engage/generated/combat/
particlefadeoutcomponent.rs1#[cfg(feature = "combat-particlefadeoutcomponent-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/particlefadeoutcomponent/ParticleFadeoutComponent.md"))]
19 #[::unity::class(namespace = "Combat", name = "ParticleFadeoutComponent")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct ParticleFadeoutComponent {
22 #[offset(24)]
23 #[rename(name = "m_NameID")]
24 pub m_name_id: i32,
25 #[offset(28)]
26 #[rename(name = "m_Elapsed")]
27 pub m_elapsed: f32,
28 #[offset(32)]
29 #[rename(name = "m_Duration")]
30 pub m_duration: f32,
31 #[offset(40)]
32 #[rename(name = "m_Materials")]
33 pub m_materials: crate::system::collections::generic::list_1::List_1<crate::unity_engine::material::Material>,
34 }
35}
36
37#[cfg(feature = "combat-particlefadeoutcomponent-types")]
38pub use __types::*;
39
40#[cfg(feature = "combat-particlefadeoutcomponent")]
41pub trait IParticleFadeoutComponentMethods: IParticleFadeoutComponent {
42 #[doc = "`OnEnable()` overload"]
43 fn on_enable(self) -> () {
44 unsafe {
45 let __receiver =
46 <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47 ::unity::il2cpp_call!((::unity::module_base()+0x1f25220usize)as*mut u8,();
48(ParticleFadeoutComponent)__receiver)
49 }
50 }
51 #[doc = "`OnDestroy()` overload"]
52 fn on_destroy(self) -> () {
53 unsafe {
54 let __receiver =
55 <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56 ::unity::il2cpp_call!((::unity::module_base()+0x1f25370usize)as*mut u8,();
57(ParticleFadeoutComponent)__receiver)
58 }
59 }
60 #[doc = "`Reset()` overload"]
61 fn reset(self) -> () {
62 unsafe {
63 let __receiver =
64 <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
65 ::unity::il2cpp_call!((::unity::module_base()+0x1f25230usize)as*mut u8,();
66(ParticleFadeoutComponent)__receiver)
67 }
68 }
69 #[doc = "`SetLife(f32)` overload"]
70 fn set_life(self, time: impl ::core::convert::Into<f32>) -> () {
71 unsafe {
72 let __receiver =
73 <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74 ::unity::il2cpp_call!((::unity::module_base()+0x1f254f0usize)as*mut u8,();
75(ParticleFadeoutComponent)__receiver,(f32)::core::convert::Into::into(time))
76 }
77 }
78 #[doc = "`Update()` overload"]
79 fn update(self) -> () {
80 unsafe {
81 let __receiver =
82 <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x1f25700usize)as*mut u8,();
84(ParticleFadeoutComponent)__receiver)
85 }
86 }
87 #[doc = "`.ctor()` overload"]
88 fn ctor(self) -> () {
89 unsafe {
90 let __receiver =
91 <ParticleFadeoutComponent as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 ::unity::il2cpp_call!((::unity::module_base()+0x1f25870usize)as*mut u8,();
93(ParticleFadeoutComponent)__receiver)
94 }
95 }
96}
97
98#[cfg(feature = "combat-particlefadeoutcomponent")]
99impl<__T: IParticleFadeoutComponent> IParticleFadeoutComponentMethods for __T {}
100
101#[cfg(feature = "combat-particlefadeoutcomponent")]
102impl ParticleFadeoutComponent {
103 pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
105 }
106
107 pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
109 }
110
111 pub fn reset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
113 }
114
115 pub fn set_life_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
117 }
118
119 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
121 }
122
123 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
125 }
126}
127
128#[cfg(feature = "combat-particlefadeoutcomponent")]
129impl ParticleFadeoutComponent {
130 #[doc = "`.ctor()` — no args"]
131 pub fn new() -> Self {
132 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
133 panic!(
134 "{}
135::{}
136 failed to instantiate",
137 ::core::stringify!(ParticleFadeoutComponent),
138 ::core::stringify!(new),
139 )
140 });
141 <Self as IParticleFadeoutComponentMethods>::ctor(this);
142 this
143 }
144}
145
146#[cfg(feature = "combat-particlefadeoutcomponent")]
147#[doc(hidden)]
148pub mod prelude {
149 pub use super::{IParticleFadeoutComponent, IParticleFadeoutComponentMethods, ParticleFadeoutComponent};
150 #[cfg(feature = "system-object")]
151 pub use crate::system::object::IObjectMethods;
152 #[cfg(feature = "unity_engine-behaviour")]
153 pub use crate::unity_engine::behaviour::IBehaviourMethods;
154 #[cfg(feature = "unity_engine-component")]
155 pub use crate::unity_engine::component::IComponentMethods;
156 #[cfg(feature = "unity_engine-monobehaviour")]
157 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
158 #[cfg(feature = "unity_engine-object_2")]
159 pub use crate::unity_engine::object_2::IObject_2Methods;
160 pub use crate::{
161 system::object::IObject,
162 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
163 };
164}