiate",
137                ::core::stringify!(ParticleFadeoutComponent),
138                ::core::stringify!(new),
139            )
140        });
141        <Self as IParticleFadeoutComponentMethods>::ctor(this);
142        this
143    }
144}
145
146#[cfg(feature = "combat-particlefadeoutcomponent")]
147#[doc(hidden)]
148pub mod prelude {
149    pub use super::{IParticleFadeoutComponent, IParticleFadeoutComponentMethods, ParticleFadeoutComponent};
150    #[cfg(feature = "system-object")]
151    pub use crate::system::object::IObjectMethods;
152    #[cfg(feature = "unity_engine-behaviour")]
153    pub use crate::unity_engine::behaviour::IBehaviourMethods;
154    #[cfg(feature = "unity_engine-component")]
155    pub use crate::unity_engine::component::IComponentMethods;
156    #[cfg(feature = "unity_engine-monobehaviour")]
157    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
158    #[cfg(feature = "unity_engine-object_2")]
159    pub use crate::unity_engine::object_2::IObject_2Methods;
160    pub use crate::{
161        system::object::IObject,
162        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
163    };
164}