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engage/generated/combat/
playerprefs_float.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-playerprefs_float-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/playerprefs_float/PlayerPrefs_Float.md"))]
11    #[::unity::class(namespace = "Combat", name = "PlayerPrefs_Float")]
12    #[parent(crate::system::object::Object)]
13    pub struct PlayerPrefs_Float {
14        #[offset(16)]
15        #[rename(name = "key")]
16        pub key: ::unity::Il2CppString,
17    }
18}
19
20#[cfg(feature = "combat-playerprefs_float-types")]
21pub use __types::*;
22
23#[cfg(feature = "combat-playerprefs_float")]
24pub trait IPlayerPrefs_FloatMethods: IPlayerPrefs_Float {
25    #[doc = "`.ctor(::unity::Il2CppString)` overload"]
26    fn ctor(self, name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
27        unsafe {
28            let __receiver = <PlayerPrefs_Float as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
29            ::unity::il2cpp_call!((::unity::module_base()+0x2814470usize)as*mut u8,();
30(PlayerPrefs_Float)__receiver,(::unity::Il2CppString)::core::convert::Into::into(name))
31        }
32    }
33    #[doc = "`get_Value()` overload"]
34    fn get_value(self) -> f32 {
35        unsafe {
36            let __receiver = <PlayerPrefs_Float as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
37            ::unity::il2cpp_call!((::unity::module_base()+0x28144b0usize)as*mut u8,f32;
38(PlayerPrefs_Float)__receiver)
39        }
40    }
41    #[doc = "`set_Value(f32)` overload"]
42    fn set_value(self, value: impl ::core::convert::Into<f32>) -> () {
43        unsafe {
44            let __receiver = <PlayerPrefs_Float as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
45            ::unity::il2cpp_call!((::unity::module_base()+0x28144c0usize)as*mut u8,();
46(PlayerPrefs_Float)__receiver,(f32)::core::convert::Into::into(value))
47        }
48    }
49}
50
51#[cfg(feature = "combat-playerprefs_float")]
52impl<__T: IPlayerPrefs_Float> IPlayerPrefs_FloatMethods for __T {}
53
54#[cfg(feature = "combat-playerprefs_float")]
55impl PlayerPrefs_Float {
56    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
57        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
58    }
59
60    pub fn get_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
61        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
62    }
63
64    pub fn set_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
65        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
66    }
67}
68
69#[cfg(feature = "combat-playerprefs_float")]
70impl PlayerPrefs_Float {
71    #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
72    pub fn new(name: ::unity::Il2CppString) -> Self {
73        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
74            panic!(
75                "{}
76::{}
77 failed to instantiate",
78                ::core::stringify!(PlayerPrefs_Float),
79                ::core::stringify!(new),
80            )
81        });
82        <Self as IPlayerPrefs_FloatMethods>::ctor(this, name);
83        this
84    }
85}
86
87#[cfg(feature = "combat-playerprefs_float")]
88#[doc(hidden)]
89pub mod prelude {
90    pub use super::{IPlayerPrefs_Float, IPlayerPrefs_FloatMethods, PlayerPrefs_Float};
91    pub use crate::system::object::IObject;
92    #[cfg(feature = "system-object")]
93    pub use crate::system::object::IObjectMethods;
94}